CTS doesn't test input clip distances with the fragment shader
stage, which explains why it was broken. I wrote a simple test
locally that does pass now. I'm quite sure that cull distances
are broken as well but that can be fixed later.

This fixes a crash with GTA V and DXVK.

Cc: mesa-sta...@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_nir_to_llvm.c | 41 ++++++++++++++++++++++++++++---
 src/amd/vulkan/radv_pipeline.c    | 15 +++++++++++
 src/amd/vulkan/radv_shader.h      |  1 +
 src/amd/vulkan/radv_shader_info.c | 11 +++++++++
 4 files changed, 65 insertions(+), 3 deletions(-)

diff --git a/src/amd/vulkan/radv_nir_to_llvm.c 
b/src/amd/vulkan/radv_nir_to_llvm.c
index 4940e3230f..80d991c904 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2098,9 +2098,10 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
        int idx = variable->data.location;
        unsigned attrib_count = glsl_count_attribute_slots(variable->type, 
false);
        LLVMValueRef interp = NULL;
+       uint64_t mask;
 
        variable->data.driver_location = idx * 4;
-       ctx->input_mask |= ((1ull << attrib_count) - 1) << 
variable->data.location;
+       mask = ((1ull << attrib_count) - 1) << variable->data.location;
 
        if (glsl_get_base_type(glsl_without_array(variable->type)) == 
GLSL_TYPE_FLOAT) {
                unsigned interp_type;
@@ -2121,6 +2122,16 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
        for (unsigned i = 0; i < attrib_count; ++i)
                ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
 
+       if (idx == VARYING_SLOT_CLIP_DIST0) {
+               /* Do not account for the number of attribute slots because
+                * we only want to know if clip distances are present.
+                */
+               mask = 1ull << VARYING_SLOT_CLIP_DIST0;
+               if (attrib_count > 4)
+                       mask |= 1ull << VARYING_SLOT_CLIP_DIST1;
+       }
+
+       ctx->input_mask |= mask;
 }
 
 static void
@@ -2179,7 +2190,8 @@ handle_fs_inputs(struct radv_shader_context *ctx,
                        continue;
 
                if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
-                   i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
+                   i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER ||
+                   i == VARYING_SLOT_CLIP_DIST0 || i == 
VARYING_SLOT_CLIP_DIST1) {
                        interp_param = *inputs;
                        interp_fs_input(ctx, index, interp_param, 
ctx->abi.prim_mask,
                                        inputs);
@@ -2238,7 +2250,21 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
                                attrib_count = 2;
                        else
                                attrib_count = 1;
-                       mask_attribs = 1ull << idx;
+
+                       mask_attribs = 1ull << VARYING_SLOT_CLIP_DIST0;
+
+                       /* Use CLIP_DIST1 when the number of components is > 4
+                        * because we have to export two parameters. Also it's
+                        * only for VS->PS because other stages don't need it.
+                        */
+                       if (((stage == MESA_SHADER_VERTEX &&
+                            !ctx->options->key.vs.as_ls &&
+                            !ctx->options->key.vs.as_es &&
+                            !ctx->is_gs_copy_shader) ||
+                           (stage == MESA_SHADER_TESS_EVAL &&
+                            !ctx->options->key.tes.as_es)) &&
+                           shader->info.clip_distance_array_size > 4)
+                               mask_attribs |= 1ull << VARYING_SLOT_CLIP_DIST1;
                }
        }
 
@@ -2569,6 +2595,8 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
 
                if (i != VARYING_SLOT_LAYER &&
                    i != VARYING_SLOT_PRIMITIVE_ID &&
+                   i != VARYING_SLOT_CLIP_DIST0 &&
+                   i != VARYING_SLOT_CLIP_DIST1 &&
                    i < VARYING_SLOT_VAR0)
                        continue;
 
@@ -2590,6 +2618,13 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                                ctx->shader_info->info.gs.output_usage_mask[i];
                }
 
+               if (i == VARYING_SLOT_CLIP_DIST0 ||
+                   i == VARYING_SLOT_CLIP_DIST1) {
+                       /* The output usage mask is wrong for clip distances.
+                        * Use all channels. */
+                       output_usage_mask = 0xf;
+               }
+
                radv_export_param(ctx, param_count, values, output_usage_mask);
 
                outinfo->vs_output_param_offset[i] = param_count++;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index e63c481d1e..21a8b0c5e9 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3052,6 +3052,21 @@ radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf 
*cs,
                ps_offset++;
        }
 
+       if (ps->info.info.ps.has_clipdist) {
+               unsigned vs_offset = 
outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
+
+               if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+                       ps_input_cntl[ps_offset] = 
offset_to_ps_input(vs_offset, true);
+                       ++ps_offset;
+               }
+
+               vs_offset = 
outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
+               if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+                       ps_input_cntl[ps_offset] = 
offset_to_ps_input(vs_offset, true);
+                       ++ps_offset;
+               }
+       }
+
        for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; 
++i) {
                unsigned vs_offset;
                bool flat_shade;
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 03760b689c..c60185cd93 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -174,6 +174,7 @@ struct radv_shader_info {
                bool has_pcoord;
                bool prim_id_input;
                bool layer_input;
+               bool has_clipdist;
        } ps;
        struct {
                bool uses_grid_size;
diff --git a/src/amd/vulkan/radv_shader_info.c 
b/src/amd/vulkan/radv_shader_info.c
index 8026cca46c..a9b36d8ba8 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -127,6 +127,14 @@ gather_intrinsic_store_deref_info(const nir_shader *nir,
                unsigned comp = var->data.location_frac;
                unsigned const_offset = 0;
 
+               if (idx == VARYING_SLOT_CLIP_DIST0 ||
+                   idx == VARYING_SLOT_CLIP_DIST1) {
+                       /* FIXME: Gathering the output usage mask for clip 
distances
+                        * is currently broken, we will always use 0xf.
+                        */
+                       return;
+               }
+
                
get_deref_offset(nir_instr_as_deref(instr->src[0].ssa->parent_instr), 
&const_offset);
 
                switch (nir->info.stage) {
@@ -354,6 +362,9 @@ gather_info_input_decl_ps(const nir_shader *nir, const 
nir_variable *var,
        case VARYING_SLOT_LAYER:
                info->ps.layer_input = true;
                break;
+       case VARYING_SLOT_CLIP_DIST0:
+               info->ps.has_clipdist = true;
+               break;
        default:
                break;
        }
-- 
2.18.0

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