The hardware actually rounds before conversion. This now matches what values are used when performing fast clears vs slow clears.
This fixes a rendering issue with Far Cry 3&4. This also fixes a bunch of CTS tests that use a 8-bit UNORM format (only when the 512*512 image size hint is manually disabled). Cc: 18.3 19.0 <mesa-sta...@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_formats.c | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c index 0a3ff9ebbd9..9c61e769ebd 100644 --- a/src/amd/vulkan/radv_formats.c +++ b/src/amd/vulkan/radv_formats.c @@ -990,10 +990,22 @@ bool radv_format_pack_clear_color(VkFormat format, assert(channel->size == 8); v = util_format_linear_float_to_srgb_8unorm(value->float32[c]); - } else if (channel->type == VK_FORMAT_TYPE_UNSIGNED) { - v = MAX2(MIN2(value->float32[c], 1.0f), 0.0f) * ((1ULL << channel->size) - 1); - } else { - v = MAX2(MIN2(value->float32[c], 1.0f), -1.0f) * ((1ULL << (channel->size - 1)) - 1); + } else { + float f = MIN2(value->float32[c], 1.0f); + + if (channel->type == VK_FORMAT_TYPE_UNSIGNED) { + f = MAX2(f, 0.0f) * ((1ULL << channel->size) - 1); + } else { + f = MAX2(f, -1.0f) * ((1ULL << (channel->size - 1)) - 1); + } + + /* The hardware rounds before conversion. */ + if (f > 0) + f += 0.5f; + else + f -= 0.5f; + + v = (uint64_t)f; } } else if (channel->type == VK_FORMAT_TYPE_FLOAT) { if (channel->size == 32) { -- 2.21.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev