Re: [Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-16 Thread Ian Romanick
On 06/14/2016 08:34 PM, Timothy Arceri wrote:
> On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
>> From: Ian Romanick 
>>
>> Outputs from the vertex shader need to be able to match
>> per-vertex-arrayed inputs of later stages.  Acomplish this by
>> stripping
>> one level of arrayness from the names and types of outputs going to a
>> per-vertex-arrayed stage.
>>
>> Signed-off-by: Ian Romanick 
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
>> Cc: "12.0" 
>> Cc: Gregory Hainaut 
>> Cc: Ilia Mirkin 
>> ---
>>  src/mesa/main/shader_query.cpp | 98
>> ++
>>  1 file changed, 90 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/mesa/main/shader_query.cpp
>> b/src/mesa/main/shader_query.cpp
>> index 5956ce4..b2e53fb 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -1385,13 +1385,24 @@ _mesa_get_program_resourceiv(struct
>> gl_shader_program *shProg,
>>  
>>  static bool
>>  validate_io(struct gl_shader_program *producer,
>> -struct gl_shader_program *consumer)
>> +struct gl_shader_program *consumer,
>> +gl_shader_stage producer_stage,
>> +gl_shader_stage consumer_stage)
>>  {
>> if (producer == consumer)
>>return true;
>>  
>> +   const bool nonarray_stage_to_array_stage =
>> +  producer_stage == MESA_SHADER_VERTEX &&
>> +  (consumer_stage == MESA_SHADER_GEOMETRY ||
>> +   consumer_stage == MESA_SHADER_TESS_CTRL ||
>> +   consumer_stage == MESA_SHADER_TESS_EVAL);
> 
> TESS_EVAL->GEOM ?

I missed that TESS_EVAL shader outputs are not arrayed.  I'll add that.

>> +
>> bool valid = true;
>>  
>> +   void *name_buffer = NULL;
>> +   size_t name_buffer_size = 0;
>> +
>> gl_shader_variable const **outputs =
>>(gl_shader_variable const **) calloc(producer-
>>> NumProgramResourceList,
>> sizeof(gl_shader_variable
>> *));
>> @@ -1463,11 +1474,52 @@ validate_io(struct gl_shader_program
>> *producer,
>>  }
>>   }
>>} else {
>> + char *consumer_name = consumer_var->name;
>> +
>> + if (nonarray_stage_to_array_stage &&
>> + consumer_var->interface_type != NULL &&
>> + consumer_var->interface_type->is_array() &&
>> + !is_gl_identifier(consumer_var->name)) {
>> +const size_t name_len = strlen(consumer_var->name);
>> +
>> +if (name_len >= name_buffer_size) {
>> +   free(name_buffer);
>> +
>> +   name_buffer_size = name_len + 1;
>> +   name_buffer = malloc(name_buffer_size);
>> +   if (name_buffer == NULL) {
>> +  valid = false;
>> +  goto out;
>> +   }
>> +}
>> +
>> +consumer_name = (char *) name_buffer;
>> +
>> +char *s = strchr(consumer_var->name, '[');
>> +if (s == NULL) {
>> +   valid = false;
>> +   goto out;
>> +}
>> +
>> +char *t = strchr(s, ']');
>> +if (t == NULL) {
>> +   valid = false;
>> +   goto out;
>> +}
>> +
>> +assert(t[1] == '.' || t[1] == '[');
>> +
>> +const ptrdiff_t base_name_len = s - consumer_var->name;
>> +
>> +memcpy(consumer_name, consumer_var->name,
>> base_name_len);
>> +strcpy(consumer_name + base_name_len, t + 1);
>> + }
>> +
>>   for (unsigned j = 0; j < num_outputs; j++) {
>>  const gl_shader_variable *const var = outputs[j];
>>  
>>  if (!var->explicit_location &&
>> -strcmp(consumer_var->name, var->name) == 0) {
>> +strcmp(consumer_name, var->name) == 0) {
>> producer_var = var;
>> match_index = j;
>> break;
>> @@ -1529,25 +1581,53 @@ validate_io(struct gl_shader_program
>> *producer,
>> * Note that location mismatches are detected by the loops
>> above that
>> * find the producer variable that goes with the consumer
>> variable.
>> */
>> -  if (producer_var->type != consumer_var->type ||
>> -  producer_var->interpolation != consumer_var->interpolation 
>> ||
>> -  producer_var->precision != consumer_var->precision) {
>> +  if (nonarray_stage_to_array_stage) {
>> + if (!consumer_var->type->is_array() ||
>> + consumer_var->type->fields.array != producer_var->type) 
>> {
>> +valid = false;
>> +goto out;
>> + }
>> +
>> + if (consumer_var->interface_type != NULL) {
>> +if (!consumer_var->interface_type->is_array() ||
>> +consumer_var->interface_type->fields.array !=
>> 

