[Mesa-dev] [PATCH] glsl: Modify glsl-max-varyings to test varying packing

2012-02-05 Thread Vincent Lejeune
---
 tests/shaders/CMakeLists.gl.txt |1 +
 tests/shaders/glsl-max-varyings-2.c |  413 +++
 2 files changed, 414 insertions(+), 0 deletions(-)
 create mode 100644 tests/shaders/glsl-max-varyings-2.c

diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 9d72260..b00219e 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -143,6 +143,7 @@ add_executable (vp-ignore-input vp-ignore-input.c)
 add_executable (glsl-empty-vs-no-fs glsl-empty-vs-no-fs.c)
 add_executable (glsl-mat-attribute glsl-mat-attribute.c)
 add_executable (glsl-max-varyings glsl-max-varyings.c)
+add_executable (glsl-max-varyings-2 glsl-max-varyings-2.c)
 add_executable (glsl-useprogram-displaylist glsl-useprogram-displaylist.c)
 add_executable (glsl-routing glsl-routing.c)
 add_executable (shader_runner shader_runner.c)
diff --git a/tests/shaders/glsl-max-varyings-2.c 
b/tests/shaders/glsl-max-varyings-2.c
new file mode 100644
index 000..ce2767a
--- /dev/null
+++ b/tests/shaders/glsl-max-varyings-2.c
@@ -0,0 +1,413 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the Software),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *Eric Anholt e...@anholt.net
+ *
+ */
+
+/** @file glsl-max-varyings.c
+ *
+ * Tests whether GL_MAX_VARYING_FLOATS varying components can be used when 
packed
+ * as vec4, vec3, vec2, or float. Drivers have to pack varyings to pass this 
test.
+ */
+
+#include piglit-util.h
+
+#define MAX_VARYING 128
+
+/* 10x10 rectangles with 2 pixels of pad.  Deal with up to 32 varyings. */
+int piglit_width = (2 + MAX_VARYING * 12), piglit_height = (2 + MAX_VARYING * 
12);
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+
+enum varyings_type {
+   FLT = 0,
+   V2 = 1,
+   V3 = 2,
+   V4 = 3
+};
+
+const unsigned increments[] = { 4, 2, 2, 1 };
+
+/* Generate a VS that writes to num_varyings vec4s, and put
+ * interesting data in data_varying with 0.0 everywhere else.
+ */
+static GLint get_vs(int num_varyings, int data_varying, enum varyings_type 
type)
+{
+
+  const char * varying_decl[] = {
+ varying float v%d;\n,
+ varying vec2 v%d;\n,
+ varying vec3 v%d;\n,
+ varying vec4 v%d;\n,
+  };
+
+   GLuint shader;
+   unsigned i;
+   char *code;
+   char temp[2048];
+
+   code =  malloc(2048 * 4);
+   code[0] = 0;
+   for (i = 0; i  num_varyings; i++) {
+sprintf(temp, varying_decl[type], i);
+   strcat(code, temp);
+   }
+
+   sprintf(temp,
+   attribute vec4 green;\n
+   attribute float v_zero;\n
+   void main()\n
+   {\n
+  gl_Position = (gl_ModelViewProjectionMatrix * \n
+  gl_Vertex);\n
+   );
+   strcat(code, temp);
+  i = 0;
+  while (i + increments[type]  num_varyings) {
+  if (i == data_varying) {
+   switch (type) {
+   case FLT:
+  sprintf(temp,
+  v%d = green.x;\n
+  v%d = green.y;\n
+  v%d = green.z;\n
+  v%d = green.w;\n,
+  i,
+  i + 1,
+  i + 2,
+  i + 3);
+  break;
+   case V2:
+  sprintf(temp,
+  v%d = green.xy;\n
+  v%d = green.zw;\n,
+  i,
+  i + 1);
+  break;
+   case V3:
+  sprintf(temp,
+  v%d = green.xyz;\n
+  v%d.x = green.w;\n,
+  i,
+  i + 1);
+  break;
+

[Mesa-dev] [PATCH] glsl: Modify glsl-max-varyings to test varying packing

2012-02-01 Thread Vincent Lejeune
---
 tests/shaders/CMakeLists.gl.txt |1 +
 tests/shaders/glsl-max-varyings-2.c |  413 +++
 2 files changed, 414 insertions(+), 0 deletions(-)
 create mode 100644 tests/shaders/glsl-max-varyings-2.c

diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 9d72260..b00219e 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -143,6 +143,7 @@ add_executable (vp-ignore-input vp-ignore-input.c)
 add_executable (glsl-empty-vs-no-fs glsl-empty-vs-no-fs.c)
 add_executable (glsl-mat-attribute glsl-mat-attribute.c)
 add_executable (glsl-max-varyings glsl-max-varyings.c)
+add_executable (glsl-max-varyings-2 glsl-max-varyings-2.c)
 add_executable (glsl-useprogram-displaylist glsl-useprogram-displaylist.c)
 add_executable (glsl-routing glsl-routing.c)
 add_executable (shader_runner shader_runner.c)
diff --git a/tests/shaders/glsl-max-varyings-2.c 
b/tests/shaders/glsl-max-varyings-2.c
new file mode 100644
index 000..b020d6c
--- /dev/null
+++ b/tests/shaders/glsl-max-varyings-2.c
@@ -0,0 +1,413 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the Software),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *Eric Anholt e...@anholt.net
+ *
+ */
+
+/** @file glsl-max-varyings.c
+ *
+ * Tests whether GL_MAX_VARYING_FLOATS varying components can be used when 
packed
+ * as vec4, vec3, vec2, or float. Drivers have to pack varyings to pass this 
test.
+ */
+
+#include piglit-util.h
+
+#define MAX_VARYING 128
+
+/* 10x10 rectangles with 2 pixels of pad.  Deal with up to 32 varyings. */
+int piglit_width = (2 + MAX_VARYING * 12), piglit_height = (2 + MAX_VARYING * 
12);
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+
+enum varyings_type {
+   FLT = 0,
+   V2 = 1,
+   V3 = 2,
+   V4 = 3
+};
+
+const unsigned increments[] = { 4, 2, 2, 1 };
+
+/* Generate a VS that writes to num_varyings vec4s, and put
+ * interesting data in data_varying with 0.0 everywhere else.
+ */
+static GLint get_vs(int num_varyings, int data_varying, enum varyings_type 
type)
+{
+
+  const char * varying_decl[] = {
+ varying float v%d;\n,
+ varying vec2 v%d;\n,
+ varying vec3 v%d;\n,
+ varying vec4 v%d;\n,
+  };
+
+   GLuint shader;
+   unsigned i;
+   char *code;
+   char temp[2048];
+
+   code =  malloc(2048 * 4);
+   code[0] = 0;
+   for (i = 0; i  num_varyings; i++) {
+sprintf(temp, varying_decl[type], i);
+   strcat(code, temp);
+   }
+
+   sprintf(temp,
+   attribute vec4 green;\n
+   attribute float v_zero;\n
+   void main()\n
+   {\n
+  gl_Position = (gl_ModelViewProjectionMatrix * \n
+  gl_Vertex);\n
+   );
+   strcat(code, temp);
+  i = 0;
+  while (i + increments[type]  num_varyings) {
+  if (i == data_varying) {
+   switch (type) {
+   case FLT:
+  sprintf(temp,
+  v%d = green.x;\n
+  v%d = green.y;\n
+  v%d = green.z;\n
+  v%d = green.w;\n,
+  i,
+  i + 1,
+  i + 2,
+  i + 3);
+  break;
+   case V2:
+  sprintf(temp,
+  v%d = green.xy;\n
+  v%d = green.zw;\n,
+  i,
+  i + 1);
+  break;
+   case V3:
+  sprintf(temp,
+  v%d = green.xyz;\n
+  v%d.x = green.w;\n,
+  i,
+  i + 1);
+  break;
+