[MCN-L] Fwd: Call for Papers: Perspectives JCP: The Digital

2010-04-06 Thread Rob Lancefield on lists
Perhaps of interest to some MCN-L folk:

 Forwarded Message: 
Subject: [IVSA] Call for Papers: Perspectives JCP: The Digital
Date: Tue, 6 Apr 2010 15:51:51 -0400
From: David Darts 
To: IVSA at LISTSERV.UWINDSOR.CA

Dear Colleagues,

Pamela G. Taylor and I are guest editing the "Perspectives" section of
an upcoming issue of the Journal of Curriculum and Pedagogy. It will
be entitled "The Digital" and will be published in Spring 2011. We are
accepting submissions until May 31st. Please see our call for papers
below for more details.

If you have any questions, do feel free to contact us directly. And
please help us distribute this widely!

Warmly,

David Darts, Ph.D.
Assistant Professor of Art and Art Education
NYU Steinhardt School of Culture, Education, and Human Development
New York University
darts at nyu.edu

Pamela G. Taylor, Ph.D.
Chair and Associate Professor
Department of Art Education
Virginia Commonwealth University
pgtaylor at vcu.edu


---
PLEASE CIRCULATE WIDELY!
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JOURNAL OF CURRICULUM AND PEDAGOGY - ISSUE 8(1) 2011

PERSPECTIVES: THE DIGITAL

ESSAY LENGTH: Approximately 1000 words

DUE DATE: May 31, 2010

SEND SUBMISSIONS TO: darts at nyu.edu

FORMAT: Both traditional and alternative forms of scholarly
representation and communication are encouraged - see below for
details

ABSTRACT:
We are surrounded by digital culture. New media and digital
technologies are increasingly embedded within the routines and
textures of everyday life. Combined with the meteoric rise of social
media networks and platforms, digital culture has transformed what it
means to speak, to create, to think, to have agency, and therefore to
teach and learn.

With the proliferation of social media networks and digital
technologies have come profoundly lower hindrances to cultural
participation and co-creation. In the span of a few short years,
social networking, citizen-based journalism, social bookmarking, video
and photo sharing networks, blogging, DIY platforms, gaming, mash-ups,
remixing, etc. have come to increasingly characterize and dominate how
knowledge and culture are produced, shared and understood in our
global networked society. With new on-line communities of practice
engaged in "DIYalogues" where knowledge and culture are shared,
co-created and remixed, what does such mass amateurization of
knowledge and cultural production mean for teachers?

At the same time, digital technologies and networked communications
have engendered new forms of surveillance, censorship and control that
threaten our privacy and challenge our individual and collective
freedoms. Dataveillance, network filtering, digital rights management
systems, closed mobile networks and locked down digital devises have
introduced emergent forms of discrimination and domination - ones that
present real risks to networked collaboration, freedom of expression,
innovation, collective action, personal autonomy, and the public
sphere. Accordingly, these developments also have important
implications for contemporary education?s preoccupation with
assessment and monitored teaching and learning.

Contributors to this issue are invited to reflect upon these and
related issues as they pertain to education and culture. With digital
culture assuming a central role in contemporary life, what
possibilities and limitations must researchers, educators, policy
makers and others address in relation to curriculum and pedagogy? How
might we begin to re-imagine traditional notions of education? How
might digital culture be meaningfully integrated into school
curriculum? And how might we provide young people with the multi-modal
literacies required to become articulate and critically engaged
citizens in a digital and rapidly changing world? And with such
profound implications for change, how does access play a role
contributing to the further disempowerment of those social groups who
already are economically marginalized?

Authors may wish to address one or more of the following topics in
relation to teaching and learning:

*Participatory culture
*Digital Culture and Preservice teacher education
*Virtual Worlds
*Read-write culture
*Multi-modal literacies
*Commons-based peer production
*Digital divides
*Collective intelligence
*Gaming and education
*Social media and learning
*Digital media literacy
*Digital censorship and filtering in schools
*Surveillance and learning
*Open and closed technologies
*Copyright and education
*DIY Education
*Remix culture
*Digital communities of practice
*Mobile communications
*Open Source and schools
*Hacking and education
*Digital citizenship


FORMAT:
Both traditional and alternative forms of scholarly representation and
communication are encouraged. Authors may consider utilizing the tools
and platforms made possible by digital technologies and social media.
For example, authors may choose to transmit their essay as a series of
text m

[MCN-L] MCN 2010 Call for Proposals

2010-04-06 Thread Erin Coburn
All year long, you've been tapping into the incredible insights and experience 
of the MCN community through its Email Listserv, Website and Special Interest 
Groups (SIGs).
 
Now's your chance to meet up with all those brilliant colleagues in person at 
MCN's 2010 conference: Oct 27-30, 2010 in Austin, Texas - Live Music Capital of 
the World!
 
Submit your proposals online at 
http://www.mcn.edu/conferences/index.asp?subkey=2778 by Monday May 3, 2010
 
This year's innovative program has two great opportunities to get involved:
 
 1.  Papers, panels, round-tables, workshops and showcases on the theme of I/O: 
The Museum Inside-Out/Outside-In http://mcn2010.pbworks.com/Conference-Sessions 
 2.  And if your proposal doesn't fit there, why not organize a session in our 
"slow un-conference" Seizing the Tiger by the Longtail 
http://mcn2010.pbworks.com/Slow+Un-conference 
 
[So just what is an un-conference? Find out at 
http://mcn2010.pbworks.com/un-conference+definition ]
 
What better time to "help keep Austin weird" than Halloween at the Sheraton 
Austin at The Capitol 
http://www.starwoodhotels.com/sheraton/property/overview/index.html?propertyID=3079
 
 
For details of conference topics and an exciting new array of presentation 
formats, visit the MCN website 
http://www.mcn.edu/conferences/index.asp?subkey=2778 and Conference Planning 
Wiki: http://mcn2010.pbworks.com 
 
Or contact me with your questions:
 
Nancy Proctor, MCN 2010 Conference Program Chair
nancy at pinkink.net 
@nancyproctor
http://MuseumMobile.info 



[MCN-L] Position Available: Director of Technology, Denver Art Museum

2010-04-06 Thread Bruce Wyman
Job Opening
DENVER ART MUSEUM
April 6, 2010

Director of Technology
Technology Department

This is a full-time position with benefits.  If you are interested in 
this position please email a cover letter, resume and list of three 
references to: .
Application Deadline:   April 30, 2010

Position Purpose:
The Director of Technology (DoT) oversees and directs all 
technology-related projects throughout the museum.  The DoT will 
represent technology design and implementation as well as technology 
infrastructure needs at the senior management level and will report 
to the CFO. The DoT will be responsible for the maintenance and 
implementation of a comprehensive technology strategy, "road map" and 
priorities that support the museum's mission and vision. The DoT will 
also be responsible for developing and managing relationships, in 
collaboration with the museum's other departments, with potential 
donors, vendors, partners and advisors in the technology industry.

Essential Duties/Responsibilities:
- In collaboration with staff, shape, refine and prioritize a 
comprehensive plan to implement creative technology applications 
throughout the museum complex.
- Supervise Technology Department and staff.
- Identify applications and trends in the technology field that can 
be used to meet the museum's needs and further the museum's mission 
and vision.
- Responsible for all of the technology design, infrastructure, and 
implementation of the institution for business systems, networking, 
online, and in the galleries (with the exception of those maintained 
by Security and Facilities).
- Act in the role of Executive Producer for outsourced technology projects.
- Oversee selection, implementation, and maintenance of 
cross-departmental business systems.
- Plan, collaborate, and develop uses of technology that touch the 
visitor experience.
- Support staff technology needs and growth.
- Ensure close communication between key museum departments with 
respect to technology.
- Develop and manage relationships with technology advisors and donors.

Job Qualifications:
- Demonstrated ability to communicate clearly, both verbally and in 
writing, in an informed and persuasive manner, to multiple 
constituencies, including curators, artists, administrators, staff, 
and external parties
- Ability to successfully manage and implement projects within 
deadlines and budgetary constraints
- Must understand new technologies, exhibition techniques and 
development, IT infrastructure, interface design, information 
architecture, web development and design, network operations, 
database design, business flow and analysis, and technology 
troubleshooting
- Ability to work cooperatively and independently to solve problems 
and deliver solutions
- Must be able to work well with end users, technologists, and management.
- Ability to play an outward facing role within both the local 
business/tech community as well as the tech vendor community
- Capacity to collaborate with museum professionals to develop and 
conceptualize ideas that result in applications of new technologies 
tailored to the museum's mission, vision and needs
- Knowledge of the technology field with both hands-on and strategic experience
- Experience in shaping technologies for visitor and staff workflows, 
experiences, and collaboration
- Ability to assess feasibility of new technology ideas or elements
- Experience in developing models or prototypes for presentation to 
staff, advisors, and donors

Education or Formal Training:
Master's degree or equivalent experience in related fields or 
equivalent experience

Experience:
- Minimum 6 years of experience in technology related work environment
- Minimum of 3 years of experience in managing, developing, or 
supporting software and other new media projects
- Working experience a wide variety of software platforms, production 
techniques, and creative technology solutions.
- Experience with museum and non-profit business systems
- Programming and web development experience
- Experience in design of technology systems relating to visitors or customers

Other:
- Small assembly tools
- Computers
- Computer workstation operation - 75%.
- Hardware and exhibit manufacture and installation using small assembly tools.
- Routine on-site visits to other staff offices and other museum 
buildings (1/3 mile distance).


It is the policy of the Denver Art Museum to prohibit discrimination 
against any person or organization based on age, race, sex, color, 
creed, religion, national origin, sexual orientation, transgender 
status, gender identity, gender expression, ancestry, marital status, 
gender, veteran status, political service, affiliation or disability.


-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bruce Wyman, Director of Technology
Denver Art Museum  /  100 W 14th Ave. Pkwy, Denver, CO 80204
office: 720.913.0159  /  fax: 720.913.0002




[MCN-L] Copyright Questions? We have answers!

2010-04-06 Thread Perian Sully
It is not too late to register for the Copyright Workshop in LA.
But hurry, advance registration ends on April 16th!
See attached flyer.
Please email workshop coordinator, Tamara Johnston, with questions:  
tamarakjohnston at gmail.com

Tamara K. Johnston
Collections Manager/Registrar
Milwaukee, WI
 Collections Manager/Curator for NSM&HF
 Instructor, MIAD
 RC-AAM Education Committee Chair
 Collections Consultant, AGSL