On 12/11/2011 11:07 PM, Marek Olšák wrote:
This is only temporary until a better solution is available.
v2: print warnings and add gallium CAPs
Reviewed-by: Ian Romanick
---
src/gallium/drivers/r300/r300_screen.c |2 +
src/gallium/include/pipe/p_defines.h |4 ++-
src/glsl/linker.cpp| 43 ---
src/mesa/main/mtypes.h |9 ++
src/mesa/state_tracker/st_extensions.c |6
5 files changed, 53 insertions(+), 11 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_screen.c
b/src/gallium/drivers/r300/r300_screen.c
index e734ff2..0bae065 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum
pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
+case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 1;
/* r300 cannot do swizzling of compressed textures. Supported
otherwise. */
diff --git a/src/gallium/include/pipe/p_defines.h
b/src/gallium/include/pipe/p_defines.h
index f00077c..30f1d7f 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -465,7 +465,9 @@ enum pipe_cap {
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
- PIPE_CAP_TEXTURE_BARRIER = 53
+ PIPE_CAP_TEXTURE_BARRIER = 53,
+ PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
+ PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
};
/**
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3527088..b8a7126 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,
if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
if (varying_vectors> ctx->Const.MaxVarying) {
-linker_error(prog, "shader uses too many varying vectors "
- "(%u> %u)\n",
- varying_vectors, ctx->Const.MaxVarying);
-return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, "shader uses too many varying vectors "
+ "(%u> %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ } else {
+linker_error(prog, "shader uses too many varying vectors "
+ "(%u> %u)\n",
+ varying_vectors, ctx->Const.MaxVarying);
+return false;
+ }
}
} else {
const unsigned float_components = varying_vectors * 4;
if (float_components> ctx->Const.MaxVarying * 4) {
-linker_error(prog, "shader uses too many varying components "
- "(%u> %u)\n",
- float_components, ctx->Const.MaxVarying * 4);
-return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, "shader uses too many varying components "
+ "(%u> %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ } else {
+linker_error(prog, "shader uses too many varying components "
+ "(%u> %u)\n",
+ float_components, ctx->Const.MaxVarying * 4);
+return false;
+ }
}
}
@@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct
gl_shader_program *prog)
}
if (sh->num_uniform_components> max_uniform_components[i]) {
- linker_error(prog, "Too many %s shader uniform components",
- shader_names[i]);
+ if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
+linker_warning(prog, "Too many %s shader uniform components, "
+ "but the driver will try to optimize them out; "
+ "this is non-portable out-of-spec behavior\n",
+ shader_names[i]);
+ } else {
+linker_error(prog, "Too many %s shader uniform components",
+ shader_names[i]);
+ }
}
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc494f7..2073c8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2829,6 +2829,15 @@ struct gl_constants
* Texture borders are deprecated in GL 3.0.
**/
GLboolean StripText