[Mesa-dev] [PATCH 09/29] mesa: Track enabled lights in a bitmask

2016-06-13 Thread Mathias . Froehlich
From: Mathias Fröhlich 

This enables some optimizations afterwards.

Reviewed-by: Brian Paul 
Signed-off-by: Mathias Fröhlich 
---
 src/mesa/main/enable.c | 2 ++
 src/mesa/main/light.c  | 1 +
 src/mesa/main/mtypes.h | 2 ++
 3 files changed, 5 insertions(+)

diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 1d674bf..bc59280 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -402,10 +402,12 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, 
GLboolean state)
  FLUSH_VERTICES(ctx, _NEW_LIGHT);
  ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
  if (state) {
+ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0);
 insert_at_tail(>Light.EnabledList,
>Light.Light[cap-GL_LIGHT0]);
  }
  else {
+ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0));
 remove_from_list(>Light.Light[cap-GL_LIGHT0]);
  }
  break;
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 4a8dee3..a52efdb 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1171,6 +1171,7 @@ _mesa_init_lighting( struct gl_context *ctx )
GLuint i;
 
/* Lighting group */
+   ctx->Light._EnabledLights = 0;
for (i = 0; i < MAX_LIGHTS; i++) {
   init_light( >Light.Light[i], i );
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 16d6e57..a0b1a86 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -630,6 +630,8 @@ struct gl_light_attrib
 * Derived state for optimizations: 
 */
/*@{*/
+   GLbitfield _EnabledLights;  /**< bitmask containing enabled lights */
+
GLboolean _NeedEyeCoords;   
GLboolean _NeedVertices;/**< Use fast shader? */
struct gl_light EnabledList; /**< List sentinel */
-- 
2.5.5

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[Mesa-dev] [PATCH 09/29] mesa: Track enabled lights in a bitmask

2016-05-24 Thread Mathias . Froehlich
From: Mathias Fröhlich 

This enables some optimizations afterwards.

Signed-off-by: Mathias Fröhlich 
---
 src/mesa/main/enable.c | 2 ++
 src/mesa/main/light.c  | 1 +
 src/mesa/main/mtypes.h | 2 ++
 3 files changed, 5 insertions(+)

diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index d283077..ac7573b 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -402,10 +402,12 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, 
GLboolean state)
  FLUSH_VERTICES(ctx, _NEW_LIGHT);
  ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
  if (state) {
+ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0);
 insert_at_tail(>Light.EnabledList,
>Light.Light[cap-GL_LIGHT0]);
  }
  else {
+ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0));
 remove_from_list(>Light.Light[cap-GL_LIGHT0]);
  }
  break;
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 4a8dee3..a52efdb 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1171,6 +1171,7 @@ _mesa_init_lighting( struct gl_context *ctx )
GLuint i;
 
/* Lighting group */
+   ctx->Light._EnabledLights = 0;
for (i = 0; i < MAX_LIGHTS; i++) {
   init_light( >Light.Light[i], i );
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 877d377..ae9bf28 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -630,6 +630,8 @@ struct gl_light_attrib
 * Derived state for optimizations: 
 */
/*@{*/
+   GLbitfield _EnabledLights;  /**< bitmask containing enabled lights */
+
GLboolean _NeedEyeCoords;   
GLboolean _NeedVertices;/**< Use fast shader? */
struct gl_light EnabledList; /**< List sentinel */
-- 
2.5.5

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