Re: [Mesa-dev] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
On 11/23/2017 06:09 PM, Emil Velikov wrote: On 23 November 2017 at 05:54, Tapani Pälliwrote: This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. Signed-off-by: Tapani Pälli Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 --- src/compiler/glsl/link_varyings.cpp | 51 +++-- src/gallium/include/state_tracker/st_api.h | 1 + src/gallium/state_trackers/dri/dri_screen.c | 2 ++ src/mesa/drivers/dri/i965/brw_context.c | 3 ++ src/mesa/drivers/dri/i965/intel_screen.c| 1 + src/mesa/main/mtypes.h | 5 +++ src/mesa/state_tracker/st_extensions.c | 2 ++ src/util/drirc | 8 + src/util/xmlpool/t_options.h| 4 +++ Without updating driinfo_gallium.h (see below), the existing st/mesa code will be a no-op. Personally I'll either add the missing hunk or simply drop the st/mesa bits. Thanks, will add that. This was tested on gallium though so surely it must be doing something even without. Will send v2 in a minute. HTH Emil --- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h +++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h @@ -23,6 +23,7 @@ DRI_CONF_SECTION_DEBUG DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false") DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false") + DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false") DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false") DRI_CONF_FORCE_GLSL_ABS_SQRT("false") DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false") ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
On 23 November 2017 at 05:54, Tapani Pälliwrote: > This fixes issues seen with certain versions of Unreal Engine 4 editor > and games built with that using GLSL 4.30. > > Signed-off-by: Tapani Pälli > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 > --- > src/compiler/glsl/link_varyings.cpp | 51 > +++-- > src/gallium/include/state_tracker/st_api.h | 1 + > src/gallium/state_trackers/dri/dri_screen.c | 2 ++ > src/mesa/drivers/dri/i965/brw_context.c | 3 ++ > src/mesa/drivers/dri/i965/intel_screen.c| 1 + > src/mesa/main/mtypes.h | 5 +++ > src/mesa/state_tracker/st_extensions.c | 2 ++ > src/util/drirc | 8 + > src/util/xmlpool/t_options.h| 4 +++ Without updating driinfo_gallium.h (see below), the existing st/mesa code will be a no-op. Personally I'll either add the missing hunk or simply drop the st/mesa bits. HTH Emil --- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h +++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h @@ -23,6 +23,7 @@ DRI_CONF_SECTION_DEBUG DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false") DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false") + DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false") DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false") DRI_CONF_FORCE_GLSL_ABS_SQRT("false") DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false") ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
Acked-by: Andres GomezOn Thu, 2017-11-23 at 07:54 +0200, Tapani Pälli wrote: > This fixes issues seen with certain versions of Unreal Engine 4 editor > and games built with that using GLSL 4.30. > > Signed-off-by: Tapani Pälli > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 > --- > src/compiler/glsl/link_varyings.cpp | 51 > +++-- > src/gallium/include/state_tracker/st_api.h | 1 + > src/gallium/state_trackers/dri/dri_screen.c | 2 ++ > src/mesa/drivers/dri/i965/brw_context.c | 3 ++ > src/mesa/drivers/dri/i965/intel_screen.c| 1 + > src/mesa/main/mtypes.h | 5 +++ > src/mesa/state_tracker/st_extensions.c | 2 ++ > src/util/drirc | 8 + > src/util/xmlpool/t_options.h| 4 +++ > 9 files changed, 59 insertions(+), 18 deletions(-) > > diff --git a/src/compiler/glsl/link_varyings.cpp > b/src/compiler/glsl/link_varyings.cpp > index 72309365a0..0f53cd4aa9 100644 > --- a/src/compiler/glsl/link_varyings.cpp > +++ b/src/compiler/glsl/link_varyings.cpp > @@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const > gl_linked_shader *sh, > * matching input to another stage. > */ > static void > -cross_validate_types_and_qualifiers(struct gl_shader_program *prog, > +cross_validate_types_and_qualifiers(struct gl_context *ctx, > +struct gl_shader_program *prog, > const ir_variable *input, > const ir_variable *output, > gl_shader_stage consumer_stage, > @@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct > gl_shader_program *prog, > } > if (input_interpolation != output_interpolation && > prog->data->Version < 440) { > - linker_error(prog, > - "%s shader output `%s' specifies %s " > - "interpolation qualifier, " > - "but %s shader input specifies %s " > - "interpolation qualifier\n", > - _mesa_shader_stage_to_string(producer_stage), > - output->name, > - interpolation_string(output->data.interpolation), > - _mesa_shader_stage_to_string(consumer_stage), > - interpolation_string(input->data.interpolation)); > - return; > + if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) { > + linker_error(prog, > + "%s shader output `%s' specifies %s " > + "interpolation qualifier, " > + "but %s shader input specifies %s " > + "interpolation qualifier\n", > + _mesa_shader_stage_to_string(producer_stage), > + output->name, > + interpolation_string(output->data.interpolation), > + _mesa_shader_stage_to_string(consumer_stage), > + interpolation_string(input->data.interpolation)); > + return; > + } else { > + linker_warning(prog, > +"%s shader output `%s' specifies %s " > +"interpolation qualifier, " > +"but %s shader input specifies %s " > +"interpolation qualifier\n", > +_mesa_shader_stage_to_string(producer_stage), > +output->name, > +interpolation_string(output->data.interpolation), > +_mesa_shader_stage_to_string(consumer_stage), > +interpolation_string(input->data.interpolation)); > + } > } > } > > @@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct > gl_shader_program *prog, > * Validate front and back color outputs against single color input > */ > static void > -cross_validate_front_and_back_color(struct gl_shader_program *prog, > +cross_validate_front_and_back_color(struct gl_context *ctx, > +struct gl_shader_program *prog, > const ir_variable *input, > const ir_variable *front_color, > const ir_variable *back_color, > @@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct > gl_shader_program *prog, > gl_shader_stage producer_stage) > { > if (front_color != NULL && front_color->data.assigned) > - cross_validate_types_and_qualifiers(prog, input, front_color, > + cross_validate_types_and_qualifiers(ctx, prog, input, front_color, >consumer_stage, producer_stage); > > if (back_color != NULL &&
[Mesa-dev] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. Signed-off-by: Tapani PälliBugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 --- src/compiler/glsl/link_varyings.cpp | 51 +++-- src/gallium/include/state_tracker/st_api.h | 1 + src/gallium/state_trackers/dri/dri_screen.c | 2 ++ src/mesa/drivers/dri/i965/brw_context.c | 3 ++ src/mesa/drivers/dri/i965/intel_screen.c| 1 + src/mesa/main/mtypes.h | 5 +++ src/mesa/state_tracker/st_extensions.c | 2 ++ src/util/drirc | 8 + src/util/xmlpool/t_options.h| 4 +++ 9 files changed, 59 insertions(+), 18 deletions(-) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 72309365a0..0f53cd4aa9 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh, * matching input to another stage. */ static void -cross_validate_types_and_qualifiers(struct gl_shader_program *prog, +cross_validate_types_and_qualifiers(struct gl_context *ctx, +struct gl_shader_program *prog, const ir_variable *input, const ir_variable *output, gl_shader_stage consumer_stage, @@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, } if (input_interpolation != output_interpolation && prog->data->Version < 440) { - linker_error(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - interpolation_string(output->data.interpolation), - _mesa_shader_stage_to_string(consumer_stage), - interpolation_string(input->data.interpolation)); - return; + if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) { + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + interpolation_string(output->data.interpolation), + _mesa_shader_stage_to_string(consumer_stage), + interpolation_string(input->data.interpolation)); + return; + } else { + linker_warning(prog, +"%s shader output `%s' specifies %s " +"interpolation qualifier, " +"but %s shader input specifies %s " +"interpolation qualifier\n", +_mesa_shader_stage_to_string(producer_stage), +output->name, +interpolation_string(output->data.interpolation), +_mesa_shader_stage_to_string(consumer_stage), +interpolation_string(input->data.interpolation)); + } } } @@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, * Validate front and back color outputs against single color input */ static void -cross_validate_front_and_back_color(struct gl_shader_program *prog, +cross_validate_front_and_back_color(struct gl_context *ctx, +struct gl_shader_program *prog, const ir_variable *input, const ir_variable *front_color, const ir_variable *back_color, @@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog, gl_shader_stage producer_stage) { if (front_color != NULL && front_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, front_color, + cross_validate_types_and_qualifiers(ctx, prog, input, front_color, consumer_stage, producer_stage); if (back_color != NULL && back_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, back_color, + cross_validate_types_and_qualifiers(ctx, prog, input, back_color, consumer_stage, producer_stage); } @@ -710,7 +725,7 @@ cross_validate_outputs_to_inputs(struct