From: José Fonseca <jfons...@vmware.com>

This fixes several MSVC warnings like:

  warning C4273: 'glClearColorx' : inconsistent dll linkage

In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`ideclspec(dllimport)`.
---
 src/mapi/glapi/SConscript | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript
index bc1c43a..97ebfe6 100644
--- a/src/mapi/glapi/SConscript
+++ b/src/mapi/glapi/SConscript
@@ -16,6 +16,7 @@ if env['platform'] == 'windows':
     env.Append(CPPDEFINES = [
         '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS 
headers
         'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+        'KHRONOS_DLL_EXPORTS', # declare gl* as __declspec(dllexport) in 
Khronos headers
     ])
     if env['gles']:
         env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS'])
-- 
1.9.1

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