[Mesa-dev] [Bug 110252] swr software rasterizer fall back to OpenGL 2.1

2019-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110252

Emil Velikov  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #3 from Emil Velikov  ---
Closing at of last comment. Suspecting that the issue was resolved by commit
"meson: expose glapi through osmesa" which landed in Mesa 19.0.5.

Feel free to reopen if the issue persists.

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[Mesa-dev] [Bug 110252] swr software rasterizer fall back to OpenGL 2.1

2019-06-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110252

--- Comment #2 from Krzysztof Raszkowski  ---
Fixed in 19.0.6: https://www.mesa3d.org/relnotes/19.0.6.html

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[Mesa-dev] [Bug 110252] swr software rasterizer fall back to OpenGL 2.1

2019-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110252

--- Comment #1 from Alok Hota  ---
Thanks for reporting this, and for the sample program. We are looking into
this.

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[Mesa-dev] [Bug 110252] swr software rasterizer fall back to OpenGL 2.1

2019-03-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110252

Bug ID: 110252
   Summary: swr software rasterizer fall back to OpenGL 2.1
   Product: Mesa
   Version: 19.0
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/swr
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: wanghaipen...@baidu.com
QA Contact: mesa-dev@lists.freedesktop.org

glGetString(GL_EXTENSIONS) returns no GL_EXT_framebuffer_sRGB, which is
required by OpenGL 3.0 (src/mesa/main/version.c compute_version)。so
glGetString(GL_VERSION) fall back to OpenGL 2.1。

#include 
#include 

#define GL_GLEXT_PROTOTYPES
#include 
//#include 

// settings
const unsigned int SCR_WIDTH = 960;
const unsigned int SCR_HEIGHT = 562;

int main(void) {
  OSMesaContext ctx;
  ctx = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, NULL);
  GLubyte *buffer = malloc(SCR_WIDTH * SCR_HEIGHT * 4 * sizeof(GLubyte));
  OSMesaMakeCurrent(ctx, buffer, GL_UNSIGNED_BYTE, SCR_WIDTH, SCR_HEIGHT);

  printf("GL_RENDERER = %s\n", (char*)glGetString(GL_RENDERER));
  printf("GL_VERSION = %s\n", (char*)glGetString(GL_VERSION));
  printf("GL_VENDOR = %s\n", (char*)glGetString(GL_VENDOR));
  printf("GL_SHADING_LANGUAGE_VERSION = %s\n",
(char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
  printf("GL_EXTESIONS = %s\n", (char*)glGetString(GL_EXTENSIONS));

  return 0;
}

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