Re: [Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

2019-02-08 Thread Marek Olšák
On Fri, Feb 8, 2019, 2:09 PM James Zhu  I combined patch5 and 6 into one patch. create compute shader only when
> pipe support it.
>
That's fine. I only requested additional changes.

Marek

James.
> On 2019-02-08 12:29 p.m., Marek Olšák wrote:
>
> If compute is used, graphics shaders don't need to be created.
>
> Marek
>
> On Fri, Feb 8, 2019 at 9:02 AM James Zhu  wrote:
>
>>
>> On 2019-02-08 6:33 a.m., Emil Velikov wrote:
>> > On Thu, 7 Feb 2019 at 16:37, Zhu, James  wrote:
>> >> Add compute shader initilization, assign and cleanup in vl_compositor
>> API.
>> >>
>> >> Signed-off-by: James Zhu 
>> >> Reviewed-by: Christian König 
>> >> ---
>> >>   src/gallium/auxiliary/vl/vl_compositor.c | 31
>> ++-
>> >>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
>> >>   2 files changed, 33 insertions(+), 1 deletion(-)
>> >>
>> >> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> >> index 4509913..da4b02d 100644
>> >> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> >> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> >> @@ -28,12 +28,31 @@
>> >>   #include "util/u_sampler.h"
>> >>
>> >>   #include "vl_compositor_gfx.h"
>> >> +#include "vl_compositor_cs.h"
>> >>
>> >>   static bool
>> >>   init_shaders(struct vl_compositor *c)
>> >>   {
>> >>  assert(c);
>> >>
>> >> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c,
>> compute_shader_video_buffer);
>> >> +   if (!c->cs_video_buffer) {
>> >> +  debug_printf("Unable to create video_buffer compute shader.\n");
>> >> +  return false;
>> >> +   }
>> >> +
>> >> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c,
>> compute_shader_weave);
>> >> +   if (!c->cs_weave_rgb) {
>> >> +  debug_printf("Unable to create weave_rgb compute shader.\n");
>> >> +  return false;
>> >> +   }
>> >> +
>> >> +   c->cs_rgba = vl_compositor_cs_create_shader(c,
>> compute_shader_rgba);
>> >> +   if (!c->cs_rgba) {
>> >> +  debug_printf("Unable to create RGB-to-RGB compute shader.\n");
>> >> +  return false;
>> >> +   }
>> >> +
>> > This constructs compute shaders even when we don't need them.
>> > Can we have this behind a flag - say cs_compositor_render_enable or
>> > something else?
>>
>> Yeah, I can add PIPE_CAP_COMPUTE check.
>>
>> James
>>
>> >
>> > -Emil
>> ___
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>
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Re: [Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

2019-02-08 Thread James Zhu
I combined patch5 and 6 into one patch. create compute shader only when pipe 
support it.

James.

On 2019-02-08 12:29 p.m., Marek Olšák wrote:
If compute is used, graphics shaders don't need to be created.

Marek

On Fri, Feb 8, 2019 at 9:02 AM James Zhu 
mailto:jam...@amd.com>> wrote:

On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> On Thu, 7 Feb 2019 at 16:37, Zhu, James 
> mailto:james@amd.com>> wrote:
>> Add compute shader initilization, assign and cleanup in vl_compositor API.
>>
>> Signed-off-by: James Zhu mailto:james@amd.com>>
>> Reviewed-by: Christian König 
>> mailto:christian.koe...@amd.com>>
>> ---
>>   src/gallium/auxiliary/vl/vl_compositor.c | 31 
>> ++-
>>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
>>   2 files changed, 33 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 4509913..da4b02d 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -28,12 +28,31 @@
>>   #include "util/u_sampler.h"
>>
>>   #include "vl_compositor_gfx.h"
>> +#include "vl_compositor_cs.h"
>>
>>   static bool
>>   init_shaders(struct vl_compositor *c)
>>   {
>>  assert(c);
>>
>> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c, 
>> compute_shader_video_buffer);
>> +   if (!c->cs_video_buffer) {
>> +  debug_printf("Unable to create video_buffer compute shader.\n");
>> +  return false;
>> +   }
>> +
>> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c, 
>> compute_shader_weave);
>> +   if (!c->cs_weave_rgb) {
>> +  debug_printf("Unable to create weave_rgb compute shader.\n");
>> +  return false;
>> +   }
>> +
>> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
>> +   if (!c->cs_rgba) {
>> +  debug_printf("Unable to create RGB-to-RGB compute shader.\n");
>> +  return false;
>> +   }
>> +
> This constructs compute shaders even when we don't need them.
> Can we have this behind a flag - say cs_compositor_render_enable or
> something else?

Yeah, I can add PIPE_CAP_COMPUTE check.

James

>
> -Emil
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Re: [Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

2019-02-08 Thread Marek Olšák
If compute is used, graphics shaders don't need to be created.

Marek

On Fri, Feb 8, 2019 at 9:02 AM James Zhu  wrote:

>
> On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> > On Thu, 7 Feb 2019 at 16:37, Zhu, James  wrote:
> >> Add compute shader initilization, assign and cleanup in vl_compositor
> API.
> >>
> >> Signed-off-by: James Zhu 
> >> Reviewed-by: Christian König 
> >> ---
> >>   src/gallium/auxiliary/vl/vl_compositor.c | 31
> ++-
> >>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
> >>   2 files changed, 33 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
> b/src/gallium/auxiliary/vl/vl_compositor.c
> >> index 4509913..da4b02d 100644
> >> --- a/src/gallium/auxiliary/vl/vl_compositor.c
> >> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
> >> @@ -28,12 +28,31 @@
> >>   #include "util/u_sampler.h"
> >>
> >>   #include "vl_compositor_gfx.h"
> >> +#include "vl_compositor_cs.h"
> >>
> >>   static bool
> >>   init_shaders(struct vl_compositor *c)
> >>   {
> >>  assert(c);
> >>
> >> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c,
> compute_shader_video_buffer);
> >> +   if (!c->cs_video_buffer) {
> >> +  debug_printf("Unable to create video_buffer compute shader.\n");
> >> +  return false;
> >> +   }
> >> +
> >> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c,
> compute_shader_weave);
> >> +   if (!c->cs_weave_rgb) {
> >> +  debug_printf("Unable to create weave_rgb compute shader.\n");
> >> +  return false;
> >> +   }
> >> +
> >> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
> >> +   if (!c->cs_rgba) {
> >> +  debug_printf("Unable to create RGB-to-RGB compute shader.\n");
> >> +  return false;
> >> +   }
> >> +
> > This constructs compute shaders even when we don't need them.
> > Can we have this behind a flag - say cs_compositor_render_enable or
> > something else?
>
> Yeah, I can add PIPE_CAP_COMPUTE check.
>
> James
>
> >
> > -Emil
> ___
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> mesa-dev@lists.freedesktop.org
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Re: [Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

2019-02-08 Thread James Zhu

On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> On Thu, 7 Feb 2019 at 16:37, Zhu, James  wrote:
>> Add compute shader initilization, assign and cleanup in vl_compositor API.
>>
>> Signed-off-by: James Zhu 
>> Reviewed-by: Christian König 
>> ---
>>   src/gallium/auxiliary/vl/vl_compositor.c | 31 
>> ++-
>>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
>>   2 files changed, 33 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 4509913..da4b02d 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -28,12 +28,31 @@
>>   #include "util/u_sampler.h"
>>
>>   #include "vl_compositor_gfx.h"
>> +#include "vl_compositor_cs.h"
>>
>>   static bool
>>   init_shaders(struct vl_compositor *c)
>>   {
>>  assert(c);
>>
>> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c, 
>> compute_shader_video_buffer);
>> +   if (!c->cs_video_buffer) {
>> +  debug_printf("Unable to create video_buffer compute shader.\n");
>> +  return false;
>> +   }
>> +
>> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c, 
>> compute_shader_weave);
>> +   if (!c->cs_weave_rgb) {
>> +  debug_printf("Unable to create weave_rgb compute shader.\n");
>> +  return false;
>> +   }
>> +
>> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
>> +   if (!c->cs_rgba) {
>> +  debug_printf("Unable to create RGB-to-RGB compute shader.\n");
>> +  return false;
>> +   }
>> +
> This constructs compute shaders even when we don't need them.
> Can we have this behind a flag - say cs_compositor_render_enable or
> something else?

Yeah, I can add PIPE_CAP_COMPUTE check.

James

>
> -Emil
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Re: [Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

2019-02-08 Thread Emil Velikov
On Thu, 7 Feb 2019 at 16:37, Zhu, James  wrote:
>
> Add compute shader initilization, assign and cleanup in vl_compositor API.
>
> Signed-off-by: James Zhu 
> Reviewed-by: Christian König 
> ---
>  src/gallium/auxiliary/vl/vl_compositor.c | 31 ++-
>  src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
>  2 files changed, 33 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
> b/src/gallium/auxiliary/vl/vl_compositor.c
> index 4509913..da4b02d 100644
> --- a/src/gallium/auxiliary/vl/vl_compositor.c
> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
> @@ -28,12 +28,31 @@
>  #include "util/u_sampler.h"
>
>  #include "vl_compositor_gfx.h"
> +#include "vl_compositor_cs.h"
>
>  static bool
>  init_shaders(struct vl_compositor *c)
>  {
> assert(c);
>
> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c, 
> compute_shader_video_buffer);
> +   if (!c->cs_video_buffer) {
> +  debug_printf("Unable to create video_buffer compute shader.\n");
> +  return false;
> +   }
> +
> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave);
> +   if (!c->cs_weave_rgb) {
> +  debug_printf("Unable to create weave_rgb compute shader.\n");
> +  return false;
> +   }
> +
> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
> +   if (!c->cs_rgba) {
> +  debug_printf("Unable to create RGB-to-RGB compute shader.\n");
> +  return false;
> +   }
> +
This constructs compute shaders even when we don't need them.
Can we have this behind a flag - say cs_compositor_render_enable or
something else?

-Emil
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