Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.

2011-11-28 Thread Brian Paul

On 11/27/2011 03:48 PM, Eric Anholt wrote:

On Wed, 23 Nov 2011 13:52:07 -0700, Brian Paulbri...@vmware.com  wrote:

On 11/23/2011 01:37 PM, Eric Anholt wrote:

Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny
-- there's a float depth channel, and a stencil channel that doesn't
have a particular GLenum associated with its type, so what's the correct 
response?

Because there is no query for stencil, just make this format's
datatype be that of the depth channel.  It fixes the depth query (and
thus a failure in piglit gl-3.0-required-sized-formats), and none of
the other consumers of the _mesa_get_format_datatype() API care.
---
   src/mesa/main/formats.c |2 +-
   1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index b934bd4..324de65 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -1473,7 +1473,7 @@ static struct gl_format_info 
format_info[MESA_FORMAT_COUNT] =
 MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
 MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */
 GL_DEPTH_STENCIL,/* BaseFormat */
-  GL_NONE /* XXX */,   /* DataType */
+  GL_FLOAT,/* DataType */
 0, 0, 0, 0,  /* Red/Green/Blue/AlphaBits */
 0, 0, 0, 32, 8,  /* Lum/Int/Index/Depth/StencilBits */
 1, 1, 8  /* BlockWidth/Height,Bytes */


Minor nit: maybe add a comment to the effect of we're ignoring stencil.


Updated version:

{
   MESA_FORMAT_Z32_FLOAT,   /* Name */
   MESA_FORMAT_Z32_FLOAT, /* StrName */
   GL_DEPTH_COMPONENT,  /* BaseFormat */
   /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
* never used for stencil because stencil is always GL_UNSIGNED_INT.
*/
   GL_FLOAT,
   0, 0, 0, 0,  /* Red/Green/Blue/AlphaBits */
   0, 0, 0, 32, 0,  /* Lum/Int/Index/Depth/StencilBits */
   1, 1, 4  /* BlockWidth/Height,Bytes */
},



Reviewed-by: Brian Paul bri...@vmware.com
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Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.

2011-11-27 Thread Eric Anholt
On Wed, 23 Nov 2011 13:52:07 -0700, Brian Paul bri...@vmware.com wrote:
 On 11/23/2011 01:37 PM, Eric Anholt wrote:
  Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny
  -- there's a float depth channel, and a stencil channel that doesn't
  have a particular GLenum associated with its type, so what's the correct 
  response?
 
  Because there is no query for stencil, just make this format's
  datatype be that of the depth channel.  It fixes the depth query (and
  thus a failure in piglit gl-3.0-required-sized-formats), and none of
  the other consumers of the _mesa_get_format_datatype() API care.
  ---
src/mesa/main/formats.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
 
  diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
  index b934bd4..324de65 100644
  --- a/src/mesa/main/formats.c
  +++ b/src/mesa/main/formats.c
  @@ -1473,7 +1473,7 @@ static struct gl_format_info 
  format_info[MESA_FORMAT_COUNT] =
  MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
  MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */
  GL_DEPTH_STENCIL,/* BaseFormat */
  -  GL_NONE /* XXX */,   /* DataType */
  +  GL_FLOAT,/* DataType */
  0, 0, 0, 0,  /* Red/Green/Blue/AlphaBits */
  0, 0, 0, 32, 8,  /* Lum/Int/Index/Depth/StencilBits */
  1, 1, 8  /* BlockWidth/Height,Bytes */
 
 Minor nit: maybe add a comment to the effect of we're ignoring stencil.

Updated version:

   {
  MESA_FORMAT_Z32_FLOAT,   /* Name */
  MESA_FORMAT_Z32_FLOAT, /* StrName */
  GL_DEPTH_COMPONENT,  /* BaseFormat */
  /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
   * never used for stencil because stencil is always GL_UNSIGNED_INT.
   */
  GL_FLOAT,
  0, 0, 0, 0,  /* Red/Green/Blue/AlphaBits */
  0, 0, 0, 32, 0,  /* Lum/Int/Index/Depth/StencilBits */
  1, 1, 4  /* BlockWidth/Height,Bytes */
   },


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Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.

2011-11-23 Thread Brian Paul

On 11/23/2011 01:37 PM, Eric Anholt wrote:

Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny
-- there's a float depth channel, and a stencil channel that doesn't
have a particular GLenum associated with its type, so what's the correct 
response?

Because there is no query for stencil, just make this format's
datatype be that of the depth channel.  It fixes the depth query (and
thus a failure in piglit gl-3.0-required-sized-formats), and none of
the other consumers of the _mesa_get_format_datatype() API care.
---
  src/mesa/main/formats.c |2 +-
  1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index b934bd4..324de65 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -1473,7 +1473,7 @@ static struct gl_format_info 
format_info[MESA_FORMAT_COUNT] =
MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */
GL_DEPTH_STENCIL,/* BaseFormat */
-  GL_NONE /* XXX */,   /* DataType */
+  GL_FLOAT,/* DataType */
0, 0, 0, 0,  /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 8,  /* Lum/Int/Index/Depth/StencilBits */
1, 1, 8  /* BlockWidth/Height,Bytes */


Minor nit: maybe add a comment to the effect of we're ignoring stencil.

Otherwise, Reviewed-by: Brian Paul bri...@vmware.com

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