On 03/26/2013 10:38 AM, Zack Rusin wrote:
This commits implements code generation of the geometry shaders in
the SOA paths. All the code is there but bugs are likely present.

Signed-off-by: Zack Rusin<za...@vmware.com>
---
  src/gallium/auxiliary/draw/draw_context.c          |   17 +-
  src/gallium/auxiliary/draw/draw_context.h          |    5 +
  src/gallium/auxiliary/draw/draw_gs.c               |  297 +++++++++-
  src/gallium/auxiliary/draw/draw_gs.h               |   26 +-
  src/gallium/auxiliary/draw/draw_llvm.c             |  567 ++++++++++++++++++--
  src/gallium/auxiliary/draw/draw_llvm.h             |  161 +++++-
  .../draw/draw_pt_fetch_shade_pipeline_llvm.c       |   75 +++
  src/gallium/auxiliary/gallivm/lp_bld_tgsi.h        |   27 +-
  src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c    |  173 +++++-
  src/gallium/drivers/llvmpipe/lp_state_fs.c         |    4 +-
  10 files changed, 1273 insertions(+), 79 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c 
b/src/gallium/auxiliary/draw/draw_context.c
index 6b70ac8..d64b82b 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -46,7 +46,7 @@
  #include "gallivm/lp_bld_limits.h"
  #include "draw_llvm.h"

-static boolean
+boolean
  draw_get_option_use_llvm(void)
  {
     static boolean first = TRUE;
@@ -808,16 +808,15 @@ draw_set_mapped_texture(struct draw_context *draw,
                          uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
                          uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
  {
-   if (shader_stage == PIPE_SHADER_VERTEX) {
  #ifdef HAVE_LLVM
-      if (draw->llvm)
-         draw_llvm_set_mapped_texture(draw,
-                                      sview_idx,
-                                      width, height, depth, first_level,
-                                      last_level, base_ptr,
-                                      row_stride, img_stride, mip_offsets);
+   if (draw->llvm)
+      draw_llvm_set_mapped_texture(draw,
+                                   shader_stage,
+                                   sview_idx,
+                                   width, height, depth, first_level,
+                                   last_level, base_ptr,
+                                   row_stride, img_stride, mip_offsets);
  #endif
-   }
  }

  /**
diff --git a/src/gallium/auxiliary/draw/draw_context.h 
b/src/gallium/auxiliary/draw/draw_context.h
index 18c8595..369f6c8 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -282,4 +282,9 @@ draw_get_shader_param(unsigned shader, enum pipe_shader_cap 
param);
  int
  draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);

+#ifdef HAVE_LLVM
+boolean
+draw_get_option_use_llvm(void);
+#endif
+
  #endif /* DRAW_CONTEXT_H */
diff --git a/src/gallium/auxiliary/draw/draw_gs.c 
b/src/gallium/auxiliary/draw/draw_gs.c
index 2b50c9c..c1e1f56 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -29,6 +29,9 @@

  #include "draw_private.h"
  #include "draw_context.h"
+#ifdef HAVE_LLVM
+#include "draw_llvm.h"
+#endif

  #include "tgsi/tgsi_parse.h"
  #include "tgsi/tgsi_exec.h"
@@ -61,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index,
  static INLINE boolean
  draw_gs_should_flush(struct draw_geometry_shader *shader)
  {
-   return (shader->fetched_prim_count == 4);
+   return (shader->fetched_prim_count == shader->vector_length);
  }

  /*#define DEBUG_OUTPUTS 1*/
@@ -176,7 +179,7 @@ static void tgsi_fetch_gs_input(struct draw_geometry_shader 
*shader,
  }

  static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
-                            const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+                            const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
                              const unsigned 
constants_size[PIPE_MAX_CONSTANT_BUFFERS])
  {
     struct tgsi_exec_machine *machine = shader->machine;
@@ -199,10 +202,148 @@ static unsigned tgsi_gs_run(struct draw_geometry_shader 
*shader,
     /* run interpreter */
     tgsi_exec_machine_run(machine);

-   return
+   return
        
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
  }

+#ifdef HAVE_LLVM
+
+static void
+llvm_fetch_gs_input(struct draw_geometry_shader *shader,
+                    unsigned *indices,
+                    unsigned num_vertices,
+                    unsigned prim_idx)
+{
+   unsigned slot, vs_slot, i;
+   unsigned input_vertex_stride = shader->input_vertex_stride;
+   const float (*input_ptr)[4];
+   float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] 
=&shader->gs_input->data;
+
+   input_ptr = shader->input;
+
+   for (i = 0; i<  num_vertices; ++i) {
+      const float (*input)[4];
+#if DEBUG_INPUTS
+      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
+                   i, indices[i], prim_idx);
+#endif
+      input = (const float (*)[4])(
+         (const char *)input_ptr + (indices[i] * input_vertex_stride));
+      for (slot = 0, vs_slot = 0; slot<  shader->info.num_inputs; ++slot) {
+         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
+            (*input_data)[i][slot][0][prim_idx] = (float)shader->in_prim_idx;
+            (*input_data)[i][slot][1][prim_idx] = (float)shader->in_prim_idx;
+            (*input_data)[i][slot][2][prim_idx] = (float)shader->in_prim_idx;
+            (*input_data)[i][slot][3][prim_idx] = (float)shader->in_prim_idx;
+         } else {
+            vs_slot = draw_gs_get_input_index(
+                        shader->info.input_semantic_name[slot],
+                        shader->info.input_semantic_index[slot],
+                        shader->input_info);
+#if DEBUG_INPUTS
+            debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+                         slot, vs_slot, idx);
+#endif
+#if 0
+            assert(!util_is_inf_or_nan(input[vs_slot][0]));
+            assert(!util_is_inf_or_nan(input[vs_slot][1]));
+            assert(!util_is_inf_or_nan(input[vs_slot][2]));
+            assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+            (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
+            (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
+            (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
+            (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
+#if DEBUG_INPUTS
+            debug_printf("\t\t%f %f %f %f\n",
+                         (*input_data)[i][slot][0][prim_idx],
+                         (*input_data)[i][slot][1][prim_idx],
+                         (*input_data)[i][slot][2][prim_idx],
+                         (*input_data)[i][slot][3][prim_idx]);
+#endif
+            ++vs_slot;
+         }
+      }
+   }
+}
+
+static void
+llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
+                      unsigned num_primitives,
+                      float (**p_output)[4])
+{
+   int total_verts = 0;
+   int vertex_count = 0;
+   int total_prims = 0;
+   int max_prims_per_invocation = 0;
+   char *output_ptr = (char*)shader->gs_output;
+   int i, j, prim_idx;
+
+   for (i = 0; i<  shader->vector_length; ++i) {
+      int prims = shader->llvm_emitted_primitives[i];
+      total_prims += prims;
+      max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
+   }
+   for (int i = 0; i<  shader->vector_length; ++i) {

remove int decl.


+      total_verts += shader->llvm_emitted_vertices[i];
+   }
+
+
+   output_ptr += shader->emitted_vertices * shader->vertex_size;
+   for (i = 0; i<  shader->vector_length - 1; ++i) {
+      int current_verts = shader->llvm_emitted_vertices[i];
+
+      if (current_verts != shader->max_output_vertices) {
+         memcpy(output_ptr + (vertex_count + current_verts) * 
shader->vertex_size,
+                output_ptr + (vertex_count + shader->max_output_vertices) * 
shader->vertex_size,
+                shader->vertex_size * (total_verts - vertex_count - 
current_verts));
+      }
+      vertex_count += current_verts;
+   }
+
+   prim_idx = 0;
+   for (i = 0; i<  shader->vector_length; ++i) {
+      int num_prims = shader->llvm_emitted_primitives[i];
+      for (j = 0; j<  num_prims; ++j) {
+         int prim_length =
+            shader->llvm_prim_lengths[j][i];
+         shader->primitive_lengths[shader->emitted_primitives + prim_idx] =
+            prim_length;
+         ++prim_idx;
+      }
+   }
+
+   shader->emitted_primitives += total_prims;
+   shader->emitted_vertices += total_verts;
+}
+
+static void
+llvm_gs_prepare(struct draw_geometry_shader *shader,
+                const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+                const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
+{
+}
+
+static unsigned
+llvm_gs_run(struct draw_geometry_shader *shader,
+            unsigned input_primitives)
+{
+   unsigned ret;
+   char *input = (char*)shader->gs_output;
+
+   input += (shader->emitted_vertices * shader->vertex_size);
+
+   ret = shader->current_variant->jit_func(
+      shader->jit_context, shader->gs_input->data,
+      (struct vertex_header*)input,
+      input_primitives,
+      shader->draw->instance_id);
+
+   return ret;
+}
+
+#endif
+
  static void gs_flush(struct draw_geometry_shader *shader)
  {
     unsigned out_prim_count;
@@ -213,13 +354,15 @@ static void gs_flush(struct draw_geometry_shader *shader)
                  input_primitives<= 4);

     out_prim_count = shader->run(shader, input_primitives);
+   shader->fetch_outputs(shader, out_prim_count,
+&shader->tmp_output);
+
  #if 0
     debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
                  shader->emitted_primitives, shader->emitted_vertices,
                  out_prim_count);
  #endif
-   shader->fetch_outputs(shader, out_prim_count,
-&shader->tmp_output);
+
     shader->fetched_prim_count = 0;
  }

@@ -325,8 +468,8 @@ static void gs_tri_adj(struct draw_geometry_shader *shader,
   * Execute geometry shader.
   */
  int draw_geometry_shader_run(struct draw_geometry_shader *shader,
-                             const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
-                             const unsigned 
constants_size[PIPE_MAX_CONSTANT_BUFFERS],
+                             const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+                             const unsigned 
constants_size[PIPE_MAX_CONSTANT_BUFFERS],
                               const struct draw_vertex_info *input_verts,
                               const struct draw_prim_info *input_prim,
                               const struct tgsi_shader_info *input_info,
@@ -338,14 +481,20 @@ int draw_geometry_shader_run(struct draw_geometry_shader 
*shader,
     unsigned num_outputs = shader->info.num_outputs;
     unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * 
sizeof(float);
     unsigned num_input_verts = input_prim->linear ?
-                              input_verts->count :
-                              input_prim->count;
+      input_verts->count :
+      input_prim->count;
     unsigned num_in_primitives =
-      MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
-           u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
+      align(
+         MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
+              u_gs_prims_for_vertices(shader->input_primitive, 
num_input_verts)),
+         shader->vector_length);
     unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
                                                      
shader->max_output_vertices)
-                            * num_in_primitives;
+      * num_in_primitives;
+
+   //Assume at least one primitive
+   max_out_prims = MAX2(max_out_prims, 1);
+

     output_verts->vertex_size = vertex_size;
     output_verts->stride = output_verts->vertex_size;
@@ -379,6 +528,34 @@ int draw_geometry_shader_run(struct draw_geometry_shader 
*shader,
     FREE(shader->primitive_lengths);
     shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));

+
+#ifdef HAVE_LLVM
+   if (draw_get_option_use_llvm()) {
+      shader->gs_output = output_verts->verts;
+      if (max_out_prims>  shader->max_out_prims) {
+         int i;

'unsigned i' since shader->max_out_prims is unsigned, to avoid MVSC warnings.


+         if (shader->llvm_prim_lengths) {
+            for (i = 0; i<  shader->max_out_prims; ++i) {
+               align_free(shader->llvm_prim_lengths[i]);
+            }
+            free(shader->llvm_prim_lengths);
+         }
+
+         shader->llvm_prim_lengths = malloc(max_out_prims * sizeof(unsigned*));
+         for (i = 0; i<  max_out_prims; ++i) {
+            int vector_size = shader->vector_length * sizeof(unsigned);
+            shader->llvm_prim_lengths[i] =
+               align_malloc(vector_size, vector_size);
+         }
+
+         shader->max_out_prims = max_out_prims;
+      }
+      shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
+      shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
+      shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
+   }
+#endif
+
     shader->prepare(shader, constants, constants_size);

     if (input_prim->linear)
@@ -458,10 +635,27 @@ struct draw_geometry_shader *
  draw_create_geometry_shader(struct draw_context *draw,
                              const struct pipe_shader_state *state)
  {
+#ifdef HAVE_LLVM
+   struct llvm_geometry_shader *llvm_gs;
+#endif
     struct draw_geometry_shader *gs;
     unsigned i;

-   gs = CALLOC_STRUCT(draw_geometry_shader);
+#ifdef HAVE_LLVM
+   if (draw_get_option_use_llvm()) {
+      llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
+
+      if (llvm_gs == NULL)
+         return NULL;
+
+      gs =&llvm_gs->base;
+
+      make_empty_list(&llvm_gs->variants);
+   } else
+#endif
+   {
+      gs = CALLOC_STRUCT(draw_geometry_shader);
+   }

     if (!gs)
        return NULL;
@@ -480,6 +674,14 @@ draw_create_geometry_shader(struct draw_context *draw,
     gs->input_primitive = PIPE_PRIM_TRIANGLES;
     gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
     gs->max_output_vertices = 32;
+   gs->max_out_prims = 0;
+
+   if (draw_get_option_use_llvm()) {
+      //gs->vector_length = lp_native_vector_width / 32;
+      gs->vector_length = TGSI_NUM_CHANNELS;

Is this a "to do" item or something unresolved?



+   } else {
+      gs->vector_length = TGSI_NUM_CHANNELS;
+   }

     for (i = 0; i<  gs->info.num_properties; ++i) {
        if (gs->info.properties[i].name ==
@@ -501,10 +703,36 @@ draw_create_geometry_shader(struct draw_context *draw,

     gs->machine = draw->gs.tgsi.machine;

-   gs->fetch_outputs = tgsi_fetch_gs_outputs;
-   gs->fetch_inputs = tgsi_fetch_gs_input;
-   gs->prepare = tgsi_gs_prepare;
-   gs->run = tgsi_gs_run;
+#ifdef HAVE_LLVM
+   if (draw_get_option_use_llvm()) {
+      int vector_size = gs->vector_length * sizeof(float);
+      gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
+      memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
+      gs->llvm_prim_lengths = 0;
+
+      gs->llvm_emitted_primitives = align_malloc(vector_size, vector_size);
+      gs->llvm_emitted_vertices = align_malloc(vector_size, vector_size);
+
+      gs->fetch_outputs = llvm_fetch_gs_outputs;
+      gs->fetch_inputs = llvm_fetch_gs_input;
+      gs->prepare = llvm_gs_prepare;
+      gs->run = llvm_gs_run;
+
+      gs->jit_context =&draw->llvm->gs_jit_context;
+
+
+      llvm_gs->variant_key_size =
+         draw_gs_llvm_variant_key_size(
+            MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
+                 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
+   } else
+#endif
+   {
+      gs->fetch_outputs = tgsi_fetch_gs_outputs;
+      gs->fetch_inputs = tgsi_fetch_gs_input;
+      gs->prepare = tgsi_gs_prepare;
+      gs->run = tgsi_gs_run;
+   }

     return gs;
  }
@@ -529,7 +757,42 @@ void draw_bind_geometry_shader(struct draw_context *draw,
  void draw_delete_geometry_shader(struct draw_context *draw,
                                   struct draw_geometry_shader *dgs)
  {
+#ifdef HAVE_LLVM
+   if (draw_get_option_use_llvm()) {
+      struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
+      struct draw_gs_llvm_variant_list_item *li;
+
+      li = first_elem(&shader->variants);
+      while(!at_end(&shader->variants, li)) {
+         struct draw_gs_llvm_variant_list_item *next = next_elem(li);
+         draw_gs_llvm_destroy_variant(li->base);
+         li = next;
+      }
+
+      assert(shader->variants_cached == 0);
+
+      if (dgs->llvm_prim_lengths) {
+         unsigned i;
+         for (i = 0; i<  dgs->max_out_prims; ++i) {
+            align_free(dgs->llvm_prim_lengths[i]);
+         }
+         free(dgs->llvm_prim_lengths);
+      }
+      align_free(dgs->llvm_emitted_primitives);
+      align_free(dgs->llvm_emitted_vertices);
+
+      align_free(dgs->gs_input);
+   }
+#endif
+
     FREE(dgs->primitive_lengths);
     FREE((void*) dgs->state.tokens);
     FREE(dgs);
  }
+
+
+void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
+                                 struct draw_gs_llvm_variant *variant)
+{
+   shader->current_variant = variant;
+}
diff --git a/src/gallium/auxiliary/draw/draw_gs.h 
b/src/gallium/auxiliary/draw/draw_gs.h
index 7ab4f04..62bfcab 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -31,11 +31,19 @@
  #include "draw_context.h"
  #include "draw_private.h"

-
  #define MAX_TGSI_PRIMITIVES 4

  struct draw_context;

+#ifdef HAVE_LLVM
+struct draw_gs_jit_context;
+struct draw_gs_llvm_variant;
+
+struct draw_gs_inputs {
+   float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];

Could you add some extra comments explaining all these array dimensions? it's a bit overwhelming.


+};
+#endif
+
  /**
   * Private version of the compiled geometry shader
   */
@@ -66,6 +74,19 @@ struct draw_geometry_shader {
     unsigned fetched_prim_count;
     const float (*input)[4];
     const struct tgsi_shader_info *input_info;
+   unsigned vector_length;
+   unsigned max_out_prims;
+
+#ifdef HAVE_LLVM
+   struct draw_gs_inputs *gs_input;
+   struct draw_gs_jit_context *jit_context;
+   struct draw_gs_llvm_variant *current_variant;
+   struct vertex_header *gs_output;
+
+   int **llvm_prim_lengths;
+   int *llvm_emitted_primitives;
+   int *llvm_emitted_vertices;

Should any of those be unsigned?



+#endif

     void (*fetch_inputs)(struct draw_geometry_shader *shader,
                          unsigned *indices,
@@ -102,4 +123,7 @@ void draw_geometry_shader_prepare(struct 
draw_geometry_shader *shader,
  int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
                                  unsigned pipe_prim);

+void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
+                                 struct draw_gs_llvm_variant *variant);
+
  #endif


+static void
+draw_gs_llvm_generate(struct draw_llvm *llvm,
+                      struct draw_gs_llvm_variant *variant)
+{
+   struct gallivm_state *gallivm = variant->gallivm;
+   LLVMContextRef context = gallivm->context;
+   LLVMTypeRef int32_type = LLVMInt32TypeInContext(context);
+   LLVMTypeRef arg_types[5];
+   LLVMTypeRef func_type;
+   LLVMValueRef variant_func;
+   LLVMValueRef context_ptr;
+   LLVMBasicBlockRef block;
+   LLVMBuilderRef builder;
+   LLVMValueRef io_ptr, input_array, num_prims, mask_val;
+   struct lp_build_sampler_soa *sampler = 0;
+   struct lp_build_context bld;
+   struct lp_bld_tgsi_system_values system_values;
+   struct lp_type gs_type;
+   unsigned i;
+   struct lp_build_tgsi_gs_args gs_args;
+   const struct tgsi_token *tokens = variant->shader->base.state.tokens;
+   LLVMValueRef consts_ptr;
+   LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
+   struct lp_build_mask_context mask;
+
+   memset(&system_values, 0, sizeof(system_values));
+
+   assert(variant->vertex_header_ptr_type);
+
+   arg_types[0] = get_gs_context_ptr_type(variant);    /* context */
+   arg_types[1] = variant->input_array_type;           /* input */
+   arg_types[2] = variant->vertex_header_ptr_type;     /* vertex_header */
+   arg_types[3] = int32_type;                          /* num_prims */
+   arg_types[4] = int32_type;                          /* instance_id */
+
+   func_type = LLVMFunctionType(int32_type, arg_types, Elements(arg_types), 0);
+
+   variant_func = LLVMAddFunction(gallivm->module, "draw_geometry_shader",
+                                  func_type);
+   variant->function = variant_func;
+
+   LLVMSetFunctionCallConv(variant_func, LLVMCCallConv);
+
+   for (i = 0; i<  Elements(arg_types); ++i)
+      if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
+         LLVMAddAttribute(LLVMGetParam(variant_func, i),
+                          LLVMNoAliasAttribute);
+
+   context_ptr               = LLVMGetParam(variant_func, 0);
+   input_array               = LLVMGetParam(variant_func, 1);
+   io_ptr                    = LLVMGetParam(variant_func, 2);
+   num_prims                 = LLVMGetParam(variant_func, 3);
+   system_values.instance_id = LLVMGetParam(variant_func, 4);
+
+   lp_build_name(context_ptr, "context");
+   lp_build_name(input_array, "input");
+   lp_build_name(io_ptr, "io");

lp_build_name(num_prims, "num_prims");


+   lp_build_name(system_values.instance_id, "instance_id");
+
+   variant->context_ptr = context_ptr;
+   variant->io_ptr = io_ptr;
+   variant->num_prims = num_prims;
+
+   gs_args.input = input_array;
+   gs_args.emit_vertex = draw_gs_llvm_emit_vertex;
+   gs_args.end_primitive = draw_gs_llvm_end_primitive;
+   gs_args.gs_epilogue = draw_gs_llvm_epilogue;
+   gs_args.user_data = variant;
+
+   /*
+    * Function body
+    */
+
+   block = LLVMAppendBasicBlockInContext(gallivm->context, variant_func, 
"entry");
+   builder = gallivm->builder;
+   LLVMPositionBuilderAtEnd(builder, block);
+
+   lp_build_context_init(&bld, gallivm, lp_type_int(32));
+
+   memset(&gs_type, 0, sizeof gs_type);
+   gs_type.floating = TRUE; /* floating point values */
+   gs_type.sign = TRUE;     /* values are signed */
+   gs_type.norm = FALSE;    /* values are not limited to [0,1] or [-1,1] */
+   gs_type.width = 32;      /* 32-bit float */
+   gs_type.length = variant->shader->base.vector_length;
+
+   consts_ptr = draw_gs_jit_context_constants(variant->gallivm, context_ptr);
+
+   /* code generated texture sampling */
+   sampler = draw_llvm_sampler_soa_create(variant->key.samplers,
+                                          context_ptr);
+
+   mask_val = generate_mask_value(variant, gs_type);
+   lp_build_mask_begin(&mask, gallivm, gs_type, mask_val);
+
+   lp_build_tgsi_soa(variant->gallivm,
+                     tokens,
+                     gs_type,
+&mask,
+                     consts_ptr,
+&system_values,
+                     NULL /*pos*/,
+                     NULL,
+                     outputs,
+                     sampler,
+&llvm->draw->gs.geometry_shader->info,
+&gs_args);
+
+   lp_build_mask_end(&mask);
+
+   LLVMBuildRet(builder, lp_build_zero(gallivm, lp_type_uint(32)));
+
+   gallivm_verify_function(gallivm, variant_func);
+}
+
+
+struct draw_gs_llvm_variant *
+draw_gs_llvm_create_variant(struct draw_llvm *llvm,
+                            unsigned num_outputs,
+                            const struct draw_gs_llvm_variant_key *key)
+{
+   struct draw_gs_llvm_variant *variant;
+   struct llvm_geometry_shader *shader =
+      llvm_geometry_shader(llvm->draw->gs.geometry_shader);
+   LLVMTypeRef vertex_header;
+
+   variant = MALLOC(sizeof *variant +
+                    shader->variant_key_size -
+                    sizeof variant->key);
+   if (variant == NULL)
+      return NULL;
+
+   variant->llvm = llvm;
+   variant->shader = shader;
+
+   variant->gallivm = gallivm_create();
+
+   create_gs_jit_types(variant);
+
+   memcpy(&variant->key, key, shader->variant_key_size);
+
+   vertex_header = create_jit_vertex_header(variant->gallivm, num_outputs);
+
+   variant->vertex_header_ptr_type = LLVMPointerType(vertex_header, 0);
+
+   draw_gs_llvm_generate(llvm, variant);
+
+   gallivm_compile_module(variant->gallivm);
+
+   variant->jit_func = (draw_gs_jit_func)
+         gallivm_jit_function(variant->gallivm, variant->function);
+
+   variant->list_item_global.base = variant;
+   variant->list_item_local.base = variant;
+   /*variant->no = */shader->variants_created++;
+   variant->list_item_global.base = variant;
+
+   return variant;
+}
+
+void
+draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant)
+{
+   struct draw_llvm *llvm = variant->llvm;
+
+   if (variant->function) {
+      gallivm_free_function(variant->gallivm,
+                            variant->function, variant->jit_func);
+   }
+
+   gallivm_destroy(variant->gallivm);
+
+   remove_from_list(&variant->list_item_local);
+   variant->shader->variants_cached--;
+   remove_from_list(&variant->list_item_global);
+   llvm->nr_gs_variants--;
+   FREE(variant);
+}
+
+struct draw_gs_llvm_variant_key *
+draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
+{
+   unsigned i;
+   struct draw_gs_llvm_variant_key *key;
+   struct draw_sampler_static_state *draw_sampler;
+
+   key = (struct draw_gs_llvm_variant_key *)store;
+
+   /* All variants of this shader will have the same value for
+    * nr_samplers.  Not yet trying to compact away holes in the
+    * sampler array.
+    */
+   key->nr_samplers = 
llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
+   if (llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] 
!= -1) {
+      key->nr_sampler_views =
+         llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] 
+ 1;
+   }
+   else {
+      key->nr_sampler_views = key->nr_samplers;
+   }
+
+   draw_sampler = key->samplers;
+
+   memset(draw_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * 
sizeof *draw_sampler);
+
+   for (i = 0 ; i<  key->nr_samplers; i++) {
+      lp_sampler_static_sampler_state(&draw_sampler[i].sampler_state,
+                                      
llvm->draw->samplers[PIPE_SHADER_GEOMETRY][i]);
+   }
+   for (i = 0 ; i<  key->nr_sampler_views; i++) {
+      lp_sampler_static_texture_state(&draw_sampler[i].texture_state,
+                                      
llvm->draw->sampler_views[PIPE_SHADER_GEOMETRY][i]);
+   }
+
+   return key;
+}
+
+void
+draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key)
+{
+

Remove blank line.


+   unsigned i;
+   struct draw_sampler_static_state *sampler = key->samplers;
+
+   for (i = 0 ; i<  key->nr_sampler_views; i++) {
+      debug_printf("sampler[%i].src_format = %s\n", i,
+                   util_format_name(sampler[i].texture_state.format));
+   }
+}

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