Re: [Mesa-dev] [PATCH 1/2] i915: set SPRITE_POINT_ENABLE bit correctly
On Sat, 17 Mar 2012 10:58:27 +0800, Liu Aleaxander aleaxan...@gmail.com wrote: On Sat, Mar 17, 2012 at 1:57 AM, Eric Anholt e...@anholt.net wrote: On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu yuanhan@linux.intel.com wrote: /**/ /* High level hooks for t_vb_render.c */ @@ -1070,6 +1112,15 @@ intelRunPipeline(struct gl_context * ctx) if (ctx-NewState) _mesa_update_state_locked(ctx); + /* + * Enable POINT_SPRITE_ENABLE bit when needed here + * + * Handle it at _draw_ time so that we can guarantee the CoordReplace + * changes handled well. And we must do it before the tnl pipeline is + * running so that we can fallback when finding something goes wrong. + */ + intel_validate_sprite_point_enable(intel); Other computed state happens in i915InvalidateState. Why does this one go here? A nice point. Yeah, I should do the stuff there. So, how about the following patch (note: I haven't tested the patch yet since I don't have hardware for testing at home, but it should work ;) (send from my gmail account, the format may not good, sorry for that) --- From 34964ef86aad7361cb4f3f5f73ae4e42928a4b31 Mon Sep 17 00:00:00 2001 From: Yuanhan Liu yuanhan@linux.intel.com Date: Sat, 17 Mar 2012 10:48:23 +0800 Subject: [PATCH] i915: set SPRITE_POINT_ENABLE bit correctly When SPRITE_POINT_ENABLE bit is set, the texture coord would be replaced, and this is only needed when we called something like glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE). And more, we currently handle varying inputs as texture coord, we would be careful when setting this bit and set it just when needed, or you will find the value of varying input is not right and changed. Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex coord units need do CoordReplace. Or fallback is needed to make sure the rendering is right. With handling the bit setup at i915_update_sprite_point_enable(), we don't need the relative code at i915Enable then. This patch would _really_ fix the webglc point-size.html test case and of course, not regress piglit point-sprite and glean-pointSprite testcase. NOTE: This is a candidate for stable release branches. v2: fallback just when all enabled tex coord units need do CoordReplace(Eric). v3: move the sprite point validate code at I915InvalidateState(Eric) Signed-off-by: Yuanhan Liu yuanhan@linux.intel.com --- src/mesa/drivers/dri/i915/i915_context.c |2 + src/mesa/drivers/dri/i915/i915_context.h |2 + src/mesa/drivers/dri/i915/i915_state.c | 53 +++--- src/mesa/drivers/dri/i915/intel_tris.c |1 + 4 files changed, 46 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 36563ef..d7785be 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -76,6 +76,8 @@ i915InvalidateState(struct gl_context * ctx, GLuint new_state) i915_update_provoking_vertex(ctx); if (new_state (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) i915_update_program(ctx); + if (new_state _NEW_POINT) + i915_update_sprite_point_enable(ctx); } +void +i915_update_sprite_point_enable(struct gl_context *ctx) +{ + struct intel_context *intel = intel_context(ctx); In the next two lines, you make use of _NEW_PROGRAM-governed state, but you only call this function based on _NEW_POINT. In the i965 driver, we annotate state usage with /* _NEW_WHATEVER */ so the reader can see what state is being used, and make sure that it's reflected in the caller. + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx-FragmentProgram._Current; + const GLbitfield64 inputsRead = p-FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915-state.Ctx[I915_CTXREG_LIS4] ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i ctx-Const.MaxTextureCoordUnits; i++) { + if (ctx-Point.CoordReplace[i] ctx-Point.PointSprite) + coord_replace_bits |= (1 i); + if (inputsRead FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 i); + } + + s4 = ~S4_SPRITE_POINT_ENABLE; + s4 |= (coord_replace_bits coord_replace_bits == tex_coord_unit_bits) ? + S4_SPRITE_POINT_ENABLE : 0; + if (s4 != i915-state.Ctx[I915_CTXREG_LIS4]) { + i915-state.Ctx[I915_CTXREG_LIS4] = s4; + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + } +} This still looks wrong to me. Take a shader reading gl_PointCoord with point sprite enabled, and also a user-defined varying. tex_coord_unit_bits will be 0, coord_replace_bits will be 0, and gl_PointCoord will get
