Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Tapani Pälli



On 05/17/2017 12:05 PM, Tapani Pälli wrote:



On 05/17/2017 11:49 AM, Gao, Chun wrote:
Thanks for your comments. Are we working on GL_EXT_sRGB, or is there 
any plan for that?


There has been work done to enable it:

https://patchwork.freedesktop.org/patch/148975/

I believe Harish has been fixing some of the faults, work is still ongoing.


although yeah now when reading the spec, it's not going to solve this 
one, it says:


--- 8< ---

3) Should we allow the SRGB_*_S3TC_DXT* or any of the other COMPRESSED 
formats if the implementation supports any of those formats?


No since all hardware doesn't support this.  It can be added as a 
separate extension if needed.

--- 8< ---

so ... ATM I'm not sure what the correct solution here is.





-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 4:35 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa




On 05/17/2017 11:09 AM, Gao, Chun wrote:

I know EXT_texture_sRGB  is desktop OpenGL extension.
On Android-IA and ChromeOS ARC++, the game 
https://play.google.com/store/apps/details?id=com.eline.neveralonemobile 
could not display some texture correctly. I found the following 
formats which the game uses were blocked in 
_mesa_is_compressed_format():

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_S3TC_DXT1_EXT

After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't 
know why the android game uses desktop OpenGL formats 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and 
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT.  To make it work, I removed the 
desktop check.


OK, this is useful information and means that the game has a bug.

If I understand requirements correctly here if/when GL_EXT_sRGB 
extension support is added, then this game should start to work OK.





-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 3:36 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC 
in non-desktop mesa


IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check 
you are touching is desktop specific because EXT_texture_sRGB is 
available only on desktop GL (closest gles equivalent being 
GL_EXT_sRGB which we don't support).



On 05/17/2017 10:22 AM, Gao Chun wrote:

As s3tc formats are used in many Android games, desktop mesa check
should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
src/mesa/main/glformats.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct 
gl_context *ctx, GLenum format)

  */
 return ctx->Extensions.ANGLE_texture_compression_dxt;
  } else {
- return _mesa_is_desktop_gl(ctx)
-&& ctx->Extensions.EXT_texture_sRGB
+ return ctx->Extensions.EXT_texture_sRGB
&& ctx->Extensions.EXT_texture_compression_s3tc;
  }
   case MESA_FORMAT_LAYOUT_FXT1:


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Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Tapani Pälli



On 05/17/2017 11:49 AM, Gao, Chun wrote:

Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan 
for that?


There has been work done to enable it:

https://patchwork.freedesktop.org/patch/148975/

I believe Harish has been fixing some of the faults, work is still ongoing.



-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 4:35 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa



On 05/17/2017 11:09 AM, Gao, Chun wrote:

I know EXT_texture_sRGB  is desktop OpenGL extension.
On Android-IA and ChromeOS ARC++, the game 
https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could 
not display some texture correctly. I found the following formats which the 
game uses were blocked in _mesa_is_compressed_format():
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_S3TC_DXT1_EXT

After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why 
the android game uses desktop OpenGL formats 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT.  
To make it work, I removed the desktop check.


OK, this is useful information and means that the game has a bug.

If I understand requirements correctly here if/when GL_EXT_sRGB extension 
support is added, then this game should start to work OK.




-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 3:36 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa

IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check you are 
touching is desktop specific because EXT_texture_sRGB is available only on 
desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support).


On 05/17/2017 10:22 AM, Gao Chun wrote:

As s3tc formats are used in many Android games, desktop mesa check
should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
src/mesa/main/glformats.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, 
GLenum format)
  */
 return ctx->Extensions.ANGLE_texture_compression_dxt;
  } else {
- return _mesa_is_desktop_gl(ctx)
-&& ctx->Extensions.EXT_texture_sRGB
+ return ctx->Extensions.EXT_texture_sRGB
&& ctx->Extensions.EXT_texture_compression_s3tc;
  }
   case MESA_FORMAT_LAYOUT_FXT1:


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Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Gao, Chun
Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan 
for that?

-Original Message-
From: Palli, Tapani 
Sent: Wednesday, May 17, 2017 4:35 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa



On 05/17/2017 11:09 AM, Gao, Chun wrote:
> I know EXT_texture_sRGB  is desktop OpenGL extension.
> On Android-IA and ChromeOS ARC++, the game 
> https://play.google.com/store/apps/details?id=com.eline.neveralonemobile 
> could not display some texture correctly. I found the following formats which 
> the game uses were blocked in _mesa_is_compressed_format():
> GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
> GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
> GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
> GL_COMPRESSED_RGB_S3TC_DXT1_EXT
> 
> After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know 
> why the android game uses desktop OpenGL formats 
> GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT.  
> To make it work, I removed the desktop check.

OK, this is useful information and means that the game has a bug.

If I understand requirements correctly here if/when GL_EXT_sRGB extension 
support is added, then this game should start to work OK.


