Re: [Mesa3d-dev] RADEON RV350 Rendering Stalls

2007-10-19 Thread vehemens
On Monday 01 October 2007 12:07:25 am Michel Dänzer wrote:
> On Sun, 2007-09-30 at 18:40 -0700, vehemens wrote:
> > I'm seeing my RADEON RV350 stall (~1 FPS) when running the engine demo
> > with the wire frame rendering style.  The other styles run ~140 FPS.
> >
> > Switching to a RV250 results in ~160 FPS or better for all rendering
> > styles.
> >
> > This is with the MESA/DRI/ATI/X development master branches as of the
> > last few days.  I don't have data on when the problem started.
> >
> > Anyone else seeing this problem, or have any suggestions on where the
> > cause might be?
>
> *WARN_ONCE*
> File r300_render.c function r300Fallback line 364
> Software fallback:ctx->Line.SmoothFlag
> ***
>
> Enable the driconf option disable_lowimpact_fallback to trade in
> correctness for speed.

That did it.  Thanks.

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Re: [Mesa3d-dev] RADEON RV350 Rendering Stalls

2007-10-01 Thread Michel Dänzer

On Sun, 2007-09-30 at 18:40 -0700, vehemens wrote:
> I'm seeing my RADEON RV350 stall (~1 FPS) when running the engine demo with 
> the wire frame rendering style.  The other styles run ~140 FPS.
> 
> Switching to a RV250 results in ~160 FPS or better for all rendering styles.
> 
> This is with the MESA/DRI/ATI/X development master branches as of the last 
> few 
> days.  I don't have data on when the problem started.
> 
> Anyone else seeing this problem, or have any suggestions on where the cause 
> might be?

*WARN_ONCE*
File r300_render.c function r300Fallback line 364
Software fallback:ctx->Line.SmoothFlag
***

Enable the driconf option disable_lowimpact_fallback to trade in
correctness for speed.


-- 
Earthling Michel Dänzer   |  http://tungstengraphics.com
Libre software enthusiast |  Debian, X and DRI developer


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[Mesa3d-dev] RADEON RV350 Rendering Stalls

2007-09-30 Thread vehemens
I'm seeing my RADEON RV350 stall (~1 FPS) when running the engine demo with 
the wire frame rendering style.  The other styles run ~140 FPS.

Switching to a RV250 results in ~160 FPS or better for all rendering styles.

This is with the MESA/DRI/ATI/X development master branches as of the last few 
days.  I don't have data on when the problem started.

Anyone else seeing this problem, or have any suggestions on where the cause 
might be?

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Defy all challenges. Microsoft(R) Visual Studio 2005.
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