[Mesa-dev] [PATCH 14/21] mesa/program: Use sampler object state if present

2012-06-11 Thread Pauli Nieminen
CompareFailValue is part of Sampler state that needs to be read from
bound sampler object if present.

Signed-off-by: Pauli Nieminen pauli.niemi...@linux.intel.com
---
 src/mesa/program/prog_statevars.c |5 -
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/program/prog_statevars.c 
b/src/mesa/program/prog_statevars.c
index 98ab9d0..7ab5773 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -36,6 +36,7 @@
 #include main/mtypes.h
 #include prog_statevars.h
 #include prog_parameter.h
+#include main/samplerobj.h
 
 
 /**
@@ -555,11 +556,13 @@ _mesa_fetch_state(struct gl_context *ctx, const 
gl_state_index state[],
 const int unit = (int) state[2];
 const struct gl_texture_object *texObj
= ctx-Texture.Unit[unit]._Current;
+const struct gl_sampler_object *samp =
+   _mesa_get_samplerobj(ctx, unit);
 if (texObj) {
value[0] =
value[1] =
value[2] =
-   value[3] = texObj-Sampler.CompareFailValue;
+   value[3] = samp-CompareFailValue;
 }
  }
  return;
-- 
1.7.9.5

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Re: [Mesa-dev] [PATCH 14/21] mesa/program: Use sampler object state if present

2012-06-11 Thread Brian Paul

On 06/11/2012 12:59 AM, Pauli Nieminen wrote:

CompareFailValue is part of Sampler state that needs to be read from
bound sampler object if present.

Signed-off-by: Pauli Nieminenpauli.niemi...@linux.intel.com
---
  src/mesa/program/prog_statevars.c |5 -
  1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/program/prog_statevars.c 
b/src/mesa/program/prog_statevars.c
index 98ab9d0..7ab5773 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -36,6 +36,7 @@
  #include main/mtypes.h
  #include prog_statevars.h
  #include prog_parameter.h
+#include main/samplerobj.h


  /**
@@ -555,11 +556,13 @@ _mesa_fetch_state(struct gl_context *ctx, const 
gl_state_index state[],
  const int unit = (int) state[2];
  const struct gl_texture_object *texObj
 = ctx-Texture.Unit[unit]._Current;
+const struct gl_sampler_object *samp =
+   _mesa_get_samplerobj(ctx, unit);
  if (texObj) {
 value[0] =
 value[1] =
 value[2] =
-   value[3] = texObj-Sampler.CompareFailValue;
+   value[3] = samp-CompareFailValue;
  }
   }
   return;


Reviewed-by: Brian Paul bri...@vmware.com
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