From: Marek Olšák <marek.ol...@amd.com>

If a prim discard compute shader hasn't finished compilation, we don't want
to any shader.
---
 src/gallium/drivers/radeonsi/si_state.h       |  7 ++++
 .../drivers/radeonsi/si_state_shaders.c       | 38 +++++++++++++------
 2 files changed, 33 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.h 
b/src/gallium/drivers/radeonsi/si_state.h
index aed5ea63d8b..8f3a3224edf 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -41,6 +41,7 @@
 
 struct si_screen;
 struct si_shader;
+struct si_shader_ctx_state;
 struct si_shader_selector;
 struct si_texture;
 struct si_qbo_state;
@@ -555,6 +556,12 @@ void si_schedule_initial_compile(struct si_context *sctx, 
unsigned processor,
 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
                              uint32_t *const_and_shader_buffers,
                              uint64_t *samplers_and_images);
+int si_shader_select_with_key(struct si_screen *sscreen,
+                             struct si_shader_ctx_state *state,
+                             struct si_compiler_ctx_state *compiler_state,
+                             struct si_shader_key *key,
+                             int thread_index,
+                             bool optimized_or_none);
 
 /* si_state_draw.c */
 void si_emit_cache_flush(struct si_context *sctx);
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9e052e1efce..146e0f87693 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1771,12 +1771,19 @@ static bool si_check_missing_main_part(struct si_screen 
*sscreen,
        return true;
 }
 
-/* Select the hw shader variant depending on the current state. */
-static int si_shader_select_with_key(struct si_screen *sscreen,
-                                    struct si_shader_ctx_state *state,
-                                    struct si_compiler_ctx_state 
*compiler_state,
-                                    struct si_shader_key *key,
-                                    int thread_index)
+/**
+ * Select a shader variant according to the shader key.
+ *
+ * \param optimized_or_none  If the key describes an optimized shader variant 
and
+ *                           the compilation isn't finished, don't select any
+ *                           shader and return an error.
+ */
+int si_shader_select_with_key(struct si_screen *sscreen,
+                             struct si_shader_ctx_state *state,
+                             struct si_compiler_ctx_state *compiler_state,
+                             struct si_shader_key *key,
+                             int thread_index,
+                             bool optimized_or_none)
 {
        struct si_shader_selector *sel = state->cso;
        struct si_shader_selector *previous_stage_sel = NULL;
@@ -1792,6 +1799,9 @@ again:
                   memcmp(&current->key, key, sizeof(*key)) == 0)) {
                if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
                        if (current->is_optimized) {
+                               if (optimized_or_none)
+                                       return -1;
+
                                memset(&key->opt, 0, sizeof(key->opt));
                                goto current_not_ready;
                        }
@@ -1828,6 +1838,8 @@ current_not_ready:
                                 * shader so as not to cause a stall due to 
compilation.
                                 */
                                if (iter->is_optimized) {
+                                       if (optimized_or_none)
+                                               return -1;
                                        memset(&key->opt, 0, sizeof(key->opt));
                                        goto again;
                                }
@@ -1869,12 +1881,13 @@ current_not_ready:
                        util_queue_fence_wait(&previous_stage_sel->ready);
        }
 
-       /* Compile the main shader part if it doesn't exist. This can happen
-        * if the initial guess was wrong. */
        bool is_pure_monolithic =
                sscreen->use_monolithic_shaders ||
                memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
 
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong.
+        */
        if (!is_pure_monolithic) {
                bool ok;
 
@@ -1931,9 +1944,7 @@ current_not_ready:
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
 
        /* If it's an optimized shader, compile it asynchronously. */
-       if (shader->is_optimized &&
-           !is_pure_monolithic &&
-           thread_index < 0) {
+       if (shader->is_optimized && thread_index < 0) {
                /* Compile it asynchronously. */
                util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
                                   shader, &shader->ready,
@@ -1952,6 +1963,9 @@ current_not_ready:
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
                mtx_unlock(&sel->mutex);
+
+               if (optimized_or_none)
+                       return -1;
                goto again;
        }
 
@@ -1988,7 +2002,7 @@ static int si_shader_select(struct pipe_context *ctx,
 
        si_shader_selector_key(ctx, state->cso, &key);
        return si_shader_select_with_key(sctx->screen, state, compiler_state,
-                                        &key, -1);
+                                        &key, -1, false);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
-- 
2.17.1

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