Re: [Mesa-dev] [PATCH 2/2] u_blit, u_simple_shaders: add shader to convert from xrbias format

2018-02-07 Thread Jose Fonseca

On 07/02/18 04:20, srol...@vmware.com wrote:

From: Roland Scheidegger 

We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
---
  src/gallium/auxiliary/util/u_blit.c   | 40 +-
  src/gallium/auxiliary/util/u_blit.h   |  3 +-
  src/gallium/auxiliary/util/u_simple_shaders.c | 48 +++
  src/gallium/auxiliary/util/u_simple_shaders.h |  4 +++
  4 files changed, 79 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c 
b/src/gallium/auxiliary/util/u_blit.c
index 3f92476..bf1dea7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
 struct pipe_vertex_element velem[2];
  
 void *vs;

-   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+   void *fs[PIPE_MAX_TEXTURE_TYPES][4];
  
 struct pipe_resource *vbuf;  /**< quad vertices */

 unsigned vbuf_slot;
@@ -135,17 +135,15 @@ void
  util_destroy_blit(struct blit_state *ctx)
  {
 struct pipe_context *pipe = ctx->pipe;
-   unsigned i, j, k;
+   unsigned i, j;
  
 if (ctx->vs)

pipe->delete_vs_state(pipe, ctx->vs);
  
 for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {

for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
- for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
-if (ctx->fs[i][j][k])
-   pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
- }
+ if (ctx->fs[i][j])
+pipe->delete_fs_state(pipe, ctx->fs[i][j]);
}
 }
  
@@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx)

   * Helper function to set the fragment shaders.
   */
  static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
  enum pipe_format format,
+boolean src_xrbias,
  enum pipe_texture_target pipe_tex)
  {
 enum tgsi_return_type stype;
@@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint 
writemask,
idx = 2;
 }
  
-   if (!ctx->fs[pipe_tex][writemask][idx]) {

+   if (src_xrbias) {
+  assert(stype == TGSI_RETURN_TYPE_FLOAT);
+  idx = 3;
+  if (!ctx->fs[pipe_tex][idx]) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+ ctx->fs[pipe_tex][idx] =
+util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+  }
+   }
+
+   else if (!ctx->fs[pipe_tex][idx]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
  
/* OpenGL does not allow blits from signed to unsigned integer

 * or vice versa. */
-  ctx->fs[pipe_tex][writemask][idx] =
+  ctx->fs[pipe_tex][idx] =
   util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
   TGSI_INTERPOLATE_LINEAR,
- writemask,
+ TGSI_WRITEMASK_XYZW,
   stype, stype, false, false);
 }
  
-   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);

+   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
  }
  
  
@@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx,

   * The sampler view's first_layer indicate the layer to use, but for
   * cube maps it must point to the first face.  Face is passed in src_face.
   *
- * The main advantage over util_blit_pixels is that it allows to specify 
swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
   *
   * But there is no control over blitting Z and/or stencil.
   */
@@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
   struct pipe_surface *dst,
   int dstX0, int dstY0,
   int dstX1, int dstY1,
- float z, uint filter)
+ float z, uint filter,
+ boolean src_xrbias)
  {
 boolean normalized = src_sampler_view->texture->target != 
PIPE_TEXTURE_RECT;
 struct pipe_framebuffer_state fb;
@@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, 
_sampler_view);
  
 /* shaders */

-   set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
+   

Re: [Mesa-dev] [PATCH 2/2] u_blit, u_simple_shaders: add shader to convert from xrbias format

2018-02-06 Thread Brian Paul

Just a few nit-picks below...

On 02/06/2018 09:20 PM, srol...@vmware.com wrote:

From: Roland Scheidegger 

We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
---
  src/gallium/auxiliary/util/u_blit.c   | 40 +-
  src/gallium/auxiliary/util/u_blit.h   |  3 +-
  src/gallium/auxiliary/util/u_simple_shaders.c | 48 +++
  src/gallium/auxiliary/util/u_simple_shaders.h |  4 +++
  4 files changed, 79 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c 
b/src/gallium/auxiliary/util/u_blit.c
index 3f92476..bf1dea7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
 struct pipe_vertex_element velem[2];
  
 void *vs;

-   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+   void *fs[PIPE_MAX_TEXTURE_TYPES][4];
  
 struct pipe_resource *vbuf;  /**< quad vertices */

 unsigned vbuf_slot;
@@ -135,17 +135,15 @@ void
  util_destroy_blit(struct blit_state *ctx)
  {
 struct pipe_context *pipe = ctx->pipe;
-   unsigned i, j, k;
+   unsigned i, j;
  
 if (ctx->vs)

pipe->delete_vs_state(pipe, ctx->vs);
  
 for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {

for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
- for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
-if (ctx->fs[i][j][k])
-   pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
- }
+ if (ctx->fs[i][j])
+pipe->delete_fs_state(pipe, ctx->fs[i][j]);
}
 }
  
@@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx)

   * Helper function to set the fragment shaders.
   */
  static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
  enum pipe_format format,
+boolean src_xrbias,
  enum pipe_texture_target pipe_tex)
  {
 enum tgsi_return_type stype;
@@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint 
writemask,
idx = 2;
 }
  
-   if (!ctx->fs[pipe_tex][writemask][idx]) {

+   if (src_xrbias) {
+  assert(stype == TGSI_RETURN_TYPE_FLOAT);
+  idx = 3;
+  if (!ctx->fs[pipe_tex][idx]) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);


s/unsigned/enum tgsi_texture_type/


+ ctx->fs[pipe_tex][idx] =
+util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+  }
+   }
+
+   else if (!ctx->fs[pipe_tex][idx]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
  
/* OpenGL does not allow blits from signed to unsigned integer

 * or vice versa. */
-  ctx->fs[pipe_tex][writemask][idx] =
+  ctx->fs[pipe_tex][idx] =
   util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
   TGSI_INTERPOLATE_LINEAR,
- writemask,
+ TGSI_WRITEMASK_XYZW,
   stype, stype, false, false);
 }
  
-   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);

+   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
  }
  
  
@@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx,

   * The sampler view's first_layer indicate the layer to use, but for
   * cube maps it must point to the first face.  Face is passed in src_face.
   *
- * The main advantage over util_blit_pixels is that it allows to specify 
swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
   *
   * But there is no control over blitting Z and/or stencil.
   */
@@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
   struct pipe_surface *dst,
   int dstX0, int dstY0,
   int dstX1, int dstY1,
- float z, uint filter)
+ float z, uint filter,
+ boolean src_xrbias)
  {
 boolean normalized = src_sampler_view->texture->target != 
PIPE_TEXTURE_RECT;
 struct pipe_framebuffer_state fb;
@@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, 
_sampler_view);
  
 /* 

[Mesa-dev] [PATCH 2/2] u_blit, u_simple_shaders: add shader to convert from xrbias format

2018-02-06 Thread sroland
From: Roland Scheidegger 

We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
---
 src/gallium/auxiliary/util/u_blit.c   | 40 +-
 src/gallium/auxiliary/util/u_blit.h   |  3 +-
 src/gallium/auxiliary/util/u_simple_shaders.c | 48 +++
 src/gallium/auxiliary/util/u_simple_shaders.h |  4 +++
 4 files changed, 79 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c 
b/src/gallium/auxiliary/util/u_blit.c
index 3f92476..bf1dea7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
struct pipe_vertex_element velem[2];
 
void *vs;
-   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+   void *fs[PIPE_MAX_TEXTURE_TYPES][4];
 
struct pipe_resource *vbuf;  /**< quad vertices */
unsigned vbuf_slot;
@@ -135,17 +135,15 @@ void
 util_destroy_blit(struct blit_state *ctx)
 {
struct pipe_context *pipe = ctx->pipe;
-   unsigned i, j, k;
+   unsigned i, j;
 
if (ctx->vs)
   pipe->delete_vs_state(pipe, ctx->vs);
 
for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
   for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
- for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
-if (ctx->fs[i][j][k])
-   pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
- }
+ if (ctx->fs[i][j])
+pipe->delete_fs_state(pipe, ctx->fs[i][j]);
   }
}
 
@@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx)
  * Helper function to set the fragment shaders.
  */
 static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
 enum pipe_format format,
+boolean src_xrbias,
 enum pipe_texture_target pipe_tex)
 {
enum tgsi_return_type stype;
@@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint 
writemask,
   idx = 2;
}
 
-   if (!ctx->fs[pipe_tex][writemask][idx]) {
+   if (src_xrbias) {
+  assert(stype == TGSI_RETURN_TYPE_FLOAT);
+  idx = 3;
+  if (!ctx->fs[pipe_tex][idx]) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+ ctx->fs[pipe_tex][idx] =
+util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+  }
+   }
+
+   else if (!ctx->fs[pipe_tex][idx]) {
   unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
   /* OpenGL does not allow blits from signed to unsigned integer
* or vice versa. */
-  ctx->fs[pipe_tex][writemask][idx] =
+  ctx->fs[pipe_tex][idx] =
  util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
  TGSI_INTERPOLATE_LINEAR,
- writemask,
+ TGSI_WRITEMASK_XYZW,
  stype, stype, false, false);
}
 
-   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
+   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
 }
 
 
@@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx,
  * The sampler view's first_layer indicate the layer to use, but for
  * cube maps it must point to the first face.  Face is passed in src_face.
  *
- * The main advantage over util_blit_pixels is that it allows to specify 
swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
  *
  * But there is no control over blitting Z and/or stencil.
  */
@@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
  struct pipe_surface *dst,
  int dstX0, int dstY0,
  int dstX1, int dstY1,
- float z, uint filter)
+ float z, uint filter,
+ boolean src_xrbias)
 {
boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
struct pipe_framebuffer_state fb;
@@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, _sampler_view);
 
/* shaders */
-   set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
+   set_fragment_shader(ctx, src_xrbias,
src_sampler_view->format,