Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On 06/13/2016 10:04 AM, Marek Olšák wrote: On Mon, Jun 13, 2016 at 5:17 PM, Roland Scheideggerwrote: Am 13.06.2016 um 14:53 schrieb Marek Olšák: On Mon, Jun 13, 2016 at 1:14 PM, Jose Fonseca wrote: On 10/06/16 15:40, Roland Scheidegger wrote: Am 10.06.2016 um 12:38 schrieb Marek Olšák: On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheidegger wrote: Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger wrote: Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. Right, duh. But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. I haven't looked in GREAT detail, but the test does pass on nv50, nvc0, and softpipe. It only fails on llvmpipe. Brian, this might be out of my comfort area to figure out... Given that it's working on the other drivers, that seems more likely to be a failing of llvmpipe somehow. Another observation is that the square sizes/shapes are all correct. However the colors are all of the first square (red). So it seems like some issue is happening for the fragment shader, but not vertex. I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) Err actually this analysis is flawed. llvmpipe would indeed check in llvmpipe_transfer_map() if a currently bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. But it doesn't because the buffer doesn't have the PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it would be illegal to bind it as such, but this is never enforced). In fact it doesn't have _any_ bind flag set. So I blame the GL api, but I don't know how to fix this mess cleanly (we don't really want to ignore bind flags completely). Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse you. If you use it for anything after resource creation, that's a bug. This was designed in gallium with dx10 in mind, which has a proper api for this. But I suppose the only way to fix it in the mesa state tracker would be to just set ALL possible bind flags for buffers always... Or you can assume bind == 0 means all flags are set. Yes in this case, but I don't think that really helps. Even when using the old gl api for setting this, the target (and hence the bind flag) may be something completely different than the actual usage. I'd rather have GL renderer set all possible bind flags. And
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Mon, Jun 13, 2016 at 5:17 PM, Roland Scheideggerwrote: > Am 13.06.2016 um 14:53 schrieb Marek Olšák: >> On Mon, Jun 13, 2016 at 1:14 PM, Jose Fonseca wrote: >>> On 10/06/16 15:40, Roland Scheidegger wrote: Am 10.06.2016 um 12:38 schrieb Marek Olšák: > > On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheidegger > wrote: >> >> Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: >>> >>> On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger >>> wrote: Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: > > Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: >> >> On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin >> wrote: >>> >>> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund >>> wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: > > Glancing at the code (I don't even have a piglit checkout here): > > static void > set_ubo_binding(struct gl_context *ctx, ...) > ... > /* If this is a real buffer object, mark it has having been > used > * at some point as a UBO. > */ > if (size >= 0) >bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; > > That seems bogus - what if the current size is 0 (unallocated), > the > buffer object gets bound to a UBO endpoint, and then someone goes > in > and does glBufferData()? Same for set_ssbo_binding. > >-ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. >>> >>> >>> Right, duh. >>> But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. >>> >>> >>> I haven't looked in GREAT detail, but the test does pass on nv50, >>> nvc0, and softpipe. It only fails on llvmpipe. >>> >>> Brian, this might be out of my comfort area to figure out... Given >>> that it's working on the other drivers, that seems more likely to >>> be a >>> failing of llvmpipe somehow. >> >> >> Another observation is that the square sizes/shapes are all correct. >> However the colors are all of the first square (red). So it seems >> like >> some issue is happening for the fragment shader, but not vertex. >> > > I've looked at this briefly and I'm not sure who's to blame. > It goes something like this: > - we don't get any set_constant_buffer calls anymore when the > contents > of the buffer change. I don't think that's ok, looks like a bug to > me? > Granted it's still the same buffer, just modfying a bound one. > > - when the contents are updated, it ends up in some transfer stuff as > expected, in the end llvmpipe_transfer_map(). This checks if the > resource is referenced in the current scene, if so it would flush - > however this is only done for textures and rts (because UBO contents > are > indeed copied to the scene, not referenced, this is quite ok here, we > don't want to flush). > > - on the next draw, we'd check the dirty bits - we never got > set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn > LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do > anything, > so we don't pick up the changed contents, and continue to use the old > copied ones. > > We could check if buffers are referenced in the scene and set the > LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is > doing > is really ok? (For vs, it doesn't matter that we miss the update - as > the offsets etc. are all the same the vs will just pick up the > changes > automatically as we don't copy anything since this stuff all runs > synchronously.) > Err
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Am 13.06.2016 um 14:53 schrieb Marek Olšák: > On Mon, Jun 13, 2016 at 1:14 PM, Jose Fonsecawrote: >> On 10/06/16 15:40, Roland Scheidegger wrote: >>> >>> Am 10.06.2016 um 12:38 schrieb Marek Olšák: On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheidegger wrote: > > Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: >> >> On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger >> wrote: >>> >>> Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: > > On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin > wrote: >> >> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund >> wrote: >>> >>> On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia >>> >>> >>> The test is greater than or equal to zero, so the UsageHistory >>> should >>> be set even when the buffer is unallocated. >> >> >> Right, duh. >> >>> >>> But the piglit test doesn't bind the buffer as a uniform buffer >>> before >>> it allocates it. It allocates the buffer first with >>> glNamedBufferData(), >>> and then binds it. The UsageHistory is still set to the default >>> value in >>> the glNamedBufferData() call, since the buffer has never been >>> bound >>> at that point. But the uniform buffer state should still be >>> marked as >>> dirty in the glBindBufferRange() call. I think this failure >>> suggests >>> that that doesn't happen for some reason. >> >> >> I haven't looked in GREAT detail, but the test does pass on nv50, >> nvc0, and softpipe. It only fails on llvmpipe. >> >> Brian, this might be out of my comfort area to figure out... Given >> that it's working on the other drivers, that seems more likely to >> be a >> failing of llvmpipe somehow. > > > Another observation is that the square sizes/shapes are all correct. > However the colors are all of the first square (red). So it seems > like > some issue is happening for the fragment shader, but not vertex. > I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) >>> >>> >>> Err actually this analysis is flawed. >>> llvmpipe would indeed check in llvmpipe_transfer_map() if a currently >>> bound constant buffer is changed and hence set LP_NEW_CONSTANTS >>>
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Mon, Jun 13, 2016 at 1:14 PM, Jose Fonsecawrote: > On 10/06/16 15:40, Roland Scheidegger wrote: >> >> Am 10.06.2016 um 12:38 schrieb Marek Olšák: >>> >>> On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheidegger >>> wrote: Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: > > On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger > wrote: >> >> Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: >>> >>> Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: > > On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund > wrote: >> >> On Wednesday 08 June 2016, Ilia Mirkin wrote: >>> >>> Glancing at the code (I don't even have a piglit checkout here): >>> >>> static void >>> set_ubo_binding(struct gl_context *ctx, ...) >>> ... >>> /* If this is a real buffer object, mark it has having been >>> used >>> * at some point as a UBO. >>> */ >>> if (size >= 0) >>>bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; >>> >>> That seems bogus - what if the current size is 0 (unallocated), >>> the >>> buffer object gets bound to a UBO endpoint, and then someone goes >>> in >>> and does glBufferData()? Same for set_ssbo_binding. >>> >>>-ilia >> >> >> The test is greater than or equal to zero, so the UsageHistory >> should >> be set even when the buffer is unallocated. > > > Right, duh. > >> >> But the piglit test doesn't bind the buffer as a uniform buffer >> before >> it allocates it. It allocates the buffer first with >> glNamedBufferData(), >> and then binds it. The UsageHistory is still set to the default >> value in >> the glNamedBufferData() call, since the buffer has never been >> bound >> at that point. But the uniform buffer state should still be >> marked as >> dirty in the glBindBufferRange() call. I think this failure >> suggests >> that that doesn't happen for some reason. > > > I haven't looked in GREAT detail, but the test does pass on nv50, > nvc0, and softpipe. It only fails on llvmpipe. > > Brian, this might be out of my comfort area to figure out... Given > that it's working on the other drivers, that seems more likely to > be a > failing of llvmpipe somehow. Another observation is that the square sizes/shapes are all correct. However the colors are all of the first square (red). So it seems like some issue is happening for the fragment shader, but not vertex. >>> >>> I've looked at this briefly and I'm not sure who's to blame. >>> It goes something like this: >>> - we don't get any set_constant_buffer calls anymore when the >>> contents >>> of the buffer change. I don't think that's ok, looks like a bug to >>> me? >>> Granted it's still the same buffer, just modfying a bound one. >>> >>> - when the contents are updated, it ends up in some transfer stuff as >>> expected, in the end llvmpipe_transfer_map(). This checks if the >>> resource is referenced in the current scene, if so it would flush - >>> however this is only done for textures and rts (because UBO contents >>> are >>> indeed copied to the scene, not referenced, this is quite ok here, we >>> don't want to flush). >>> >>> - on the next draw, we'd check the dirty bits - we never got >>> set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn >>> LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do >>> anything, >>> so we don't pick up the changed contents, and continue to use the old >>> copied ones. >>> >>> We could check if buffers are referenced in the scene and set the >>> LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is >>> doing >>> is really ok? (For vs, it doesn't matter that we miss the update - as >>> the offsets etc. are all the same the vs will just pick up the >>> changes >>> automatically as we don't copy anything since this stuff all runs >>> synchronously.) >>> >> >> >> Err actually this analysis is flawed. >> llvmpipe would indeed check in llvmpipe_transfer_map() if a currently >> bound constant buffer is changed and hence set LP_NEW_CONSTANTS >> accordingly. >> But it doesn't because the buffer doesn't have the >> PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it >> would be illegal to
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On 10/06/16 15:40, Roland Scheidegger wrote: Am 10.06.2016 um 12:38 schrieb Marek Olšák: On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheideggerwrote: Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger wrote: Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. Right, duh. But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. I haven't looked in GREAT detail, but the test does pass on nv50, nvc0, and softpipe. It only fails on llvmpipe. Brian, this might be out of my comfort area to figure out... Given that it's working on the other drivers, that seems more likely to be a failing of llvmpipe somehow. Another observation is that the square sizes/shapes are all correct. However the colors are all of the first square (red). So it seems like some issue is happening for the fragment shader, but not vertex. I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) Err actually this analysis is flawed. llvmpipe would indeed check in llvmpipe_transfer_map() if a currently bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. But it doesn't because the buffer doesn't have the PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it would be illegal to bind it as such, but this is never enforced). In fact it doesn't have _any_ bind flag set. So I blame the GL api, but I don't know how to fix this mess cleanly (we don't really want to ignore bind flags completely). Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse you. If you use it for anything after resource creation, that's a bug. This was designed in gallium with dx10 in mind, which has a proper api for this. But I suppose the only way to fix it in the mesa state tracker would be to just set ALL possible bind flags for buffers always... Or you can assume bind == 0 means all flags are set. Yes in this case, but I don't think that really helps. Even when using the old gl api for setting this, the target (and hence the bind flag) may be something completely different than the actual usage. I'd rather have GL renderer set all possible bind flags. And if the excess of bind flags leads certain drivers to significant inefficiencies, then those drivers can internally track exactly where those buffers/resources have been bound (similar to Roland's recent proposed patch for llvmpipe.) (And if it turns out that all
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Am 10.06.2016 um 12:38 schrieb Marek Olšák: > On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheidegger> wrote: >> Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: >>> On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger >>> wrote: Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: > Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: >> On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: >>> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: > Glancing at the code (I don't even have a piglit checkout here): > > static void > set_ubo_binding(struct gl_context *ctx, ...) > ... >/* If this is a real buffer object, mark it has having been used > * at some point as a UBO. > */ >if (size >= 0) > bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; > > That seems bogus - what if the current size is 0 (unallocated), the > buffer object gets bound to a UBO endpoint, and then someone goes in > and does glBufferData()? Same for set_ssbo_binding. > > -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. >>> >>> Right, duh. >>> But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. >>> >>> I haven't looked in GREAT detail, but the test does pass on nv50, >>> nvc0, and softpipe. It only fails on llvmpipe. >>> >>> Brian, this might be out of my comfort area to figure out... Given >>> that it's working on the other drivers, that seems more likely to be a >>> failing of llvmpipe somehow. >> >> Another observation is that the square sizes/shapes are all correct. >> However the colors are all of the first square (red). So it seems like >> some issue is happening for the fragment shader, but not vertex. >> > > I've looked at this briefly and I'm not sure who's to blame. > It goes something like this: > - we don't get any set_constant_buffer calls anymore when the contents > of the buffer change. I don't think that's ok, looks like a bug to me? > Granted it's still the same buffer, just modfying a bound one. > > - when the contents are updated, it ends up in some transfer stuff as > expected, in the end llvmpipe_transfer_map(). This checks if the > resource is referenced in the current scene, if so it would flush - > however this is only done for textures and rts (because UBO contents are > indeed copied to the scene, not referenced, this is quite ok here, we > don't want to flush). > > - on the next draw, we'd check the dirty bits - we never got > set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn > LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, > so we don't pick up the changed contents, and continue to use the old > copied ones. > > We could check if buffers are referenced in the scene and set the > LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing > is really ok? (For vs, it doesn't matter that we miss the update - as > the offsets etc. are all the same the vs will just pick up the changes > automatically as we don't copy anything since this stuff all runs > synchronously.) > Err actually this analysis is flawed. llvmpipe would indeed check in llvmpipe_transfer_map() if a currently bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. But it doesn't because the buffer doesn't have the PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it would be illegal to bind it as such, but this is never enforced). In fact it doesn't have _any_ bind flag set. So I blame the GL api, but I don't know how to fix this mess cleanly (we don't really want to ignore bind flags completely). >>> >>> Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse >>> you. If you use it for anything after resource creation, that's a bug. >>> >> >> This was designed in gallium with dx10 in mind, which has a proper api >> for this. But I suppose the only way to fix it in the mesa state tracker >> would be to just set ALL possible bind flags for buffers
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Fri, Jun 10, 2016 at 6:19 AM, Roland Scheideggerwrote: > Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: >> On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger >> wrote: >>> Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: > On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: >> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: >>> On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia >>> >>> The test is greater than or equal to zero, so the UsageHistory should >>> be set even when the buffer is unallocated. >> >> Right, duh. >> >>> >>> But the piglit test doesn't bind the buffer as a uniform buffer before >>> it allocates it. It allocates the buffer first with >>> glNamedBufferData(), >>> and then binds it. The UsageHistory is still set to the default value >>> in >>> the glNamedBufferData() call, since the buffer has never been bound >>> at that point. But the uniform buffer state should still be marked as >>> dirty in the glBindBufferRange() call. I think this failure suggests >>> that that doesn't happen for some reason. >> >> I haven't looked in GREAT detail, but the test does pass on nv50, >> nvc0, and softpipe. It only fails on llvmpipe. >> >> Brian, this might be out of my comfort area to figure out... Given >> that it's working on the other drivers, that seems more likely to be a >> failing of llvmpipe somehow. > > Another observation is that the square sizes/shapes are all correct. > However the colors are all of the first square (red). So it seems like > some issue is happening for the fragment shader, but not vertex. > I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) >>> >>> >>> Err actually this analysis is flawed. >>> llvmpipe would indeed check in llvmpipe_transfer_map() if a currently >>> bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. >>> But it doesn't because the buffer doesn't have the >>> PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it >>> would be illegal to bind it as such, but this is never enforced). In >>> fact it doesn't have _any_ bind flag set. >>> So I blame the GL api, but I don't know how to fix this mess cleanly (we >>> don't really want to ignore bind flags completely). >> >> Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse >> you. If you use it for anything after resource creation, that's a bug. >> > > This was designed in gallium with dx10 in mind, which has a proper api > for this. But I suppose the only way to fix it in the mesa state tracker > would be to just set ALL possible bind flags for buffers always... Or you can assume bind == 0 means all flags are set. Marek ___ mesa-dev mailing list
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Fri, Jun 10, 2016 at 12:19 AM, Roland Scheideggerwrote: > Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: >> On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger >> wrote: >>> Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: > On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: >> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: >>> On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia >>> >>> The test is greater than or equal to zero, so the UsageHistory should >>> be set even when the buffer is unallocated. >> >> Right, duh. >> >>> >>> But the piglit test doesn't bind the buffer as a uniform buffer before >>> it allocates it. It allocates the buffer first with >>> glNamedBufferData(), >>> and then binds it. The UsageHistory is still set to the default value >>> in >>> the glNamedBufferData() call, since the buffer has never been bound >>> at that point. But the uniform buffer state should still be marked as >>> dirty in the glBindBufferRange() call. I think this failure suggests >>> that that doesn't happen for some reason. >> >> I haven't looked in GREAT detail, but the test does pass on nv50, >> nvc0, and softpipe. It only fails on llvmpipe. >> >> Brian, this might be out of my comfort area to figure out... Given >> that it's working on the other drivers, that seems more likely to be a >> failing of llvmpipe somehow. > > Another observation is that the square sizes/shapes are all correct. > However the colors are all of the first square (red). So it seems like > some issue is happening for the fragment shader, but not vertex. > I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) >>> >>> >>> Err actually this analysis is flawed. >>> llvmpipe would indeed check in llvmpipe_transfer_map() if a currently >>> bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. >>> But it doesn't because the buffer doesn't have the >>> PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it >>> would be illegal to bind it as such, but this is never enforced). In >>> fact it doesn't have _any_ bind flag set. >>> So I blame the GL api, but I don't know how to fix this mess cleanly (we >>> don't really want to ignore bind flags completely). >> >> Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse >> you. If you use it for anything after resource creation, that's a bug. >> > > This was designed in gallium with dx10 in mind, which has a proper api > for this. But I suppose the only way to fix it in the mesa state tracker > would be to just set ALL possible bind flags for buffers always... FWIW nouveau has similar requirements around constbuf uploads. I stuck a cb_bindings per-shader bitmap on each piipe_resource (well,
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Am 10.06.2016 um 05:14 schrieb Ilia Mirkin: > On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheidegger> wrote: >> Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: >>> Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: > On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: >> On Wednesday 08 June 2016, Ilia Mirkin wrote: >>> Glancing at the code (I don't even have a piglit checkout here): >>> >>> static void >>> set_ubo_binding(struct gl_context *ctx, ...) >>> ... >>>/* If this is a real buffer object, mark it has having been used >>> * at some point as a UBO. >>> */ >>>if (size >= 0) >>> bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; >>> >>> That seems bogus - what if the current size is 0 (unallocated), the >>> buffer object gets bound to a UBO endpoint, and then someone goes in >>> and does glBufferData()? Same for set_ssbo_binding. >>> >>> -ilia >> >> The test is greater than or equal to zero, so the UsageHistory should >> be set even when the buffer is unallocated. > > Right, duh. > >> >> But the piglit test doesn't bind the buffer as a uniform buffer before >> it allocates it. It allocates the buffer first with glNamedBufferData(), >> and then binds it. The UsageHistory is still set to the default value in >> the glNamedBufferData() call, since the buffer has never been bound >> at that point. But the uniform buffer state should still be marked as >> dirty in the glBindBufferRange() call. I think this failure suggests >> that that doesn't happen for some reason. > > I haven't looked in GREAT detail, but the test does pass on nv50, > nvc0, and softpipe. It only fails on llvmpipe. > > Brian, this might be out of my comfort area to figure out... Given > that it's working on the other drivers, that seems more likely to be a > failing of llvmpipe somehow. Another observation is that the square sizes/shapes are all correct. However the colors are all of the first square (red). So it seems like some issue is happening for the fragment shader, but not vertex. >>> >>> I've looked at this briefly and I'm not sure who's to blame. >>> It goes something like this: >>> - we don't get any set_constant_buffer calls anymore when the contents >>> of the buffer change. I don't think that's ok, looks like a bug to me? >>> Granted it's still the same buffer, just modfying a bound one. >>> >>> - when the contents are updated, it ends up in some transfer stuff as >>> expected, in the end llvmpipe_transfer_map(). This checks if the >>> resource is referenced in the current scene, if so it would flush - >>> however this is only done for textures and rts (because UBO contents are >>> indeed copied to the scene, not referenced, this is quite ok here, we >>> don't want to flush). >>> >>> - on the next draw, we'd check the dirty bits - we never got >>> set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn >>> LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, >>> so we don't pick up the changed contents, and continue to use the old >>> copied ones. >>> >>> We could check if buffers are referenced in the scene and set the >>> LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing >>> is really ok? (For vs, it doesn't matter that we miss the update - as >>> the offsets etc. are all the same the vs will just pick up the changes >>> automatically as we don't copy anything since this stuff all runs >>> synchronously.) >>> >> >> >> Err actually this analysis is flawed. >> llvmpipe would indeed check in llvmpipe_transfer_map() if a currently >> bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. >> But it doesn't because the buffer doesn't have the >> PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it >> would be illegal to bind it as such, but this is never enforced). In >> fact it doesn't have _any_ bind flag set. >> So I blame the GL api, but I don't know how to fix this mess cleanly (we >> don't really want to ignore bind flags completely). > > Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse > you. If you use it for anything after resource creation, that's a bug. > This was designed in gallium with dx10 in mind, which has a proper api for this. But I suppose the only way to fix it in the mesa state tracker would be to just set ALL possible bind flags for buffers always... Roland ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Thu, Jun 9, 2016 at 11:13 PM, Roland Scheideggerwrote: > Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: >> Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: >>> On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: > On Wednesday 08 June 2016, Ilia Mirkin wrote: >> Glancing at the code (I don't even have a piglit checkout here): >> >> static void >> set_ubo_binding(struct gl_context *ctx, ...) >> ... >>/* If this is a real buffer object, mark it has having been used >> * at some point as a UBO. >> */ >>if (size >= 0) >> bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; >> >> That seems bogus - what if the current size is 0 (unallocated), the >> buffer object gets bound to a UBO endpoint, and then someone goes in >> and does glBufferData()? Same for set_ssbo_binding. >> >> -ilia > > The test is greater than or equal to zero, so the UsageHistory should > be set even when the buffer is unallocated. Right, duh. > > But the piglit test doesn't bind the buffer as a uniform buffer before > it allocates it. It allocates the buffer first with glNamedBufferData(), > and then binds it. The UsageHistory is still set to the default value in > the glNamedBufferData() call, since the buffer has never been bound > at that point. But the uniform buffer state should still be marked as > dirty in the glBindBufferRange() call. I think this failure suggests > that that doesn't happen for some reason. I haven't looked in GREAT detail, but the test does pass on nv50, nvc0, and softpipe. It only fails on llvmpipe. Brian, this might be out of my comfort area to figure out... Given that it's working on the other drivers, that seems more likely to be a failing of llvmpipe somehow. >>> >>> Another observation is that the square sizes/shapes are all correct. >>> However the colors are all of the first square (red). So it seems like >>> some issue is happening for the fragment shader, but not vertex. >>> >> >> I've looked at this briefly and I'm not sure who's to blame. >> It goes something like this: >> - we don't get any set_constant_buffer calls anymore when the contents >> of the buffer change. I don't think that's ok, looks like a bug to me? >> Granted it's still the same buffer, just modfying a bound one. >> >> - when the contents are updated, it ends up in some transfer stuff as >> expected, in the end llvmpipe_transfer_map(). This checks if the >> resource is referenced in the current scene, if so it would flush - >> however this is only done for textures and rts (because UBO contents are >> indeed copied to the scene, not referenced, this is quite ok here, we >> don't want to flush). >> >> - on the next draw, we'd check the dirty bits - we never got >> set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn >> LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, >> so we don't pick up the changed contents, and continue to use the old >> copied ones. >> >> We could check if buffers are referenced in the scene and set the >> LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing >> is really ok? (For vs, it doesn't matter that we miss the update - as >> the offsets etc. are all the same the vs will just pick up the changes >> automatically as we don't copy anything since this stuff all runs >> synchronously.) >> > > > Err actually this analysis is flawed. > llvmpipe would indeed check in llvmpipe_transfer_map() if a currently > bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. > But it doesn't because the buffer doesn't have the > PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it > would be illegal to bind it as such, but this is never enforced). In > fact it doesn't have _any_ bind flag set. > So I blame the GL api, but I don't know how to fix this mess cleanly (we > don't really want to ignore bind flags completely). Ah yeah, rookie mistake. pipe_resource->bind is only there to confuse you. If you use it for anything after resource creation, that's a bug. -ilia ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Am 10.06.2016 um 04:58 schrieb Roland Scheidegger: > Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: >> On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkinwrote: >>> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: > Glancing at the code (I don't even have a piglit checkout here): > > static void > set_ubo_binding(struct gl_context *ctx, ...) > ... >/* If this is a real buffer object, mark it has having been used > * at some point as a UBO. > */ >if (size >= 0) > bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; > > That seems bogus - what if the current size is 0 (unallocated), the > buffer object gets bound to a UBO endpoint, and then someone goes in > and does glBufferData()? Same for set_ssbo_binding. > > -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. >>> >>> Right, duh. >>> But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. >>> >>> I haven't looked in GREAT detail, but the test does pass on nv50, >>> nvc0, and softpipe. It only fails on llvmpipe. >>> >>> Brian, this might be out of my comfort area to figure out... Given >>> that it's working on the other drivers, that seems more likely to be a >>> failing of llvmpipe somehow. >> >> Another observation is that the square sizes/shapes are all correct. >> However the colors are all of the first square (red). So it seems like >> some issue is happening for the fragment shader, but not vertex. >> > > I've looked at this briefly and I'm not sure who's to blame. > It goes something like this: > - we don't get any set_constant_buffer calls anymore when the contents > of the buffer change. I don't think that's ok, looks like a bug to me? > Granted it's still the same buffer, just modfying a bound one. > > - when the contents are updated, it ends up in some transfer stuff as > expected, in the end llvmpipe_transfer_map(). This checks if the > resource is referenced in the current scene, if so it would flush - > however this is only done for textures and rts (because UBO contents are > indeed copied to the scene, not referenced, this is quite ok here, we > don't want to flush). > > - on the next draw, we'd check the dirty bits - we never got > set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn > LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, > so we don't pick up the changed contents, and continue to use the old > copied ones. > > We could check if buffers are referenced in the scene and set the > LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing > is really ok? (For vs, it doesn't matter that we miss the update - as > the offsets etc. are all the same the vs will just pick up the changes > automatically as we don't copy anything since this stuff all runs > synchronously.) > Err actually this analysis is flawed. llvmpipe would indeed check in llvmpipe_transfer_map() if a currently bound constant buffer is changed and hence set LP_NEW_CONSTANTS accordingly. But it doesn't because the buffer doesn't have the PIPE_BIND_CONSTANT_BUFFER usage flag set (so, strictly speaking, it would be illegal to bind it as such, but this is never enforced). In fact it doesn't have _any_ bind flag set. So I blame the GL api, but I don't know how to fix this mess cleanly (we don't really want to ignore bind flags completely). Roland ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Thu, Jun 9, 2016 at 10:58 PM, Roland Scheideggerwrote: > Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: >> On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkin wrote: >>> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: On Wednesday 08 June 2016, Ilia Mirkin wrote: > Glancing at the code (I don't even have a piglit checkout here): > > static void > set_ubo_binding(struct gl_context *ctx, ...) > ... >/* If this is a real buffer object, mark it has having been used > * at some point as a UBO. > */ >if (size >= 0) > bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; > > That seems bogus - what if the current size is 0 (unallocated), the > buffer object gets bound to a UBO endpoint, and then someone goes in > and does glBufferData()? Same for set_ssbo_binding. > > -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. >>> >>> Right, duh. >>> But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. >>> >>> I haven't looked in GREAT detail, but the test does pass on nv50, >>> nvc0, and softpipe. It only fails on llvmpipe. >>> >>> Brian, this might be out of my comfort area to figure out... Given >>> that it's working on the other drivers, that seems more likely to be a >>> failing of llvmpipe somehow. >> >> Another observation is that the square sizes/shapes are all correct. >> However the colors are all of the first square (red). So it seems like >> some issue is happening for the fragment shader, but not vertex. >> > > I've looked at this briefly and I'm not sure who's to blame. > It goes something like this: > - we don't get any set_constant_buffer calls anymore when the contents > of the buffer change. I don't think that's ok, looks like a bug to me? > Granted it's still the same buffer, just modfying a bound one. That's very much intentional, at least as I understand it. The buffer hasn't changed, neither have the start/size. The fact that you were getting a dirty bit set before was an accident of implementation - had the test not been calling piglit_draw_rect(), glBufferData() would not have been called, and you would not have seen the new bindings, which would not have triggered the unnecessary dirtying of the UBO. It's really unfortunate that piglit_draw_rect() ends up dirtying so much state - this can end up papering over other issues. > > - when the contents are updated, it ends up in some transfer stuff as > expected, in the end llvmpipe_transfer_map(). This checks if the > resource is referenced in the current scene, if so it would flush - > however this is only done for textures and rts (because UBO contents are > indeed copied to the scene, not referenced, this is quite ok here, we > don't want to flush). > > - on the next draw, we'd check the dirty bits - we never got > set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn > LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, > so we don't pick up the changed contents, and continue to use the old > copied ones. > > We could check if buffers are referenced in the scene and set the > LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing > is really ok? (For vs, it doesn't matter that we miss the update - as > the offsets etc. are all the same the vs will just pick up the changes > automatically as we don't copy anything since this stuff all runs > synchronously.) I believe that your transfer_unmap/flush logic needs to become smarter. Especially in the situation of persistently and coherently-mapped buffers, you really need to keep track of this stuff. (And you appear to support ARB_buffer_storage). Cheers, -ilia ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Am 10.06.2016 um 03:11 schrieb Ilia Mirkin: > On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkinwrote: >> On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: >>> On Wednesday 08 June 2016, Ilia Mirkin wrote: Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia >>> >>> The test is greater than or equal to zero, so the UsageHistory should >>> be set even when the buffer is unallocated. >> >> Right, duh. >> >>> >>> But the piglit test doesn't bind the buffer as a uniform buffer before >>> it allocates it. It allocates the buffer first with glNamedBufferData(), >>> and then binds it. The UsageHistory is still set to the default value in >>> the glNamedBufferData() call, since the buffer has never been bound >>> at that point. But the uniform buffer state should still be marked as >>> dirty in the glBindBufferRange() call. I think this failure suggests >>> that that doesn't happen for some reason. >> >> I haven't looked in GREAT detail, but the test does pass on nv50, >> nvc0, and softpipe. It only fails on llvmpipe. >> >> Brian, this might be out of my comfort area to figure out... Given >> that it's working on the other drivers, that seems more likely to be a >> failing of llvmpipe somehow. > > Another observation is that the square sizes/shapes are all correct. > However the colors are all of the first square (red). So it seems like > some issue is happening for the fragment shader, but not vertex. > I've looked at this briefly and I'm not sure who's to blame. It goes something like this: - we don't get any set_constant_buffer calls anymore when the contents of the buffer change. I don't think that's ok, looks like a bug to me? Granted it's still the same buffer, just modfying a bound one. - when the contents are updated, it ends up in some transfer stuff as expected, in the end llvmpipe_transfer_map(). This checks if the resource is referenced in the current scene, if so it would flush - however this is only done for textures and rts (because UBO contents are indeed copied to the scene, not referenced, this is quite ok here, we don't want to flush). - on the next draw, we'd check the dirty bits - we never got set_constant_buffer (which would set LP_NEW_CONSTANTS and in turn LP_SETUP_NEW_CONSTANTS), and llvmpipe_transfer_map didn't do anything, so we don't pick up the changed contents, and continue to use the old copied ones. We could check if buffers are referenced in the scene and set the LP_NEW_CONSTANTS bit accordingly, but I'm not sure what the st is doing is really ok? (For vs, it doesn't matter that we miss the update - as the offsets etc. are all the same the vs will just pick up the changes automatically as we don't copy anything since this stuff all runs synchronously.) Roland ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Thu, Jun 9, 2016 at 9:07 PM, Ilia Mirkinwrote: > On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglund wrote: >> On Wednesday 08 June 2016, Ilia Mirkin wrote: >>> Glancing at the code (I don't even have a piglit checkout here): >>> >>> static void >>> set_ubo_binding(struct gl_context *ctx, ...) >>> ... >>>/* If this is a real buffer object, mark it has having been used >>> * at some point as a UBO. >>> */ >>>if (size >= 0) >>> bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; >>> >>> That seems bogus - what if the current size is 0 (unallocated), the >>> buffer object gets bound to a UBO endpoint, and then someone goes in >>> and does glBufferData()? Same for set_ssbo_binding. >>> >>> -ilia >> >> The test is greater than or equal to zero, so the UsageHistory should >> be set even when the buffer is unallocated. > > Right, duh. > >> >> But the piglit test doesn't bind the buffer as a uniform buffer before >> it allocates it. It allocates the buffer first with glNamedBufferData(), >> and then binds it. The UsageHistory is still set to the default value in >> the glNamedBufferData() call, since the buffer has never been bound >> at that point. But the uniform buffer state should still be marked as >> dirty in the glBindBufferRange() call. I think this failure suggests >> that that doesn't happen for some reason. > > I haven't looked in GREAT detail, but the test does pass on nv50, > nvc0, and softpipe. It only fails on llvmpipe. > > Brian, this might be out of my comfort area to figure out... Given > that it's working on the other drivers, that seems more likely to be a > failing of llvmpipe somehow. Another observation is that the square sizes/shapes are all correct. However the colors are all of the first square (red). So it seems like some issue is happening for the fragment shader, but not vertex. -ilia ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Wed, Jun 8, 2016 at 5:48 PM, Fredrik Höglundwrote: > On Wednesday 08 June 2016, Ilia Mirkin wrote: >> Glancing at the code (I don't even have a piglit checkout here): >> >> static void >> set_ubo_binding(struct gl_context *ctx, ...) >> ... >>/* If this is a real buffer object, mark it has having been used >> * at some point as a UBO. >> */ >>if (size >= 0) >> bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; >> >> That seems bogus - what if the current size is 0 (unallocated), the >> buffer object gets bound to a UBO endpoint, and then someone goes in >> and does glBufferData()? Same for set_ssbo_binding. >> >> -ilia > > The test is greater than or equal to zero, so the UsageHistory should > be set even when the buffer is unallocated. Right, duh. > > But the piglit test doesn't bind the buffer as a uniform buffer before > it allocates it. It allocates the buffer first with glNamedBufferData(), > and then binds it. The UsageHistory is still set to the default value in > the glNamedBufferData() call, since the buffer has never been bound > at that point. But the uniform buffer state should still be marked as > dirty in the glBindBufferRange() call. I think this failure suggests > that that doesn't happen for some reason. I haven't looked in GREAT detail, but the test does pass on nv50, nvc0, and softpipe. It only fails on llvmpipe. Brian, this might be out of my comfort area to figure out... Given that it's working on the other drivers, that seems more likely to be a failing of llvmpipe somehow. -ilia ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
On Wednesday 08 June 2016, Ilia Mirkin wrote: > Glancing at the code (I don't even have a piglit checkout here): > > static void > set_ubo_binding(struct gl_context *ctx, ...) > ... >/* If this is a real buffer object, mark it has having been used > * at some point as a UBO. > */ >if (size >= 0) > bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; > > That seems bogus - what if the current size is 0 (unallocated), the > buffer object gets bound to a UBO endpoint, and then someone goes in > and does glBufferData()? Same for set_ssbo_binding. > > -ilia The test is greater than or equal to zero, so the UsageHistory should be set even when the buffer is unallocated. But the piglit test doesn't bind the buffer as a uniform buffer before it allocates it. It allocates the buffer first with glNamedBufferData(), and then binds it. The UsageHistory is still set to the default value in the glNamedBufferData() call, since the buffer has never been bound at that point. But the uniform buffer state should still be marked as dirty in the glBindBufferRange() call. I think this failure suggests that that doesn't happen for some reason. Fredrik > > > On Wed, Jun 8, 2016 at 2:28 PM, Ilia Mirkinwrote: > > Hm, that's odd. I guess the buffer usage doesn't get set properly? I > > won't be able to look at this until tonight at the earliest, feel free > > to revert the change in the meanwhile. > > > > -ilia > > > > On Wed, Jun 8, 2016 at 1:25 PM, Brian Paul wrote: > >> Ilia, this patch causes a regression in the piglit > >> arb_uniform_buffer_object-rendering-dsa test with llvmpipe (at least). > >> > >> I haven't debugged it at all. > >> > >> -Brian > >> > >> On 06/07/2016 08:29 PM, Ilia Mirkin wrote: > >>> > >>> Module: Mesa > >>> Branch: master > >>> Commit: 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 > >>> URL: > >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=zn9XJ75wNk6pxn5KNFcWfLu7sXurLGGcWfIvVtSMwEo= > >>> > >>> Author: Ilia Mirkin > >>> Date: Sat Jun 4 13:26:46 2016 -0400 > >>> > >>> st/mesa: use buffer usage history to set dirty flags for revalidation > >>> > >>> We were previously unconditionally doing this for arrays and ubo's, and > >>> ignoring texture/storage/atomic buffers. Instead use the usage history > >>> to determine which atoms need to be revalidated. > >>> > >>> Signed-off-by: Ilia Mirkin > >>> Reviewed-by: Nicolai Hähnle > >>> Cc: "12.0" > >>> > >>> --- > >>> > >>> src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +-- > >>> 1 file changed, 13 insertions(+), 2 deletions(-) > >>> > >>> diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c > >>> b/src/mesa/state_tracker/st_cb_bufferobjects.c > >>> index 8bbc2f0..1a8aea3 100644 > >>> --- a/src/mesa/state_tracker/st_cb_bufferobjects.c > >>> +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c > >>> @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx, > >>> } > >>> } > >>> > >>> - /* BufferData may change an array or uniform buffer, need to update it > >>> */ > >>> - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER; > >>> + /* The current buffer may be bound, so we have to revalidate all atoms > >>> that > >>> +* might be using it. > >>> +*/ > >>> + /* TODO: Add arrays to usage history */ > >>> + st->dirty.st |= ST_NEW_VERTEX_ARRAYS; > >>> + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) > >>> + st->dirty.st |= ST_NEW_UNIFORM_BUFFER; > >>> + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) > >>> + st->dirty.st |= ST_NEW_STORAGE_BUFFER; > >>> + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) > >>> + st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS; > >>> + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) > >>> + st->dirty.st |= ST_NEW_ATOMIC_BUFFER; > >>> > >>> return GL_TRUE; > >>> } > >>> > >>> ___ > >>> mesa-commit mailing list > >>> mesa-com...@lists.freedesktop.org > >>> > >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Dcommit=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=TUTsMchaJhWjCx5k6tptwVWWVHJs-zDtCtJVpPhM1pM= > >>> > >> > ___ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Glancing at the code (I don't even have a piglit checkout here): static void set_ubo_binding(struct gl_context *ctx, ...) ... /* If this is a real buffer object, mark it has having been used * at some point as a UBO. */ if (size >= 0) bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; That seems bogus - what if the current size is 0 (unallocated), the buffer object gets bound to a UBO endpoint, and then someone goes in and does glBufferData()? Same for set_ssbo_binding. -ilia On Wed, Jun 8, 2016 at 2:28 PM, Ilia Mirkinwrote: > Hm, that's odd. I guess the buffer usage doesn't get set properly? I > won't be able to look at this until tonight at the earliest, feel free > to revert the change in the meanwhile. > > -ilia > > On Wed, Jun 8, 2016 at 1:25 PM, Brian Paul wrote: >> Ilia, this patch causes a regression in the piglit >> arb_uniform_buffer_object-rendering-dsa test with llvmpipe (at least). >> >> I haven't debugged it at all. >> >> -Brian >> >> On 06/07/2016 08:29 PM, Ilia Mirkin wrote: >>> >>> Module: Mesa >>> Branch: master >>> Commit: 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 >>> URL: >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=zn9XJ75wNk6pxn5KNFcWfLu7sXurLGGcWfIvVtSMwEo= >>> >>> Author: Ilia Mirkin >>> Date: Sat Jun 4 13:26:46 2016 -0400 >>> >>> st/mesa: use buffer usage history to set dirty flags for revalidation >>> >>> We were previously unconditionally doing this for arrays and ubo's, and >>> ignoring texture/storage/atomic buffers. Instead use the usage history >>> to determine which atoms need to be revalidated. >>> >>> Signed-off-by: Ilia Mirkin >>> Reviewed-by: Nicolai Hähnle >>> Cc: "12.0" >>> >>> --- >>> >>> src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +-- >>> 1 file changed, 13 insertions(+), 2 deletions(-) >>> >>> diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c >>> b/src/mesa/state_tracker/st_cb_bufferobjects.c >>> index 8bbc2f0..1a8aea3 100644 >>> --- a/src/mesa/state_tracker/st_cb_bufferobjects.c >>> +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c >>> @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx, >>> } >>> } >>> >>> - /* BufferData may change an array or uniform buffer, need to update it >>> */ >>> - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER; >>> + /* The current buffer may be bound, so we have to revalidate all atoms >>> that >>> +* might be using it. >>> +*/ >>> + /* TODO: Add arrays to usage history */ >>> + st->dirty.st |= ST_NEW_VERTEX_ARRAYS; >>> + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) >>> + st->dirty.st |= ST_NEW_UNIFORM_BUFFER; >>> + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) >>> + st->dirty.st |= ST_NEW_STORAGE_BUFFER; >>> + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) >>> + st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS; >>> + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) >>> + st->dirty.st |= ST_NEW_ATOMIC_BUFFER; >>> >>> return GL_TRUE; >>> } >>> >>> ___ >>> mesa-commit mailing list >>> mesa-com...@lists.freedesktop.org >>> >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Dcommit=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=TUTsMchaJhWjCx5k6tptwVWWVHJs-zDtCtJVpPhM1pM= >>> >> ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Hm, that's odd. I guess the buffer usage doesn't get set properly? I won't be able to look at this until tonight at the earliest, feel free to revert the change in the meanwhile. -ilia On Wed, Jun 8, 2016 at 1:25 PM, Brian Paulwrote: > Ilia, this patch causes a regression in the piglit > arb_uniform_buffer_object-rendering-dsa test with llvmpipe (at least). > > I haven't debugged it at all. > > -Brian > > On 06/07/2016 08:29 PM, Ilia Mirkin wrote: >> >> Module: Mesa >> Branch: master >> Commit: 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 >> URL: >> https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=zn9XJ75wNk6pxn5KNFcWfLu7sXurLGGcWfIvVtSMwEo= >> >> Author: Ilia Mirkin >> Date: Sat Jun 4 13:26:46 2016 -0400 >> >> st/mesa: use buffer usage history to set dirty flags for revalidation >> >> We were previously unconditionally doing this for arrays and ubo's, and >> ignoring texture/storage/atomic buffers. Instead use the usage history >> to determine which atoms need to be revalidated. >> >> Signed-off-by: Ilia Mirkin >> Reviewed-by: Nicolai Hähnle >> Cc: "12.0" >> >> --- >> >> src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +-- >> 1 file changed, 13 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c >> b/src/mesa/state_tracker/st_cb_bufferobjects.c >> index 8bbc2f0..1a8aea3 100644 >> --- a/src/mesa/state_tracker/st_cb_bufferobjects.c >> +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c >> @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx, >> } >> } >> >> - /* BufferData may change an array or uniform buffer, need to update it >> */ >> - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER; >> + /* The current buffer may be bound, so we have to revalidate all atoms >> that >> +* might be using it. >> +*/ >> + /* TODO: Add arrays to usage history */ >> + st->dirty.st |= ST_NEW_VERTEX_ARRAYS; >> + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) >> + st->dirty.st |= ST_NEW_UNIFORM_BUFFER; >> + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) >> + st->dirty.st |= ST_NEW_STORAGE_BUFFER; >> + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) >> + st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS; >> + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) >> + st->dirty.st |= ST_NEW_ATOMIC_BUFFER; >> >> return GL_TRUE; >> } >> >> ___ >> mesa-commit mailing list >> mesa-com...@lists.freedesktop.org >> >> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Dcommit=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=TUTsMchaJhWjCx5k6tptwVWWVHJs-zDtCtJVpPhM1pM= >> > ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] Mesa (master): st/mesa: use buffer usage history to set dirty flags for revalidation
Ilia, this patch causes a regression in the piglit arb_uniform_buffer_object-rendering-dsa test with llvmpipe (at least). I haven't debugged it at all. -Brian On 06/07/2016 08:29 PM, Ilia Mirkin wrote: Module: Mesa Branch: master Commit: 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 URL: https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=zn9XJ75wNk6pxn5KNFcWfLu7sXurLGGcWfIvVtSMwEo= Author: Ilia MirkinDate: Sat Jun 4 13:26:46 2016 -0400 st/mesa: use buffer usage history to set dirty flags for revalidation We were previously unconditionally doing this for arrays and ubo's, and ignoring texture/storage/atomic buffers. Instead use the usage history to determine which atoms need to be revalidated. Signed-off-by: Ilia Mirkin Reviewed-by: Nicolai Hähnle Cc: "12.0" --- src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 8bbc2f0..1a8aea3 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx, } } - /* BufferData may change an array or uniform buffer, need to update it */ - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER; + /* The current buffer may be bound, so we have to revalidate all atoms that +* might be using it. +*/ + /* TODO: Add arrays to usage history */ + st->dirty.st |= ST_NEW_VERTEX_ARRAYS; + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) + st->dirty.st |= ST_NEW_UNIFORM_BUFFER; + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) + st->dirty.st |= ST_NEW_STORAGE_BUFFER; + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) + st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS; + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) + st->dirty.st |= ST_NEW_ATOMIC_BUFFER; return GL_TRUE; } ___ mesa-commit mailing list mesa-com...@lists.freedesktop.org https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Dcommit=CwIGaQ=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY=TUTsMchaJhWjCx5k6tptwVWWVHJs-zDtCtJVpPhM1pM= ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev