On Fri, Jun 13, 2014 at 5:26 PM, Kenneth Graunke kenn...@whitecape.org wrote:
Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears. See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
documentation confirms that this is still necessary.)
This patch makes the Broadwell code follow the same behavior as Chad and
Jordan's Gen7 BLORP code. Based on a patch by Topi Pohjolainen.
This fixes es3conform's framebuffer_blit_functionality_scissor_blit
test, with no Piglit regressions.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
Cc: 10.2 mesa-sta...@lists.freedesktop.org
---
src/mesa/drivers/dri/i965/gen8_depth_state.c | 20
1 file changed, 16 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c
b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 8c70c62..f538d23 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -225,6 +225,13 @@ gen8_hiz_exec(struct brw_context *brw, struct
intel_mipmap_tree *mt,
assert(mt-first_level == 0);
assert(mt-logical_depth0 = 1);
+ /* If we're operating on LOD 0, align to 8x4 to meet the alignment
+* requirements for most HiZ operations. Otherwise, use the actual size
+* to allow the hardware to calculate the miplevel offsets correctly.
+*/
+ uint32_t surface_width = ALIGN(mt-logical_width0, level == 0 ? 8 : 1);
+ uint32_t surface_height = ALIGN(mt-logical_height0, level == 0 ? 4 : 1);
+
/* The basic algorithm is:
* - If needed, emit 3DSTATE_{DEPTH,HIER_DEPTH,STENCIL}_BUFFER and
* 3DSTATE_CLEAR_PARAMS packets to set up the relevant buffers.
@@ -239,14 +246,19 @@ gen8_hiz_exec(struct brw_context *brw, struct
intel_mipmap_tree *mt,
true, /* depth writes */
NULL, false, 0, /* no stencil for now */
true, /* hiz */
- mt-logical_width0,
- mt-logical_height0,
+ surface_width,
+ surface_height,
mt-logical_depth0,
level,
layer); /* min_array_element */
- unsigned rect_width = minify(mt-logical_width0, level);
- unsigned rect_height = minify(mt-logical_height0, level);
+ /* Depth buffer clears and HiZ resolves must use an 8x4 aligned rectangle.
+* Note that intel_miptree_level_enable_hiz disables HiZ for miplevels 0
+* which aren't 8x4 aligned, so expanding the size is safe - it'll just
+* draw into empty padding space.
+*/
How about ... size is safe. For LOD 0 we may expand the size (by
aligning), but it is safe because at LOD 0 it overdraws into empty
padding space.
Series Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
+ unsigned rect_width = ALIGN(minify(mt-logical_width0, level), 8);
+ unsigned rect_height = ALIGN(minify(mt-logical_height0, level), 4);
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE 16 | (4 - 2));
--
1.9.1
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