Re: [Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-26 Thread Jerome Glisse
On Sat, Sep 25, 2010 at 4:08 PM, Jerome Glisse  wrote:
> On Sat, Sep 25, 2010 at 10:11 AM, Bas Nieuwenhuizen
>  wrote:
>> These patches fix piglit test occlusion-query-discard in the new design of 
>> r600g.
>>
>> The evergreen code is only compile tested as I don't have one.
>>
>> Bas Nieuwenhuizen (3):
>>  r600g: set ENABLE_KILL in the shader state in the new design
>>  r600g: introduce query state in new design
>>  r600g: set ENABLE_KILL on evergreen too
>>
>
> Thanks for your patchset, however idea for query is to implement this
> specific bits into
> the winsys part. If i can't find time to do that today i will push your 
> patches.
>
> Cheers,
> Jerome
>

I pushed slightly modified version of your patch series, thanks a lot for
your work

Cheers,
Jerome
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Re: [Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-25 Thread Jerome Glisse
On Sat, Sep 25, 2010 at 10:11 AM, Bas Nieuwenhuizen
 wrote:
> These patches fix piglit test occlusion-query-discard in the new design of 
> r600g.
>
> The evergreen code is only compile tested as I don't have one.
>
> Bas Nieuwenhuizen (3):
>  r600g: set ENABLE_KILL in the shader state in the new design
>  r600g: introduce query state in new design
>  r600g: set ENABLE_KILL on evergreen too
>

Thanks for your patchset, however idea for query is to implement this
specific bits into
the winsys part. If i can't find time to do that today i will push your patches.

Cheers,
Jerome
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[Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-25 Thread Bas Nieuwenhuizen
These patches fix piglit test occlusion-query-discard in the new design of 
r600g.

The evergreen code is only compile tested as I don't have one.

Bas Nieuwenhuizen (3):
  r600g: set ENABLE_KILL in the shader state in the new design
  r600g: introduce query state in new design
  r600g: set ENABLE_KILL on evergreen too

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