Correct wrong interpolatation with top/bottom row which caused blur issue. Signed-off-by: James Zhu <james....@amd.com> Tested-by: Bruno Milreu <bmil...@gmail.com> --- src/gallium/auxiliary/vl/vl_compositor_cs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index bad7d5f..6336b23 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -201,7 +201,7 @@ const char *compute_shader_weave = "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n" "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n" - "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n" + "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n" "MOV TEMP[6].w, IMM[1].xxxx\n" /* Color Space Conversion */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev