Hi,
On 28.03.2018 13:27, Eero Tamminen wrote:
Mesa built from following (last evening) commit:
commit 76dfed8ae2d5c6c509eb2661389be3c6a25077df
Author: Rob Clark
AuthorDate: Thu Mar 15 18:42:44 2018 -0400
Commit: Rob Clark
CommitDate: Tue Mar 27 08:36:37 2018 -0400
nir: mako all the intrinsics
Fails with following GL 4.3 benchmarks I tested:
* GfxBench Manhattan 3.1, CarChase and AztecRuins
* SynMark CSDof
Issues are following:
* CSDof & ActecRuins: compile takes so long that test is killed
Sorry, I should have read more of my mesa-dev 2k mail backlog,
not just check bugs.
It was the memory usage issue mentioned by Ian & Clayton,
not compile time issue.
* Manhattan 3.1 shader linking failed:
-
error: declarations for uniform `depth_parameters` are inside block
`cameraConsts` and outside a block
-
And this was also using all memory, so I assume issue was due to Mesa
shader compiler handling memory allocation failure badly (continuing
to a bogus compile error instead of reporting compile failure due to
allocation failure).
Commit from one day earlier, didn't have any problems.
Neither does latest Mesa git version.
Which commit fixed the regression, is it this one:
I assume it was:
-
commit 5f21a7afe072f8a6e558ccc47407a0a94e0d1313
Author: Jason Ekstrand
AuthorDate: Tue Mar 27 16:12:16 2018 -0700
Commit: Jason Ekstrand
CommitDate: Tue Mar 27 18:18:26 2018 -0700
nir/intrinsics: Don't report negative dest_components
-
- Eero
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