Re: [Mesa-dev] [RFC PATCH 21/65] mesa: associate uniform storage to bindless samplers/images
Patch 3, 4, 7-21: Reviewed-by: Nicolai HähnleOn 19.05.2017 18:52, Samuel Pitoiset wrote: When a bindless sampler/image is bound to a texture/image unit, we have to overwrite the constant value by the resident handle directly in the constant buffer before the next draw. One solution is to keep track of a pointer to the data. Signed-off-by: Samuel Pitoiset --- src/mesa/program/ir_to_mesa.cpp | 25 + 1 file changed, 25 insertions(+) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 5e6304036d..0c3ffd2e22 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2541,6 +2541,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, bool propagate_to_storage) { struct gl_program_parameter_list *params = prog->Parameters; + gl_shader_stage shader_type = prog->info.stage; /* After adding each uniform to the parameter list, connect the storage for * the parameter with the tracking structure used by the API for the @@ -2623,6 +2624,30 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, format, >ParameterValues[i]); + /* When a bindless sampler/image is bound to a texture/image unit, we + * have to overwrite the constant value by the resident handle + * directly in the constant buffer before the next draw. One solution + * is to keep track a pointer to the base of the data. + */ + if (storage->is_bindless && (prog->sh.NumBindlessSamplers || + prog->sh.NumBindlessImages)) { +unsigned array_elements = MAX2(1, storage->array_elements); + +for (unsigned j = 0; j < array_elements; ++j) { + unsigned unit = storage->opaque[shader_type].index + j; + + if (storage->type->without_array()->is_sampler()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); + prog->sh.BindlessSamplers[unit].data = + >ParameterValues[i] + j; + } else if (storage->type->without_array()->is_image()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessImages); + prog->sh.BindlessImages[unit].data = + >ParameterValues[i] + j; + } +} + } + /* After attaching the driver's storage to the uniform, propagate any * data from the linker's backing store. This will cause values from * initializers in the source code to be copied over. -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [RFC PATCH 21/65] mesa: associate uniform storage to bindless samplers/images
When a bindless sampler/image is bound to a texture/image unit, we have to overwrite the constant value by the resident handle directly in the constant buffer before the next draw. One solution is to keep track of a pointer to the data. Signed-off-by: Samuel Pitoiset--- src/mesa/program/ir_to_mesa.cpp | 25 + 1 file changed, 25 insertions(+) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 5e6304036d..0c3ffd2e22 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2541,6 +2541,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, bool propagate_to_storage) { struct gl_program_parameter_list *params = prog->Parameters; + gl_shader_stage shader_type = prog->info.stage; /* After adding each uniform to the parameter list, connect the storage for * the parameter with the tracking structure used by the API for the @@ -2623,6 +2624,30 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, format, >ParameterValues[i]); + /* When a bindless sampler/image is bound to a texture/image unit, we + * have to overwrite the constant value by the resident handle + * directly in the constant buffer before the next draw. One solution + * is to keep track a pointer to the base of the data. + */ + if (storage->is_bindless && (prog->sh.NumBindlessSamplers || + prog->sh.NumBindlessImages)) { +unsigned array_elements = MAX2(1, storage->array_elements); + +for (unsigned j = 0; j < array_elements; ++j) { + unsigned unit = storage->opaque[shader_type].index + j; + + if (storage->type->without_array()->is_sampler()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); + prog->sh.BindlessSamplers[unit].data = + >ParameterValues[i] + j; + } else if (storage->type->without_array()->is_image()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessImages); + prog->sh.BindlessImages[unit].data = + >ParameterValues[i] + j; + } +} + } + /* After attaching the driver's storage to the uniform, propagate any * data from the linker's backing store. This will cause values from * initializers in the source code to be copied over. -- 2.13.0 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev