Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Anuj Phogat
Done.

On Mon, Mar 9, 2015 at 1:37 PM, Laura Ekstrand  wrote:
> Can you go and manually mark this commit and the "Add entry point for
> TextureBufferRange" as accepted in Patchwork?  I don't have admin access,
> and my refactor of the new line caused a rebase.
>
> Thanks.
>
> Laura
>
> On Mon, Mar 9, 2015 at 1:13 PM, Laura Ekstrand  wrote:
>>
>> Oh, thanks!  I didn't see the new line there when I read your review.  I
>> will remove it.
>>
>> On Mon, Mar 9, 2015 at 10:45 AM, Anuj Phogat 
>> wrote:
>>>
>>> On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand 
>>> wrote:
>>> > I'm confused which hunk you talking about.  Can you be more specific?
>>> >
>>> > On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat 
>>> > wrote:
>>> >>
>>> >> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand 
>>> >> wrote:
>>> >> > Adds a useful comment and some whitespace. Fixes an error message.
>>> >> >
>>> >> > v2: Review from Anuj Phogat
>>> >> >- Split rebase of Tex[ture]Buffer[Range]
>>> >> > ---
>>> >> >  src/mesa/main/teximage.c | 12 ++--
>>> >> >  1 file changed, 10 insertions(+), 2 deletions(-)
>>> >> >
>>> >> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>>> >> > index 706c76b..22574bd 100644
>>> >> > --- a/src/mesa/main/teximage.c
>>> >> > +++ b/src/mesa/main/teximage.c
>>> >> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
>>> >> > internalFormat, GLuint buffer,
>>> >> >buffer);
>>> >> >return;
>>> >> > } else {
>>> >> > +
>>> >> > +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9
>>> >> > Buffer
>>> >> > +   * Textures (PDF page 254):
>>> >> > +   *"If buffer is zero, then any buffer object attached to
>>> >> > the
>>> >> > buffer
>>> >> > +   *texture is detached, the values offset and size are
>>> >> > ignored
>>> >> > and
>>> >> > +   *the state for offset and size for the buffer texture
>>> >> > are
>>> >> > reset to
>>> >> > +   *zero."
>>> >> > +   */
>>> >> >offset = 0;
>>> >> >size = 0;
>>> >> > }
>>> >> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>>> >> > internalFormat, GLuint buffer)
>>> >> >bufObj = NULL;
>>> >> >
>>> >> > /* Get the texture object by Name. */
>>> >> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
>>> >> > - "glTextureBuffer(texture)");
>>> >> > +   texObj = _mesa_lookup_texture_err(ctx, texture,
>>> >> > "glTextureBuffer");
>>> >> > if (!texObj)
>>> >> >return;
>>> >> >
>>> >> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>>> >> > internalFormat, GLuint buffer)
>>> >> >bufObj, 0, buffer ? -1 : 0,
>>> >> > "glTextureBuffer");
>>> >> >  }
>>> >> >
>>> >> > +
>>> I meant this extra new line here. It's a nitpick. Up to you if you
>>> want to keep it.
>>>
>>> >> >  static GLboolean
>>> >> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
>>> >> > internalformat)
>>> >> >  {
>>> >> This hunk is unnecessary.
>>> >> > --
>>> >> > 2.1.0
>>> >> >
>>> >> > ___
>>> >> > mesa-dev mailing list
>>> >> > mesa-dev@lists.freedesktop.org
>>> >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>> >
>>> >
>>
>>
>
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Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Laura Ekstrand
Can you go and manually mark this commit and the "Add entry point for
TextureBufferRange" as accepted in Patchwork?  I don't have admin access,
and my refactor of the new line caused a rebase.

Thanks.

Laura

On Mon, Mar 9, 2015 at 1:13 PM, Laura Ekstrand  wrote:

> Oh, thanks!  I didn't see the new line there when I read your review.  I
> will remove it.
>
> On Mon, Mar 9, 2015 at 10:45 AM, Anuj Phogat 
> wrote:
>
>> On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand 
>> wrote:
>> > I'm confused which hunk you talking about.  Can you be more specific?
>> >
>> > On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat 
>> wrote:
>> >>
>> >> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand 
>> >> wrote:
>> >> > Adds a useful comment and some whitespace. Fixes an error message.
>> >> >
>> >> > v2: Review from Anuj Phogat
>> >> >- Split rebase of Tex[ture]Buffer[Range]
>> >> > ---
>> >> >  src/mesa/main/teximage.c | 12 ++--
>> >> >  1 file changed, 10 insertions(+), 2 deletions(-)
>> >> >
>> >> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> >> > index 706c76b..22574bd 100644
>> >> > --- a/src/mesa/main/teximage.c
>> >> > +++ b/src/mesa/main/teximage.c
>> >> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
>> >> > internalFormat, GLuint buffer,
>> >> >buffer);
>> >> >return;
>> >> > } else {
>> >> > +
>> >> > +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9
>> Buffer
>> >> > +   * Textures (PDF page 254):
>> >> > +   *"If buffer is zero, then any buffer object attached to
>> the
>> >> > buffer
>> >> > +   *texture is detached, the values offset and size are
>> ignored
>> >> > and
>> >> > +   *the state for offset and size for the buffer texture are
>> >> > reset to
>> >> > +   *zero."
>> >> > +   */
>> >> >offset = 0;
>> >> >size = 0;
>> >> > }
>> >> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> >> > internalFormat, GLuint buffer)
>> >> >bufObj = NULL;
>> >> >
>> >> > /* Get the texture object by Name. */
>> >> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
>> >> > - "glTextureBuffer(texture)");
>> >> > +   texObj = _mesa_lookup_texture_err(ctx, texture,
>> "glTextureBuffer");
>> >> > if (!texObj)
>> >> >return;
>> >> >
>> >> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> >> > internalFormat, GLuint buffer)
>> >> >bufObj, 0, buffer ? -1 : 0,
>> >> > "glTextureBuffer");
>> >> >  }
>> >> >
>> >> > +
>> I meant this extra new line here. It's a nitpick. Up to you if you
>> want to keep it.
>>
>> >> >  static GLboolean
>> >> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
>> >> > internalformat)
>> >> >  {
>> >> This hunk is unnecessary.
>> >> > --
>> >> > 2.1.0
>> >> >
>> >> > ___
>> >> > mesa-dev mailing list
>> >> > mesa-dev@lists.freedesktop.org
>> >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> >
>> >
>>
>
>
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Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Laura Ekstrand
Oh, thanks!  I didn't see the new line there when I read your review.  I
will remove it.

On Mon, Mar 9, 2015 at 10:45 AM, Anuj Phogat  wrote:

> On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand 
> wrote:
> > I'm confused which hunk you talking about.  Can you be more specific?
> >
> > On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat 
> wrote:
> >>
> >> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand 
> >> wrote:
> >> > Adds a useful comment and some whitespace. Fixes an error message.
> >> >
> >> > v2: Review from Anuj Phogat
> >> >- Split rebase of Tex[ture]Buffer[Range]
> >> > ---
> >> >  src/mesa/main/teximage.c | 12 ++--
> >> >  1 file changed, 10 insertions(+), 2 deletions(-)
> >> >
> >> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> >> > index 706c76b..22574bd 100644
> >> > --- a/src/mesa/main/teximage.c
> >> > +++ b/src/mesa/main/teximage.c
> >> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
> >> > internalFormat, GLuint buffer,
> >> >buffer);
> >> >return;
> >> > } else {
> >> > +
> >> > +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
> >> > +   * Textures (PDF page 254):
> >> > +   *"If buffer is zero, then any buffer object attached to
> the
> >> > buffer
> >> > +   *texture is detached, the values offset and size are
> ignored
> >> > and
> >> > +   *the state for offset and size for the buffer texture are
> >> > reset to
> >> > +   *zero."
> >> > +   */
> >> >offset = 0;
> >> >size = 0;
> >> > }
> >> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
> >> > internalFormat, GLuint buffer)
> >> >bufObj = NULL;
> >> >
> >> > /* Get the texture object by Name. */
> >> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
> >> > - "glTextureBuffer(texture)");
> >> > +   texObj = _mesa_lookup_texture_err(ctx, texture,
> "glTextureBuffer");
> >> > if (!texObj)
> >> >return;
> >> >
> >> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
> >> > internalFormat, GLuint buffer)
> >> >bufObj, 0, buffer ? -1 : 0,
> >> > "glTextureBuffer");
> >> >  }
> >> >
> >> > +
> I meant this extra new line here. It's a nitpick. Up to you if you
> want to keep it.
>
> >> >  static GLboolean
> >> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
> >> > internalformat)
> >> >  {
> >> This hunk is unnecessary.
> >> > --
> >> > 2.1.0
> >> >
> >> > ___
> >> > mesa-dev mailing list
> >> > mesa-dev@lists.freedesktop.org
> >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> >
>
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Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Anuj Phogat
On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand  wrote:
> I'm confused which hunk you talking about.  Can you be more specific?
>
> On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat  wrote:
>>
>> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand 
>> wrote:
>> > Adds a useful comment and some whitespace. Fixes an error message.
>> >
>> > v2: Review from Anuj Phogat
>> >- Split rebase of Tex[ture]Buffer[Range]
>> > ---
>> >  src/mesa/main/teximage.c | 12 ++--
>> >  1 file changed, 10 insertions(+), 2 deletions(-)
>> >
>> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > index 706c76b..22574bd 100644
>> > --- a/src/mesa/main/teximage.c
>> > +++ b/src/mesa/main/teximage.c
>> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
>> > internalFormat, GLuint buffer,
>> >buffer);
>> >return;
>> > } else {
>> > +
>> > +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
>> > +   * Textures (PDF page 254):
>> > +   *"If buffer is zero, then any buffer object attached to the
>> > buffer
>> > +   *texture is detached, the values offset and size are ignored
>> > and
>> > +   *the state for offset and size for the buffer texture are
>> > reset to
>> > +   *zero."
>> > +   */
>> >offset = 0;
>> >size = 0;
>> > }
>> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> > internalFormat, GLuint buffer)
>> >bufObj = NULL;
>> >
>> > /* Get the texture object by Name. */
>> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
>> > - "glTextureBuffer(texture)");
>> > +   texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
>> > if (!texObj)
>> >return;
>> >
>> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> > internalFormat, GLuint buffer)
>> >bufObj, 0, buffer ? -1 : 0,
>> > "glTextureBuffer");
>> >  }
>> >
>> > +
I meant this extra new line here. It's a nitpick. Up to you if you
want to keep it.

>> >  static GLboolean
>> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
>> > internalformat)
>> >  {
>> This hunk is unnecessary.
>> > --
>> > 2.1.0
>> >
>> > ___
>> > mesa-dev mailing list
>> > mesa-dev@lists.freedesktop.org
>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
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Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Laura Ekstrand
I'm confused which hunk you talking about.  Can you be more specific?

On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat  wrote:

> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand 
> wrote:
> > Adds a useful comment and some whitespace. Fixes an error message.
> >
> > v2: Review from Anuj Phogat
> >- Split rebase of Tex[ture]Buffer[Range]
> > ---
> >  src/mesa/main/teximage.c | 12 ++--
> >  1 file changed, 10 insertions(+), 2 deletions(-)
> >
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 706c76b..22574bd 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
> internalFormat, GLuint buffer,
> >buffer);
> >return;
> > } else {
> > +
> > +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
> > +   * Textures (PDF page 254):
> > +   *"If buffer is zero, then any buffer object attached to the
> buffer
> > +   *texture is detached, the values offset and size are ignored
> and
> > +   *the state for offset and size for the buffer texture are
> reset to
> > +   *zero."
> > +   */
> >offset = 0;
> >size = 0;
> > }
> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
> internalFormat, GLuint buffer)
> >bufObj = NULL;
> >
> > /* Get the texture object by Name. */
> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
> > - "glTextureBuffer(texture)");
> > +   texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
> > if (!texObj)
> >return;
> >
> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
> internalFormat, GLuint buffer)
> >bufObj, 0, buffer ? -1 : 0,
> "glTextureBuffer");
> >  }
> >
> > +
> >  static GLboolean
> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
> internalformat)
> >  {
> This hunk is unnecessary.
> > --
> > 2.1.0
> >
> > ___
> > mesa-dev mailing list
> > mesa-dev@lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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Re: [Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-09 Thread Anuj Phogat
On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand  wrote:
> Adds a useful comment and some whitespace. Fixes an error message.
>
> v2: Review from Anuj Phogat
>- Split rebase of Tex[ture]Buffer[Range]
> ---
>  src/mesa/main/teximage.c | 12 ++--
>  1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 706c76b..22574bd 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum 
> internalFormat, GLuint buffer,
>buffer);
>return;
> } else {
> +
> +  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
> +   * Textures (PDF page 254):
> +   *"If buffer is zero, then any buffer object attached to the buffer
> +   *texture is detached, the values offset and size are ignored and
> +   *the state for offset and size for the buffer texture are reset to
> +   *zero."
> +   */
>offset = 0;
>size = 0;
> }
> @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum 
> internalFormat, GLuint buffer)
>bufObj = NULL;
>
> /* Get the texture object by Name. */
> -   texObj = _mesa_lookup_texture_err(ctx, texture,
> - "glTextureBuffer(texture)");
> +   texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
> if (!texObj)
>return;
>
> @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum 
> internalFormat, GLuint buffer)
>bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
>  }
>
> +
>  static GLboolean
>  is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
>  {
This hunk is unnecessary.
> --
> 2.1.0
>
> ___
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> mesa-dev@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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[Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

2015-03-04 Thread Laura Ekstrand
Adds a useful comment and some whitespace. Fixes an error message.

v2: Review from Anuj Phogat
   - Split rebase of Tex[ture]Buffer[Range]
---
 src/mesa/main/teximage.c | 12 ++--
 1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 706c76b..22574bd 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum 
internalFormat, GLuint buffer,
   buffer);
   return;
} else {
+
+  /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+   * Textures (PDF page 254):
+   *"If buffer is zero, then any buffer object attached to the buffer
+   *texture is detached, the values offset and size are ignored and
+   *the state for offset and size for the buffer texture are reset to
+   *zero."
+   */
   offset = 0;
   size = 0;
}
@@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum 
internalFormat, GLuint buffer)
   bufObj = NULL;
 
/* Get the texture object by Name. */
-   texObj = _mesa_lookup_texture_err(ctx, texture,
- "glTextureBuffer(texture)");
+   texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
if (!texObj)
   return;
 
@@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum 
internalFormat, GLuint buffer)
   bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
 }
 
+
 static GLboolean
 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
 {
-- 
2.1.0

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