[MCN-L] Department name question.

2008-02-20 Thread Dominique Dufour
Hi

We've just started the set a new Image Library Services (iconoth?que in 
french)(under the IT and information division)at the Canadian museum of Nature. 
We will manage the standards for the generation, the documentation and the 
preservation of the all the CMN images (photos, drawings, paintings, etc.) 
including the old analogical images collection and the new digital images 
collection. We will also handle the internal and external image requests. We 
are also looking to set a new photo studio, however, this studio will be under 
research and collection division.

M. Dominique Dufour
Commis Services de l'information et des Technologies
Clerk Information and Technology Services
 
Mus?e canadien de la nature
Canadian Museum of nature
CP 3443, Succ D / PO Box 3443, Stn D
Ottawa, On, K1P 6P4, CANADA
(613) 566-4216


-Original Message-
From: Sue Grinols [mailto:sgrin...@famsf.org] 
Sent: 19 f?vrier 2008 14:44
To: Museum Computer Network Listserv
Subject: Re: [MCN-L] Department name question.


Hi Jeff,

We are the Photos Services and Imaging Department. We are made up of two 
photographers and myself. I Manage the department/photogs and handle RR 
requests for the museum.

Our official titles are:

Director Photo Services and Imaging
Museum photographer
Image Production Technician

Sue

-- 
Susan Grinols
Director Photo Services and Imaging
Fine Arts Museums of San Francisco
Ph. 415.750.3602
Fx. 415.750.2679



On 2/18/08 8:00 AM, Jeff Evans jfevans at Princeton.EDU wrote:

 All,
 
 We are renaming a Photo Services department here.  Please reply with 
 both department names as well as manager titles that you may have 
 generated at your institution.
 
 Thanks in advance,
 
 JEFF
 
 
 Jeffrey Evans
 Digital Imaging Specialist
 Princeton University Art Museum
 609.258.8579
 
 
 
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[MCN-L] Job opening at Smithsonian - New Media Assistant

2008-02-20 Thread MacArthur, Matthew

New Media Assistant

The National Museum of American History, Smithsonian Institution, is
seeking a motivated team member to support the development and operation
of museum Web sites and related media.  Duties include technical support
and troubleshooting, digital image and multimedia editing, entering
content, and Web page maintenance.  You will also provide technical and
administrative support to new media development projects, track user
statistics, and provide general office support.

Successful applicants will have experience in building and maintaining
Web pages, familiarity with a variety of web-based interactive
technologies, and excellent organizational skills in a team or office
setting.  The best qualified applicants will also have strong writing
and communication skills; experience in one or more specialized areas
such as ColdFusion, ASP, database design, audio/video editing, Flash, or
graphic design; and demonstrated ability to learn, apply, and
troubleshoot new tools and technologies.

This is a fulltime, 1-year non-federal position (renewable).  Salary
$43,921 plus excellent benefits.  To apply, send your resume to
nmahweb at si.edu by March 7, 2008.

The Smithsonian is an Equal Opportunity employer.  Minorities and women
encouraged to apply.




[MCN-L] expansion of -- Re: Department name question

2008-02-20 Thread Tony Gill
My unit here at the Center for Jewish History is called the Gruss Lipper
Digital Laboratory, named after the Gruss Lipper Family Foundation that
provided the initial 2-year start-up funding.

In addition to myself, we also employ 6 staff across 3 full-time
equivalent roles:

 - Quality Assurance  Metadata Librarian (1 x full-time)
 - Digital Camera Operator (3 x part-time)
 - Digital Asset Production Associate (2 x part-time)

We primarily work on imaging, using the following equipment:

 - BetterLight Super 8K-HS on a AIAXAct 3040DV copystand
 - Mamiya 645 ZD on a Kaiser RS-1 copystand
 - Epson Expression 1XL Photo flatbed scanner
 - Minolta DiMAGE Scan Multi Pro AF-5000 film scanner
 - Various hardware-specific software, plus Adobe Photoshop CS2

We are also doing an increasing amount of audio digitization, using the
following equipment (and recently got a METRO grant to digitize more
audio materials):

 - Teac 860-R cassette deck
 - Otari MX5050 BII 2 reel-to-reel tape deck (recently purchased on
eBay!)
 - Behringer UB502 mixer
 - M-Audio Audiophile 192 soundcard
 - Sony SoundForge 8

We haven't done any video digitization in-house yet, but are looking
into acquiring the hardware to digitize video from Beta SP video tapes.

You can find much of what we've digitized so far here:
http://digital.cjh.org/

Cheers,

T.
--
Tony Gill
Director, Gruss Lipper Digital Laboratory
Center for Jewish History  http://www.cjh.org/
Telephone: +1 (917) 606-8212


 Date: Wed, 20 Feb 2008 07:40:10 -0500
 From: Deborah Wythe deborahwythe at hotmail.com
 Subject: [MCN-L] expansion of -- Re:  Department name question
 To: Museum Computer Network Listserv mcn-l at mcn.edu
 Message-ID: BLU126-W2520AA4EA306AB83F48707CF230 at phx.gbl
 Content-Type: text/plain; charset=iso-8859-1
 
 
 This has been an interesting thread (esp. the most recent posts...)
 To expand the discussion: most of the responses seem to 
 indicate that digital photography and scanning are the 
 primary responsibilities. 
 
 I'm curious about where digital video and audio recording 
 fall in other museums. Here it's more of a stepchild than 
 anything -- if a department needs these media (usually Design 
 or for the Web), they either contract out or borrow a video 
 cam or digital audio recorder from IS for less formal 
 projects. Digital Lab sometimes fields questions about 
 formats and long term storage, but we're not responsible for 
 creating AV materials.
 
 Others?
 Deb Wythe
 
 
 
 
 Deborah WytheHead, Digital Collections and ServicesBrooklyn 
 Museum200 Eastern ParkwayBrooklyn, NY 11238tel: 718 501 
 6311fax: 718 501 6145deborahwythe at hotmail.com



[MCN-L] exhibit development opportunity using Second Life

2008-02-20 Thread Nina Simon
Dear MCN-ers,

I want to invite you to get involved with an exhibit development  
process project I've been working on for several months.

Have you ever found yourself sitting across the table from an exhibit  
developer who can't read your blueprints, or an exhibit designer who  
can't convey the core idea of an exhibit?  As the divide between  
developer and designer increases, and as more museums are relying  
on outside designers to implement their exhibits, we often end up  
with communication disconnects where the content person and the  
design person can't work together productively.

Here at The Tech Museum of Innovation, we've been trying out a new  
way to address this divide and to get away from describing exhibits  
either in words or technical specs.  We're using the 3D virtual world  
of Second Life to bring people together to collaborate on exhibit  
prototypes real-time.  While Second Life isn't as robust a design  
package as an Autocad or 3D Studio Max, it's an environment where you  
can quickly convey your ideas in 3D, even if you don't have previous  
computer design skills.  That means that educators can put together a  
3D display to show how they feel the pieces should interrelate, floor  
staff can contribute a fun interaction, designers can adjust color  
palettes and sizes on the fly... and everyone can work together on a  
shared 3D representation of the exhibit in progress.  It's a social  
environment, meaning that you and I can talk real-time as we design,  
and the building tools are simple enough that we can make meaningful  
progress in a single session.  It's a prototyping tool that people  
who don't have CAD skills etc. can really use.

So far, The Tech has been running this project for two months, and  
we've been encouraging members of the Second Life community to design  
their own exhibits with us.  We're taking the best of these virtual  
collaborations and turning them into concept designs for real  
exhibits we're building this spring (to open in June--which means a 5  
month concept-to-floor design cycle).  Second Life has allowed us to  
work faster, take ideas from a wider group of people, and make  
prototyping (something that's getting value-engineered out of many  
museums) available to everyone.

We'd like to invite you to join us--either to develop your own  
exhibits or to try your hand by getting involved with ours.  While  
we've been focusing on generating exhibit prototypes for upcoming  
Tech exhibits, our grant provides money to support helping other  
museums check out this process as well.  We can hand-hold you through  
an introduction to Second Life, and we can help you get started  
brainstorming and developing exhibits with our community of  
interested creative, museum-energized Second Life exhibit designers.   
We functionally can subsidize free contractor time with creative  
exhibit developers working on your projects and challenges, and if  
you want to get deeply involved, we have some residency opportunities  
for paid work in this space.

If you would like to try this out or would like more information  
about this project, please contact me.  I know that all the press  
about Second Life can make it seem threatening or over-hyped.  But  
while it may not yet be a slam-dunk as a visitor experience venue, I  
do believe it's a great place to test out new ideas, to share a  
common concept design language across educators, designers,  
developers, fabricators, and visitors.  And we'd love to do that with  
you, too.

Nina

408.795.6267
nsimon at thetech.org
Second Life: Avi Marquez




[MCN-L] Announcement: MuseTech Central

2008-02-20 Thread Erin Coburn
Introducing the launch of MuseTech Central, the MCN Project Registry!

MuseTech Central provides a place to share information about technology-related 
projects in the cultural heritage sector. From implementations of digital asset 
management systems, to the latest use of educational media and interactives, 
the registry represents the latest technology and information management 
projects in museums, libraries, and archives.

