Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-08 Thread will kahn-greene
On 01/06/2011 08:00 PM, Sriram Ramkrishna wrote:
 
 I'm not really that worn down.  If you are, you're emotionally investing too
 much into it.

I haven't said much during this exchange, but this response surprised
me.  Developers getting worn down by the hate is a real thing.  It's so
not fair to say that developers who get worn down are too emotionally
invested or are otherwise doing it wrong.

We have this problem with Miro right now where we've got a tiny staff of
developers and no customer relations kind of person.  Thus developers
like me end up sifting through the hate.  We've been discussing this
problem on our mailing list and it's probably the case all the devs are
going to stop reading the forums.  This got sent out this morning and
really summed up the whole problem for us:

http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html

This isn't anything new.  This is not a developers who feel worn down
are deficient problem.  This is a there needs to be someone in
between problem.

My question is one of ignorance: does the GNOME community have a team of
people who stand between the developers and the various forums?

/will
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-08 Thread Sriram Ramkrishna
Hi Will,

On Sat, Jan 8, 2011 at 4:37 AM, will kahn-greene wi...@bluesock.org wrote:

 On 01/06/2011 08:00 PM, Sriram Ramkrishna wrote:
 
  I'm not really that worn down.  If you are, you're emotionally investing
 too
  much into it.

 I haven't said much during this exchange, but this response surprised
 me.  Developers getting worn down by the hate is a real thing.  It's so
 not fair to say that developers who get worn down are too emotionally
 invested or are otherwise doing it wrong.


My comment was in response to Dave.  Neither of us are developers but both
of us are doing non-technical things.  The original problem statement was
that exactly as you describe that developers can be worn out by hate.  But I
was talking about community people like myself should not get worn down by
hate precisely because we're approaching community management from a
different perspective.


 We have this problem with Miro right now where we've got a tiny staff of
 developers and no customer relations kind of person.  Thus developers
 like me end up sifting through the hate.  We've been discussing this
 problem on our mailing list and it's probably the case all the devs are
 going to stop reading the forums.  This got sent out this morning and
 really summed up the whole problem for us:


Yes, this is a real issue and you need non-developer types who can help you
in community management.  There are a lot of people who have a sense of
entitlement and sometimes that must be approached with a firm hand.  The
goal is to take those people and see if we can make them useful contributors
in other ways.  Bring them into your development cycle as triage, marketing
and whatever.




 http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html

 This isn't anything new.  This is not a developers who feel worn down
 are deficient problem.  This is a there needs to be someone in
 between problem.


Developers being worn down is a symptom of a problem of a lack of
communications.



 My question is one of ignorance: does the GNOME community have a team of
 people who stand between the developers and the various forums?


Not traditionally.  In a normal cycle we don't generally need to do much
community management.  This is likely because Ubuntu, Fedora, and other
distros are managing the desktop experience.  But with GNOME 3.0 we are sort
of in a place where I and some others believe that community management is
required in the short term.  We'll probably need to do it for a couple of
releases.

If you're interested in community management there are plenty of blog posts
on the subject.  I think Jono himself wrote up a post on it on Planet GNOME.
 You probably can engage Jono in a conversation on IRC or if you can grab
him at a conference he's pretty approachable.

Your link makes a good argument against forums which I had brought up in
this thread.

sri
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-07 Thread Allan Day
Stormy Peters wrote:
 
 
 On Thu, Jan 6, 2011 at 6:09 PM, Sriram Ramkrishna s...@ramkrishna.me
 wrote:
 
 We didn't do this for 2.0 which fed into a lot of rage on a
 number of forums.  Nobody could understand why we were
 removing features or the philosophy behind it.  Because of
 that history, Gnome 3.0 will fall into the same cycle.  Let's
 hope we can avoid doing it this time with a little forethought
 now that we are a lot more mature project. :-)
 
 
 So my concern isn't making sure everyone agrees or even gets it but
 rather that everyone who wants to can explain why we did it (or at
 least point to somewhere that does explain.)
 
 Is someone willing to go through archives and talk to the people close
 to the decision to try to document the features and rationale?

That was my plan for the shell design page. I'm familiar with most of
the design principles as well as the documentation which has been
produced. I can also dredge the lists, and I can harass Jon and Jimmac
if it comes down to it. :)

Sri's comments earlier in this thread point to the desire for an
evidence base or some kind of research into the shell. I think we do
have some good material there, as I pointed out on desktop-devel
recently [1]. We need that in a public place too.

Allan

[1]
http://mail.gnome.org/archives/desktop-devel-list/2011-January/msg00105.html
-- 
Blog: http://afaikblog.wordpress.com/
IRC: aday on irc.gnome.org

-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-07 Thread Dave Neary
Hi,

Sriram Ramkrishna wrote:
 Yes, if you're defining developers as maintainers of core modules. 
 Unfortunately, people will go into deskop-devel because there is no
 community mailing list that they can go to.  So they will participate in
 the forum that they believe has the audience they seek.  Unless you
 close DDL of course.

It is not the job of the mailing lists to provide an expert audience to
non-experts who want to complain to them.

If we need to moderate d-d-l to reclaim it for Real Work, then so be it.

 How about creating a forum or something and keep such people out of the
 regular mailing lists instead? 

http://www.gnomesupport.org could use more visibility  some official
community buy-in. A more active Development forum would be useful.

Cheers,
Dave.

-- 
Dave Neary
GNOME Foundation member
dne...@gnome.org
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-07 Thread Dave Neary
Hi,

Allan Day wrote:
 Sri's comments earlier in this thread point to the desire for an
 evidence base or some kind of research into the shell. I think we do
 have some good material there, as I pointed out on desktop-devel
 recently [1]. We need that in a public place too.

Bear in mind when publishing research that the response can be lukewarm
if the content doesn't live (cf. betterdesktop.org initiative Anna Dirks
from Novell was involved in a few years back).

(just a data point)

Cheers,
Dave.

-- 
Dave Neary
GNOME Foundation member
dne...@gnome.org
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-07 Thread Stormy Peters
Hi Allan,

On Fri, Jan 7, 2011 at 1:29 AM, Allan Day allanp...@gmail.com wrote:


  Is someone willing to go through archives and talk to the people close
  to the decision to try to document the features and rationale?

 That was my plan for the shell design page. I'm familiar with most of
 the design principles as well as the documentation which has been
 produced. I can also dredge the lists, and I can harass Jon and Jimmac
 if it comes down to it. :)

 That'd be great. We could start it on the wiki and then move it to
gnome3.org/... when it's ready.

Stormy
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Allan Day
Sriram Ramkrishna wrote:
 
 
 On Wed, Jan 5, 2011 at 8:41 AM, Dave Neary dne...@gnome.org wrote:
 Hi,
 
 Stormy Peters wrote:
  It seems like we need two things:
  1) a website to speak to the world (our our community) about
 GNOME 3.0 -
 
  that's gnome3.org http://gnome3.org
  2) a place for all those interested in helping with
 community management
  to share stories and ideas - is that this list?
 
 
 Just to avoid a Vizzini  Inigo Montoya moment later on [1],
 can I just
 ask: what do people here mean when they talk about community
 management?
 
 
 I think in this case, we want to be a buffer between devs and
 enthusiasts.  In general, I want to address the frustration devs feel
 with having to continually defend design decisions by people who fear
 change.  By continuing to address them and to focus on positive
 aspects of the Gnome shell design.  In addition, we can also perhaps
 turn shrill user enthusiasts to hopefully people who will contribute
 positively.
 
 But my motivation is really to get people off devs back so that they
 can focus on getting the design done.  And since you decide to give a
 video response. I have one in turn. :-)

Personally speaking, I'd add a few other ambitions:

 * Ensuring that those from outside the project have a positive
experience when they come into contact with GNOME. A bit more
micromanagement here would help our public relations, I think.

 * Communicating and explaining the direction of the project. 3 dot oh
involves some big changes and our community would benefit from some
positive messages in that regard.

Do those sound useful? 

Also: GNOME 3 is going to be met with criticism. We don't know how much,
but there's definitely going to be some. Sri made a really good point to
me the other day - we need well-rehearsed and effective responses to
those criticisms, and this kind of community management is an
opportunity to identify and rehearse those arguments. Maybe we could
work together to produce some kind of PR play sheet? Or would that be
taking things too far?

Allan
-- 
Blog: http://afaikblog.wordpress.com/
IRC: aday on irc.gnome.org

-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Andreas Nilsson

On 01/05/2011 03:01 PM, Paul Cutler wrote:

Hi Allan,

Thanks for kicking off this discussion.

Andreas and I did some work on GNOME3.org which can be found on Github:

https://github.com/andreasn/gnome3-website

We were pretty close - the design is done and some of the copy needs
to be updated.  We were waiting for some videos and screenshots and
then we wanted to launch it, but it's a bit stalled.  I don't see any
reason we couldn't take it, update the screenshots and copy, and
launch it fairly quickly.
Agreed, this page have been to long in the making. Doing some 
screenshots instead of videos for now sounds like a good compromise. 
Will fix some screenshots, kill some content (the a11y, devs and 
applications pages for now, until we have some content for those) and 
hopefully we can get something live maybe this weekend (this probably 
means next week).

- Andreas
--
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Dave Neary
Hi,

Allan Day wrote:
 Sriram Ramkrishna wrote:
 I think in this case, we want to be a buffer between devs and
 enthusiasts.

Ah... I'm not a big fan of buffers. I prefer trying to quieten people
down when they're distracting. That means channelling the noise
elsewhere, and perhaps taking a slightly drastic measure of moderating
all posts to d-d-l for a few months.

 In general, I want to address the frustration devs feel
 with having to continually defend design decisions by people who fear
 change.

Characterising any questions/queries/doubts/fears about GNOME 3 as
people who fear change is not going to win friends and influence
people. We need to start framing the way we talk about this issue
correctly, because the way we talk about it affects the way we think
about it, affects the way others perceive us.

 But my motivation is really to get people off devs back so that they
 can focus on getting the design done.

So - to summarise: the problems I've seen are:

* A lot of GNOME members (be it foundation members, translators, members
of teams not directly involved in the shell, even members of the release
team, but also those shrill activists) do not have all of the
rationale  thought processes that have gone into GNOME Shell. Most
people have not been following the shell list or the release team
archives. So some major decisions are coming out piecemeal and are
presented as faits accomplis - this is the way things are, live with
it. The shell team and release team have not been their own best friend
in this respect.

* There appears to be cognitive dissonance between the resources that
some GNOME people believe are there for maintenance and the resources
that are actually there - esp. related to fallback mode - panel +
applets + metacity.

* A lot of people (myself included) are worried whether we're going to
need hardware that a substantial proportion of our user base just don't
have.

