MC IE

2004-07-25 Thread Klaus Major
Hi nice listers,
i am planning to update my heim2 palette to have the same 
functionality
as my 2lz2 REV plug-in...

Please remember: I had drag'n'drop script in that palette first! :-D
In case someone is interested:
1. Would you like to have the tools in that palette, like in the old 
heim2,
or just like it is now as a separate palette?

2. Do you prefer horizontal or vertical placement or both, like in the 
old heim2?

Thanks in advance :-)
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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Re: pre-installed plugins

2004-07-25 Thread Robert Brenstein
I was thinking it might be useful to include the GoRevNet plugin in 
the MC IDE distribution.  I certainly don't want to start a trend of 
loading the distro with all sorts of non-essentials, but one of the 
nice things about RevNet is that it opens the door to easily getting 
others.

Should we consider adding GoRevNet to the final distro for v2.6? 
Any other plugins that should be pre-installed?  Or should I ditch 
the idea altogether?

--
 Richard Gaskin
 Fourth World Media Corporation
Yes, it would be nice if a few plugins were included. GoRevNet could 
be one of them.

Robert
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Re: MC IDE v2.6b6 posted

2004-07-25 Thread Robert Brenstein
I am having trouble using an alias in the plugins folder. I've 
tried both OS X native aliases and unix-style symlinks. Symlinks 
used to work in MC (though I could never get them to work in Rev) 
but now they don't work in MC either. Anyone else?
This has not changed from b5, which has been out for nearly 6 
months. The routine needed for checking the initialization 
properties must open the stack file to get at those properties, and 
I believe that while open stack honors aliases get the 
whateverProperty of stack does not.

There may be a way to use aliasReference for that.  Care to add 
support for that?
This has been quite a while but I am pretty sure I tested at least 
Finder aliases and they worked. May be you are using a newer engine 
and there was some change there.


Also, in the programming plugins text file, there is a reference 
to a Revolution property:

In Revolution, the opening mode is defined for each plugin through 
Plugin Settings. To make MetaCard's plugins compatible with 
Revolution, you need to set the custom property:

And no property is named. Don't keep us guessing. ;)
Robert, got time to finish that?
Here is the complete text:
In Revolution, the opening mode (open-as mode) is defined for each 
plugin through Plugin Settings. To make MetaCard's plugins 
compatible with Revolution, you need to set the custom property:

set the cRevLoadInfo[mode] to empty -- palette
set the cRevLoadInfo[mode] to modeless -- modeless
set the cRevLoadInfo[mode] to modal -- modal
set the cRevLoadInfo[mode] to invisible -- invisible
I will send the latest version of that file directly to you, Richard. 
You will need to edit it after all since you are removing active 
plugins. I intend to maintain my own version of plugin manager which 
supports active plugins.

Robert Brenstein
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Re: Placeable answer and ask dialogs?

2004-07-25 Thread Ray Horsley
Here's a short script I use to center any window before showing it:
on placeWindow win
  put the screenRect into scrRct
  put (item 3 of scrRct - width of window win)/2 into tmpNum
  put round(tmpNum) into myTopLeft
  put (item 4 of scrRct - height of window win)/2 into tmpNum
  put round(tmpNum) into item 2 of myTopLeft
  set topLeft of window win to myTopLeft
end placeWindow
On Saturday, July 24, 2004, at 04:05 PM, J. Landman Gay wrote:
On 7/24/04 12:45 PM, Richard Gaskin wrote:
Wilhelm Sanke wrote:
I wonder whether you list members would be interested to have 
slightly modified ask- and answer-dialogs with the new version of 
the IDE that allow placing these dialogs anywhere on the screen or 
relative to the stack they are launched from.
Such a minor change would add flexibility to the dialogs, and it is 
a feature some Metacard and Revolution users had asked for in the 
past.

See my stack Place Dialogs on http://www.sanke.org , English 
version, page Tools and Samples for Development; the stack 
contains examples and information.

All that is needed are two script lines added before the end of the 
preopenstack handlers:

 if the NewLoc of this stack is not empty then set the loc of this 
stack to the NewLoc of this stack
set the NewLoc of this stack to empty 

The stacks can be used as usual if no NewLoc property is set.
Line 2 of the script makes sure to restore the default behavior of 
the dialogs the next time they are opened without a specified  
NewLoc.
Thank you for your willingness to contribute.  Scott Rossi has 
already offered to work on the Ask and Answer dialogs -- maybe the 
two of you could work out those enhancements?
Doesn't Rev provide support for specifying the loc of those dialogs?  
If so, can we use their syntax?
I have no objection to this change. But I am not clear why we need it; 
doesn't this do the same thing:

 set the loc of stack answer dialog to myloc
It is only a single line, which is the same amount of space it would 
take to set a stack property. Am I missing something?

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: MC IDE

2004-07-25 Thread Klaus Major
Hi folks,
the new engine (or more precise the new RR IDE) will drop
the good old hand cursor...
I think we will have to take that into account?
Any comments/hints/suggestions?
BTW, does anyone eventually some nice replacements icons for the 
tools (palette) ?
Scott R. possibly? ;-)

I think some cute icons won't hurt...
You can contact me on-/offlist, as you like, i would love to put some 
new icons into
my new 2lz3 palette :-)

Would you like to have a nice triangle at the bottom of the tools to 
show/hide the
part with the graphic tools? Know what i mean?

Thanks in advance...
Regards
Klaus Major
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Re: Placeable answer and ask dialogs?

2004-07-25 Thread FlexibleLearning





I usually use:

function alertLoc return round(item 3 of the screenRect 
/2)","round(item 4 of the screenRect /3)end alertLoc

/H
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Ollie Ollie Oxen Free

2004-07-25 Thread Scott Rossi
OK, so where in time are the Macintosh and Windows icons used for the answer
dialog?

One (992) is located in the Icon Chooser stack.  The Motif icons are there
too.  But the remaining Mac icons and all the Windows icons appear to be out
in the IDE ether somewhere (ids: 993,994,995,996,997,998,999).

Who's a good detective here?

-

OK, next point: appearance.  Yes, it could be nice to make the answer dialog
icons spiffy like the latest OS appearances, but what happens if you build
for Win98 or Mac OS9?  In these cases, it seems the old icons are a good
enough fit for those systems.  Should a new set of icons be used when modern
OS's are in play?  Should the answer dialog be intelligent to know that
if the systemVersion  x, then use icons abc?

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Scott Rossi
Recently, Scott Rossi wrote:

 it could be nice to make the answer dialog
 icons spiffy like the latest OS appearances

Also, does OSX even use icons anywhere in dialogs anymore?  Anyone have an
example?

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Klaus Major
Hi Scott
OK, so where in time are the Macintosh and Windows icons used for the 
answer
dialog?

One (992) is located in the Icon Chooser stack.  The Motif icons are 
there
too.  But the remaining Mac icons and all the Windows icons appear to 
be out
in the IDE ether somewhere (ids: 993,994,995,996,997,998,999).

Who's a good detective here?
Find them on card 481 to 487 of stack ehm... icons ;-) of stack 
mctools...

OK, next point: appearance.  Yes, it could be nice to make the answer 
dialog
icons spiffy like the latest OS appearances, but what happens if you 
build
for Win98 or Mac OS9?  In these cases, it seems the old icons are a 
good
enough fit for those systems.  Should a new set of icons be used when 
modern
OS's are in play?  Should the answer dialog be intelligent to know 
that
if the systemVersion  x, then use icons abc?
Sounds like a good idea to me :-)
You got my vote!
Regards,
Scott Rossi
Creative Director
Tactile Media, Development  Design
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
P.S.
What the heck is ollie ollie oxen free??? :-D
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Klaus Major
Hi Scott,
...
OK, next point: appearance.  Yes, it could be nice to make the answer 
dialog
icons spiffy like the latest OS appearances, but what happens if you 
build
for Win98 or Mac OS9?  In these cases, it seems the old icons are a 
good
enough fit for those systems.  Should a new set of icons be used when 
modern
OS's are in play?  Should the answer dialog be intelligent to know 
that
if the systemVersion  x, then use icons abc?
Before i forgt!
What about custom user icons a la gRevYaddaIcon?
Could we implement this into the MC ask/answer dialogs?
Since there are just 2 valid icon sizes (32*32 and 64*64), this 
shouldn't be too difficult,
AND we would be compatible to Rev :-)

Regards,
Scott Rossi
Creative Director
Tactile Media, Development  Design
Regards
Klaus Major
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Scott Rossi
Recently, Klaus Major wrote:

 OK, so where in time are the Macintosh and Windows icons used for the
 answer dialog
 
 Find them on card 481 to 487 of stack ehm... icons ;-) of stack
 mctools...

Today in Puerto Rico, scientists at the Arecibo Observatory of the
National Astronomy and Ionosphere Center detected a short but massive sonic
disturbance on the 305 meter radio telescope used to hear signals from
space.  Analysis of the signal determined that the sound was that of a
forehead being slapped, and emanated from somewhere in the region of central
California in the United States. The source of the sound has yet to be
identified.

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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RE: Ollie Ollie Oxen Free

2004-07-25 Thread Ken Ray
 Today in Puerto Rico, scientists at the Arecibo Observatory 
 of the National Astronomy and Ionosphere Center detected a 
 short but massive sonic disturbance on the 305 meter radio 
 telescope used to hear signals from space.  Analysis of the 
 signal determined that the sound was that of a forehead being 
 slapped, and emanated from somewhere in the region of central 
 California in the United States. The source of the sound has 
 yet to be identified.

LOL!

That made my day...

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


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RE: Ollie Ollie Oxen Free

2004-07-25 Thread Ken Ray
 Also, does OSX even use icons anywhere in dialogs anymore?  
 Anyone have an example?

Sure, turn on the show trash warnings in the Finder PReferences, throw
something out and choose Finder - Empty Trash. The large 48x48 icon is
there. It's just like in Rev - mostly a 48x48 icon, but with an overlaid
32x32 in the lower right for warnings, errors, etc.

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Klaus Major
Hi Scott,
Recently, Klaus Major wrote:
OK, so where in time are the Macintosh and Windows icons used for the
answer dialog
Find them on card 481 to 487 of stack ehm... icons ;-) of stack
mctools...
Today in Puerto Rico, scientists at the Arecibo Observatory of the
National Astronomy and Ionosphere Center detected a short but massive 
sonic
disturbance on the 305 meter radio telescope used to hear signals 
from
space.  Analysis of the signal determined that the sound was that of a
forehead being slapped, and emanated from somewhere in the region of 
central
California in the United States. The source of the sound has yet to be
identified.
LOL :-D
Regards,
Scott Rossi
Creative Director
Tactile Media, Development  Design
Have a lazy sunday...
Best from germany
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Scott Rossi
Recently, Ken Ray wrote:

 Also, does OSX even use icons anywhere in dialogs anymore?
 Anyone have an example?
 
 Sure, turn on the show trash warnings in the Finder PReferences, throw
 something out and choose Finder - Empty Trash. The large 48x48 icon is
 there. It's just like in Rev - mostly a 48x48 icon, but with an overlaid
 32x32 in the lower right for warnings, errors, etc.

OK that's a useful example.  I have to say I've never used the gRevAppIcon
thing, and I've usually customized the MC answer dialog in the rare cases
I've used it in a project.

Anywhere else?

(Seriously, I can't recall anywhere I've seen icons in dialogs on OSX except
maybe in a few shareware apps that rolled their own custom displays.  The
empty trash example is good but again, it's not something I've ever used :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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Re: Ollie Ollie Oxen Free

2004-07-25 Thread Scott Rossi
Also in Rev 2.2.1, the question icon is identical to the information
icon.  Bug or feature?

Regards,

Scott Rossi
Creative Director
Tactile Media, Development  Design
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RE: Ollie Ollie Oxen Free

2004-07-25 Thread Ken Ray
 OK that's a useful example.  I have to say I've never used 
 the gRevAppIcon thing, and I've usually customized the MC 
 answer dialog in the rare cases I've used it in a project.
 
 Anywhere else?

Virtually every time you create a document in an app an try to close it
without saving it first, you get the Do you want to save changes dialog
box... that has icons as well. (try it with TextEdit, type some text then
click the close box)

They're all over the place... in fact the reason Rev put in the icons in
their dialogs the way they did is to match the OS X look and feel.


Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


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Re: Placeable answer and ask dialogs?

2004-07-25 Thread Chipp Walters
Ray,
I must be missing someting...how is this different from setting the loc 
of stack xyz to the screenloc?

-Chipp
Ray Horsley wrote:
Here's a short script I use to center any window before showing it:
on placeWindow win
  put the screenRect into scrRct
  put (item 3 of scrRct - width of window win)/2 into tmpNum
  put round(tmpNum) into myTopLeft
  put (item 4 of scrRct - height of window win)/2 into tmpNum
  put round(tmpNum) into item 2 of myTopLeft
  set topLeft of window win to myTopLeft
end placeWindow
On Saturday, July 24, 2004, at 04:05 PM, J. Landman Gay wrote:
On 7/24/04 12:45 PM, Richard Gaskin wrote:
Wilhelm Sanke wrote:
I wonder whether you list members would be interested to have 
slightly modified ask- and answer-dialogs with the new version of 
the IDE that allow placing these dialogs anywhere on the screen or 
relative to the stack they are launched from.
Such a minor change would add flexibility to the dialogs, and it is 
a feature some Metacard and Revolution users had asked for in the past.

See my stack Place Dialogs on http://www.sanke.org , English 
version, page Tools and Samples for Development; the stack 
contains examples and information.

All that is needed are two script lines added before the end of the 
preopenstack handlers:

 if the NewLoc of this stack is not empty then set the loc of this 
stack to the NewLoc of this stack
set the NewLoc of this stack to empty 

The stacks can be used as usual if no NewLoc property is set.
Line 2 of the script makes sure to restore the default behavior of 
the dialogs the next time they are opened without a specified  
NewLoc.
Thank you for your willingness to contribute.  Scott Rossi has 
already offered to work on the Ask and Answer dialogs -- maybe the 
two of you could work out those enhancements?
Doesn't Rev provide support for specifying the loc of those dialogs?  
If so, can we use their syntax?

I have no objection to this change. But I am not clear why we need it; 
doesn't this do the same thing:

 set the loc of stack answer dialog to myloc
It is only a single line, which is the same amount of space it would 
take to set a stack property. Am I missing something?

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Filters for Transcript Dictionary

2004-07-25 Thread Wilhelm Sanke
As I felt the need for filter and scroll routines when searching 
Richard's FWDictionary - and this need was shared by some of our 
students - I have added such routines to the dictionary.

The modified dictionary can be inspected and downloaded from
http://www.sanke.org  
English version, page Tools and Samples for Development

Both the filter with and scroll to routines work forwards and 
backwards, i.e. if you shorten the searchstring in the filter field the 
corresponding number of entries in the token field will be restored.

The resulting necessary scripts are much shorter than those for the same 
features of the original Rev Transcript Dictionary, which apart from the 
scripts contained on the search page need additional support from the 
script library of button revdocslibrary (836 script lines) of card 
Sections List of stack revdocs.

If Richard would appreciate such an enhancement, the changes needed in 
his setup stack would be minimal:
two additional controls and minor alterations of scripts on the index 
card.

Best regards,
Wilhelm Sanke
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Re: MC IDE v2.6b6 posted

2004-07-25 Thread Richard Gaskin
Robert Brenstein wrote:
I am having trouble using an alias in the plugins folder. I've tried 
both OS X native aliases and unix-style symlinks. Symlinks used to 
work in MC (though I could never get them to work in Rev) but now 
they don't work in MC either. Anyone else?

This has not changed from b5, which has been out for nearly 6 months. 
The routine needed for checking the initialization properties must 
open the stack file to get at those properties, and I believe that 
while open stack honors aliases get the whateverProperty of 
stack does not.

There may be a way to use aliasReference for that.  Care to add 
support for that?

This has been quite a while but I am pretty sure I tested at least 
Finder aliases and they worked. May be you are using a newer engine and 
there was some change there.
I wonder why they also break in Rev?:
http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=484
Also, in the programming plugins text file, there is a reference to 
a Revolution property:

In Revolution, the opening mode is defined for each plugin through 
Plugin Settings. To make MetaCard's plugins compatible with 
Revolution, you need to set the custom property:

And no property is named. Don't keep us guessing. ;)
Robert, got time to finish that?
Here is the complete text:
In Revolution, the opening mode (open-as mode) is defined for each 
plugin through Plugin Settings. To make MetaCard's plugins compatible 
with Revolution, you need to set the custom property:

set the cRevLoadInfo[mode] to empty -- palette
set the cRevLoadInfo[mode] to modeless -- modeless
set the cRevLoadInfo[mode] to modal -- modal
set the cRevLoadInfo[mode] to invisible -- invisible
In cases where desired functionality is also available in Rev I would 
indeed honor the Rev method.

But in this case the desired functionality is already in the engine, in 
the built-in style property of stack.

Given that, instead I would recommend that Rev follow the engine method, 
which is what the MC IDE relies on.  This recommendation has been submitted:

http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=1077
--
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 Fourth World Media Corporation
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Re: MC IDE

2004-07-25 Thread Richard Gaskin
Klaus Major wrote:
Hi folks,
the new engine (or more precise the new RR IDE) will drop
the good old hand cursor...
I think we will have to take that into account?
Any comments/hints/suggestions?
That's a bug, which I would imagine would be fixed before 2.5 is 
released.  Removing the hand cursor completely would be a horrifyingly 
bad decision if it were intentional, as it would completely eliminate 
the sort of browser-like hand-cursor-over-clickable-text features so 
easy to do in all previous releases for more than a decade.

I'm not sure why the hand cursor was accidentally removed from the 
current beta, but I'm confident the smart folks at RunRev will restore 
it before shipping.

Just as basic and essential but much harder to fix is to allow the 
answer file command to work reliably on OS X.  Given the OS's 
schizophrenic relationship with the Classic Finder fileType info, the 
current engine has an answer file syntax for Mac that often makes many 
valid files unselectable by the user.

This is documented, with a recommended fix -- if you're in a voting mood 
it's at:
http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=605

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Re: MC IDE v2.6b6 posted

2004-07-25 Thread Robert Brenstein
Robert Brenstein wrote:
I am having trouble using an alias in the plugins folder. I've 
tried both OS X native aliases and unix-style symlinks. Symlinks 
used to work in MC (though I could never get them to work in Rev) 
but now they don't work in MC either. Anyone else?

This has not changed from b5, which has been out for nearly 6 
months. The routine needed for checking the initialization 
properties must open the stack file to get at those properties, 
and I believe that while open stack honors aliases get the 
whateverProperty of stack does not.

There may be a way to use aliasReference for that.  Care to add 
support for that?

This has been quite a while but I am pretty sure I tested at least 
Finder aliases and they worked. May be you are using a newer engine 
and there was some change there.
I wonder why they also break in Rev?:
http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=484
This should be tested further to see whether it is an engine or IDE 
issue. I just retested in OS9 and no problems here.

Also, in the programming plugins text file, there is a 
reference to a Revolution property:

In Revolution, the opening mode is defined for each plugin 
through Plugin Settings. To make MetaCard's plugins compatible 
with Revolution, you need to set the custom property:

And no property is named. Don't keep us guessing. ;)
Robert, got time to finish that?
Here is the complete text:
In Revolution, the opening mode (open-as mode) is defined for each 
plugin through Plugin Settings. To make MetaCard's plugins 
compatible with Revolution, you need to set the custom property:

set the cRevLoadInfo[mode] to empty -- palette
set the cRevLoadInfo[mode] to modeless -- modeless
set the cRevLoadInfo[mode] to modal -- modal
set the cRevLoadInfo[mode] to invisible -- invisible
In cases where desired functionality is also available in Rev I 
would indeed honor the Rev method.

But in this case the desired functionality is already in the engine, 
in the built-in style property of stack.
I don't follow the reason behind your comment. The above was just 
documenting what Rev does for those who want to have MC plugins 
compatible with both environments.

Given that, instead I would recommend that Rev follow the engine 
method, which is what the MC IDE relies on.  This recommendation has 
been submitted:

http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=1077
But your suggestion, Richard, while useful in itself does not address 
the main point: one should be able to place an alias in the plugins 
folder.

Robert
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Re: MC IDE v2.6b6 posted

2004-07-25 Thread Richard Gaskin
Robert Brenstein wrote:
In Revolution, the opening mode (open-as mode) is defined for each 
plugin through Plugin Settings. To make MetaCard's plugins 
compatible with Revolution, you need to set the custom property:

set the cRevLoadInfo[mode] to empty -- palette
set the cRevLoadInfo[mode] to modeless -- modeless
set the cRevLoadInfo[mode] to modal -- modal
set the cRevLoadInfo[mode] to invisible -- invisible
In cases where desired functionality is also available in Rev I would 
indeed honor the Rev method.

But in this case the desired functionality is already in the engine, 
in the built-in style property of stack.
I don't follow the reason behind your comment. The above was just 
documenting what Rev does for those who want to have MC plugins 
compatible with both environments.

Given that, instead I would recommend that Rev follow the engine 
method, which is what the MC IDE relies on.  This recommendation has 
been submitted:

http://www.runrev.com/revolution/developers/bugdatabase/show_bug.cgi?id=1077 
But your suggestion, Richard, while useful in itself does not address 
the main point: one should be able to place an alias in the plugins folder.
You're right, two unrelated points.  How they got lumped together in 
this thread is something I'd have to dig back a ways to discover; there 
is indeed no relationship between them.

But as long as this topic was added to this thread it seemed worth 
addressing.

My point on this issue is to ponder the possibility of omitting 
discussion of how Rev currently mirrors the built-in property, trusting 
their good judgement to eventually depricate the mirrored property in a 
future version and rely instead on the built-in property that's been 
there all along.

They have expressed a desire to look for opportunities to simplify the 
IDE, which would both simplify their developers' workflow and lower 
their own maintenance and support costs.  This is such an opportunity, 
so until I hear that RunRev is intractable on this I'm disinclined to 
mention Rev's duplicated-in-scripting properties in any MC 
documentation, assuming that many of them will eventually go away.

--
 Richard Gaskin
 Fourth World Media Corporation
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Re: MC IDE

2004-07-25 Thread Robert Brenstein
Klaus Major wrote:
Hi folks,
the new engine (or more precise the new RR IDE) will drop
the good old hand cursor...
I think we will have to take that into account?
Any comments/hints/suggestions?
That's a bug, which I would imagine would be fixed before 2.5 is 
released.  Removing the hand cursor completely would be a 
horrifyingly bad decision if it were intentional, as it would 
completely eliminate the sort of browser-like 
hand-cursor-over-clickable-text features so easy to do in all 
previous releases for more than a decade.

I'm not sure why the hand cursor was accidentally removed from the 
current beta, but I'm confident the smart folks at RunRev will 
restore it before shipping.
I am still catching up with recent posts on the Rev list but me 
thinks there was something there about this being an intentional 
change. If so indeed, hopefully, they will add an option to set the 
old hand cursor when desired.

Robert
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Re: Filters for Transcript Dictionary

2004-07-25 Thread Richard Gaskin
Wilhelm Sanke wrote:
As I felt the need for filter and scroll routines when searching 
Richard's FWDictionary - and this need was shared by some of our 
students - I have added such routines to the dictionary.

The modified dictionary can be inspected and downloaded from
http://www.sanke.org  English version, page Tools and Samples for 
Development

Both the filter with and scroll to routines work forwards and 
backwards, i.e. if you shorten the searchstring in the filter field the 
corresponding number of entries in the token field will be restored.

The resulting necessary scripts are much shorter than those for the same 
features of the original Rev Transcript Dictionary, which apart from the 
scripts contained on the search page need additional support from the 
script library of button revdocslibrary (836 script lines) of card 
Sections List of stack revdocs.

If Richard would appreciate such an enhancement, the changes needed in 
his setup stack would be minimal:
two additional controls and minor alterations of scripts on the index 
card.
Great stuff, Wilhelm.  Thanks for adding that.
Have you considered adding it to the latest version included in in the 
MC IDE v2.6b7 package?  A lot of changes have happened in that version, 
including the ability to import the Rev 2.5 XML files in addition to the 
older revdictionary.rev stack.

If so, please add yourself to the credits when you're done and pass it 
back and I'll gladly put it in the next build.

--
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 Fourth World Media Corporation
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Re: MC IE

2004-07-25 Thread Richard Gaskin
Klaus Major wrote:
Hi nice listers,
i am planning to update my heim2 palette to have the same functionality
as my 2lz2 REV plug-in...
Please remember: I had drag'n'drop script in that palette first! :-D
In case someone is interested:
1. Would you like to have the tools in that palette, like in the old 
heim2,
or just like it is now as a separate palette?

2. Do you prefer horizontal or vertical placement or both, like in the 
old heim2?
Sounds like a great plugin.  Drop it in RevNet and everyone can have 
access to it.

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 Fourth World Media Corporation
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Re: MC IDE

2004-07-25 Thread J. Landman Gay
On 7/25/04 6:06 PM, Richard Gaskin wrote:
Klaus Major wrote:
Hi folks,
the new engine (or more precise the new RR IDE) will drop
the good old hand cursor...
I think we will have to take that into account?
Any comments/hints/suggestions?

That's a bug, which I would imagine would be fixed before 2.5 is 
released.  Removing the hand cursor completely would be a horrifyingly 
bad decision if it were intentional, as it would completely eliminate 
the sort of browser-like hand-cursor-over-clickable-text features so 
easy to do in all previous releases for more than a decade.
Well, no. It is an intentional design decision. That's also why the hand 
cursor is no longer on the tool palette. The feeling was that users 
wanted standalones to look like other standard applications.

To accomplish the same thing, I always omit the inclusion of the hand 
cursor in standalones, which forces the engine to automatically use the 
system default arrow instead. I'm not sure why they didn't implement it 
this way.

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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RE: MC IDE

2004-07-25 Thread Ken Ray
 To accomplish the same thing, I always omit the inclusion of the hand 
 cursor in standalones, which forces the engine to 
 automatically use the 
 system default arrow instead. I'm not sure why they didn't 
 implement it 
 this way.

Me either... for me, I just add one line to my application's preOpenStack
handler:

  set the defaultCursor to arrow

That's always done it for me...

Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


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Re: MC IDE

2004-07-25 Thread Jeanne A. E. DeVoto
At 8:23 PM -0500 7/25/2004, J. Landman Gay wrote:
That's a bug, which I would imagine would be fixed before 2.5 is 
released.  Removing the hand cursor completely would be a 
horrifyingly bad decision if it were intentional, as it would 
completely eliminate the sort of browser-like 
hand-cursor-over-clickable-text features so easy to do in all 
previous releases for more than a decade.
Well, no. It is an intentional design decision. That's also why the 
hand cursor is no longer on the tool palette. The feeling was that 
users wanted standalones to look like other standard applications.
It's certainly a bug to remove the cursor altogether. (At least I 
hope it's a bug. ;-) Setting the default defaultCursor to the arrow 
shape is something else again, and quite reasonable since most apps 
will prefer this default. It removes a step for the developer. But 
the hand is quite useful in some apps, since it's the conventional 
indicator for click now to trigger a link. set the cursor to hand 
ought to work properly.

(The difference between the arrow and the new pointer-tool cursor 
isn't as clear as I'd like at a glance - they're now basically the 
same shape - but that's a nit, and easy to tweak.)
--
jeanne a. e. devoto ~ [EMAIL PROTECTED]
http://www.jaedworks.com
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