[Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
Yet another EGL_ANDROID_blob_cache, some patches are re-sent but I thought it would be easier to read when sending all patches at once. This functionality can be tested on desktop with any EGL app using this branch: https://cgit.freedesktop.org/~tpalli/mesa/log/?h=ANDROID_blob_cache_debug_v2 Android-IA testing was done with: https://github.com/tpalli/external-mesa/tree/boy_and_his_blob Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache glsl/tests: move utility functions in cache_test glsl/tests: changes to test_disk_cache_create test disk cache: initialize cache path and index only when used disk cache: add callback functionality i965: add __DRI2_BLOB support and set cache functions include/GL/internal/dri_interface.h | 26 - src/compiler/glsl/tests/cache_test.c | 113 +--- src/egl/drivers/dri2/egl_dri2.c | 25 + src/egl/drivers/dri2/egl_dri2.h | 1 + src/egl/main/eglapi.c| 30 ++ src/egl/main/eglapi.h| 4 + src/egl/main/egldisplay.h| 4 + src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c| 176 ++- src/util/disk_cache.h| 19 11 files changed, 308 insertions(+), 112 deletions(-) -- 2.13.6 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 22.01.2018 15:16, Nicolai Hähnle wrote: On 19.01.2018 07:05, Tapani Pälli wrote: On 01/18/2018 05:49 PM, Nicolai Hähnle wrote: On 17.01.2018 17:10, Tapani Pälli wrote: On 17.01.2018 13:34, Nicolai Hähnle wrote: On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. I guess it could be possible, for every app we would create index when disk_cache gets created. I guess only issue could be that Android might go and remove the index from cache when it decides to resize it and then we would loose it even though there would be items in cache. I can try how this would work. Entries can be kicked out of the on-disk index (which is really a bit of a misnomer) as well if there's a hash collision. I believe this functionality is only used as a marker to indicate that the GLSL compile step can be skipped. So losing an entry in there shouldn't cause any damage. What I meant is that if we would store index by using set() function, the index itself would be just another entry for Android's cache, it can decide to remove it when it manages cache size. Not sure if we're talking about the same thing, then? What I meant was that every call to disk_cache_put_key becomes a call to the Android-provided set() function, and every call to disk_cache_has_key becomes a call to the get() function. Sorry for the confusion, this is how I implemented it now for the current new set I sent. Although storing the index itself in the blob cache is also an interesting idea. Cheers, Nicolai Cheers, Nicolai Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h | 26 +- src/egl/drivers/dri2/egl_dri2.c | 43 src/egl/drivers/dri2/egl_dri2.h | 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 19.01.2018 07:05, Tapani Pälli wrote: On 01/18/2018 05:49 PM, Nicolai Hähnle wrote: On 17.01.2018 17:10, Tapani Pälli wrote: On 17.01.2018 13:34, Nicolai Hähnle wrote: On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. I guess it could be possible, for every app we would create index when disk_cache gets created. I guess only issue could be that Android might go and remove the index from cache when it decides to resize it and then we would loose it even though there would be items in cache. I can try how this would work. Entries can be kicked out of the on-disk index (which is really a bit of a misnomer) as well if there's a hash collision. I believe this functionality is only used as a marker to indicate that the GLSL compile step can be skipped. So losing an entry in there shouldn't cause any damage. What I meant is that if we would store index by using set() function, the index itself would be just another entry for Android's cache, it can decide to remove it when it manages cache size. Not sure if we're talking about the same thing, then? What I meant was that every call to disk_cache_put_key becomes a call to the Android-provided set() function, and every call to disk_cache_has_key becomes a call to the get() function. Although storing the index itself in the blob cache is also an interesting idea. Cheers, Nicolai Cheers, Nicolai Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h | 26 +- src/egl/drivers/dri2/egl_dri2.c | 43 src/egl/drivers/dri2/egl_dri2.h | 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 01/18/2018 05:49 PM, Nicolai Hähnle wrote: On 17.01.2018 17:10, Tapani Pälli wrote: On 17.01.2018 13:34, Nicolai Hähnle wrote: On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. I guess it could be possible, for every app we would create index when disk_cache gets created. I guess only issue could be that Android might go and remove the index from cache when it decides to resize it and then