Re: [ANN] StackRunner 1.0

2005-09-08 Thread Charles Hartman


On Sep 6, 2005, at 2:52 PM, Howard Bornstein wrote:


Very nice. One thing you might consider is if a user plays a stack



-- but if  *only* if!


fron the answer file dialog (i.e. not using main.rev or a config
file), after the stack closes, put up the answer file dialog again, so
the user can choose a different stack to run. Right now, if you open a
stack this way and then close it, StackRunner stays open but you can't
do anything in it. if you want to open another stack, you have to quit
SR and then restart it.

Otherwise, very clean and elegant! :-)


I agree-- it's a great boon for those of us using Dreamcard   
publicizing stacks (not standalones).


Charles Hartman

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[ANN] StackRunner 1.0.2

2005-09-08 Thread Ken Ray
Based on input and suggestions, this new version of StackRunner allows you
to configure how you want SR to handle things when the last stack it opened
as been closed - you can quit it, or you can bring up a new Please select a
stack answer file dialog. This can be part of the config.srn file, or you
you let it take its default behavior.

For more info, please see:

http://www.sonsothunder.com/devres/revolution/downloads/StackRunner.htm

Have fun!

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: movies in metacard?

2005-09-08 Thread Klaus Major

Hi Eric,


In metacard you have these things called players... interesting.

You tell the player the location of the filename. Also nice. E.g.

directory/directory/foo.mov

ok. nice so far. Here is my question: How can I get metacard to  
know that the
file I am referring to is right there in the same folder as  
metacard *without

indicating the full directory structure (e.g.
c:\programs\metacard\project\foo.mov)?

Is my question clear? I want to avoid indicating the entire  
directory structure
for obvious cross platform compatability on distribution. I'd  
rather not import
all the movies. I want to be able to refer to them locally either  
as in the
same directory as the MC standalone or in a subdirectory of the  
directory in
which the MC standalone is found *regardless* of the higher levels  
of the

directory above the standalone.

Is that possible?


Yes :-)


How?


When you start a standalone, the directory = the folder where the  
standalone resides.


Thus you can simply refer to relative files/pathnames.

Like this:

Standalone.exe
   Moviefolder
   moovie.mov
   Imagefolder
   nice_image.jpg
etc...

So you can simply set the filename of your player to:

Moviefolder/movie.mov

I do this all the time, never had any problems.
Be careful if you set the directory in your scripts! ;-)

When developing i always set the directory to the folder witht he  
stack(s)

i am creating so i can use relative paths even during development.

My nice MC plug-in 2lz3 also provides a tool that can convert absolute
pathnames to relative ones (among other nice features ;-)!

So you can develop with absolute paths and then before creating a  
standalone

i convert them to reltive paths, very handy :-)

Hope that helps...


Best from germany

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: movies in metacard?

2005-09-08 Thread Robert Brenstein

In metacard you have these things called players... interesting.

You tell the player the location of the filename. Also nice. E.g.

directory/directory/foo.mov

ok. nice so far. Here is my question: How can I get metacard to know that the
file I am referring to is right there in the same folder as metacard *without
indicating the full directory structure (e.g.
c:\programs\metacard\project\foo.mov)?

Is my question clear? I want to avoid indicating the entire 
directory structure
for obvious cross platform compatability on distribution. I'd rather 
not import

all the movies. I want to be able to refer to them locally either as in the
same directory as the MC standalone or in a subdirectory of the directory in
which the MC standalone is found *regardless* of the higher levels of the
directory above the standalone.

Is that possible? How?



Look at the filename property. You can use it to dynamically build 
the path to the movie file and pass that to your player.


Robert
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Re: movies in metacard?

2005-09-08 Thread Ken Ray
On 9/8/05 3:06 PM, Eric Engle [EMAIL PROTECTED] wrote:

 Is my question clear? I want to avoid indicating the entire directory
 structure
 for obvious cross platform compatability on distribution. I'd rather not
 import
 all the movies. I want to be able to refer to them locally either as in the
 same directory as the MC standalone or in a subdirectory of the directory in
 which the MC standalone is found *regardless* of the higher levels of the
 directory above the standalone.
 
 Is that possible? How?

One thing that might also help, Eric, is the Scripting Conference stack I
just presented that covers files and folders. It's called How to Work With
Files (although it covers folders as well) and you can download it from
this page:

  http://support.runrev.com/scriptingconferences/

HTH,

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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scripting player objects?

2005-09-08 Thread Eric Engle
The MC documentation is very complete; However, I don't find anything about
scripting a movie player object. I've bounced around the documentation, and
found nothing; A google search doesn't yield much because player is also a
keyword for the dreamcard player environment. Basically, the hypercard and
metacard syntax for playing movies is fundamentally different (this is partly
because the HC syntax was never consistent, there being at least 3 different
Apple XCMDs for playing movies); Though the MC syntax is different (presumably
superior) I've found no nice neat summary of it anywhere. 

Any ideas appreciated!




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Re: scripting player objects?

2005-09-08 Thread Klaus Major

Hi Eric,

The MC documentation is very complete; However, I don't find  
anything about
scripting a movie player object. I've bounced around the  
documentation, and
found nothing; A google search doesn't yield much because player  
is also a
keyword for the dreamcard player environment. Basically, the  
hypercard and
metacard syntax for playing movies is fundamentally different (this  
is partly
because the HC syntax was never consistent, there being at least 3  
different
Apple XCMDs for playing movies); Though the MC syntax is different  
(presumably

superior) I've found no nice neat summary of it anywhere.

Any ideas appreciated!


please check the MC index for QuickTime, playing.
There you find all commands for scripting players.


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: scripting player objects?

2005-09-08 Thread Ken Ray
On 9/8/05 4:17 PM, Klaus Major [EMAIL PROTECTED] wrote:

 Hi Eric,
 
 The MC documentation is very complete; However, I don't find
 anything about
 scripting a movie player object. I've bounced around the
 documentation, and
 found nothing; A google search doesn't yield much because player
 is also a
 keyword for the dreamcard player environment. Basically, the
 hypercard and
 metacard syntax for playing movies is fundamentally different (this
 is partly
 because the HC syntax was never consistent, there being at least 3
 different
 Apple XCMDs for playing movies); Though the MC syntax is different
 (presumably
 superior) I've found no nice neat summary of it anywhere.
 
 Any ideas appreciated!
 
 please check the MC index for QuickTime, playing.
 There you find all commands for scripting players.

Well, not all of them, Klaus... :-)

He'll also need play and stop at least...


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: scripting player objects?

2005-09-08 Thread Klaus Major

Hi Ken,


On 9/8/05 4:17 PM, Klaus Major [EMAIL PROTECTED] wrote:

Hi Eric,

The MC documentation is very complete; However, I don't find
anything about
scripting a movie player object. I've bounced around the
documentation, and
found nothing; A google search doesn't yield much because player
is also a
keyword for the dreamcard player environment. Basically, the
hypercard and
metacard syntax for playing movies is fundamentally different (this
is partly
because the HC syntax was never consistent, there being at least 3
different
Apple XCMDs for playing movies); Though the MC syntax is different
(presumably
superior) I've found no nice neat summary of it anywhere.

Any ideas appreciated!


please check the MC index for QuickTime, playing.
There you find all commands for scripting players.



Well, not all of them, Klaus... :-)


OK, almost all of them...


He'll also need play and stop at least...


play player xyz, ah, I see ;-)

The funny thing is, THAT DOES WORK! :-D


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: scripting player objects?

2005-09-08 Thread J. Landman Gay

Eric Engle wrote:

The MC documentation is very complete; However, I don't find anything about
scripting a movie player object.


How fortuitous. :) Our next scripting conference is... ta da!... 
Multimedia! The stack has some great info about scripting and using 
players, graphics, and animation, all by expert Trevor DeVore.


The stack should go online first thing next week. Please do come to the 
online chat on Sept. 17. You can ask Trevor everything you want to know 
and get personalized answers. You could even prepare some scripts for us 
to analyze if you want.


--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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