Hi, This is a continuation of the previous series. It allows drivers to have only 1 shader variant for every user shader in st/mesa, not counting glDrawPixels and glBitmap variants.
In such case, the shader variant is created in LinkShader or ProgramStringNotify. Please review. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev