This series includes a number of assorted improvements to the decode
infrastructure to make compute shaders easier to read.

Alyssa Rosenzweig (10):
  panfrost/decode: Identify "compute FBD"
  panfrost/decode: Expand pointers in compute descriptor
  panfrost/decode: Show int uniforms
  panfrost/decode: Print COMPUTE uniforms as pointers
  panfrost/decode: Clip mali_compute_fbd at 64-bytes
  panfrost/decode: Skip decode of fragment backend in non-fragment
  panfrost: Add missing 0x in invocation_count
  panfrost/decode: Remove memory comments
  panfrost/decode: Elide more zero fields
  panfrost: Remove other commented pointers

 .../drivers/panfrost/include/panfrost-job.h   |   7 +
 .../drivers/panfrost/pandecode/decode.c       | 188 ++++++++++++------
 2 files changed, 135 insertions(+), 60 deletions(-)

-- 
2.20.1

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to