Re: [Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.
On 11/16/2013 12:01 AM, Paul Berry wrote: On 15 November 2013 19:26, Kenneth Graunke kenn...@whitecape.org mailto:kenn...@whitecape.org wrote: On 11/15/2013 01:18 PM, Paul Berry wrote: Gen6+ allows for color buffers to use a vertical alignment of either 4 or 2. Previously we defaulted to 2. This may have caused problems on Gen7 because Y-tiled render targets are not allowed to use a vertical alignment of 2. This patch changes the vertical alignment to 4 on Gen7, except for the few formats where a vertical alignment of 2 is required. --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index d05dbeb..2c81eed 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | * | Separate Stencil Buffer| N/A | N/A | N/A | 4 | 8 | * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | -* | All Others | 2 | 2 | 2 | 2 | 2 | +* | All Others | 2 | 2 | 2 | * | * | * +--+ * -* On SNB+, non-special cases can be overridden by setting the SURFACE_STATE -* Surface Vertical Alignment field to VALIGN_2 or VALIGN_4. +* Where * means either VALIGN_2 or VALIGN_4 depending on the setting of +* the SURFACE_STATE Surface Vertical Alignment field. */ if (_mesa_is_format_compressed(format)) return 4; @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, return 4; } + if (brw-gen == 7) { + /* On Gen7, we prefer a vertical alignment of 4 when possible, because + * that allows Y tiled render targets. + * + * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most + * messages), on p64, under the heading Surface Vertical Alignment: + * + * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL + * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY + * (0x190) + * + * VALIGN_4 is not supported for surface format R32G32B32_FLOAT. + */ + if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32) + return 2; + + return 4; + } + return 2; } We use Y-tiling on Gen6 as well. Yes, but the restriction that Y-tiled render targets must use a vertical alignment of 4 is not present on Gen6, so there would be no benefit to applying this logic to Gen6. Huh. Strange, but you appear to be correct. Patch 1 is: Reviewed-by: Kenneth Graunke kenn...@whitecape.org ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.
On 15 November 2013 19:26, Kenneth Graunke kenn...@whitecape.org wrote: On 11/15/2013 01:18 PM, Paul Berry wrote: Gen6+ allows for color buffers to use a vertical alignment of either 4 or 2. Previously we defaulted to 2. This may have caused problems on Gen7 because Y-tiled render targets are not allowed to use a vertical alignment of 2. This patch changes the vertical alignment to 4 on Gen7, except for the few formats where a vertical alignment of 2 is required. --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index d05dbeb..2c81eed 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | * | Separate Stencil Buffer| N/A | N/A | N/A | 4 | 8 | * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | -* | All Others | 2 | 2 | 2 | 2 | 2 | +* | All Others | 2 | 2 | 2 | * | * | * +--+ * -* On SNB+, non-special cases can be overridden by setting the SURFACE_STATE -* Surface Vertical Alignment field to VALIGN_2 or VALIGN_4. +* Where * means either VALIGN_2 or VALIGN_4 depending on the setting of +* the SURFACE_STATE Surface Vertical Alignment field. */ if (_mesa_is_format_compressed(format)) return 4; @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, return 4; } + if (brw-gen == 7) { + /* On Gen7, we prefer a vertical alignment of 4 when possible, because + * that allows Y tiled render targets. + * + * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most + * messages), on p64, under the heading Surface Vertical Alignment: + * + * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL + * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY + * (0x190) + * + * VALIGN_4 is not supported for surface format R32G32B32_FLOAT. + */ + if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32) + return 2; + + return 4; + } + return 2; } We use Y-tiling on Gen6 as well. Yes, but the restriction that Y-tiled render targets must use a vertical alignment of 4 is not present on Gen6, so there would be no benefit to applying this logic to Gen6. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.
Gen6+ allows for color buffers to use a vertical alignment of either 4 or 2. Previously we defaulted to 2. This may have caused problems on Gen7 because Y-tiled render targets are not allowed to use a vertical alignment of 2. This patch changes the vertical alignment to 4 on Gen7, except for the few formats where a vertical alignment of 2 is required. --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index d05dbeb..2c81eed 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | * | Separate Stencil Buffer| N/A | N/A | N/A | 4 | 8 | * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | -* | All Others | 2 | 2 | 2 | 2 | 2 | +* | All Others | 2 | 2 | 2 | * | * | * +--+ * -* On SNB+, non-special cases can be overridden by setting the SURFACE_STATE -* Surface Vertical Alignment field to VALIGN_2 or VALIGN_4. +* Where * means either VALIGN_2 or VALIGN_4 depending on the setting of +* the SURFACE_STATE Surface Vertical Alignment field. */ if (_mesa_is_format_compressed(format)) return 4; @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, return 4; } + if (brw-gen == 7) { + /* On Gen7, we prefer a vertical alignment of 4 when possible, because + * that allows Y tiled render targets. + * + * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most + * messages), on p64, under the heading Surface Vertical Alignment: + * + * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL + * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY + * (0x190) + * + * VALIGN_4 is not supported for surface format R32G32B32_FLOAT. + */ + if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32) + return 2; + + return 4; + } + return 2; } -- 1.8.4.2 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 1/2] i965/gen7: Prefer vertical alignment of 4 when possible.
On 11/15/2013 01:18 PM, Paul Berry wrote: Gen6+ allows for color buffers to use a vertical alignment of either 4 or 2. Previously we defaulted to 2. This may have caused problems on Gen7 because Y-tiled render targets are not allowed to use a vertical alignment of 2. This patch changes the vertical alignment to 4 on Gen7, except for the few formats where a vertical alignment of 2 is required. --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index d05dbeb..2c81eed 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | * | Separate Stencil Buffer| N/A | N/A | N/A | 4 | 8 | * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | -* | All Others | 2 | 2 | 2 | 2 | 2 | +* | All Others | 2 | 2 | 2 | * | * | * +--+ * -* On SNB+, non-special cases can be overridden by setting the SURFACE_STATE -* Surface Vertical Alignment field to VALIGN_2 or VALIGN_4. +* Where * means either VALIGN_2 or VALIGN_4 depending on the setting of +* the SURFACE_STATE Surface Vertical Alignment field. */ if (_mesa_is_format_compressed(format)) return 4; @@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, return 4; } + if (brw-gen == 7) { + /* On Gen7, we prefer a vertical alignment of 4 when possible, because + * that allows Y tiled render targets. + * + * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most + * messages), on p64, under the heading Surface Vertical Alignment: + * + * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL + * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY + * (0x190) + * + * VALIGN_4 is not supported for surface format R32G32B32_FLOAT. + */ + if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32) + return 2; + + return 4; + } + return 2; } We use Y-tiling on Gen6 as well. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev