.mob_fenced was already checked, probably a copy-paste bug. Found by Coccinelle.
Signed-off-by: Grazvydas Ignotas <nota...@gmail.com> --- src/gallium/winsys/svga/drm/vmw_screen_pools.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/winsys/svga/drm/vmw_screen_pools.c b/src/gallium/winsys/svga/drm/vmw_screen_pools.c index 48c95e5..29cdc69 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_pools.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_pools.c @@ -148,11 +148,11 @@ vmw_mob_pools_init(struct vmw_winsys_screen *vws) goto out_no_mob_shader_slab; vws->pools.mob_shader_slab_fenced = simple_fenced_bufmgr_create(vws->pools.mob_shader_slab, vws->fence_ops); - if(!vws->pools.mob_fenced) + if(!vws->pools.mob_shader_slab_fenced) goto out_no_mob_shader_slab_fenced; return TRUE; out_no_mob_shader_slab_fenced: -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev