Re: [Mesa-dev] [PATCH 17/20] ac: add si_nir_load_input_gs() to the abi
On 15/11/17 22:17, Nicolai Hähnle wrote: On 15.11.2017 12:09, Timothy Arceri wrote: On 15/11/17 21:56, Nicolai Hähnle wrote: On 10.11.2017 04:13, Timothy Arceri wrote: --- src/amd/common/ac_nir_to_llvm.c | 24 - src/amd/common/ac_shader_abi.h | 7 ++ src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader_internal.h | 5 + src/gallium/drivers/radeonsi/si_shader_nir.c | 26 +++ 5 files changed, 53 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 158e954fa8..483dd52b36 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2854,32 +2854,31 @@ load_tes_input(struct nir_to_llvm_context *ctx, buf_addr = LLVMBuildAdd(ctx->builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(>ac, ctx->hs_ring_tess_offchip, instr->num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = trim_vector(>ac, result, instr->num_components); result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, >dest.ssa), ""); return result; } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + nir_intrinsic_instr *instr, + unsigned vertex_index, + unsigned const_index) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], - false, _index, NULL, - _index, _index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(instr->variables[0]->var->data.location); unsigned comp = instr->variables[0]->var->data.location_frac; for (unsigned i = comp; i < instr->num_components + comp; i++) { if (ctx->ac.chip_class >= GFX9) { @@ -2966,21 +2965,26 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (instr->dest.ssa.bit_size == 64) ve *= 2; switch (instr->variables[0]->var->data.mode) { case nir_var_shader_in: if (ctx->stage == MESA_SHADER_TESS_CTRL) return load_tcs_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], + false, _index, NULL, + _index, _index); The indentation looks wrong here. + return ctx->abi->load_inputs(ctx->abi, instr, vertex_index, const_index); } for (unsigned chan = comp; chan < ve + comp; chan++) { if (indir_index) { unsigned count = glsl_count_attribute_slots( instr->variables[0]->var->type, ctx->stage == MESA_SHADER_VERTEX); count -= chan / 4; LLVMValueRef tmp_vec = ac_build_gather_values_extended( >ac, ctx->abi->inputs + idx + chan, count, @@ -6489,22 +6493,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt); }
Re: [Mesa-dev] [PATCH 17/20] ac: add si_nir_load_input_gs() to the abi
On 15.11.2017 12:09, Timothy Arceri wrote: On 15/11/17 21:56, Nicolai Hähnle wrote: On 10.11.2017 04:13, Timothy Arceri wrote: --- src/amd/common/ac_nir_to_llvm.c | 24 - src/amd/common/ac_shader_abi.h | 7 ++ src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader_internal.h | 5 + src/gallium/drivers/radeonsi/si_shader_nir.c | 26 +++ 5 files changed, 53 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 158e954fa8..483dd52b36 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2854,32 +2854,31 @@ load_tes_input(struct nir_to_llvm_context *ctx, buf_addr = LLVMBuildAdd(ctx->builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(>ac, ctx->hs_ring_tess_offchip, instr->num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = trim_vector(>ac, result, instr->num_components); result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, >dest.ssa), ""); return result; } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + nir_intrinsic_instr *instr, + unsigned vertex_index, + unsigned const_index) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], - false, _index, NULL, - _index, _index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(instr->variables[0]->var->data.location); unsigned comp = instr->variables[0]->var->data.location_frac; for (unsigned i = comp; i < instr->num_components + comp; i++) { if (ctx->ac.chip_class >= GFX9) { @@ -2966,21 +2965,26 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (instr->dest.ssa.bit_size == 64) ve *= 2; switch (instr->variables[0]->var->data.mode) { case nir_var_shader_in: if (ctx->stage == MESA_SHADER_TESS_CTRL) return load_tcs_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], + false, _index, NULL, + _index, _index); The indentation looks wrong here. + return ctx->abi->load_inputs(ctx->abi, instr, vertex_index, const_index); } for (unsigned chan = comp; chan < ve + comp; chan++) { if (indir_index) { unsigned count = glsl_count_attribute_slots( instr->variables[0]->var->type, ctx->stage == MESA_SHADER_VERTEX); count -= chan / 4; LLVMValueRef tmp_vec = ac_build_gather_values_extended( >ac, ctx->abi->inputs + idx + chan, count, @@ -6489,22 +6493,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt); } } else if (shaders[i]->info.stage ==
Re: [Mesa-dev] [PATCH 17/20] ac: add si_nir_load_input_gs() to the abi
On 15/11/17 21:56, Nicolai Hähnle wrote: On 10.11.2017 04:13, Timothy Arceri wrote: --- src/amd/common/ac_nir_to_llvm.c | 24 - src/amd/common/ac_shader_abi.h | 7 ++ src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader_internal.h | 5 + src/gallium/drivers/radeonsi/si_shader_nir.c | 26 +++ 5 files changed, 53 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 158e954fa8..483dd52b36 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2854,32 +2854,31 @@ load_tes_input(struct nir_to_llvm_context *ctx, buf_addr = LLVMBuildAdd(ctx->builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(>ac, ctx->hs_ring_tess_offchip, instr->num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = trim_vector(>ac, result, instr->num_components); result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, >dest.ssa), ""); return result; } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + nir_intrinsic_instr *instr, + unsigned vertex_index, + unsigned const_index) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], - false, _index, NULL, - _index, _index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(instr->variables[0]->var->data.location); unsigned comp = instr->variables[0]->var->data.location_frac; for (unsigned i = comp; i < instr->num_components + comp; i++) { if (ctx->ac.chip_class >= GFX9) { @@ -2966,21 +2965,26 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (instr->dest.ssa.bit_size == 64) ve *= 2; switch (instr->variables[0]->var->data.mode) { case nir_var_shader_in: if (ctx->stage == MESA_SHADER_TESS_CTRL) return load_tcs_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], + false, _index, NULL, + _index, _index); The indentation looks wrong here. + return ctx->abi->load_inputs(ctx->abi, instr, vertex_index, const_index); } for (unsigned chan = comp; chan < ve + comp; chan++) { if (indir_index) { unsigned count = glsl_count_attribute_slots( instr->variables[0]->var->type, ctx->stage == MESA_SHADER_VERTEX); count -= chan / 4; LLVMValueRef tmp_vec = ac_build_gather_values_extended( >ac, ctx->abi->inputs + idx + chan, count, @@ -6489,22 +6493,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt); } } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
Re: [Mesa-dev] [PATCH 17/20] ac: add si_nir_load_input_gs() to the abi
On 10.11.2017 04:13, Timothy Arceri wrote: --- src/amd/common/ac_nir_to_llvm.c | 24 - src/amd/common/ac_shader_abi.h| 7 ++ src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader_internal.h | 5 + src/gallium/drivers/radeonsi/si_shader_nir.c | 26 +++ 5 files changed, 53 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 158e954fa8..483dd52b36 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2854,32 +2854,31 @@ load_tes_input(struct nir_to_llvm_context *ctx, buf_addr = LLVMBuildAdd(ctx->builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(>ac, ctx->hs_ring_tess_offchip, instr->num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = trim_vector(>ac, result, instr->num_components); result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, >dest.ssa), ""); return result; } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + nir_intrinsic_instr *instr, + unsigned vertex_index, + unsigned const_index) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], -false, _index, NULL, -_index, _index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(instr->variables[0]->var->data.location); unsigned comp = instr->variables[0]->var->data.location_frac; for (unsigned i = comp; i < instr->num_components + comp; i++) { if (ctx->ac.chip_class >= GFX9) { @@ -2966,21 +2965,26 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (instr->dest.ssa.bit_size == 64) ve *= 2; switch (instr->variables[0]->var->data.mode) { case nir_var_shader_in: if (ctx->stage == MESA_SHADER_TESS_CTRL) return load_tcs_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], +false, _index, NULL, +_index, _index); The indentation looks wrong here. + return ctx->abi->load_inputs(ctx->abi, instr, vertex_index, const_index); } for (unsigned chan = comp; chan < ve + comp; chan++) { if (indir_index) { unsigned count = glsl_count_attribute_slots( instr->variables[0]->var->type, ctx->stage == MESA_SHADER_VERTEX); count -= chan / 4; LLVMValueRef tmp_vec = ac_build_gather_values_extended( >ac, ctx->abi->inputs + idx + chan, count, @@ -6489,22 +6493,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
[Mesa-dev] [PATCH 17/20] ac: add si_nir_load_input_gs() to the abi
--- src/amd/common/ac_nir_to_llvm.c | 24 - src/amd/common/ac_shader_abi.h| 7 ++ src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader_internal.h | 5 + src/gallium/drivers/radeonsi/si_shader_nir.c | 26 +++ 5 files changed, 53 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 158e954fa8..483dd52b36 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2854,32 +2854,31 @@ load_tes_input(struct nir_to_llvm_context *ctx, buf_addr = LLVMBuildAdd(ctx->builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(>ac, ctx->hs_ring_tess_offchip, instr->num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = trim_vector(>ac, result, instr->num_components); result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, >dest.ssa), ""); return result; } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + nir_intrinsic_instr *instr, + unsigned vertex_index, + unsigned const_index) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], -false, _index, NULL, -_index, _index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(instr->variables[0]->var->data.location); unsigned comp = instr->variables[0]->var->data.location_frac; for (unsigned i = comp; i < instr->num_components + comp; i++) { if (ctx->ac.chip_class >= GFX9) { @@ -2966,21 +2965,26 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (instr->dest.ssa.bit_size == 64) ve *= 2; switch (instr->variables[0]->var->data.mode) { case nir_var_shader_in: if (ctx->stage == MESA_SHADER_TESS_CTRL) return load_tcs_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], +false, _index, NULL, +_index, _index); + return ctx->abi->load_inputs(ctx->abi, instr, vertex_index, const_index); } for (unsigned chan = comp; chan < ve + comp; chan++) { if (indir_index) { unsigned count = glsl_count_attribute_slots( instr->variables[0]->var->type, ctx->stage == MESA_SHADER_VERTEX); count -= chan / 4; LLVMValueRef tmp_vec = ac_build_gather_values_extended( >ac, ctx->abi->inputs + idx + chan, count, @@ -6489,22 +6493,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;