Re: [Mesa-dev] [PATCH v4] i965: Fix calculation of layers array length for isl_view
Thanks! On 11/16/18 7:09 AM, Jason Ekstrand wrote: Pushed. On Thu, Nov 15, 2018 at 8:15 PM Jason Ekstrand wrote: Thanks. I'm going to push it once it gets done running through CI. On Thu, Nov 15, 2018 at 4:03 AM Danylo Piliaiev wrote: Handle all cases in calculation of layers count for isl_view taking into account texture view and image unit. st_convert_image was taken as a reference. When u->Layered is true the whole level is taken with respect to image view. In other case only one layer is taken. v3: (Józef Kucia and Ilia Mirkin) - Rewrote patch by taking st_convert_image as a reference - Removed now unused get_image_num_layers function - Changed commit message v4: (Jason Ekstrand) - Added assert Fixes: 5a8c8903 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856 Signed-off-by: Danylo Piliaiev Reviewed-by: Jason Ekstrand --- .../drivers/dri/i965/brw_wm_surface_state.c | 33 ++- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 8d21cf5fa7..3286c222e5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw, param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat); } -static unsigned -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, - unsigned level) -{ - if (target == GL_TEXTURE_CUBE_MAP) - return 6; - - return target == GL_TEXTURE_3D ? - minify(mt->surf.logical_level0_px.depth, level) : - mt->surf.logical_level0_px.array_len; -} - static void update_image_surface(struct brw_context *brw, struct gl_image_unit *u, @@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw, } else { struct intel_texture_object *intel_obj = intel_texture_object(obj); struct intel_mipmap_tree *mt = intel_obj->mt; - const unsigned num_layers = u->Layered ? -get_image_num_layers(mt, obj->Target, u->Level) : 1; + + unsigned base_layer, num_layers; + if (u->Layered) { +if (obj->Target == GL_TEXTURE_3D) { + base_layer = 0; + num_layers = minify(mt->surf.logical_level0_px.depth, u->Level); +} else { + assert(obj->Immutable || obj->MinLayer == 0); + base_layer = obj->MinLayer; + num_layers = obj->Immutable ? +obj->NumLayers : +mt->surf.logical_level0_px.array_len; +} + } else { +base_layer = obj->MinLayer + u->_Layer; +num_layers = 1; + } struct isl_view view = { .format = format, .base_level = obj->MinLevel + u->Level, .levels = 1, -.base_array_layer = obj->MinLayer + u->_Layer, +.base_array_layer = base_layer, .array_len = num_layers, .swizzle = ISL_SWIZZLE_IDENTITY, .usage = ISL_SURF_USAGE_STORAGE_BIT, -- 2.18.0 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v4] i965: Fix calculation of layers array length for isl_view
Pushed. On Thu, Nov 15, 2018 at 8:15 PM Jason Ekstrand wrote: > Thanks. I'm going to push it once it gets done running through CI. > > On Thu, Nov 15, 2018 at 4:03 AM Danylo Piliaiev > wrote: > >> Handle all cases in calculation of layers count for isl_view >> taking into account texture view and image unit. >> st_convert_image was taken as a reference. >> >> When u->Layered is true the whole level is taken with respect to >> image view. In other case only one layer is taken. >> >> v3: (Józef Kucia and Ilia Mirkin) >> - Rewrote patch by taking st_convert_image as a reference >> - Removed now unused get_image_num_layers function >> - Changed commit message >> >> v4: (Jason Ekstrand) >> - Added assert >> >> Fixes: 5a8c8903 >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856 >> >> Signed-off-by: Danylo Piliaiev >> Reviewed-by: Jason Ekstrand >> --- >> .../drivers/dri/i965/brw_wm_surface_state.c | 33 ++- >> 1 file changed, 18 insertions(+), 15 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c >> b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c >> index 8d21cf5fa7..3286c222e5 100644 >> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c >> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c >> @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw, >> param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat); >> } >> >> -static unsigned >> -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, >> - unsigned level) >> -{ >> - if (target == GL_TEXTURE_CUBE_MAP) >> - return 6; >> - >> - return target == GL_TEXTURE_3D ? >> - minify(mt->surf.logical_level0_px.depth, level) : >> - mt->surf.logical_level0_px.array_len; >> -} >> - >> static void >> update_image_surface(struct brw_context *brw, >> struct gl_image_unit *u, >> @@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw, >>} else { >> struct intel_texture_object *intel_obj = >> intel_texture_object(obj); >> struct intel_mipmap_tree *mt = intel_obj->mt; >> - const unsigned num_layers = u->Layered ? >> -get_image_num_layers(mt, obj->Target, u->Level) : 1; >> + >> + unsigned base_layer, num_layers; >> + if (u->Layered) { >> +if (obj->Target == GL_TEXTURE_3D) { >> + base_layer = 0; >> + num_layers = minify(mt->surf.logical_level0_px.depth, >> u->Level); >> +} else { >> + assert(obj->Immutable || obj->MinLayer == 0); >> + base_layer = obj->MinLayer; >> + num_layers = obj->Immutable ? >> +obj->NumLayers : >> +mt->surf.logical_level0_px.array_len; >> +} >> + } else { >> +base_layer = obj->MinLayer + u->_Layer; >> +num_layers = 1; >> + } >> >> struct isl_view view = { >> .format = format, >> .base_level = obj->MinLevel + u->Level, >> .levels = 1, >> -.base_array_layer = obj->MinLayer + u->_Layer, >> +.base_array_layer = base_layer, >> .array_len = num_layers, >> .swizzle = ISL_SWIZZLE_IDENTITY, >> .usage = ISL_SURF_USAGE_STORAGE_BIT, >> -- >> 2.18.0 >> >> ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v4] i965: Fix calculation of layers array length for isl_view
Thanks. I'm going to push it once it gets done running through CI. On Thu, Nov 15, 2018 at 4:03 AM Danylo Piliaiev wrote: > Handle all cases in calculation of layers count for isl_view > taking into account texture view and image unit. > st_convert_image was taken as a reference. > > When u->Layered is true the whole level is taken with respect to > image view. In other case only one layer is taken. > > v3: (Józef Kucia and Ilia Mirkin) > - Rewrote patch by taking st_convert_image as a reference > - Removed now unused get_image_num_layers function > - Changed commit message > > v4: (Jason Ekstrand) > - Added assert > > Fixes: 5a8c8903 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856 > > Signed-off-by: Danylo Piliaiev > Reviewed-by: Jason Ekstrand > --- > .../drivers/dri/i965/brw_wm_surface_state.c | 33 ++- > 1 file changed, 18 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > index 8d21cf5fa7..3286c222e5 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw, > param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat); > } > > -static unsigned > -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, > - unsigned level) > -{ > - if (target == GL_TEXTURE_CUBE_MAP) > - return 6; > - > - return target == GL_TEXTURE_3D ? > - minify(mt->surf.logical_level0_px.depth, level) : > - mt->surf.logical_level0_px.array_len; > -} > - > static void > update_image_surface(struct brw_context *brw, > struct gl_image_unit *u, > @@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw, >} else { > struct intel_texture_object *intel_obj = > intel_texture_object(obj); > struct intel_mipmap_tree *mt = intel_obj->mt; > - const unsigned num_layers = u->Layered ? > -get_image_num_layers(mt, obj->Target, u->Level) : 1; > + > + unsigned base_layer, num_layers; > + if (u->Layered) { > +if (obj->Target == GL_TEXTURE_3D) { > + base_layer = 0; > + num_layers = minify(mt->surf.logical_level0_px.depth, > u->Level); > +} else { > + assert(obj->Immutable || obj->MinLayer == 0); > + base_layer = obj->MinLayer; > + num_layers = obj->Immutable ? > +obj->NumLayers : > +mt->surf.logical_level0_px.array_len; > +} > + } else { > +base_layer = obj->MinLayer + u->_Layer; > +num_layers = 1; > + } > > struct isl_view view = { > .format = format, > .base_level = obj->MinLevel + u->Level, > .levels = 1, > -.base_array_layer = obj->MinLayer + u->_Layer, > +.base_array_layer = base_layer, > .array_len = num_layers, > .swizzle = ISL_SWIZZLE_IDENTITY, > .usage = ISL_SURF_USAGE_STORAGE_BIT, > -- > 2.18.0 > > ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev