[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|NEW |RESOLVED

--- Comment #6 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/623.

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-06-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

--- Comment #5 from Gert Wollny  ---
Can't reproduce it any more as of git-8841c2cda51d, but I don't know which
commit actually fixed the bug.

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-04-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

--- Comment #4 from Gert Wollny  ---
Since the game needs OpenGL 4.1 I have 

  export MESA_GL_VERSION_OVERRIDE=4.1

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

--- Comment #3 from Dave Airlie  ---
okay reproduced it with cayman needed a 32-bit build,

it dies in a compute shader invocation alright.

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

--- Comment #2 from Dave Airlie  ---
Do you have version overrides, and does it still happen as I got the game, and
it doesn't seem to be killing my redwood.

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-03-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

mirh  changed:

   What|Removed |Added

 CC||m...@protonmail.ch

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-01-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

--- Comment #1 from Gert Wollny  ---
A trace can be found at: 

https://www.dropbox.com/s/ctkq3b7l9wp05oy/bioshock.i386.trace.xz

Creating it had some warnings: 

apitrace: warning: _gl_param_size: unknown GLenum 0x90DF
[ more of the same ]
apitrace: warning: _gl_param_size: unknown GLenum 0x90DF
apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT
unsupported 
apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT
unsupported 

And actually replaying the trace failed for me with: 

error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.1 core

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[Mesa-dev] [Bug 104665] r600: computer shaders break Bioshock on barts (bisected)

2018-01-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=104665

Bug ID: 104665
   Summary: r600: computer shaders break Bioshock on barts
(bisected)
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r600
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: gw.foss...@gmail.com
QA Contact: mesa-dev@lists.freedesktop.org

With the commit enabling compute shaders for BARTS 

  91dd4e44c244d1abd18314995e129a47790d5604
r600/cs: add compute support to caps

Bioshock inifinite starts to lock up at startup (after the intro videos). 

dmsg: 

radeon :01:00.0: ring 0 stalled for more than 10272msec
radeon :01:00.0: GPU lockup (current fence id 0x00063ff9 
 last fence id 0x0006400c on ring 0)
radeon :01:00.0: failed to get a new IB (-35)
[drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to get ib !
radeon :01:00.0: failed to get a new IB (-35)
[drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to get ib !
radeon :01:00.0: Saved 599 dwords of commands on ring 0.

The program doesn't require compute shaders, but when they are available they
are used, hence what ever causes the GPU lockup only gets hit when the caps are
reported.

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