Correct wrong interpolatation with top/bottom row which caused blur issue.

Signed-off-by: James Zhu <james....@amd.com>
Tested-by: Bruno Milreu <bmil...@gmail.com>
---
 src/gallium/auxiliary/vl/vl_compositor_cs.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c 
b/src/gallium/auxiliary/vl/vl_compositor_cs.c
index bad7d5f..6336b23 100644
--- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
+++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
@@ -201,7 +201,7 @@ const char *compute_shader_weave =
          "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
          "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
 
-         "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
+         "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
          "MOV TEMP[6].w, IMM[1].xxxx\n"
 
          /* Color Space Conversion */
-- 
2.7.4

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