This community-supported registry offers an opportunity to change the way we 
disseminate information about the projects we are implementing, and opens new 
possibilities for networking and knowledge sharing. Instead of responding to 
inquiries about projects your institution is undertaking by sending 
documentation via email, register the project at MuseTech Central and direct 
interested parties there for the most up-to-date and accurate information. Use 
the registry to learn how your colleagues are implementing technology projects 
in their institutions or to evaluate the latest trends in our sector.

Visit MuseTech Central today at www.musetechcentral.org and view some of the 
technology projects that have already been registered, and then enter your own 
projects. Its fast and simple! The registry is also accessible from MCN's 
website at www.mcn.edu. 

MCN would like to thank the Museum Software Foundation and the dedicated team 
of museum professionals who contributed considerable time and effort to create 
MuseTech Central for our community.  The Museum Software Foundation is a 
not-for-profit organization that supports the collaborative development of open 
standards, and open source solutions, for software systems used by museums.




[MCN-L] Omeka software for museum exhibits

2008-02-20 Thread Sheila Brennan
Greetings, 

 

Below you will find some information announcing the public beta release of
the Center for History and New Media's latest software project, Omeka
(http://omeka.org) -- the free and open-source software that provides
museums, historical societies, libraries and individuals with an easy to use
platform for publishing collections and creating attractive,
standards-based, interoperable online exhibits.  

 

We're very excited about the software and building a strong community of
users and developers, and we hope that some of you decide to download it and
try working with it at your institution. 

 

We are very interested in feedback, so please send an email
(omeka.support at gmail.com) or log into our Forums to comment and discuss your
experiences with Omeka. 

 

Thanks for your time. 

 

Sheila A. Brennan

Senior Digital History Associate

Center for History and New Media

George Mason University

703-879-8366

sbrennan at gmu.edu 

http://chnm.gmu.edu

 

 

The Center for History and New Media at George Mason University and the
Minnesota Historical Society are pleased to announce the public beta release
of Omeka omeka.org, the free and open-source software that provides
museums, historical societies, libraries and individuals with an easy-to-use
platform for publishing collections and creating attractive,
standards-based, interoperable online exhibits. Omeka is designed to satisfy
the needs of cultural institutions that lack technical staffs and large
budgets. Bringing Web 2.0 technologies and approaches to small museum,
historical society, and library websites, Omeka fosters the kind of user
interaction and participation that is central to the mission of those
cultural institutions. Omeka's development is the result of ten years of
digital public history work, experimentation, and technology development on
projects such as The September 11 Digital Archive 911digitalarchive.org
and Object of History: Behind the Scenes with the Curators of the National
Museum of American History objectofhistory.org. Omeka is funded by the
Institute of Museum and Library Services imls.gov and the Alfred P. Sloan
Foundation sloan.org.

 

The theme-switching process and plug-in architecture at the heart of Omeka
will be familiar to users who are accustomed to working with popular
blogging software, but Omeka includes a number of features that are directed
specifically at public history users and other humanists. First, the system
functions using an archive built on a Dublin Core metadata scheme, allowing
it to be interoperable with existing content management systems and all
other Omeka installations. Second, Omeka includes a process for building
narrative exhibits with flexible layouts. These two features alone provide
cultural institutions with the power to increase their web presence and to
showcase the interpretive expertise of curators, archivists, and historians.
But Omeka's plug-in architecture also allows users to do much more to extend
their exhibits to include maps, timelines, and folksonomies, and it provides
the hooks and APIs (application programming interfaces) that open-source
developers and designers need to add additional functionality to suit their
own institutions' particular needs. In turn, a public plug-ins and themes
directory will allow these community developers to donate their new tools
back to the rest of Omeka users. The Omeka team is eager to build a large
and robust community of open-source developers around this suite of
technologies.

 

Available in private beta since September, Omeka has already accrued over
150 test users, and a number of successful projects are using the software:

  The Light Factory and Cultural Heritage  Museums in South Carolina
are using Omeka for an online collecting site to accompany their physical
show, River Docs http://www.catawbariverdocs.com/, in which contemporary
artists documented their personal interactions with the Catawaba River over
the course of a year. Omeka has enabled the curators to collect images and
reflections from the public, extending the reach of the physical exhibit and
deepening the connection of the visitors to the project.

  The New York Public Library is testing Omeka for an online overview of
its most popular collections, Treasures of the New York Public Library
http://labs.nypl.org/labs-projects/exhibits/. 

  Virginia Tech has used Omeka to collect remembrances and memorials of
the sad events of last Spring, The April 16 Archive april16archive.org.
Omeka's flexible design and architecture enabled the launch of this site
within days of the tragic shootings.

 

Other projects using Omeka include:

  Object of History: Behind the Scenes with the Curators at the National
Museum of American History objectofhistory.org

  Hurricane Digital Memory Bank hurricanearchive.org

  A Look Back at Braddock District braddockheritage.org

 

Omeka is now available for download omeka.org/download/ and includes