Re: [Mesa-dev] [PATCH 1/2] i915: set SPRITE_POINT_ENABLE bit correctly
On Wed, Mar 28, 2012 at 01:21:18PM -0700, Eric Anholt wrote: On Sat, 17 Mar 2012 10:58:27 +0800, Liu Aleaxander aleaxan...@gmail.com wrote: On Sat, Mar 17, 2012 at 1:57 AM, Eric Anholt e...@anholt.net wrote: On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu yuanhan@linux.intel.com wrote: /**/ /* High level hooks for t_vb_render.c */ @@ -1070,6 +1112,15 @@ intelRunPipeline(struct gl_context * ctx) if (ctx-NewState) _mesa_update_state_locked(ctx); + /* + * Enable POINT_SPRITE_ENABLE bit when needed here + * + * Handle it at _draw_ time so that we can guarantee the CoordReplace + * changes handled well. And we must do it before the tnl pipeline is + * running so that we can fallback when finding something goes wrong. + */ + intel_validate_sprite_point_enable(intel); Other computed state happens in i915InvalidateState. Why does this one go here? A nice point. Yeah, I should do the stuff there. So, how about the following patch (note: I haven't tested the patch yet since I don't have hardware for testing at home, but it should work ;) (send from my gmail account, the format may not good, sorry for that) --- From 34964ef86aad7361cb4f3f5f73ae4e42928a4b31 Mon Sep 17 00:00:00 2001 From: Yuanhan Liu yuanhan@linux.intel.com Date: Sat, 17 Mar 2012 10:48:23 +0800 Subject: [PATCH] i915: set SPRITE_POINT_ENABLE bit correctly When SPRITE_POINT_ENABLE bit is set, the texture coord would be replaced, and this is only needed when we called something like glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE). And more, we currently handle varying inputs as texture coord, we would be careful when setting this bit and set it just when needed, or you will find the value of varying input is not right and changed. Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex coord units need do CoordReplace. Or fallback is needed to make sure the rendering is right. With handling the bit setup at i915_update_sprite_point_enable(), we don't need the relative code at i915Enable then. This patch would _really_ fix the webglc point-size.html test case and of course, not regress piglit point-sprite and glean-pointSprite testcase. NOTE: This is a candidate for stable release branches. v2: fallback just when all enabled tex coord units need do CoordReplace(Eric). v3: move the sprite point validate code at I915InvalidateState(Eric) Signed-off-by: Yuanhan Liu yuanhan@linux.intel.com --- src/mesa/drivers/dri/i915/i915_context.c |2 + src/mesa/drivers/dri/i915/i915_context.h |2 + src/mesa/drivers/dri/i915/i915_state.c | 53 +++--- src/mesa/drivers/dri/i915/intel_tris.c |1 + 4 files changed, 46 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 36563ef..d7785be 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -76,6 +76,8 @@ i915InvalidateState(struct gl_context * ctx, GLuint new_state) i915_update_provoking_vertex(ctx); if (new_state (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) i915_update_program(ctx); + if (new_state _NEW_POINT) + i915_update_sprite_point_enable(ctx); } +void +i915_update_sprite_point_enable(struct gl_context *ctx) +{ + struct intel_context *intel = intel_context(ctx); In the next two lines, you make use of _NEW_PROGRAM-governed state, but you only call this function based on _NEW_POINT. In the i965 driver, we annotate state usage with /* _NEW_WHATEVER */ so the reader can see what state is being used, and make sure that it's reflected in the caller. Yes, will do that. + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx-FragmentProgram._Current; + const GLbitfield64 inputsRead = p-FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915-state.Ctx[I915_CTXREG_LIS4] ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i ctx-Const.MaxTextureCoordUnits; i++) { + if (ctx-Point.CoordReplace[i] ctx-Point.PointSprite) + coord_replace_bits |= (1 i); + if (inputsRead FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 i); + } + + s4 = ~S4_SPRITE_POINT_ENABLE; + s4 |= (coord_replace_bits coord_replace_bits == tex_coord_unit_bits) ? + S4_SPRITE_POINT_ENABLE : 0; + if (s4 != i915-state.Ctx[I915_CTXREG_LIS4]) { + i915-state.Ctx[I915_CTXREG_LIS4] = s4; + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + } +} This
