On Dec 13, 2007 12:41 PM, Antti Harri <[EMAIL PROTECTED]> wrote:
> On Thu, 13 Dec 2007, Andris wrote:
>
> >> there's already games/prboom, so why another Doom-engine?
> >
> > Because someone ported it?
> >
> > I don't get this "there's already a ported implementation of <idea>".
> > Sounds like monopoly.
> >
> > IMHO, any quality port (as in: compiles, runs fine) should be included.
>
> With a quick glance they seemed quite the same
> and I can say prboom works good, so why not improve
> existing?
>
> I'm not saying it shouldn't be imported, I'm just
> wondering what makes chocolate-doom better than
> existing prboom.
>
> --
> Antti Harri

IMHO, is it not relevant the quality (as in: completeness,
friendliness, or the like) of the port. I *do* find important the
quality of compilation and run.

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