We'll need this in a moment. Ken's implementation, lightly edited for
Panfrost.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com>
Suggested-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/gallium/drivers/panfrost/pan_context.c | 40 ++++++++++++++++++++++
 1 file changed, 40 insertions(+)

diff --git a/src/gallium/drivers/panfrost/pan_context.c 
b/src/gallium/drivers/panfrost/pan_context.c
index 5e182fec564..2d7e417bb27 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -1,6 +1,7 @@
 /*
  * © Copyright 2018 Alyssa Rosenzweig
  * Copyright © 2014-2017 Broadcom
+ * Copyright (C) 2017 Intel Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -1907,6 +1908,45 @@ panfrost_variant_matches(
         return true;
 }
 
+/**
+ * Fix an uncompiled shader's stream output info, and produce a bitmask
+ * of which VARYING_SLOT_* are captured for stream output.
+ *
+ * Core Gallium stores output->register_index as a "slot" number, where
+ * slots are assigned consecutively to all outputs in info->outputs_written.
+ * This naive packing of outputs doesn't work for us - we too have slots,
+ * but the layout is defined by the VUE map, which we won't have until we
+ * compile a specific shader variant.  So, we remap these and simply store
+ * VARYING_SLOT_* in our copy's output->register_index fields.
+ *
+ * We then produce a bitmask of outputs which are used for SO.
+ *
+ * Implementation from iris.
+ */
+
+static uint64_t
+update_so_info(struct pipe_stream_output_info *so_info,
+               uint64_t outputs_written)
+{
+       uint64_t so_outputs = 0;
+       uint8_t reverse_map[64] = {};
+       unsigned slot = 0;
+
+       while (outputs_written)
+               reverse_map[slot++] = u_bit_scan64(&outputs_written);
+
+       for (unsigned i = 0; i < so_info->num_outputs; i++) {
+               struct pipe_stream_output *output = &so_info->output[i];
+
+               /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* 
enums */
+               output->register_index = reverse_map[output->register_index];
+
+               so_outputs |= 1ull << output->register_index;
+       }
+
+       return so_outputs;
+}
+
 static void
 panfrost_bind_shader_state(
         struct pipe_context *pctx,
-- 
2.20.1

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