Re: [Mesa-dev] [PATCH 1/3] virgl: quadruple command buffer size
On Thu, 2018-11-29 at 18:09 -0800, Gurchetan Singh wrote: > Thanks! Gentle ping for push from committers.. Pushed, thanks :) > On Mon, Nov 26, 2018 at 11:52 AM Erik Faye-Lund > wrote: > > On Mon, 2018-11-26 at 09:54 -0800, Gurchetan Singh wrote: > > > Tested running WebGL aquarium on Nvidia host (10,000 fishes) > > > > > > This moves us from 7 fps to 9 fps. After quadrupling, > > > performance > > > gains diminish. > > > > > > v2: Remove change ID (Erik) > > > > > > Tested-By: Gert Wollny > > > > > > > For the series: > > > > Reviewed-by: Erik Faye-Lund > > > ___ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 1/3] virgl: quadruple command buffer size
Thanks! Gentle ping for push from committers.. On Mon, Nov 26, 2018 at 11:52 AM Erik Faye-Lund wrote: > > On Mon, 2018-11-26 at 09:54 -0800, Gurchetan Singh wrote: > > Tested running WebGL aquarium on Nvidia host (10,000 fishes) > > > > This moves us from 7 fps to 9 fps. After quadrupling, performance > > gains diminish. > > > > v2: Remove change ID (Erik) > > > > Tested-By: Gert Wollny > > > > For the series: > > Reviewed-by: Erik Faye-Lund > ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 1/3] virgl: quadruple command buffer size
On Mon, 2018-11-26 at 09:54 -0800, Gurchetan Singh wrote: > Tested running WebGL aquarium on Nvidia host (10,000 fishes) > > This moves us from 7 fps to 9 fps. After quadrupling, performance > gains diminish. > > v2: Remove change ID (Erik) > > Tested-By: Gert Wollny > For the series: Reviewed-by: Erik Faye-Lund ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 1/3] virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes) This moves us from 7 fps to 9 fps. After quadrupling, performance gains diminish. v2: Remove change ID (Erik) Tested-By: Gert Wollny --- src/gallium/drivers/virgl/virgl_winsys.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h index d13212c5e8..96726b409d 100644 --- a/src/gallium/drivers/virgl/virgl_winsys.h +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -31,7 +31,7 @@ struct pipe_fence_handle; struct winsys_handle; struct virgl_hw_res; -#define VIRGL_MAX_CMDBUF_DWORDS (16*1024) +#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024) struct virgl_drm_caps { union virgl_caps caps; -- 2.18.1 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev