[MCN-L] Fwd: Call for Papers: Perspectives JCP: The Digital
Perhaps of interest to some MCN-L folk: Forwarded Message: Subject: [IVSA] Call for Papers: Perspectives JCP: The Digital Date: Tue, 6 Apr 2010 15:51:51 -0400 From: David Darts To: IVSA at LISTSERV.UWINDSOR.CA Dear Colleagues, Pamela G. Taylor and I are guest editing the "Perspectives" section of an upcoming issue of the Journal of Curriculum and Pedagogy. It will be entitled "The Digital" and will be published in Spring 2011. We are accepting submissions until May 31st. Please see our call for papers below for more details. If you have any questions, do feel free to contact us directly. And please help us distribute this widely! Warmly, David Darts, Ph.D. Assistant Professor of Art and Art Education NYU Steinhardt School of Culture, Education, and Human Development New York University darts at nyu.edu Pamela G. Taylor, Ph.D. Chair and Associate Professor Department of Art Education Virginia Commonwealth University pgtaylor at vcu.edu --- PLEASE CIRCULATE WIDELY! --- JOURNAL OF CURRICULUM AND PEDAGOGY - ISSUE 8(1) 2011 PERSPECTIVES: THE DIGITAL ESSAY LENGTH: Approximately 1000 words DUE DATE: May 31, 2010 SEND SUBMISSIONS TO: darts at nyu.edu FORMAT: Both traditional and alternative forms of scholarly representation and communication are encouraged - see below for details ABSTRACT: We are surrounded by digital culture. New media and digital technologies are increasingly embedded within the routines and textures of everyday life. Combined with the meteoric rise of social media networks and platforms, digital culture has transformed what it means to speak, to create, to think, to have agency, and therefore to teach and learn. With the proliferation of social media networks and digital technologies have come profoundly lower hindrances to cultural participation and co-creation. In the span of a few short years, social networking, citizen-based journalism, social bookmarking, video and photo sharing networks, blogging, DIY platforms, gaming, mash-ups, remixing, etc. have come to increasingly characterize and dominate how knowledge and culture are produced, shared and understood in our global networked society. With new on-line communities of practice engaged in "DIYalogues" where knowledge and culture are shared, co-created and remixed, what does such mass amateurization of knowledge and cultural production mean for teachers? At the same time, digital technologies and networked communications have engendered new forms of surveillance, censorship and control that threaten our privacy and challenge our individual and collective freedoms. Dataveillance, network filtering, digital rights management systems, closed mobile networks and locked down digital devises have introduced emergent forms of discrimination and domination - ones that present real risks to networked collaboration, freedom of expression, innovation, collective action, personal autonomy, and the public sphere. Accordingly, these developments also have important implications for contemporary education?s preoccupation with assessment and monitored teaching and learning. Contributors to this issue are invited to reflect upon these and related issues as they pertain to education and culture. With digital culture assuming a central role in contemporary life, what possibilities and limitations must researchers, educators, policy makers and others address in relation to curriculum and pedagogy? How might we begin to re-imagine traditional notions of education? How might digital culture be meaningfully integrated into school curriculum? And how might we provide young people with the multi-modal literacies required to become articulate and critically engaged citizens in a digital and rapidly changing world? And with such profound implications for change, how does access play a role contributing to the further disempowerment of those social groups who already are economically marginalized? Authors may wish to address one or more of the following topics in relation to teaching and learning: *Participatory culture *Digital Culture and Preservice teacher education *Virtual Worlds *Read-write culture *Multi-modal literacies *Commons-based peer production *Digital divides *Collective intelligence *Gaming and education *Social media and learning *Digital media literacy *Digital censorship and filtering in schools *Surveillance and learning *Open and closed technologies *Copyright and education *DIY Education *Remix culture *Digital communities of practice *Mobile communications *Open Source and schools *Hacking and education *Digital citizenship FORMAT: Both traditional and alternative forms of scholarly representation and communication are encouraged. Authors may consider utilizing the tools and platforms made possible by digital technologies and social media. For example, authors may choose to transmit their essay as a series of text m
[MCN-L] MCN 2010 Call for Proposals
All year long, you've been tapping into the incredible insights and experience of the MCN community through its Email Listserv, Website and Special Interest Groups (SIGs). Now's your chance to meet up with all those brilliant colleagues in person at MCN's 2010 conference: Oct 27-30, 2010 in Austin, Texas - Live Music Capital of the World! Submit your proposals online at http://www.mcn.edu/conferences/index.asp?subkey=2778 by Monday May 3, 2010 This year's innovative program has two great opportunities to get involved: 1. Papers, panels, round-tables, workshops and showcases on the theme of I/O: The Museum Inside-Out/Outside-In http://mcn2010.pbworks.com/Conference-Sessions 2. And if your proposal doesn't fit there, why not organize a session in our "slow un-conference" Seizing the Tiger by the Longtail http://mcn2010.pbworks.com/Slow+Un-conference [So just what is an un-conference? Find out at http://mcn2010.pbworks.com/un-conference+definition ] What better time to "help keep Austin weird" than Halloween at the Sheraton Austin at The Capitol http://www.starwoodhotels.com/sheraton/property/overview/index.html?propertyID=3079 For details of conference topics and an exciting new array of presentation formats, visit the MCN website http://www.mcn.edu/conferences/index.asp?subkey=2778 and Conference Planning Wiki: http://mcn2010.pbworks.com Or contact me with your questions: Nancy Proctor, MCN 2010 Conference Program Chair nancy at pinkink.net @nancyproctor http://MuseumMobile.info
[MCN-L] Position Available: Director of Technology, Denver Art Museum
Job Opening DENVER ART MUSEUM April 6, 2010 Director of Technology Technology Department This is a full-time position with benefits. If you are interested in this position please email a cover letter, resume and list of three references to: . Application Deadline: April 30, 2010 Position Purpose: The Director of Technology (DoT) oversees and directs all technology-related projects throughout the museum. The DoT will represent technology design and implementation as well as technology infrastructure needs at the senior management level and will report to the CFO. The DoT will be responsible for the maintenance and implementation of a comprehensive technology strategy, "road map" and priorities that support the museum's mission and vision. The DoT will also be responsible for developing and managing relationships, in collaboration with the museum's other departments, with potential donors, vendors, partners and advisors in the technology industry. Essential Duties/Responsibilities: - In collaboration with staff, shape, refine and prioritize a comprehensive plan to implement creative technology applications throughout the museum complex. - Supervise Technology Department and staff. - Identify applications and trends in the technology field that can be used to meet the museum's needs and further the museum's mission and vision. - Responsible for all of the technology design, infrastructure, and implementation of the institution for business systems, networking, online, and in the galleries (with the exception of those maintained by Security and Facilities). - Act in the role of Executive Producer for outsourced technology projects. - Oversee selection, implementation, and maintenance of cross-departmental business systems. - Plan, collaborate, and develop uses of technology that touch the visitor experience. - Support staff technology needs and growth. - Ensure close communication between key museum departments with respect to technology. - Develop and manage relationships with technology advisors and donors. Job Qualifications: - Demonstrated ability to communicate clearly, both verbally and in writing, in an informed and persuasive manner, to multiple constituencies, including curators, artists, administrators, staff, and external parties - Ability to successfully manage and implement projects within deadlines and budgetary constraints - Must understand new technologies, exhibition techniques and development, IT infrastructure, interface design, information architecture, web development and design, network operations, database design, business flow and analysis, and technology troubleshooting - Ability to work cooperatively and independently to solve problems and deliver solutions - Must be able to work well with end users, technologists, and management. - Ability to play an outward facing role within both the local business/tech community as well as the tech vendor community - Capacity to collaborate with museum professionals to develop and conceptualize ideas that result in applications of new technologies tailored to the museum's mission, vision and needs - Knowledge of the technology field with both hands-on and strategic experience - Experience in shaping technologies for visitor and staff workflows, experiences, and collaboration - Ability to assess feasibility of new technology ideas or elements - Experience in developing models or prototypes for presentation to staff, advisors, and donors Education or Formal Training: Master's degree or equivalent experience in related fields or equivalent experience Experience: - Minimum 6 years of experience in technology related work environment - Minimum of 3 years of experience in managing, developing, or supporting software and other new media projects - Working experience a wide variety of software platforms, production techniques, and creative technology solutions. - Experience with museum and non-profit business systems - Programming and web development experience - Experience in design of technology systems relating to visitors or customers Other: - Small assembly tools - Computers - Computer workstation operation - 75%. - Hardware and exhibit manufacture and installation using small assembly tools. - Routine on-site visits to other staff offices and other museum buildings (1/3 mile distance). It is the policy of the Denver Art Museum to prohibit discrimination against any person or organization based on age, race, sex, color, creed, religion, national origin, sexual orientation, transgender status, gender identity, gender expression, ancestry, marital status, gender, veteran status, political service, affiliation or disability. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bruce Wyman, Director of Technology Denver Art Museum / 100 W 14th Ave. Pkwy, Denver, CO 80204 office: 720.913.0159 / fax: 720.913.0002
[MCN-L] Copyright Questions? We have answers!
It is not too late to register for the Copyright Workshop in LA. But hurry, advance registration ends on April 16th! See attached flyer. Please email workshop coordinator, Tamara Johnston, with questions: tamarakjohnston at gmail.com Tamara K. Johnston Collections Manager/Registrar Milwaukee, WI Collections Manager/Curator for NSM&HF Instructor, MIAD RC-AAM Education Committee Chair Collections Consultant, AGSL