Re: [Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-14 Thread Timothy Arceri
On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
> From: Ian Romanick 
> 
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages.  Acomplish this by
> stripping
> one level of arrayness from the names and types of outputs going to a
> per-vertex-arrayed stage.
> 
> Signed-off-by: Ian Romanick 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
> Cc: "12.0" 
> Cc: Gregory Hainaut 
> Cc: Ilia Mirkin 
> ---
>  src/mesa/main/shader_query.cpp | 98
> ++
>  1 file changed, 90 insertions(+), 8 deletions(-)
> 
> diff --git a/src/mesa/main/shader_query.cpp
> b/src/mesa/main/shader_query.cpp
> index 5956ce4..b2e53fb 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -1385,13 +1385,24 @@ _mesa_get_program_resourceiv(struct
> gl_shader_program *shProg,
>  
>  static bool
>  validate_io(struct gl_shader_program *producer,
> -struct gl_shader_program *consumer)
> +struct gl_shader_program *consumer,
> +gl_shader_stage producer_stage,
> +gl_shader_stage consumer_stage)
>  {
> if (producer == consumer)
>    return true;
>  
> +   const bool nonarray_stage_to_array_stage =
> +  producer_stage == MESA_SHADER_VERTEX &&
> +  (consumer_stage == MESA_SHADER_GEOMETRY ||
> +   consumer_stage == MESA_SHADER_TESS_CTRL ||
> +   consumer_stage == MESA_SHADER_TESS_EVAL);

TESS_EVAL->GEOM ?

> +
> bool valid = true;
>  
> +   void *name_buffer = NULL;
> +   size_t name_buffer_size = 0;
> +
> gl_shader_variable const **outputs =
>    (gl_shader_variable const **) calloc(producer-
> >NumProgramResourceList,
> sizeof(gl_shader_variable
> *));
> @@ -1463,11 +1474,52 @@ validate_io(struct gl_shader_program
> *producer,
>  }
>   }
>    } else {
> + char *consumer_name = consumer_var->name;
> +
> + if (nonarray_stage_to_array_stage &&
> + consumer_var->interface_type != NULL &&
> + consumer_var->interface_type->is_array() &&
> + !is_gl_identifier(consumer_var->name)) {
> +const size_t name_len = strlen(consumer_var->name);
> +
> +if (name_len >= name_buffer_size) {
> +   free(name_buffer);
> +
> +   name_buffer_size = name_len + 1;
> +   name_buffer = malloc(name_buffer_size);
> +   if (name_buffer == NULL) {
> +  valid = false;
> +  goto out;
> +   }
> +}
> +
> +consumer_name = (char *) name_buffer;
> +
> +char *s = strchr(consumer_var->name, '[');
> +if (s == NULL) {
> +   valid = false;
> +   goto out;
> +}
> +
> +char *t = strchr(s, ']');
> +if (t == NULL) {
> +   valid = false;
> +   goto out;
> +}
> +
> +assert(t[1] == '.' || t[1] == '[');
> +
> +const ptrdiff_t base_name_len = s - consumer_var->name;
> +
> +memcpy(consumer_name, consumer_var->name,
> base_name_len);
> +strcpy(consumer_name + base_name_len, t + 1);
> + }
> +
>   for (unsigned j = 0; j < num_outputs; j++) {
>  const gl_shader_variable *const var = outputs[j];
>  
>  if (!var->explicit_location &&
> -strcmp(consumer_var->name, var->name) == 0) {
> +strcmp(consumer_name, var->name) == 0) {
> producer_var = var;
> match_index = j;
> break;
> @@ -1529,25 +1581,53 @@ validate_io(struct gl_shader_program
> *producer,
> * Note that location mismatches are detected by the loops
> above that
> * find the producer variable that goes with the consumer
> variable.
> */
> -  if (producer_var->type != consumer_var->type ||
> -  producer_var->interpolation != consumer_var->interpolation 
> ||
> -  producer_var->precision != consumer_var->precision) {
> +  if (nonarray_stage_to_array_stage) {
> + if (!consumer_var->type->is_array() ||
> + consumer_var->type->fields.array != producer_var->type) 
> {
> +valid = false;
> +goto out;
> + }
> +
> + if (consumer_var->interface_type != NULL) {
> +if (!consumer_var->interface_type->is_array() ||
> +consumer_var->interface_type->fields.array !=
> producer_var->interface_type) {
> +   valid = false;
> +   goto out;
> +}
> + } else if (producer_var->interface_type != NULL) {
> +valid = false;
> +goto out;
> + }
> +  } else {
> + if 

[Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

2016-06-14 Thread Ian Romanick
From: Ian Romanick 

Outputs from the vertex shader need to be able to match
per-vertex-arrayed inputs of later stages.  Acomplish this by stripping
one level of arrayness from the names and types of outputs going to a
per-vertex-arrayed stage.

Signed-off-by: Ian Romanick 
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" 
Cc: Gregory Hainaut 
Cc: Ilia Mirkin 
---
 src/mesa/main/shader_query.cpp | 98 ++
 1 file changed, 90 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 5956ce4..b2e53fb 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1385,13 +1385,24 @@ _mesa_get_program_resourceiv(struct gl_shader_program 
*shProg,
 
 static bool
 validate_io(struct gl_shader_program *producer,
-struct gl_shader_program *consumer)
+struct gl_shader_program *consumer,
+gl_shader_stage producer_stage,
+gl_shader_stage consumer_stage)
 {
if (producer == consumer)
   return true;
 
+   const bool nonarray_stage_to_array_stage =
+  producer_stage == MESA_SHADER_VERTEX &&
+  (consumer_stage == MESA_SHADER_GEOMETRY ||
+   consumer_stage == MESA_SHADER_TESS_CTRL ||
+   consumer_stage == MESA_SHADER_TESS_EVAL);
+
bool valid = true;
 
+   void *name_buffer = NULL;
+   size_t name_buffer_size = 0;
+
gl_shader_variable const **outputs =
   (gl_shader_variable const **) calloc(producer->NumProgramResourceList,
sizeof(gl_shader_variable *));
@@ -1463,11 +1474,52 @@ validate_io(struct gl_shader_program *producer,
 }
  }
   } else {
+ char *consumer_name = consumer_var->name;
+
+ if (nonarray_stage_to_array_stage &&
+ consumer_var->interface_type != NULL &&
+ consumer_var->interface_type->is_array() &&
+ !is_gl_identifier(consumer_var->name)) {
+const size_t name_len = strlen(consumer_var->name);
+
+if (name_len >= name_buffer_size) {
+   free(name_buffer);
+
+   name_buffer_size = name_len + 1;
+   name_buffer = malloc(name_buffer_size);
+   if (name_buffer == NULL) {
+  valid = false;
+  goto out;
+   }
+}
+
+consumer_name = (char *) name_buffer;
+
+char *s = strchr(consumer_var->name, '[');
+if (s == NULL) {
+   valid = false;
+   goto out;
+}
+
+char *t = strchr(s, ']');
+if (t == NULL) {
+   valid = false;
+   goto out;
+}
+
+assert(t[1] == '.' || t[1] == '[');
+
+const ptrdiff_t base_name_len = s - consumer_var->name;
+
+memcpy(consumer_name, consumer_var->name, base_name_len);
+strcpy(consumer_name + base_name_len, t + 1);
+ }
+
  for (unsigned j = 0; j < num_outputs; j++) {
 const gl_shader_variable *const var = outputs[j];
 
 if (!var->explicit_location &&
-strcmp(consumer_var->name, var->name) == 0) {
+strcmp(consumer_name, var->name) == 0) {
producer_var = var;
match_index = j;
break;
@@ -1529,25 +1581,53 @@ validate_io(struct gl_shader_program *producer,
* Note that location mismatches are detected by the loops above that
* find the producer variable that goes with the consumer variable.
*/
-  if (producer_var->type != consumer_var->type ||
-  producer_var->interpolation != consumer_var->interpolation ||
-  producer_var->precision != consumer_var->precision) {
+  if (nonarray_stage_to_array_stage) {
+ if (!consumer_var->type->is_array() ||
+ consumer_var->type->fields.array != producer_var->type) {
+valid = false;
+goto out;
+ }
+
+ if (consumer_var->interface_type != NULL) {
+if (!consumer_var->interface_type->is_array() ||
+consumer_var->interface_type->fields.array != 
producer_var->interface_type) {
+   valid = false;
+   goto out;
+}
+ } else if (producer_var->interface_type != NULL) {
+valid = false;
+goto out;
+ }
+  } else {
+ if (producer_var->type != consumer_var->type) {
+valid = false;
+goto out;
+ }
+
+ if (producer_var->interface_type != consumer_var->interface_type) {
+valid = false;
+goto out;
+ }
+  }
+
+  if (producer_var->interpolation != consumer_var->interpolation) {
  valid =