we would loose it even though there would be items in cache. I can try how this would work. Entries can be kicked out of the on-disk index (which is really a bit of a misnomer) as well if there's a hash collision. I believe this functionality is only used as a marker to indicate that the GLSL compile step can be skipped. So losing an entry in there shouldn't cause any damage. What I meant is that if we would store index by using set() function, the index itself would be just another entry for Android's cache, it can decide to remove it when it manages cache size. Cheers, Nicolai Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h | 26 +- src/egl/drivers/dri2/egl_dri2.c | 43 src/egl/drivers/dri2/egl_dri2.h | 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 17.01.2018 17:10, Tapani Pälli wrote: On 17.01.2018 13:34, Nicolai Hähnle wrote: On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. I guess it could be possible, for every app we would create index when disk_cache gets created. I guess only issue could be that Android might go and remove the index from cache when it decides to resize it and then we would loose it even though there would be items in cache. I can try how this would work. Entries can be kicked out of the on-disk index (which is really a bit of a misnomer) as well if there's a hash collision. I believe this functionality is only used as a marker to indicate that the GLSL compile step can be skipped. So losing an entry in there shouldn't cause any damage. Cheers, Nicolai Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h | 26 +- src/egl/drivers/dri2/egl_dri2.c | 43 src/egl/drivers/dri2/egl_dri2.h | 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 17.01.2018 13:34, Nicolai Hähnle wrote: On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. I guess it could be possible, for every app we would create index when disk_cache gets created. I guess only issue could be that Android might go and remove the index from cache when it decides to resize it and then we would loose it even though there would be items in cache. I can try how this would work. Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h | 26 +- src/egl/drivers/dri2/egl_dri2.c | 43 src/egl/drivers/dri2/egl_dri2.h | 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
On 15.01.2018 13:31, Tapani Pälli wrote: Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: Can't we let the "cache index" be managed by the ANDROID_blob_cache as well? That seems to me more in the spirit of what that extension is about, and would avoid polluting stuff like /sdcard. The cache index file is used for two purposes: - Keeping track of the size of the cache. This use is obsoleted enterely by ANDROID_blob_cache. - Keeping track of keys where only their presence is relevant and no data is associated. These could easily be treated as empty (0 byte sized) blobs. Cheers, Nicolai androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h| 26 +- src/egl/drivers/dri2/egl_dri2.c| 43 src/egl/drivers/dri2/egl_dri2.h| 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
Hello; Here's a refactored series of EGL_ANDROID_blob_cache. Now cache functions are stored in disk_cache struct and the functionality called within existing disk_cache put/get code. Problems/errors that existed with earlier series are gone. On Android cache index file is created to MESA_GLSL_CACHE_DIR and blobs are generated under '/data/user_de/0' in application specific paths: androidia_64:/ # find /data/user_de/0/ -name *shader* /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache (this part is managed by Android but may be interesting to know). Also SurfaceFlinger manages its own cache as seen in the log output: 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms I'm not sure if /sdcard is sane default but I've tried everything else (/cache, /data/cache) and failed because of permission errors. Thanks; Tapani Pälli (7): dri: add interface for EGL_ANDROID_blob_cache extension egl: add support for EGL_ANDROID_blob_cache disk cache: add callback functionality disk cache: support setting MESA_GLSL_CACHE_DIR at compile time i965: add __DRI2_BLOB support and set cache functions android: ignore MESA_GLSL_CACHE_DISABLE setting android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default Android.common.mk | 1 + include/GL/internal/dri_interface.h| 26 +- src/egl/drivers/dri2/egl_dri2.c| 43 src/egl/drivers/dri2/egl_dri2.h| 4 +++ src/egl/main/eglapi.c | 29 src/egl/main/eglapi.h | 4 +++ src/egl/main/egldisplay.h | 3 ++ src/egl/main/eglentrypoint.h | 1 + src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++ src/mesa/drivers/dri/i965/intel_screen.c | 21 src/util/disk_cache.c | 54 +- src/util/disk_cache.h | 19 +++ 12 files changed, 205 insertions(+), 2 deletions(-) -- 2.14.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev