Re: [Mesa-dev] [PATCH 20/37] i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.

2014-09-16 Thread Iago Toral Quiroga
On mar, 2014-09-16 at 15:56 -0700, Jordan Justen wrote:
(...)
> >
> >  void
> > +vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst)
> > +{
> > +   /* In gen6, PrimitiveID is delivered in R0.1 of the payload */
> > +   struct brw_reg src = brw_vec8_grf(0, 0);
> > +   brw_push_insn_state(p);
> > +   brw_set_default_mask_control(p, BRW_MASK_DISABLE);
> > +   brw_set_default_access_mode(p, BRW_ALIGN_1);
> > +   brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1));
> > +   brw_set_default_access_mode(p, BRW_ALIGN_16);
> 
> The pop below makes this unneeded, right?

Right, and now that I am looking at it I notice that we have done the
same in other generator opcodes we added, so I'll fix those as well.

Iago

> 18-20
> Reviewed-by: Jordan Justen 
> 
> > +   brw_pop_insn_state(p);
> > +}
> > +



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Re: [Mesa-dev] [PATCH 20/37] i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.

2014-09-16 Thread Jordan Justen
On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga  wrote:
> In gen6 the geometry shader payload includes the PrimitiveID information in
> r0.1. When the shader code uses glPimitiveIdIn we will have to move this to
> a separate hardware register where we can map this attribute. This opcode
> takes the selected destination register and moves r0.1 there.
> ---
>  src/mesa/drivers/dri/i965/brw_defines.h  |  8 
>  src/mesa/drivers/dri/i965/brw_shader.cpp |  2 ++
>  src/mesa/drivers/dri/i965/brw_vec4.h |  1 +
>  src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 +
>  4 files changed, 28 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h 
> b/src/mesa/drivers/dri/i965/brw_defines.h
> index f6bdaeb..b30a095 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -1032,6 +1032,14 @@ enum opcode {
>  * - src1 is the number of primitives written.
>  */
> GS_OPCODE_FF_SYNC,
> +
> +   /**
> +* Move r0.1 (which holds PrimitiveID information in gen6) to a separate
> +* register.
> +*
> +* - dst is the GRF where PrimitiveID information will be moved.
> +*/
> +   GS_OPCODE_SET_PRIMITIVE_ID,
>  };
>
>  enum brw_urb_write_flags {
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index b927601..fc3146c 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -534,6 +534,8 @@ brw_instruction_name(enum opcode op)
>return "get_instance_id";
> case GS_OPCODE_FF_SYNC:
>return "ff_sync";
> +   case GS_OPCODE_SET_PRIMITIVE_ID:
> +  return "set_primitive_id";
>
> default:
>/* Yes, this leaks.  It's in debug code, it should never occur, and if
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h 
> b/src/mesa/drivers/dri/i965/brw_vec4.h
> index ad3a77f..6e0da6d 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.h
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h
> @@ -665,6 +665,7 @@ private:
> void generate_gs_ff_sync(struct brw_reg dst,
>  struct brw_reg src0,
>  struct brw_reg src1);
> +   void generate_gs_set_primitive_id(struct brw_reg dst);
> void generate_oword_dual_block_offsets(struct brw_reg m1,
>   struct brw_reg index);
> void generate_scratch_write(vec4_instruction *inst,
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp 
> b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
> index 2bf2b67..8293f60 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
> @@ -694,6 +694,19 @@ vec4_generator::generate_gs_ff_sync(struct brw_reg dst,
>  }
>
>  void
> +vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst)
> +{
> +   /* In gen6, PrimitiveID is delivered in R0.1 of the payload */
> +   struct brw_reg src = brw_vec8_grf(0, 0);
> +   brw_push_insn_state(p);
> +   brw_set_default_mask_control(p, BRW_MASK_DISABLE);
> +   brw_set_default_access_mode(p, BRW_ALIGN_1);
> +   brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1));
> +   brw_set_default_access_mode(p, BRW_ALIGN_16);

The pop below makes this unneeded, right?

18-20
Reviewed-by: Jordan Justen 

> +   brw_pop_insn_state(p);
> +}
> +
> +void
>  vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
>struct brw_reg index)
>  {
> @@ -1283,6 +1296,10 @@ 
> vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
>generate_gs_ff_sync(dst, src[0], src[1]);
>break;
>
> +   case GS_OPCODE_SET_PRIMITIVE_ID:
> +  generate_gs_set_primitive_id(dst);
> +  break;
> +
> case SHADER_OPCODE_SHADER_TIME_ADD:
>brw_shader_time_add(p, src[0],
>prog_data->base.binding_table.shader_time_start);
> --
> 1.9.1
>
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[Mesa-dev] [PATCH 20/37] i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.

2014-08-14 Thread Iago Toral Quiroga
In gen6 the geometry shader payload includes the PrimitiveID information in
r0.1. When the shader code uses glPimitiveIdIn we will have to move this to
a separate hardware register where we can map this attribute. This opcode
takes the selected destination register and moves r0.1 there.
---
 src/mesa/drivers/dri/i965/brw_defines.h  |  8 
 src/mesa/drivers/dri/i965/brw_shader.cpp |  2 ++
 src/mesa/drivers/dri/i965/brw_vec4.h |  1 +
 src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 +
 4 files changed, 28 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h 
b/src/mesa/drivers/dri/i965/brw_defines.h
index f6bdaeb..b30a095 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1032,6 +1032,14 @@ enum opcode {
 * - src1 is the number of primitives written.
 */
GS_OPCODE_FF_SYNC,
+
+   /**
+* Move r0.1 (which holds PrimitiveID information in gen6) to a separate
+* register.
+*
+* - dst is the GRF where PrimitiveID information will be moved.
+*/
+   GS_OPCODE_SET_PRIMITIVE_ID,
 };
 
 enum brw_urb_write_flags {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index b927601..fc3146c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -534,6 +534,8 @@ brw_instruction_name(enum opcode op)
   return "get_instance_id";
case GS_OPCODE_FF_SYNC:
   return "ff_sync";
+   case GS_OPCODE_SET_PRIMITIVE_ID:
+  return "set_primitive_id";
 
default:
   /* Yes, this leaks.  It's in debug code, it should never occur, and if
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h 
b/src/mesa/drivers/dri/i965/brw_vec4.h
index ad3a77f..6e0da6d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -665,6 +665,7 @@ private:
void generate_gs_ff_sync(struct brw_reg dst,
 struct brw_reg src0,
 struct brw_reg src1);
+   void generate_gs_set_primitive_id(struct brw_reg dst);
void generate_oword_dual_block_offsets(struct brw_reg m1,
  struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 2bf2b67..8293f60 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -694,6 +694,19 @@ vec4_generator::generate_gs_ff_sync(struct brw_reg dst,
 }
 
 void
+vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst)
+{
+   /* In gen6, PrimitiveID is delivered in R0.1 of the payload */
+   struct brw_reg src = brw_vec8_grf(0, 0);
+   brw_push_insn_state(p);
+   brw_set_default_mask_control(p, BRW_MASK_DISABLE);
+   brw_set_default_access_mode(p, BRW_ALIGN_1);
+   brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1));
+   brw_set_default_access_mode(p, BRW_ALIGN_16);
+   brw_pop_insn_state(p);
+}
+
+void
 vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
   struct brw_reg index)
 {
@@ -1283,6 +1296,10 @@ 
vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
   generate_gs_ff_sync(dst, src[0], src[1]);
   break;
 
+   case GS_OPCODE_SET_PRIMITIVE_ID:
+  generate_gs_set_primitive_id(dst);
+  break;
+
case SHADER_OPCODE_SHADER_TIME_ADD:
   brw_shader_time_add(p, src[0],
   prog_data->base.binding_table.shader_time_start);
-- 
1.9.1

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