This series includes a number of assorted improvements to the decode infrastructure to make compute shaders easier to read.
Alyssa Rosenzweig (10): panfrost/decode: Identify "compute FBD" panfrost/decode: Expand pointers in compute descriptor panfrost/decode: Show int uniforms panfrost/decode: Print COMPUTE uniforms as pointers panfrost/decode: Clip mali_compute_fbd at 64-bytes panfrost/decode: Skip decode of fragment backend in non-fragment panfrost: Add missing 0x in invocation_count panfrost/decode: Remove memory comments panfrost/decode: Elide more zero fields panfrost: Remove other commented pointers .../drivers/panfrost/include/panfrost-job.h | 7 + .../drivers/panfrost/pandecode/decode.c | 188 ++++++++++++------ 2 files changed, 135 insertions(+), 60 deletions(-) -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev