Re: [Mesa-dev] [Mesa-stable] [PATCH] egl: Partially revert 23c86c74, fix eglMakeCurrent
On Thu 18 May 2017, Tapani Pälli wrote: > On 05/18/2017 12:16 AM, Tomasz Figa wrote: > > Hi, > > > > On Tue, May 16, 2017 at 11:35 PM, Tapani Pälli> > wrote: > > > > > > On 05/16/2017 08:10 PM, Chad Versace wrote: > > > > On Tue 16 May 2017, Tapani Pälli wrote: > > > > > > > > > > > > > > > On 05/16/2017 02:04 AM, Chad Versace wrote: > > > > > > Fixes regressions in Android CtsVerifier.apk on Intel Chrome OS > > > > > > devices > > > > > > due to incorrect error handling in eglMakeCurrent. See below on how > > > > > > to > > > > > > confirm the regression is fixed. > > > > > > > > > > > > This partially reverts > > > > > > > > > > > >commit 23c86c74cc450a23848b85cfe914376caede1cdf > > > > > >Author: Chad Versace > > > > > >Subject: egl: Emit error when EGLSurface is lost > > > > > > > > > > > > The bad commit added the error handling below. #2 and #3 were right, > > > > > > but #1 was wrong. > > > > > > > > > > > >1. eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE if the > > > > > > calling > > > > > > thread has unflushed commands and either previous surface > > > > > > is no > > > > > > longer valid. > > > > > > > > > > > >2. eglMakeCurrent emits EGL_BAD_NATIVE_WINDOW if either new > > > > > > surface > > > > > > is no longer valid. > > > > > > > > > > > >3. eglSwapBuffers emits EGL_BAD_NATIVE_WINDOW if the swapped > > > > > > surface > > > > > > is no longer valid. > > > > > > > > > > > > Whe I wrote the bad commit, I misunderstood the EGL spec language > > > > > > for #1. The correct behavior is, if I understand correctly now: > > > > > > > > > > > >- Assume a bound EGLSurface is no longer valid. > > > > > >- Assume the bound EGLContext has unflushed commands. > > > > > >- The app calls eglMakeCurrent. The spec requires > > > > > > eglMakeCurrent > > > > > > to > > > > > > implicitly flush. After flushing, eglMakeCurrent emits > > > > > > EGL_BAD_CURRENT_SURFACE and does *not* alter the thread's > > > > > > current bindings. > > > > > >- If the app calls eglMakeCurrent again, and the app inserts > > > > > > no > > > > > > commands into the GL command stream between the two > > > > > > eglMakeCurrent > > > > > > calls, then this second eglMakeCurrent succeeds without > > > > > > emitting > > > > > > an > > > > > > error. > > > > > > > > > > > > How to confirm this fixes the regression: > > > > > > > > > > > >Download android-cts-verifier-7.1_r5-linux_x86-x86.zip from > > > > > >source.android.com, unpack, and `adb install > > > > > > CtsVerifier.apk`. > > > > > >Run test "Projection Cube". Click the Pass button (a > > > > > >green checkmark). Then run test "Projection Widget". Confirm > > > > > > that > > > > > >widgets are visible and that logcat does not complain about > > > > > >eglMakeCurrent failure. > > > > > > > > > > > >Then confirm there are no regressions in the cts-traded > > > > > > module > > > > > > that > > > > > >commit 263243b1 fixed: > > > > > > > > > > > >cts-tf > run cts --skip-preconditions --skip-device-info > > > > > > \ > > > > > > -m CtsCameraTestCases \ > > > > > > -t android.hardware.camera2.cts.RobustnessTest > > > > > > > > > > > >Tested with Chrome OS board "reef". > > > > > > > > > > both tests passed on Android-IA with this patch ... but if I minimize > > > > > "Projection Widget" test it starts to bang EGL_BAD_NATIVE_WINDOW > > > > > heavily. > > > > > Is > > > > > this expected behavior? > > > > > > > > I'm unsure. I haven't yet tried that experiment. I'll give it a try when > > > > I'm back at my desk. > > > > > > > > Which EGL function is emitting EGL_BAD_NATIVE_WINDOW in logcat? > > > > eglMakeCurrent or eglSwapBuffers, or something else? > > > > > > doh sorry, I actually meant 'Projection Cube' test, not the widget test. > > > But > > > yep, when tapping switcher button eglMakeCurrent starts to emit the error > > > (likely the app just continues to submit frames even when it's > > > 'minimized'?). When switching back to app it cannot draw anymore as it > > > keeps > > > getting the error. > > I don't remember exactly and I'm not an Android app expert either, but > > I remember hearing something that the app needs to stop drawing when > > the activity is paused (stopped?). Isn't that what's happening when an > > app gets minimized? > > Yep, this is very likely the case and the app here is just not obeying the > rules. Considering that Android wraps EGL layer it seems weird that it just > let's application to do this. Any case, since everything else works fine > this is definitely not a blocker for me for this patch; > > Acked-by: Tapani Pälli Tapani, thanks for
Re: [Mesa-dev] [Mesa-stable] [PATCH] egl: Partially revert 23c86c74, fix eglMakeCurrent
On 05/18/2017 12:16 AM, Tomasz Figa wrote: Hi, On Tue, May 16, 2017 at 11:35 PM, Tapani Pälliwrote: On 05/16/2017 08:10 PM, Chad Versace wrote: On Tue 16 May 2017, Tapani Pälli wrote: On 05/16/2017 02:04 AM, Chad Versace wrote: Fixes regressions in Android CtsVerifier.apk on Intel Chrome OS devices due to incorrect error handling in eglMakeCurrent. See below on how to confirm the regression is fixed. This partially reverts commit 23c86c74cc450a23848b85cfe914376caede1cdf Author: Chad Versace Subject: egl: Emit error when EGLSurface is lost The bad commit added the error handling below. #2 and #3 were right, but #1 was wrong. 1. eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE if the calling thread has unflushed commands and either previous surface is no longer valid. 2. eglMakeCurrent emits EGL_BAD_NATIVE_WINDOW if either new surface is no longer valid. 3. eglSwapBuffers emits EGL_BAD_NATIVE_WINDOW if the swapped surface is no longer valid. Whe I wrote the bad commit, I misunderstood the EGL spec language for #1. The correct behavior is, if I understand correctly now: - Assume a bound EGLSurface is no longer valid. - Assume the bound EGLContext has unflushed commands. - The app calls eglMakeCurrent. The spec requires eglMakeCurrent to implicitly flush. After flushing, eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE and does *not* alter the thread's current bindings. - If the app calls eglMakeCurrent again, and the app inserts no commands into the GL command stream between the two eglMakeCurrent calls, then this second eglMakeCurrent succeeds without emitting an error. How to confirm this fixes the regression: Download android-cts-verifier-7.1_r5-linux_x86-x86.zip from source.android.com, unpack, and `adb install CtsVerifier.apk`. Run test "Projection Cube". Click the Pass button (a green checkmark). Then run test "Projection Widget". Confirm that widgets are visible and that logcat does not complain about eglMakeCurrent failure. Then confirm there are no regressions in the cts-traded module that commit 263243b1 fixed: cts-tf > run cts --skip-preconditions --skip-device-info \ -m CtsCameraTestCases \ -t android.hardware.camera2.cts.RobustnessTest Tested with Chrome OS board "reef". both tests passed on Android-IA with this patch ... but if I minimize "Projection Widget" test it starts to bang EGL_BAD_NATIVE_WINDOW heavily. Is this expected behavior? I'm unsure. I haven't yet tried that experiment. I'll give it a try when I'm back at my desk. Which EGL function is emitting EGL_BAD_NATIVE_WINDOW in logcat? eglMakeCurrent or eglSwapBuffers, or something else? doh sorry, I actually meant 'Projection Cube' test, not the widget test. But yep, when tapping switcher button eglMakeCurrent starts to emit the error (likely the app just continues to submit frames even when it's 'minimized'?). When switching back to app it cannot draw anymore as it keeps getting the error. I don't remember exactly and I'm not an Android app expert either, but I remember hearing something that the app needs to stop drawing when the activity is paused (stopped?). Isn't that what's happening when an app gets minimized? Yep, this is very likely the case and the app here is just not obeying the rules. Considering that Android wraps EGL layer it seems weird that it just let's application to do this. Any case, since everything else works fine this is definitely not a blocker for me for this patch; Acked-by: Tapani Pälli Best regards, Tomasz What was the behavior before this patch? And before commit 23c86c74 (egl: Emit error when EGLSurface is lost)? Without this patch (and before commit 23c86c74) I can minimize app to switcher and bring it back and it continues to draw. Note that everything else seems to work just fine though (tested lots of GL apps) so is this just something specific what cts-verifier is doing or not handling properly? Cc: "17.1" Cc: Tomasz Figa Cc: Nicolas Boichat Cc: Emil Velikov Fixes: 23c86c74 (egl: Emit error when EGLSurface is lost) --- src/egl/main/eglapi.c | 19 --- 1 file changed, 19 deletions(-) diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c index aa0eb94666..9cea2f41ff 100644 --- a/src/egl/main/eglapi.c +++ b/src/egl/main/eglapi.c @@ -828,25 +828,6 @@ eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, RETURN_EGL_ERROR(disp, EGL_BAD_MATCH, EGL_FALSE); } - _EGLThreadInfo *t =_eglGetCurrentThread(); - _EGLContext *old_ctx = t->CurrentContext; -
Re: [Mesa-dev] [Mesa-stable] [PATCH] egl: Partially revert 23c86c74, fix eglMakeCurrent
Hi, On Tue, May 16, 2017 at 11:35 PM, Tapani Pälliwrote: > > > On 05/16/2017 08:10 PM, Chad Versace wrote: >> >> On Tue 16 May 2017, Tapani Pälli wrote: >>> >>> >>> >>> On 05/16/2017 02:04 AM, Chad Versace wrote: Fixes regressions in Android CtsVerifier.apk on Intel Chrome OS devices due to incorrect error handling in eglMakeCurrent. See below on how to confirm the regression is fixed. This partially reverts commit 23c86c74cc450a23848b85cfe914376caede1cdf Author: Chad Versace Subject: egl: Emit error when EGLSurface is lost The bad commit added the error handling below. #2 and #3 were right, but #1 was wrong. 1. eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE if the calling thread has unflushed commands and either previous surface is no longer valid. 2. eglMakeCurrent emits EGL_BAD_NATIVE_WINDOW if either new surface is no longer valid. 3. eglSwapBuffers emits EGL_BAD_NATIVE_WINDOW if the swapped surface is no longer valid. Whe I wrote the bad commit, I misunderstood the EGL spec language for #1. The correct behavior is, if I understand correctly now: - Assume a bound EGLSurface is no longer valid. - Assume the bound EGLContext has unflushed commands. - The app calls eglMakeCurrent. The spec requires eglMakeCurrent to implicitly flush. After flushing, eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE and does *not* alter the thread's current bindings. - If the app calls eglMakeCurrent again, and the app inserts no commands into the GL command stream between the two eglMakeCurrent calls, then this second eglMakeCurrent succeeds without emitting an error. How to confirm this fixes the regression: Download android-cts-verifier-7.1_r5-linux_x86-x86.zip from source.android.com, unpack, and `adb install CtsVerifier.apk`. Run test "Projection Cube". Click the Pass button (a green checkmark). Then run test "Projection Widget". Confirm that widgets are visible and that logcat does not complain about eglMakeCurrent failure. Then confirm there are no regressions in the cts-traded module that commit 263243b1 fixed: cts-tf > run cts --skip-preconditions --skip-device-info \ -m CtsCameraTestCases \ -t android.hardware.camera2.cts.RobustnessTest Tested with Chrome OS board "reef". >>> >>> >>> both tests passed on Android-IA with this patch ... but if I minimize >>> "Projection Widget" test it starts to bang EGL_BAD_NATIVE_WINDOW heavily. >>> Is >>> this expected behavior? >> >> >> I'm unsure. I haven't yet tried that experiment. I'll give it a try when >> I'm back at my desk. >> >> Which EGL function is emitting EGL_BAD_NATIVE_WINDOW in logcat? >> eglMakeCurrent or eglSwapBuffers, or something else? > > > doh sorry, I actually meant 'Projection Cube' test, not the widget test. But > yep, when tapping switcher button eglMakeCurrent starts to emit the error > (likely the app just continues to submit frames even when it's > 'minimized'?). When switching back to app it cannot draw anymore as it keeps > getting the error. I don't remember exactly and I'm not an Android app expert either, but I remember hearing something that the app needs to stop drawing when the activity is paused (stopped?). Isn't that what's happening when an app gets minimized? Best regards, Tomasz > >> What was the behavior before this patch? And before >> commit 23c86c74 (egl: Emit error when EGLSurface is lost)? > > > Without this patch (and before commit 23c86c74) I can minimize app to > switcher and bring it back and it continues to draw. > > Note that everything else seems to work just fine though (tested lots of GL > apps) so is this just something specific what cts-verifier is doing or not > handling properly? > > > Cc: "17.1" Cc: Tomasz Figa Cc: Nicolas Boichat Cc: Emil Velikov Fixes: 23c86c74 (egl: Emit error when EGLSurface is lost) --- src/egl/main/eglapi.c | 19 --- 1 file changed, 19 deletions(-) diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c index aa0eb94666..9cea2f41ff 100644 --- a/src/egl/main/eglapi.c +++ b/src/egl/main/eglapi.c @@ -828,25 +828,6 @@ eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, RETURN_EGL_ERROR(disp, EGL_BAD_MATCH, EGL_FALSE); } - _EGLThreadInfo *t