> 
> -Original Message-
> From: Palli, Tapani
> Sent: Wednesday, May 17, 2017 3:36 PM
> To: Gao, Chun <chun....@intel.com>; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
> non-desktop mesa
> 
> IMO this is not correct. Are you having problems with some application?
> 
> For Android games Mesa should already return true for the previous check
> (ANGLE_texture_compression_dxt) and things should work OK. The check you are 
> touching is desktop specific because EXT_texture_sRGB is available only on 
> desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support).
> 
> 
> On 05/17/2017 10:22 AM, Gao Chun wrote:
>> As s3tc formats are used in many Android games, desktop mesa check
>> should be removed for MESA_FORMAT_LAYOUT_S3TC.
>> ---
>>src/mesa/main/glformats.c | 3 +--
>>1 file changed, 1 insertion(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
>> index 4f240206ff45..e4f283c4dfa8 100644
>> --- a/src/mesa/main/glformats.c
>> +++ b/src/mesa/main/glformats.c
>> @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context 
>> *ctx, GLenum format)
>>  */
>> return ctx->Extensions.ANGLE_texture_compression_dxt;
>>  } else {
>> - return _mesa_is_desktop_gl(ctx)
>> -&& ctx->Extensions.EXT_texture_sRGB
>> + return ctx->Extensions.EXT_texture_sRGB
>>&& ctx->Extensions.EXT_texture_compression_s3tc;
>>  }
>>   case MESA_FORMAT_LAYOUT_FXT1:
>>
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Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Tapani Pälli



On 05/17/2017 11:09 AM, Gao, Chun wrote:

I know EXT_texture_sRGB  is desktop OpenGL extension.
On Android-IA and ChromeOS ARC++, the game 
https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could 
not display some texture correctly. I found the following formats which the 
game uses were blocked in _mesa_is_compressed_format():
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_S3TC_DXT1_EXT

After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why 
the android game uses desktop OpenGL formats 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT.  
To make it work, I removed the desktop check.


OK, this is useful information and means that the game has a bug.

If I understand requirements correctly here if/when GL_EXT_sRGB 
extension support is added, then this game should start to work OK.





-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 3:36 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa

IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check you are 
touching is desktop specific because EXT_texture_sRGB is available only on 
desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support).


On 05/17/2017 10:22 AM, Gao Chun wrote:

As s3tc formats are used in many Android games, desktop mesa check
should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
   src/mesa/main/glformats.c | 3 +--
   1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, 
GLenum format)
 */
return ctx->Extensions.ANGLE_texture_compression_dxt;
 } else {
- return _mesa_is_desktop_gl(ctx)
-&& ctx->Extensions.EXT_texture_sRGB
+ return ctx->Extensions.EXT_texture_sRGB
   && ctx->Extensions.EXT_texture_compression_s3tc;
 }
  case MESA_FORMAT_LAYOUT_FXT1:


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Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Gao, Chun
I know EXT_texture_sRGB  is desktop OpenGL extension. 
On Android-IA and ChromeOS ARC++, the game 
https://play.google.com/store/apps/details?id=com.eline.neveralonemobile could 
not display some texture correctly. I found the following formats which the 
game uses were blocked in _mesa_is_compressed_format():
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_S3TC_DXT1_EXT

After removing _mesa_is_desktop_gl(ctx), the issue get fixed. I don't know why 
the android game uses desktop OpenGL formats 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT and GL_COMPRESSED_SRGB_S3TC_DXT1_EXT.  
To make it work, I removed the desktop check.


-Original Message-
From: Palli, Tapani 
Sent: Wednesday, May 17, 2017 3:36 PM
To: Gao, Chun <chun@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in 
non-desktop mesa

IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check you are 
touching is desktop specific because EXT_texture_sRGB is available only on 
desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support).


On 05/17/2017 10:22 AM, Gao Chun wrote:
> As s3tc formats are used in many Android games, desktop mesa check 
> should be removed for MESA_FORMAT_LAYOUT_S3TC.
> ---
>   src/mesa/main/glformats.c | 3 +--
>   1 file changed, 1 insertion(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c 
> index 4f240206ff45..e4f283c4dfa8 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context 
> *ctx, GLenum format)
> */
>return ctx->Extensions.ANGLE_texture_compression_dxt;
> } else {
> - return _mesa_is_desktop_gl(ctx)
> -&& ctx->Extensions.EXT_texture_sRGB
> + return ctx->Extensions.EXT_texture_sRGB
>   && ctx->Extensions.EXT_texture_compression_s3tc;
> }
>  case MESA_FORMAT_LAYOUT_FXT1:
> 
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Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Tapani Pälli

IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check 
(ANGLE_texture_compression_dxt) and things should work OK. The check you 
are touching is desktop specific because EXT_texture_sRGB is available 
only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we 
don't support).



On 05/17/2017 10:22 AM, Gao Chun wrote:

As s3tc formats are used in many Android games, desktop mesa
check should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
  src/mesa/main/glformats.c | 3 +--
  1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, 
GLenum format)
*/
   return ctx->Extensions.ANGLE_texture_compression_dxt;
} else {
- return _mesa_is_desktop_gl(ctx)
-&& ctx->Extensions.EXT_texture_sRGB
+ return ctx->Extensions.EXT_texture_sRGB
  && ctx->Extensions.EXT_texture_compression_s3tc;
}
 case MESA_FORMAT_LAYOUT_FXT1:


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[Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in non-desktop mesa

2017-05-17 Thread Gao Chun
As s3tc formats are used in many Android games, desktop mesa
check should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
 src/mesa/main/glformats.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, 
GLenum format)
   */
  return ctx->Extensions.ANGLE_texture_compression_dxt;
   } else {
- return _mesa_is_desktop_gl(ctx)
-&& ctx->Extensions.EXT_texture_sRGB
+ return ctx->Extensions.EXT_texture_sRGB
 && ctx->Extensions.EXT_texture_compression_s3tc;
   }
case MESA_FORMAT_LAYOUT_FXT1:
-- 
2.7.4

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