Add video compute shader render and set it to default when
pipe support it.

Signed-off-by: James Zhu <james....@amd.com>
Reviewed-by: Christian König <christian.koe...@amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index da4b02d..5308887 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -730,7 +730,12 @@ vl_compositor_render(struct vl_compositor_state *s,
                      bool                        clear_dirty)
 {
    assert(s);
-   vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
+
+   if (c->pipe->screen->get_param(c->pipe->screen, PIPE_CAP_COMPUTE) &&
+       s->layers->cs)
+      vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty);
+   else
+      vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
 }
 
 bool
-- 
2.7.4

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