Re: [Mesa-dev] [PATCH 1/2] i915: set SPRITE_POINT_ENABLE bit correctly
On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu yuanhan@linux.intel.com wrote: When SPRITE_POINT_ENABLE bit is set, the texture coord would be replaced, and this is only needed when we called something like glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE). And more, we currently handle varying inputs as texture coord, we would be careful when setting this bit and set it just when needed, or you will find the value of varying input is not right and changed. Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex coord units need do CoordReplace. Or fallback is needed to make sure the rendering is right. As we need guarantee the CoordReplace changes handled well and be able to fallback when finding something wrong, I added another function to handle it at intelRunPipepline, where the drawing happened here and tnl pipeline hasn't started yet. With handling the bit setup at intel_validate_sprite_point_enable(), we don't need the relative code at i915Enable then. This patch would _really_ fix the webglc point-size.html test case and of course, not regress piglit point-sprite and glean-pointSprite testcase. NOTE: This is a candidate for stable release branches. v2: fallback just when all enabled tex coord units need do CoordReplace(Eric). Signed-off-by: Yuanhan Liu yuanhan@linux.intel.com --- src/mesa/drivers/dri/i915/i915_context.h |1 + src/mesa/drivers/dri/i915/i915_state.c | 13 +--- src/mesa/drivers/dri/i915/intel_tris.c | 52 ++ 3 files changed, 54 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 8167137..59eeb6e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -40,6 +40,7 @@ #define I915_FALLBACK_POINT_SMOOTH0x8 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x10 #define I915_FALLBACK_DRAW_OFFSET 0x20 +#define I915_FALLBACK_COORD_REPLACE 0x40 #define I915_UPLOAD_CTX 0x1 #define I915_UPLOAD_BUFFERS 0x2 diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 756001f..3c751e4 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -869,18 +869,7 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) break; case GL_POINT_SPRITE: - /* This state change is handled in i915_reduced_primitive_state because - * the hardware bit should only be set when rendering points. - */ - dw = i915-state.Ctx[I915_CTXREG_LIS4]; - if (state) - dw |= S4_SPRITE_POINT_ENABLE; - else - dw = ~S4_SPRITE_POINT_ENABLE; - if (dw != i915-state.Ctx[I915_CTXREG_LIS4]) { - i915-state.Ctx[I915_CTXREG_LIS4] = dw; - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } + /* Handle it at intel_validate_sprite_point_enable() */ break; case GL_POINT_SMOOTH: diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index a36011a..58f6a59 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1052,6 +1052,48 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_TRIANGLES }; +static void +intel_validate_sprite_point_enable(struct intel_context *intel) +{ + struct gl_context *ctx = intel-ctx; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx-FragmentProgram._Current; + const GLbitfield64 inputsRead = p-FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915-state.Ctx[I915_CTXREG_LIS4] ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i ctx-Const.MaxTextureCoordUnits; i++) { + if (ctx-Point.CoordReplace[i] ctx-Point.PointSprite) + coord_replace_bits |= (1 i); + if (inputsRead FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 i); + } This ignores varyings assigned to texture coordinate inputs. + + s4 = ~S4_SPRITE_POINT_ENABLE; + if (coord_replace_bits) { + if (coord_replace_bits != tex_coord_unit_bits) { + /* + * Here we can't enable the SPRITE_POINT_ENABLE bit due to the + * mis-match of tex_coord_unit_bits and coord_replace_bits, or + * this will make all the other non-point-sprite coords be + * replaced to value (0, 0)-(1, 1). + * + * Thus, a fallback is needed. + */ + FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, true); Here, if you ever fall back for coordinate replacement, you'll never exit software fallbacks. /**/ /* High level
Re: [Mesa-dev] [PATCH 1/2] i915: set SPRITE_POINT_ENABLE bit correctly
On Sat, Mar 17, 2012 at 1:57 AM, Eric Anholt e...@anholt.net wrote: On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu yuanhan@linux.intel.com wrote: When SPRITE_POINT_ENABLE bit is set, the texture coord would be replaced, and this is only needed when we called something like glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE). And more, we currently handle varying inputs as texture coord, we would be careful when setting this bit and set it just when needed, or you will find the value of varying input is not right and changed. Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex coord units need do CoordReplace. Or fallback is needed to make sure the rendering is right. As we need guarantee the CoordReplace changes handled well and be able to fallback when finding something wrong, I added another function to handle it at intelRunPipepline, where the drawing happened here and tnl pipeline hasn't started yet. With handling the bit setup at intel_validate_sprite_point_enable(), we don't need the relative code at i915Enable then. This patch would _really_ fix the webglc point-size.html test case and of course, not regress piglit point-sprite and glean-pointSprite testcase. NOTE: This is a candidate for stable release branches. v2: fallback just when all enabled tex coord units need do CoordReplace(Eric). Signed-off-by: Yuanhan Liu yuanhan@linux.intel.com --- src/mesa/drivers/dri/i915/i915_context.h | 1 + src/mesa/drivers/dri/i915/i915_state.c | 13 +--- src/mesa/drivers/dri/i915/intel_tris.c | 52 ++ 3 files changed, 54 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 8167137..59eeb6e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -40,6 +40,7 @@ #define I915_FALLBACK_POINT_SMOOTH 0x8 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x10 #define I915_FALLBACK_DRAW_OFFSET 0x20 +#define I915_FALLBACK_COORD_REPLACE 0x40 #define I915_UPLOAD_CTX 0x1 #define I915_UPLOAD_BUFFERS 0x2 diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 756001f..3c751e4 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -869,18 +869,7 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) break; case GL_POINT_SPRITE: - /* This state change is handled in i915_reduced_primitive_state because - * the hardware bit should only be set when rendering points. - */ - dw = i915-state.Ctx[I915_CTXREG_LIS4]; - if (state) - dw |= S4_SPRITE_POINT_ENABLE; - else - dw = ~S4_SPRITE_POINT_ENABLE; - if (dw != i915-state.Ctx[I915_CTXREG_LIS4]) { - i915-state.Ctx[I915_CTXREG_LIS4] = dw; - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } + /* Handle it at intel_validate_sprite_point_enable() */ break; case GL_POINT_SMOOTH: diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index a36011a..58f6a59 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1052,6 +1052,48 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_TRIANGLES }; +static void +intel_validate_sprite_point_enable(struct intel_context *intel) +{ + struct gl_context *ctx = intel-ctx; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx-FragmentProgram._Current; + const GLbitfield64 inputsRead = p-FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915-state.Ctx[I915_CTXREG_LIS4] ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i ctx-Const.MaxTextureCoordUnits; i++) { + if (ctx-Point.CoordReplace[i] ctx-Point.PointSprite) + coord_replace_bits |= (1 i); + if (inputsRead FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 i); + } This ignores varyings assigned to texture coordinate inputs. Yes, and I did it on purpose, since we want to check the mis-match case of coord_replace_bits and tex_coord_unit_bits. You can see the following comments why I did this. + + s4 = ~S4_SPRITE_POINT_ENABLE; + if (coord_replace_bits) { + if (coord_replace_bits != tex_coord_unit_bits) { + /* + * Here we can't enable the SPRITE_POINT_ENABLE bit due to the + * mis-match of tex_coord_unit_bits and coord_replace_bits, or + * this will make all the other non-point-sprite coords be + * replaced to value (0, 0)-(1, 1). + * + * Thus, a fallback is needed. + */ + FALLBACK(intel,
[Mesa-dev] [PATCH 1/2] i915: set SPRITE_POINT_ENABLE bit correctly
When SPRITE_POINT_ENABLE bit is set, the texture coord would be replaced, and this is only needed when we called something like glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE). And more, we currently handle varying inputs as texture coord, we would be careful when setting this bit and set it just when needed, or you will find the value of varying input is not right and changed. Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex coord units need do CoordReplace. Or fallback is needed to make sure the rendering is right. As we need guarantee the CoordReplace changes handled well and be able to fallback when finding something wrong, I added another function to handle it at intelRunPipepline, where the drawing happened here and tnl pipeline hasn't started yet. With handling the bit setup at intel_validate_sprite_point_enable(), we don't need the relative code at i915Enable then. This patch would _really_ fix the webglc point-size.html test case and of course, not regress piglit point-sprite and glean-pointSprite testcase. NOTE: This is a candidate for stable release branches. v2: fallback just when all enabled tex coord units need do CoordReplace(Eric). Signed-off-by: Yuanhan Liu yuanhan@linux.intel.com --- src/mesa/drivers/dri/i915/i915_context.h |1 + src/mesa/drivers/dri/i915/i915_state.c | 13 +--- src/mesa/drivers/dri/i915/intel_tris.c | 52 ++ 3 files changed, 54 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 8167137..59eeb6e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -40,6 +40,7 @@ #define I915_FALLBACK_POINT_SMOOTH 0x8 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x10 #define I915_FALLBACK_DRAW_OFFSET 0x20 +#define I915_FALLBACK_COORD_REPLACE 0x40 #define I915_UPLOAD_CTX 0x1 #define I915_UPLOAD_BUFFERS 0x2 diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 756001f..3c751e4 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -869,18 +869,7 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) break; case GL_POINT_SPRITE: - /* This state change is handled in i915_reduced_primitive_state because - * the hardware bit should only be set when rendering points. - */ -dw = i915-state.Ctx[I915_CTXREG_LIS4]; - if (state) -dw |= S4_SPRITE_POINT_ENABLE; - else -dw = ~S4_SPRITE_POINT_ENABLE; - if (dw != i915-state.Ctx[I915_CTXREG_LIS4]) { -i915-state.Ctx[I915_CTXREG_LIS4] = dw; -I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } + /* Handle it at intel_validate_sprite_point_enable() */ break; case GL_POINT_SMOOTH: diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index a36011a..58f6a59 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1052,6 +1052,48 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_TRIANGLES }; +static void +intel_validate_sprite_point_enable(struct intel_context *intel) +{ + struct gl_context *ctx = intel-ctx; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx-FragmentProgram._Current; + const GLbitfield64 inputsRead = p-FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915-state.Ctx[I915_CTXREG_LIS4] ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i ctx-Const.MaxTextureCoordUnits; i++) { + if (ctx-Point.CoordReplace[i] ctx-Point.PointSprite) + coord_replace_bits |= (1 i); + if (inputsRead FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 i); + } + + s4 = ~S4_SPRITE_POINT_ENABLE; + if (coord_replace_bits) { + if (coord_replace_bits != tex_coord_unit_bits) { + /* + * Here we can't enable the SPRITE_POINT_ENABLE bit due to the + * mis-match of tex_coord_unit_bits and coord_replace_bits, or + * this will make all the other non-point-sprite coords be + * replaced to value (0, 0)-(1, 1). + * + * Thus, a fallback is needed. + */ + FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, true); + } else { + s4 |= S4_SPRITE_POINT_ENABLE; + } + } + + if (s4 != i915-state.Ctx[I915_CTXREG_LIS4]) { + i915-state.Ctx[I915_CTXREG_LIS4] = s4; + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + } +} /**/ /* High level hooks for t_vb_render.c */ @@ -1070,6 +1112,15 @@ intelRunPipeline(struct gl_context * ctx) if