And we can fix all these things by:

(To fill the knowledge gap:)
 - Documenting any major design decisions made in the shell and their
rationale, and presenting those in a nicer way
 - Ensure that the release team is also framing things in a nicer way,
and explaining the rationale behind things rather than just saying
that's the why. Notably, I think the release team should say that
panel support is a question of manpower not policy, and it'd be nice if
Jon backed that up.
 - We need to start talking about all that's good in shell, what it
brings to the table, and why it's better than what went before. Videos,
success stories, interviews with happy users, all that kind of thing

(To be clear on what we want to see done but can't commit to, versus
what we definitely don't want to see done)
 - Help the release team and the shell team draft a Here's stuff we're
against list (with justifications) and Here's stuff we'd like to see
in GNOME 3.0, but there's just no way we can commit to getting it done
with the resources we have (things like Orca) - I'd also live to see
the GNOME project as a whole be clearer on who's involved in the actual
maintenance of core modules and what developer resources there actually
are - I'd estimate it at 40 to 50 full time developers, but I suspect
I'm on the high side there.

(To allay fears of hardware compat issues)
 - Draw up a list of graphics cards used in desktop hardware in the past
3 to 5 years, ordered by market share/volume of sales, and match that to
current compatibility of free software drivers for the hardware with the
3D requirements of Clutter. Ideally, someone with a GNOME 2.x desktop
should be able to run a command, get a chipset, and be able to tell
before he installs how well GNOME 3 will work.
 - Start publishing screenshots of fallback mode on chipsets that don't
support it  making sure it's still a nice experience.

 Personally speaking, I'd add a few other ambitions:
 
  * Ensuring that those from outside the project have a positive
 experience when they come into contact with GNOME. A bit more
 micromanagement here would help our public relations, I think.

This is a vast task, and I'm not sure how we can make a big dent in it
with limited volunteer resources - even doing basic communication of the
project goals and allaying concerns people have is probably more than we
can manage, but it is pretty much a minimum.

  * Communicating and explaining the direction of the project. 3 dot oh
 involves some big changes and our community would benefit from some
 positive messages in that regard.

Absolutely agree.

 Do those sound useful? 
 
 Also: GNOME 3 is going to be met with criticism. We don't know how much,
 but there's definitely going to be some. Sri made a really good point to
 me the other day - we need well-rehearsed and effective responses to
 those criticisms, and this kind of community management is an
 opportunity to identify and rehearse those arguments. Maybe we could
 work together to produce some kind of PR play sheet? Or would that be
 taking things too 

Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Dave Neary
Hi,

Allan Day wrote:
 Dave Neary wrote:
 This is something that I tried to clarify in a recent message to
 desktop-devel [1]. We need an easy to understand statement here and we
 need to spread it round a bit.

There might be some usable data we can get from gitdm on the number of
code committers in GNOME modules?

  - We need to start talking about all that's good in shell, what it
 brings to the table, and why it's better than what went before. Videos,
 success stories, interviews with happy users, all that kind of thing
 
 The first priority is to get some positive marketing on the shell out
 there. I'm working on the text for gnome3.org and Andreas is working on
 the site. Getting that up will be a good first step.

I agree. Wasn't there an original vision document for shell that framed
the design in terms of the stuff that we wanted to make easy, and the
broken stuff we wanted to fix? I remember reading somethhing like that a
couple of years back. That would be a great start.

 Another item that is high on my list is to turn the shell design page
 [2] into something positive and explanatory. Not sure when I'll get to
 that, but I'll try not to let it slip.

Cool.

 (To allay fears of hardware compat issues)
  - Draw up a list of graphics cards used in desktop hardware in the past
 3 to 5 years, ordered by market share/volume of sales, and match that to
 current compatibility of free software drivers for the hardware with the
 3D requirements of Clutter. Ideally, someone with a GNOME 2.x desktop
 should be able to run a command, get a chipset, and be able to tell
 before he installs how well GNOME 3 will work.
 
 It'd be awesome if we had this.

Someone suggested that the Linux Foundation might be able to help... I
think Xorg would be a good place to start too.

I found another site with a list of a bucketload of graphics cards:
http://worldwindcentral.com/wiki/Video_Card_Compatibility

 We also need a realistic marketing message wrt hardware requirements.
 Some people won't be able to run the Shell, and it does us no favours to
 pretend otherwise. But we can still give a positive message here: 'GNOME
 3 is a cutting edge desktop built not just for today but also for the
 future; the GNOME project and its partners are working hard on ensuring
 that everybody will be able to enjoy the benefits it brings.'

Yeah - turning the not everyone will be able to run Shell into a
positive is important, but it also makes it important that we allow
people to know beforehand whether they can expect it to work or not, and
that we reassure people to the user experience they get if their
hardware isn't supported and they do upgrade.

  - Start publishing screenshots of fallback mode on chipsets that don't
 support it  making sure it's still a nice experience.
 
 This is tricky. I'm personally unconvinced that we can have a coherent
 marketing strategy and promote two desktop interfaces. Saying 'we also
 have this other desktop which is really good' will just dilute the
 message. There will be people who are unable to use GNOME Shell, and we
 don't want them feeling too bitter but, to be honest, we *do* want them
 to feel like they are missing out. GNOME 3 is a great product that they
 should want to have.

I see it more as We're not leaving our users behind, even if your
hardware isn't supported, you can upgrade to get the benefit of the
latest releases of your favourite applications, in a simplified 2D
desktop experience (or something like that). People upgrade for the
distro, or for the apps, not necessarily for the desktop environment.

 Yeah, it's a big job, and I'm not proposing that we attempt to take care
 of the whole thing (though that would be nice :) ). The idea, as I
 understand it, is merely to be more more efficient in what is happening
 already and to hone our 3.0 PR skills before the big event. That
 basically means sharing resources (and developing them if possible) and
 experiences.

And positioning members of the team as legitimate people to answer
classes of questions. If members of the marketing team aren't empowered
to handle questions, intervene to moderate threads, etc. all the good
will in the world won't make a difference. What's that saying? What do
you call a leader with no followers? A guy taking a walk.

 A FAQ will help for the most predictable criticisms, and a list of
 talking points (the what's great about GNOME 3 list I mentioned above)
 should help us frame the messaging around the release in March, and
 everyone giving interviews or presentations should have these down pat.
 
 gnome3.org will do much of this. Do we need anything else? (That's a
 serious question - there might be.)

Somemedia training  half a dozen people who can handle local media
enquiries and a co-ordinated conference drive where we try to get people
giving presentations at conferences like SCALE, OLF, LinuxTag, etc would
be good too.

Cheers,
Dave.

-- 
Dave Neary
GNOME Foundation member
dne...@gnome.org
-- 

Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Sriram Ramkrishna
On Thu, Jan 6, 2011 at 9:33 AM, Dave Neary dne...@gnome.org wrote:

 Hi,

 Dave Neary wrote:
  (To allay fears of hardware compat issues)
   - Draw up a list of graphics cards used in desktop hardware in the past
  3 to 5 years, ordered by market share/volume of sales, and match that to
  current compatibility of free software drivers for the hardware with the
  3D requirements of Clutter. Ideally, someone with a GNOME 2.x desktop
  should be able to run a command, get a chipset, and be able to tell
  before he installs how well GNOME 3 will work.

 I found this:

 http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html

 Which is a list of currently commercially available graphics cards


Sounds like we could get a matrix list going and send a call out for
volunteers to try it on the various chipsets.  It is probably too early to
do that just yet as jhbuilds of gnome-shell is still not quite stable.
We'll need to figure out when is an appropriate time to do that.  If there
is a separate testing mechanism for clutter that we could use that would be
great.  Probably ask ebassi about that.

Are we including Wayland on this as well?  Probably not I guess.

sri
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Sriram Ramkrishna
Hi Dave, thanks for your thoughtful response.. my comments below.

On Thu, Jan 6, 2011 at 7:32 AM, Dave Neary dne...@gnome.org wrote:

 Hi,

 Allan Day wrote:
  Sriram Ramkrishna wrote:
  I think in this case, we want to be a buffer between devs and
  enthusiasts.

 Ah... I'm not a big fan of buffers. I prefer trying to quieten people
 down when they're distracting. That means channelling the noise
 elsewhere, and perhaps taking a slightly drastic measure of moderating
 all posts to d-d-l for a few months.



I think that is the action, but to be more succinct, I am saying that devs
don't have to do this.  For the most part they aren't but there are a number
of us who are advocating for gnome-shell but we're doing it in a vacuum.
I'm merely trying to get those people together to do exactly what we are
doing now but in a more cohesive manner.

If you moderate, you'll have a lot more angry people since it seems like
you're trying to shut them up.  They'll complain somewhere else.  Better to
let them talk and if they break the Code of Conduct, then we have grounds to
kick them off the mailing list or put them into a position where all their
posts have to be approved. Olav did something similar for Lefty on the
foundation-list.  That is a good example of managing the mailing list.  It's
imperative we let them talk and just as imperative we respond with data.
And continue to respond.  This wears out devs but it won't wear us down
we're emotionally geared for it.



  In general, I want to address the frustration devs feel
  with having to continually defend design decisions by people who fear
  change.

 Characterising any questions/queries/doubts/fears about GNOME 3 as
 people who fear change is not going to win friends and influence
 people. We need to start framing the way we talk about this issue
 correctly, because the way we talk about it affects the way we think
 about it, affects the way others perceive us.


OK, point taken. Let's modify that argument instead to people who are
worried as there isn't any documented evidence that this design is going to
work.  We do not have official Gnome usability studies to back up our
design of shell.  We need something that we can point to that says that we
thought of all possibilities.  When there is a lack of evidence then indeed
people do fear change.  I know Jon and others are using research material,
books and what not to back up their design and they have done some internal
testing.  None of which is public.


  But my motivation is really to get people off devs back so that they
  can focus on getting the design done.

 So - to summarise: the problems I've seen are:


Identifying the problems and figuring out how to resolve them the first step
at all.  So I'm glad we are having this conversation because nobody else.
Managing the people side is important since we do need to depend on these
people to spread word of mouth on Gnome 3.0.



 * A lot of GNOME members (be it foundation members, translators, members
 of teams not directly involved in the shell, even members of the release
 team, but also those shrill activists) do not have all of the
 rationale  thought processes that have gone into GNOME Shell. Most
 people have not been following the shell list or the release team
 archives. So some major decisions are coming out piecemeal and are
 presented as faits accomplis - this is the way things are, live with
 it. The shell team and release team have not been their own best friend
 in this respect.


This.  You've definitely identified one problem here.  There is no action to
plan so to speak.  We look for documentation and there is nothing there.
Right now, I feel new features are coming out in piecemeal.  I think that's
somewhat OK, provided that we have a quarterly update on what that is so
that we can at least point to it somewhere in a clear concise manner.

* There appears to be cognitive dissonance between the resources that
 some GNOME people believe are there for maintenance and the resources
 that are actually there - esp. related to fallback mode - panel +
 applets + metacity.


I'm not sure I understand this point regarding maintenance.  Are you
referring to the maintenance of gnome 2.0?



 * A lot of people (myself included) are worried whether we're going to
 need hardware that a substantial proportion of our user base just don't
 have.



I'm less worried about this.  I make the assumption that clutter is going to
work on any hardware where compiz works.  In which case, I would argue that
Ubuntu is making the exact risk we are by moving to Unity.  Their fail
back is on the same metacity, or probably whatever other third party window
manager is out there.  I rather we work harder on making clutter work on as
many hardware devices to get as many of our existing user base as we can.



 And we can fix all these things by:

 (To fill the knowledge gap:)
  - Documenting any major design decisions made in the shell and their
 rationale, and 

Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Dave Neary
Hi,

Sriram Ramkrishna wrote:
 On Thu, Jan 6, 2011 at 7:32 AM, Dave Neary wrote:
 Ah... I'm not a big fan of buffers. I prefer trying to quieten people
 down when they're distracting. That means channelling the noise
 elsewhere, and perhaps taking a slightly drastic measure of moderating
 all posts to d-d-l for a few months.

snip

 If you moderate, you'll have a lot more angry people since it seems like
 you're trying to shut them up.

ahem But we are. desktop-devel-list is supposed to be a list for
desktop development. Not bitching about desktop development. The whole
reason it was created was to get away from gnome-list. There is no place
for non-developers complaining to developers there. That's what bugzilla
is for.

We should moderate the list, because its members are not
self-moderating. We should ensure that there is a really good forum
where people can go complain into the ether - we'll hear about it every
now  again when we mess up really badly because someone syndicated on
pgo will point to a forum post.

 Olav did something similar
 for Lefty on the foundation-list.  That is a good example of managing
 the mailing list.

I think it's a really bad example, actually. How much disruption was
caused by people on foundation-list before any action was taken? Far too
much I would say.

 It's imperative we let them talk and just as
 imperative we respond with data.  And continue to respond.  This wears
 out devs but it won't wear us down we're emotionally geared for it.

Speak for yourself :) I am as emotionally worn down as anyone, and at
some stage your answer has to be put up or shut up. What gives you a
sense of entitlement?

 * There appears to be cognitive dissonance between the resources that
 some GNOME people believe are there for maintenance and the resources
 that are actually there - esp. related to fallback mode - panel +
 applets + metacity.
 
 I'm not sure I understand this point regarding maintenance.  Are you
 referring to the maintenance of gnome 2.0?

Specifically, I'm referring to the mixed messaging around the fallback
GNOME. Is it a deliberately pared down GNOME 2? Are significant modules
not being migrated by design? Or is it simply that there are no
developer resources to maintain the panel applets or Orca for the GNOME
3 fallback, and if people were to do the work then patches would be
welcome? Is it a design issue, or a resources issue?

 I think as I pointed out before, not everything is going to be feature
 complete at launch.  It will take some cycles before we are on par with
 Gnome 2.x.  That especially is important since a lot of people expect to
 just change over.  A document on who should switch might be in order.

Especially since avoiding major functionality regressions was a big
motivator behind the GNOME 3 development. Early on we said we're not
going to have a KDE 4.

Cheers,
Dave.

-- 
Dave Neary
GNOME Foundation member
dne...@gnome.org
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Stormy Peters
On Thu, Jan 6, 2011 at 12:14 PM, Sriram Ramkrishna s...@ramkrishna.mewrote:


 OK, point taken. Let's modify that argument instead to people who are
 worried as there isn't any documented evidence that this design is going to
 work.  We do not have official Gnome usability studies to back up our
 design of shell.  We need something that we can point to that says that we
 thought of all possibilities.  When there is a lack of evidence then indeed
 people do fear change.  I know Jon and others are using research material,
 books and what not to back up their design and they have done some internal
 testing.  None of which is public.


I've heard this again and again. That there were design decisions made that
were supposedly based on research and supposedly that information is public
but supposedly nobody can find it. (I personally haven't looked hard for it
online.)

I think it would be a huge help if someone could go through and document the
Design principles behind GNOME 3.0. And talk about the major features,
changes and why they are good for users with pointers to any discussions or
supporting research. We could make it a subpage of gnome3.org. I think
having it all on one page, clearly laid out by features with rationale would
be great.

No matter what we write, people will argue, but at least we can point to
something and say this is what and why.

Stormy
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Sriram Ramkrishna
On Thu, Jan 6, 2011 at 12:53 PM, Dave Neary dne...@gnome.org wrote:

 Hi,

 Sriram Ramkrishna wrote:
  On Thu, Jan 6, 2011 at 7:32 AM, Dave Neary wrote:
  Ah... I'm not a big fan of buffers. I prefer trying to quieten people
  down when they're distracting. That means channelling the noise
  elsewhere, and perhaps taking a slightly drastic measure of
 moderating
  all posts to d-d-l for a few months.

 snip

  If you moderate, you'll have a lot more angry people since it seems like
  you're trying to shut them up.

 ahem But we are. desktop-devel-list is supposed to be a list for
 desktop development. Not bitching about desktop development. The whole
 reason it was created was to get away from gnome-list. There is no place
 for non-developers complaining to developers there. That's what bugzilla
 is for.



Yes, if you're defining developers as maintainers of core modules.
Unfortunately, people will go into deskop-devel because there is no
community mailing list that they can go to.  So they will participate in the
forum that they believe has the audience they seek.  Unless you close DDL of
course.



 We should moderate the list, because its members are not
 self-moderating. We should ensure that there is a really good forum
 where people can go complain into the ether - we'll hear about it every
 now  again when we mess up really badly because someone syndicated on
 pgo will point to a forum post.


How about creating a forum or something and keep such people out of the
regular mailing lists instead?



  Olav did something similar
  for Lefty on the foundation-list.  That is a good example of managing
  the mailing list.

 I think it's a really bad example, actually. How much disruption was
 caused by people on foundation-list before any action was taken? Far too
 much I would say.



Well you really can't over moderate foundation list.  Those people are well
part of the foundation and our audience to some extent.  They are on there
because they've made some contribution in some way.

Stormy has warned Lefty before over private mail.  A public beating was
warranted.



  It's imperative we let them talk and just as
  imperative we respond with data.  And continue to respond.  This wears
  out devs but it won't wear us down we're emotionally geared for it.

 Speak for yourself :) I am as emotionally worn down as anyone, and at
 some stage your answer has to be put up or shut up. What gives you a
 sense of entitlement?



I'm not really that worn down.  If you are, you're emotionally investing too
much into it.  I think once we have ordered information in hand, published
it will get a lot easier to stop trolling.  Right now, we don't have those
things and we need to fix that.  That's our job here.  We have some plans
here and we got some resources, let's get it done.



  * There appears to be cognitive dissonance between the resources that
  some GNOME people believe are there for maintenance and the resources
  that are actually there - esp. related to fallback mode - panel +
  applets + metacity.
 
  I'm not sure I understand this point regarding maintenance.  Are you
  referring to the maintenance of gnome 2.0?

 Specifically, I'm referring to the mixed messaging around the fallback
 GNOME. Is it a deliberately pared down GNOME 2? Are significant modules
 not being migrated by design? Or is it simply that there are no
 developer resources to maintain the panel applets or Orca for the GNOME
 3 fallback, and if people were to do the work then patches would be
 welcome? Is it a design issue, or a resources issue?


I'm still sort of annoyed that the Orca question was not yet answered.  I
wish Vincent and the release team will address that soon.  I agree that the
fallback Gnome situation is murky.  I think I liked Owen stance, that
failback mode should be Gnome 3 based with a panel.  I would like to see
someone try to port it before release.  I've been told that it was a
resource issue and that there is no objection that I can tell to having
applets.  I think Owen wasn't against it at all from what I've read.  I
think if Owen thinks that then that is the stance.  Perhaps we can talk with
the release team behind the scenes and get clarification.  We might as well
address this now.  We only have a couple of months left to get this working
correctly.


  I think as I pointed out before, not everything is going to be feature
  complete at launch.  It will take some cycles before we are on par with
  Gnome 2.x.  That especially is important since a lot of people expect to
  just change over.  A document on who should switch might be in order.

 Especially since avoiding major functionality regressions was a big
 motivator behind the GNOME 3 development. Early on we said we're not
 going to have a KDE 4.


I think in that case, they were talking about API and ABI breakage.  We
didn't want people to port their apps to a completely new platform like what
KDE4 did.  That's a cruel 

Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Sriram Ramkrishna
On Thu, Jan 6, 2011 at 3:19 PM, Stormy Peters sto...@gnome.org wrote:



 On Thu, Jan 6, 2011 at 12:14 PM, Sriram Ramkrishna s...@ramkrishna.mewrote:


 OK, point taken. Let's modify that argument instead to people who are
 worried as there isn't any documented evidence that this design is going to
 work.  We do not have official Gnome usability studies to back up our
 design of shell.  We need something that we can point to that says that we
 thought of all possibilities.  When there is a lack of evidence then indeed
 people do fear change.  I know Jon and others are using research material,
 books and what not to back up their design and they have done some internal
 testing.  None of which is public.


 I've heard this again and again. That there were design decisions made that
 were supposedly based on research and supposedly that information is public
 but supposedly nobody can find it. (I personally haven't looked hard for it
 online.)


I hear it on and off.  I have tried to look but I don't think there is
anything on l.g.o.  So, they need to document something otherwise this cycle
will continue.



 I think it would be a huge help if someone could go through and document
 the Design principles behind GNOME 3.0. And talk about the major features,
 changes and why they are good for users with pointers to any discussions or
 supporting research. We could make it a subpage of gnome3.org. I think
 having it all on one page, clearly laid out by features with rationale would
 be great.



We didn't do this for 2.0 which fed into a lot of rage on a number of
forums.  Nobody could understand why we were removing features or the
philosophy behind it.  Because of that history, Gnome 3.0 will fall into the
same cycle.  Let's hope we can avoid doing it this time with a little
forethought now that we are a lot more mature project. :-)

I think your idea is exactly where this was heading, that's why I was
interested in gnome3.org is to get people to focus on an easy to remember
site where they can get all the information about gnome 3.0 they need.  Keep
people off the developer forums and hopefully also create something that we
can get users into developers or something like that.



 No matter what we write, people will argue, but at least we can point to
 something and say this is what and why.


And we should do that continually until people get it.

sri
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Lefty
On Jan 6, 2011, at 5:00 PM, Sriram Ramkrishna wrote:
 
 On Thu, Jan 6, 2011 at 12:53 PM, Dave Neary dne...@gnome.org wrote:
 
  Olav did something similar
  for Lefty on the foundation-list.  That is a good example of managing
  the mailing list.
 
 I think it's a really bad example, actually. How much disruption was
 caused by people on foundation-list before any action was taken? Far too
 much I would say.
 
 Well you really can't over moderate foundation list.  Those people are well 
 part of the foundation and our audience to some extent.  They are on there 
 because they've made some contribution in some way.
 
 Stormy has warned Lefty before over private mail.  A public beating was 
 warranted.

For heaven's sake, _please_ leave me out of your how can we keep the little 
people from being so gosh-darned disruptive?-fest.

If you'd like to discuss an essentially chronic passive-aggressive situation 
where messages espousing the free software movement-approved terminology from 
Mr. Stallman (messages which everyone privately admits are disruptive, but 
suggests should simply be universally ignored, because, well, that's just 
_Richard_) are somehow just fine, but messages suggesting that people actually 
take the time to critically examine that position must be banned, I'm certainly 
game. If that's not what you're after, than perhaps you'd best try another tack 
to support your position.

Feel free to moderate me here, as well, for insufficient zeal—thereby 
essentially demonstrating my point for me—but if you feel impelled to do so, at 
least do me the courtesy of leaving me out of your ill-considered examples in 
the future. Thanks for your ongoing consideration.


-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-06 Thread Stormy Peters
On Thu, Jan 6, 2011 at 6:09 PM, Sriram Ramkrishna s...@ramkrishna.me wrote:


 We didn't do this for 2.0 which fed into a lot of rage on a number of
 forums.  Nobody could understand why we were removing features or the
 philosophy behind it.  Because of that history, Gnome 3.0 will fall into the
 same cycle.  Let's hope we can avoid doing it this time with a little
 forethought now that we are a lot more mature project. :-)


So my concern isn't making sure everyone agrees or even gets it but rather
that everyone who wants to can explain why we did it (or at least point to
somewhere that does explain.)

Is someone willing to go through archives and talk to the people close to
the decision to try to document the features and rationale?

Stormy
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Allan Day
On Tue, 2011-01-04 at 13:50 -0800, Sriram Ramkrishna wrote:
 
 
 On Tue, Jan 4, 2011 at 12:34 PM, Jason D. Clinton
 m...@jasonclinton.com wrote:
 Since it was supposed to be almost entirely video thumbnails
 on the front page, the videos need to go up there. And since
 we don't have a UI freeze for a few more months, it wasn't in
 the plan to have it up until then.
 
 
 But I think there is a value in making this a kind of
 process-marketing. I think we could launch the site with a
 Beta decal and post the unfinished videos with the time
 codes in them so that no one gets any ideas about posting them
 as the final marketing assets.

Apologies if this is a discussion which has already taken place, but can
I ask: are there any plans to put out positive stories and messages
about GNOME Shell and GNOME 3 in the run up to the release? (And if so,
what are they?!) I can see this being highly beneficial. It doesn't have
to involve the gnome3 site - we could focus on getting positive stories
about GNOME Shell into the press, for example. Just a handful of such
stories would be immensely beneficial.

 Due to all the noise that we're getting on DDL, I wanted focus a
 little on community management from now till release.  So having a
 website fro simple messaging sounds good.  Of course, if we're using
 it for video thumbnails and what not maybe this might not be the best
 place for it.  I had forgotten about the details on the marketing
 hackfest so I don't want to interfere with plans already in progress.
 
 The idea is to pool resources of people who are already doing
 community management (eg engaging people who ask questions) on g-s and
 ddl and maybe work together on creating a more positive impression of
 gnome shell.  Rather than discussing the same issues, this allows
 developers to focus on completing Gnome 3 without the distraction of
 spending time trying to allay fears of change and in the process
 feeling stop energy.  if there are real issues than perhaps we can
 advocate on those issues and so Jon, Owen and others can work with us
 rather than random people who are made about something.
 
 We've never done community management (well or at all) and it might be
 a good way to do a sales job on our own existing user base who fear
 change.  It will also prepare us for after the release for questions
 that will certainly be forthcoming when we make presentations at
 various conferences.  I have two conferences that I'll be talking at,
 Open Source Bridge and Linuxfest Northwest.  I've already put in the
 paperwork for them and I want to make sure that I can address any
 users who might be confrontational.
 
 Making the effort will earn us some brownie points I think.

*raises hand*

Me and Sri have discussed this a bit online. There already seems to be
an unorganised effort to do community management on the lists and
channels. Pooling, recycling and generating resources in the fight
against stop energy would only enhance that effort, I think.

Allan
-- 
Blog: http://afaikblog.wordpress.com/
IRC: aday on irc.gnome.org

-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Allan Day
On Wed, 2011-01-05 at 09:05 +, Allan Day wrote:
 On Tue, 2011-01-04 at 13:50 -0800, Sriram Ramkrishna wrote:
  
  
  On Tue, Jan 4, 2011 at 12:34 PM, Jason D. Clinton
  m...@jasonclinton.com wrote:
  Since it was supposed to be almost entirely video thumbnails
  on the front page, the videos need to go up there. And since
  we don't have a UI freeze for a few more months, it wasn't in
  the plan to have it up until then.
  
  
  But I think there is a value in making this a kind of
  process-marketing. I think we could launch the site with a
  Beta decal and post the unfinished videos with the time
  codes in them so that no one gets any ideas about posting them
  as the final marketing assets.
 
 Apologies if this is a discussion which has already taken place, but can
 I ask: are there any plans to put out positive stories and messages
 about GNOME Shell and GNOME 3 in the run up to the release? (And if so,
 what are they?!) I can see this being highly beneficial. It doesn't have
 to involve the gnome3 site - we could focus on getting positive stories
 about GNOME Shell into the press, for example. Just a handful of such
 stories would be immensely beneficial.

I just had a little look at what other projects are doing in this
regard...

 * The Firefox 4 site [1] has some really nice details on the upcoming
release.

 * The Unity pages [2] are upbeat and they look nice, though rather
lacking on detail. (Jono has been getting positive articles [3] into
circulation, though.)

 * The OS X Lion page [4] describes upcoming features and explains their
benefits.

What are the chances of throwing together a preview page of this ilk? I
could chip in with some copy...

Allan

[1] http://www.mozilla.com/en-US/firefox/beta/features/
[2] http://unity.ubuntu.com/about/
[3]
http://www.techradar.com/news/software/operating-systems/the-evolution-of-the-linux-desktop-914736
[4] http://www.apple.com/macosx/lion/

-- 
Blog: http://afaikblog.wordpress.com/
IRC: aday on irc.gnome.org

-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Paul Cutler
Hi Allan,

Thanks for kicking off this discussion.

Andreas and I did some work on GNOME3.org which can be found on Github:

https://github.com/andreasn/gnome3-website

We were pretty close - the design is done and some of the copy needs
to be updated.  We were waiting for some videos and screenshots and
then we wanted to launch it, but it's a bit stalled.  I don't see any
reason we couldn't take it, update the screenshots and copy, and
launch it fairly quickly.

I strongly agree with you that it would be beneficial to get some
positive marketing out there sooner rather than later.

Paul

On Wed, Jan 5, 2011 at 6:35 AM, Allan Day allanp...@gmail.com wrote:
 On Wed, 2011-01-05 at 09:05 +, Allan Day wrote:
 On Tue, 2011-01-04 at 13:50 -0800, Sriram Ramkrishna wrote:
 
 
  On Tue, Jan 4, 2011 at 12:34 PM, Jason D. Clinton
  m...@jasonclinton.com wrote:
          Since it was supposed to be almost entirely video thumbnails
          on the front page, the videos need to go up there. And since
          we don't have a UI freeze for a few more months, it wasn't in
          the plan to have it up until then.
 
 
          But I think there is a value in making this a kind of
          process-marketing. I think we could launch the site with a
          Beta decal and post the unfinished videos with the time
          codes in them so that no one gets any ideas about posting them
          as the final marketing assets.

 Apologies if this is a discussion which has already taken place, but can
 I ask: are there any plans to put out positive stories and messages
 about GNOME Shell and GNOME 3 in the run up to the release? (And if so,
 what are they?!) I can see this being highly beneficial. It doesn't have
 to involve the gnome3 site - we could focus on getting positive stories
 about GNOME Shell into the press, for example. Just a handful of such
 stories would be immensely beneficial.

 I just had a little look at what other projects are doing in this
 regard...

  * The Firefox 4 site [1] has some really nice details on the upcoming
 release.

  * The Unity pages [2] are upbeat and they look nice, though rather
 lacking on detail. (Jono has been getting positive articles [3] into
 circulation, though.)

  * The OS X Lion page [4] describes upcoming features and explains their
 benefits.

 What are the chances of throwing together a preview page of this ilk? I
 could chip in with some copy...

 Allan

 [1] http://www.mozilla.com/en-US/firefox/beta/features/
 [2] http://unity.ubuntu.com/about/
 [3]
 http://www.techradar.com/news/software/operating-systems/the-evolution-of-the-linux-desktop-914736
 [4] http://www.apple.com/macosx/lion/

 --
 Blog: http://afaikblog.wordpress.com/
 IRC: aday on irc.gnome.org

 --
 marketing-list mailing list
 marketing-list@gnome.org
 http://mail.gnome.org/mailman/listinfo/marketing-list

-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Stormy Peters
On Wed, Jan 5, 2011 at 2:05 AM, Allan Day allanp...@gmail.com wrote:

 On Tue, 2011-01-04 at 13:50 -0800, Sriram Ramkrishna wrote:
  We've never done community management (well or at all) and it might be
  a good way to do a sales job on our own existing user base who fear
  change.  It will also prepare us for after the release for questions
  that will certainly be forthcoming when we make presentations at
  various conferences.  I have two conferences that I'll be talking at,
  Open Source Bridge and Linuxfest Northwest.  I've already put in the
  paperwork for them and I want to make sure that I can address any
  users who might be confrontational.
 
  Making the effort will earn us some brownie points I think.

 *raises hand*

 Me and Sri have discussed this a bit online. There already seems to be
 an unorganised effort to do community management on the lists and
 channels. Pooling, recycling and generating resources in the fight
 against stop energy would only enhance that effort, I think.


It seems like we need two things:
1) a website to speak to the world (our our community) about GNOME 3.0 -
that's gnome3.org
2) a place for all those interested in helping with community management to
share stories and ideas - is that this list?

Stormy
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Dave Neary
Hi,

Stormy Peters wrote:
 It seems like we need two things:
 1) a website to speak to the world (our our community) about GNOME 3.0 -
 that's gnome3.org http://gnome3.org
 2) a place for all those interested in helping with community management
 to share stories and ideas - is that this list?

Just to avoid a Vizzini  Inigo Montoya moment later on [1], can I just
ask: what do people here mean when they talk about community management?

Cheers,
Dave.

[1] http://www.youtube.com/watch?v=G2y8Sx4B2Sk

-- 
Dave Neary
GNOME Foundation member
dne...@gnome.org
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list


Re: Pre-release marketing and community management [Was: getting www.gnome3.org]

2011-01-05 Thread Sriram Ramkrishna
On Wed, Jan 5, 2011 at 8:41 AM, Dave Neary dne...@gnome.org wrote:

 Hi,

 Stormy Peters wrote:
  It seems like we need two things:
  1) a website to speak to the world (our our community) about GNOME 3.0 -
  that's gnome3.org http://gnome3.org
  2) a place for all those interested in helping with community management
  to share stories and ideas - is that this list?

 Just to avoid a Vizzini  Inigo Montoya moment later on [1], can I just
 ask: what do people here mean when they talk about community management?



I think in this case, we want to be a buffer between devs and enthusiasts.
In general, I want to address the frustration devs feel with having to
continually defend design decisions by people who fear change.  By
continuing to address them and to focus on positive aspects of the Gnome
shell design.  In addition, we can also perhaps turn shrill user enthusiasts
to hopefully people who will contribute positively.

But my motivation is really to get people off devs back so that they can
focus on getting the design done.  And since you decide to give a video
response. I have one in turn. :-)

http://www.youtube.com/watch?v=Vdc7v4vkbJI

sri
-- 
marketing-list mailing list
marketing-list@gnome.org
http://mail.gnome.org/mailman/listinfo/marketing-list