Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
On 11/27/2011 03:48 PM, Eric Anholt wrote: On Wed, 23 Nov 2011 13:52:07 -0700, Brian Paulbri...@vmware.com wrote: On 11/23/2011 01:37 PM, Eric Anholt wrote: Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny -- there's a float depth channel, and a stencil channel that doesn't have a particular GLenum associated with its type, so what's the correct response? Because there is no query for stencil, just make this format's datatype be that of the depth channel. It fixes the depth query (and thus a failure in piglit gl-3.0-required-sized-formats), and none of the other consumers of the _mesa_get_format_datatype() API care. --- src/mesa/main/formats.c |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index b934bd4..324de65 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -1473,7 +1473,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */ MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */ GL_DEPTH_STENCIL,/* BaseFormat */ - GL_NONE /* XXX */, /* DataType */ + GL_FLOAT,/* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 8 /* BlockWidth/Height,Bytes */ Minor nit: maybe add a comment to the effect of we're ignoring stencil. Updated version: { MESA_FORMAT_Z32_FLOAT, /* Name */ MESA_FORMAT_Z32_FLOAT, /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is * never used for stencil because stencil is always GL_UNSIGNED_INT. */ GL_FLOAT, 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 4 /* BlockWidth/Height,Bytes */ }, Reviewed-by: Brian Paul bri...@vmware.com ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
On Wed, 23 Nov 2011 13:52:07 -0700, Brian Paul bri...@vmware.com wrote: On 11/23/2011 01:37 PM, Eric Anholt wrote: Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny -- there's a float depth channel, and a stencil channel that doesn't have a particular GLenum associated with its type, so what's the correct response? Because there is no query for stencil, just make this format's datatype be that of the depth channel. It fixes the depth query (and thus a failure in piglit gl-3.0-required-sized-formats), and none of the other consumers of the _mesa_get_format_datatype() API care. --- src/mesa/main/formats.c |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index b934bd4..324de65 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -1473,7 +1473,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */ MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */ GL_DEPTH_STENCIL,/* BaseFormat */ - GL_NONE /* XXX */, /* DataType */ + GL_FLOAT,/* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 8 /* BlockWidth/Height,Bytes */ Minor nit: maybe add a comment to the effect of we're ignoring stencil. Updated version: { MESA_FORMAT_Z32_FLOAT, /* Name */ MESA_FORMAT_Z32_FLOAT, /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is * never used for stencil because stencil is always GL_UNSIGNED_INT. */ GL_FLOAT, 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 4 /* BlockWidth/Height,Bytes */ }, pgp3wHoAaZrHb.pgp Description: PGP signature ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
On 11/23/2011 01:37 PM, Eric Anholt wrote: Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny -- there's a float depth channel, and a stencil channel that doesn't have a particular GLenum associated with its type, so what's the correct response? Because there is no query for stencil, just make this format's datatype be that of the depth channel. It fixes the depth query (and thus a failure in piglit gl-3.0-required-sized-formats), and none of the other consumers of the _mesa_get_format_datatype() API care. --- src/mesa/main/formats.c |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index b934bd4..324de65 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -1473,7 +1473,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */ MESA_FORMAT_Z32_FLOAT_X24S8, /* StrName */ GL_DEPTH_STENCIL,/* BaseFormat */ - GL_NONE /* XXX */, /* DataType */ + GL_FLOAT,/* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 8 /* BlockWidth/Height,Bytes */ Minor nit: maybe add a comment to the effect of we're ignoring stencil. Otherwise, Reviewed-by: Brian Paul bri...@vmware.com ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev