Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
On 05/17/2017 12:05 PM, Tapani Pälli wrote: On 05/17/2017 11:49 AM, Gao, Chun wrote: Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan for that? There has been work done to enable it: https://patchwork.freedesktop.org/patch/148975/ I believe Harish has been fixing some of the faults, work is still ongoing. although yeah now when reading the spec, it's not going to solve this one, it says: --- 8< --- 3) Should we allow the SRGB_*_S3TC_DXT* or any of the other COMPRESSED formats if the implementation supports any of those formats? No since all hardware doesn't support this. It can be added as a separate extension if needed. --- 8< --- so ... ATM I'm not sure what the correct solution here is. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 4:35 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa On 05/17/2017 11:09 AM, Gao, Chun wrote: I know EXT_texture_sRGB is desktop OpenGL extension. On Android-IA and ChromeOS ARC++, the game https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could not display some texture correctly. I found the following formats which the game uses were blocked in _mesa_is_compressed_format(): GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_S3TC_DXT1_EXT After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why the android game uses desktop OpenGL formats GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. To make it work, I removed the desktop check. OK, this is useful information and means that the game has a bug. If I understand requirements correctly here if/when GL_EXT_sRGB extension support is added, then this game should start to work OK. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 3:36 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa IMO this is not correct. Are you having problems with some application? For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). On 05/17/2017 10:22 AM, Gao Chun wrote: As s3tc formats are used in many Android games, desktop mesa check should be removed for MESA_FORMAT_LAYOUT_S3TC. --- src/mesa/main/glformats.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 4f240206ff45..e4f283c4dfa8 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) */ return ctx->Extensions.ANGLE_texture_compression_dxt; } else { - return _mesa_is_desktop_gl(ctx) -&& ctx->Extensions.EXT_texture_sRGB + return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; } case MESA_FORMAT_LAYOUT_FXT1: ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
On 05/17/2017 11:49 AM, Gao, Chun wrote: Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan for that? There has been work done to enable it: https://patchwork.freedesktop.org/patch/148975/ I believe Harish has been fixing some of the faults, work is still ongoing. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 4:35 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa On 05/17/2017 11:09 AM, Gao, Chun wrote: I know EXT_texture_sRGB is desktop OpenGL extension. On Android-IA and ChromeOS ARC++, the game https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could not display some texture correctly. I found the following formats which the game uses were blocked in _mesa_is_compressed_format(): GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_S3TC_DXT1_EXT After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why the android game uses desktop OpenGL formats GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. To make it work, I removed the desktop check. OK, this is useful information and means that the game has a bug. If I understand requirements correctly here if/when GL_EXT_sRGB extension support is added, then this game should start to work OK. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 3:36 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa IMO this is not correct. Are you having problems with some application? For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). On 05/17/2017 10:22 AM, Gao Chun wrote: As s3tc formats are used in many Android games, desktop mesa check should be removed for MESA_FORMAT_LAYOUT_S3TC. --- src/mesa/main/glformats.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 4f240206ff45..e4f283c4dfa8 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) */ return ctx->Extensions.ANGLE_texture_compression_dxt; } else { - return _mesa_is_desktop_gl(ctx) -&& ctx->Extensions.EXT_texture_sRGB + return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; } case MESA_FORMAT_LAYOUT_FXT1: ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan for that? -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 4:35 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa On 05/17/2017 11:09 AM, Gao, Chun wrote: > I know EXT_texture_sRGB is desktop OpenGL extension. > On Android-IA and ChromeOS ARC++, the game > https://play.google.com/store/apps/details?id=com.eline.neveralonemobile > could not display some texture correctly. I found the following formats which > the game uses were blocked in _mesa_is_compressed_format(): > GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT > GL_COMPRESSED_SRGB_S3TC_DXT1_EXT > GL_COMPRESSED_RGBA_S3TC_DXT5_EXT > GL_COMPRESSED_RGB_S3TC_DXT1_EXT > > After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know > why the android game uses desktop OpenGL formats > GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. > To make it work, I removed the desktop check. OK, this is useful information and means that the game has a bug. If I understand requirements correctly here if/when GL_EXT_sRGB extension support is added, then this game should start to work OK. > > -Original Message- > From: Palli, Tapani > Sent: Wednesday, May 17, 2017 3:36 PM > To: Gao, Chun <chun....@intel.com>; mesa-dev@lists.freedesktop.org > Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in > non-desktop mesa > > IMO this is not correct. Are you having problems with some application? > > For Android games Mesa should already return true for the previous check > (ANGLE_texture_compression_dxt) and things should work OK. The check you are > touching is desktop specific because EXT_texture_sRGB is available only on > desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). > > > On 05/17/2017 10:22 AM, Gao Chun wrote: >> As s3tc formats are used in many Android games, desktop mesa check >> should be removed for MESA_FORMAT_LAYOUT_S3TC. >> --- >>src/mesa/main/glformats.c | 3 +-- >>1 file changed, 1 insertion(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c >> index 4f240206ff45..e4f283c4dfa8 100644 >> --- a/src/mesa/main/glformats.c >> +++ b/src/mesa/main/glformats.c >> @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context >> *ctx, GLenum format) >> */ >> return ctx->Extensions.ANGLE_texture_compression_dxt; >> } else { >> - return _mesa_is_desktop_gl(ctx) >> -&& ctx->Extensions.EXT_texture_sRGB >> + return ctx->Extensions.EXT_texture_sRGB >>&& ctx->Extensions.EXT_texture_compression_s3tc; >> } >> case MESA_FORMAT_LAYOUT_FXT1: >> ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
On 05/17/2017 11:09 AM, Gao, Chun wrote: I know EXT_texture_sRGB is desktop OpenGL extension. On Android-IA and ChromeOS ARC++, the game https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could not display some texture correctly. I found the following formats which the game uses were blocked in _mesa_is_compressed_format(): GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_S3TC_DXT1_EXT After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why the android game uses desktop OpenGL formats GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. To make it work, I removed the desktop check. OK, this is useful information and means that the game has a bug. If I understand requirements correctly here if/when GL_EXT_sRGB extension support is added, then this game should start to work OK. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 3:36 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa IMO this is not correct. Are you having problems with some application? For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). On 05/17/2017 10:22 AM, Gao Chun wrote: As s3tc formats are used in many Android games, desktop mesa check should be removed for MESA_FORMAT_LAYOUT_S3TC. --- src/mesa/main/glformats.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 4f240206ff45..e4f283c4dfa8 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) */ return ctx->Extensions.ANGLE_texture_compression_dxt; } else { - return _mesa_is_desktop_gl(ctx) -&& ctx->Extensions.EXT_texture_sRGB + return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; } case MESA_FORMAT_LAYOUT_FXT1: ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
I know EXT_texture_sRGB is desktop OpenGL extension. On Android-IA and ChromeOS ARC++, the game https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could not display some texture correctly. I found the following formats which the game uses were blocked in _mesa_is_compressed_format(): GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_S3TC_DXT1_EXT After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why the android game uses desktop OpenGL formats GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. To make it work, I removed the desktop check. -Original Message- From: Palli, Tapani Sent: Wednesday, May 17, 2017 3:36 PM To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa IMO this is not correct. Are you having problems with some application? For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). On 05/17/2017 10:22 AM, Gao Chun wrote: > As s3tc formats are used in many Android games, desktop mesa check > should be removed for MESA_FORMAT_LAYOUT_S3TC. > --- > src/mesa/main/glformats.c | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > > diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c > index 4f240206ff45..e4f283c4dfa8 100644 > --- a/src/mesa/main/glformats.c > +++ b/src/mesa/main/glformats.c > @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context > *ctx, GLenum format) > */ >return ctx->Extensions.ANGLE_texture_compression_dxt; > } else { > - return _mesa_is_desktop_gl(ctx) > -&& ctx->Extensions.EXT_texture_sRGB > + return ctx->Extensions.EXT_texture_sRGB > && ctx->Extensions.EXT_texture_compression_s3tc; > } > case MESA_FORMAT_LAYOUT_FXT1: > ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
IMO this is not correct. Are you having problems with some application? For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support). On 05/17/2017 10:22 AM, Gao Chun wrote: As s3tc formats are used in many Android games, desktop mesa check should be removed for MESA_FORMAT_LAYOUT_S3TC. --- src/mesa/main/glformats.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 4f240206ff45..e4f283c4dfa8 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) */ return ctx->Extensions.ANGLE_texture_compression_dxt; } else { - return _mesa_is_desktop_gl(ctx) -&& ctx->Extensions.EXT_texture_sRGB + return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; } case MESA_FORMAT_LAYOUT_FXT1: ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa
As s3tc formats are used in many Android games, desktop mesa check should be removed for MESA_FORMAT_LAYOUT_S3TC. --- src/mesa/main/glformats.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 4f240206ff45..e4f283c4dfa8 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) */ return ctx->Extensions.ANGLE_texture_compression_dxt; } else { - return _mesa_is_desktop_gl(ctx) -&& ctx->Extensions.EXT_texture_sRGB + return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; } case MESA_FORMAT_LAYOUT_FXT1: -- 2.7.4 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev