[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=5785


ajax at nwnk dot net a...@nwnk.net changed:

   What|Removed |Added

Version|CVS |git




--- Comment #8 from ajax at nwnk dot net a...@nwnk.net  2009-08-24 12:23:41 
PST ---
Mass version move, cvs - git


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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-03 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5785  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-04 00:30 ---
commited. driconf translations except german are missing. I've added this to the
intel driver too, since it already used a hack to only calculate the limits so
that one texture always fits (though this driver seems to use driconf
differently, it looks like it never parses the config file? YMMV), which I've
left as default there. radeon/r200 still default to calculate the limits so all
texture units can bind a worst-case texture. IMHO I think this default is a bit
too conservative.  
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5785  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-02-03 03:12 ---
(In reply to comment #4)
 Created an attachment (id=4544)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4544action=view) [edit]
 patch for announcing larger texture sizes
 
 Does this look reasonable?

It looks pretty much okay.  I'm wondering about the change to get_max_size (and
the associated changes to SET_MAX and SET_MAX_RECT).  Removing the '+ 1' allows
get_max_size to return 0 in non-error cases.  I don't think that's a
particularly a problem, though.  ACK.  
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5785  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-02-03 04:46 ---
(In reply to comment #5)
 It looks pretty much okay.  I'm wondering about the change to get_max_size 
 (and
 the associated changes to SET_MAX and SET_MAX_RECT).
That's just a cheap way out to not have to handle the case separately when the
hw limits are used directly. You're right though it would set non-null sizes if
one sort of texture isn't supported, though as far as I can tell it will never
return 0 since currently it looks like the smallest number it will ever return
is 2. I'll find a nicer solution.   
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-01 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5785  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-02-02 04:07 ---
The texture size limits advertised by all of the drivers is very conservative. 
This is an issue that has come up a few times before.  There's a trade off.  We
can advertise the actual hardware limits or we can advertise the limits that we
can guarantee will work.  We're stuck with either having to fallback to software
if an app tries to use too much texture memory at once or artificially limit the
available texture sizes.

This technique was introduced back in the Quake 2 days.  There were some
low-memory cards that could end up on a software path with Quake 2's default
settings when the full texture sizes were advertised.

With the new memory manager that Keith is writing, this won't be an issue.  We
should always be able to map any texture into the GART, so the allocations will
never fail.

In the mean time, it might be best to add a config option Conservative Texture
Limits that defaults to on.
  
 
 
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