It seems that opengl is ... getting sort of lost.

Once upon a time, we had jzopengl.

I even remember trying to put together a lab covering opengl v2.0+ -
but I got stalled on dealing with version issues. Also, I remember
being urged to *not* cover opengl v1.0 in that effort. I complied, but
this resulted in no lab. So, I think that that was a big mistake.

Also, my OS-X machine's opengl implementation was still based on
opengl v1 (back when I had opengl support in J and could check such
things). I think it's mostly only phones (possibly only certain
models) where opengl v1 got dropped.

Anyways, ... OpenGL is a series of related standards, but I do not
think it was appropriate to drop support for the older versions.
Generally speaking you should not remove such functionality until the
newer versions have been shown to be complete replacements (including
with adequate documentation).

-------------------------------------------------------

Bottom line: I would like to be able to use jzopengl code with current
J implementations (webgl completely acceptable in jhs, of course). Or,
failing that, I guess I could live with documentation on how to port
jzopengl code to whatever the currently supported opengl
implementation(s) are.

Or, failing that, I'd like someone to show me enough of the basics
that I myself my implement the necessary bits and labs. I'm lost /
stuck / stalled right now.

Thanks,

-- 
Raul

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