Re: [Mesa-dev] unlock android graphic buffer spend too much time

2018-04-23 Thread Tapani Pälli

Hi;

On 23.04.2018 13:13, Zong, Wei wrote:

Hi Dear Mesa experts,

I'm reading android graphic buffer by calling “*GraphicBuffer::lock” 
*with parameter "GRALLOC_USAGE_SW_READ_OFTEN | 
GRALLOC_USAGE_SW_WRITE_NEVER", I copied the buffer into a CPU allocated 
memory only cost less than 1 millisecond. the resolution of this graphic 
buffer is 1280×800, and the image format is “V4L2_PIX_FMT_NV12”


After finishing memory copy, I called*“GraphicBuffer::unlock*”, this 
operation spent more than 3 milliseconds, I guess this unlock operation 
would not do much work, I'm wondering if this 3ms can be saved? Or this 
3ms is sure necessary for such operation?


This is not really a Mesa question so I think you want to ask this also 
on some other list, not sure which one though. This is specific to 
gralloc implementation. I'm guessing this is about Android-IA so you 
probably want to discuss this with minigbm module maintainers and 
checking what happens during your usecase there.


Note that there are also async versions of lock and lockYCbCr available 
.. but hopefully you could just avoid such copy.


// Tapani
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[Mesa-dev] unlock android graphic buffer spend too much time

2018-04-23 Thread Zong, Wei
Hi Dear Mesa experts,



I'm reading android graphic buffer by calling “GraphicBuffer::lock” with 
parameter "GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER", I 
copied the buffer into a CPU allocated memory only cost less than 1 
millisecond. the resolution of this graphic buffer is 1280×800, and the image 
format is “V4L2_PIX_FMT_NV12”



After finishing memory copy, I called “GraphicBuffer::unlock”, this operation 
spent more than 3 milliseconds, I guess this unlock operation would not do much 
work, I'm wondering if this 3ms can be saved? Or this 3ms is sure necessary for 
such operation?



The hardware I’m using is Broxton, and graphic driver is Mesa 18.1.0-devel.



Thanks,

Zong Wei


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