Re: SoundChannels
In windows you can use MCIsendstring to play multiple wav sounds at a time. Hmmm... that'll work for any Windows games, then. That's good. Now I need something for Mac, since that's the platform I'm making it on... But thanks for the comment, I'll hang on to it! Karl Becker, [EMAIL PROTECTED] http://www.btigate.com/~funkboy/ Featuring: Tiger's Eye Casino, MacBasketball, and The Fishin' Hole!
Re: SoundChannels
On Thu, 19 Aug 1999, Karl Becker wrote: In windows you can use MCIsendstring to play multiple wav sounds at a time. Hmmm... that'll work for any Windows games, then. That's good. Now I need something for Mac, since that's the platform I'm making it on... But thanks for the comment, I'll hang on to it! Try "play videclip yoursoundfile.wav" on the Mac. Start-up times are a little long with that now, but it will allow you to play multiple sounds at the same time. And the good news is that the player object in 2.3 pretty much takes care of the delay problem because it prerolls the media files. Regards, Scott Karl Becker, [EMAIL PROTECTED] http://www.btigate.com/~funkboy/ Featuring: Tiger's Eye Casino, MacBasketball, and The Fishin' Hole! Scott Raney [EMAIL PROTECTED] http://www.metacard.com MetaCard: You know, there's an easier way to do that...
Re: SoundChannels
With all this talk of Sound Channels I added playing sound resources ansyc using up to 5 sound channels(why would you need more) to my forthcoming Mac external. So if you can wait... regards, Tuviah Snyder Diskotek Custom Application Development SuperCard/HyperCard Conversion at a low price ___ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj.