Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Gerd Petermann
Hi David,

yes, sounds like noise unless you did not change anything else.
If you think that a newer version of mkgmap solved the problem please double 
check with the older mkgmap version so that you can be sure that this is the 
reason.

Gerd


Von: mkgmap-dev  im Auftrag von David 

Gesendet: Mittwoch, 18. März 2020 13:21
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] precompiled sea

Hello Ticker and Gerd,

I may introduce some noise in your search. I had a problem with sea generation 
for Ireland and I wrote about that few weeks ago. Gerd or Ticker suggested to 
me to update my precompiled sea files. I did it but it did not solve the 
problem of flooded areas (even with OSM latest data). Then I tried options with 
generate-sea instead of precompiled sea files, without more success. I decided 
to wait for few days to see if an update would solve my problem. And it worked. 
All versions (I did not test later than 4466) after the merge of is_in filter, 
and few ones before produce, a correct result for Ireland.

David
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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread David
Hello Ticker and Gerd,

I may introduce some noise in your search. I had a problem with sea generation 
for Ireland and I wrote about that few weeks ago. Gerd or Ticker suggested to 
me to update my precompiled sea files. I did it but it did not solve the 
problem of flooded areas (even with OSM latest data). Then I tried options with 
generate-sea instead of precompiled sea files, without more success. I decided 
to wait for few days to see if an update would solve my problem. And it worked. 
All versions (I did not test later than 4466) after the merge of is_in filter, 
and few ones before produce, a correct result for Ireland. 

David
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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Ticker Berkin
Hi Gerd

The version in my patch is simpler and works for both
createLandPolygons and createSeaPolygons (both contain a subtle "+= 4")

Ticker 

On Wed, 2020-03-18 at 10:26 +, Gerd Petermann wrote:
> Hi Ticker,
> 
> I finally understood what was wrong in the addCorners() method, so
> this patch shows the minimal change to make it work.
> 
> Gerd

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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Ticker Berkin
Hi Gerd

I was just going through the code and this is what I had so far:

The significant changes are in createInnerWays/createLandPolygons

r4389 createInnerWays extracts land/anticlockwise/islands from the
hitMap. It has some logical mistakes like a 50% chance of putting an
erroneous start/end point on an earlier edge from where the real land
is cut by the tile bounds; this is like a spike, but possibly going
round 3 corners and back!

Then, unless the only shoreline is an enclosed sea
(Caspian/Black/Dead/...?) or there are sea-sectors, it will generated a
sea background and MP.cutout all the land.

Otherwise it generates a land background with this as the MP relation
inner but probably no outers unless there are sea-sectors.

r4392 has similar behaviour and I was just getting to the bit that
you've found where addCorners needed fixing.

My version simplifies and fixes createLandPolygons and addCorners.

It also has other improvements:

If the tile doesn't have any real islands, make it land based and have
any encroaching sea as sea polygons.

If using option sea-sectors: 
- Put the triangles on the correct side of the coastline rather than
the 50% chance it had before.
- Don't force the background to land as an "inner" of the triangles
"outer"
- rather, if tile is land, show sea-triangle on the sea-side, if the
background is sea, show a land-triangle on the land-side.

There are a few other minor fixes and tidy-ups

Ticker 

On Wed, 2020-03-18 at 10:05 +, Gerd Petermann wrote:
> Hi Ticker,
> 
> OK, my results:
> The refactoring in r4382 introduced two bugs.
> With the partial revert in r4391 both bugs were fixed.
> With r4392 one bug was re-introduced.  :(
> I've attached a small patch for that.
> 
> Now I wonder if your longer patch fixes any other issues?
> 
> Gerd

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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Gerd Petermann
Hi Ticker,

I finally understood what was wrong in the addCorners() method, so this patch 
shows the minimal change to make it work.

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 11:05
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

OK, my results:
The refactoring in r4382 introduced two bugs.
With the partial revert in r4391 both bugs were fixed.
With r4392 one bug was re-introduced.  :(
I've attached a small patch for that.

Now I wonder if your longer patch fixes any other issues?

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 08:14
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

forget it. Found an older extract of Ireland which shows the error with r4382, 
but not with r4380 or with your patch.
I just want to understand how the changes in 4381 changed this before 
committing your patch...

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 07:41
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

thanks for the patch. Do you have an example file that shows how 4381 
introduced new problems which are now solved?

Gerd


Von: mkgmap-dev  im Auftrag von Ticker 
Berkin 
Gesendet: Dienstag, 17. März 2020 17:40
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Gerd, Mike

Considering --generate-sea=... and SeaGenerator.java.

Following changes around r4381, many more tiles have land/sea flipped,
and, looking at the log files, MultiPolygonRelation gives errors for
the sea relation, complaining about inner polygons being in inner
polygons etc.

The code relating to extracting polygons from the coastline doesn't
seem to understand what it is doing regarding the change in behaviour
between land polygons on a sea tile and vice-versa and I have little
confidence in its ability to handle complex coastlines.

So, I've re-written the guts of it to fix these shortcomings. I haven't
touched the "floodblocker" code, which I think should be
decommissioned.

Patch attached. There are a few other aspects that to this code that I
think could be improved.

Ticker

On Thu, 2020-01-30 at 11:35 +, Ticker Berkin wrote:
> Hi
>
> Having just generated full britain-and-ireland with current trunk
> (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
> flipped when using option:
>   --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
> but when I process some of the same tiles with r4295 they are OK.
>
> It's not a problem for me at the moment, I've simply replaced above
> with
>   --precomp-sea=sea-latest.zip
>
> However I prefer to use --generate-sea for various reasons:
> - saves downloading sea.zip every now and again.
> - island cut-outs match land features exactly, whereas there were
> slight differences with sea.zip.
> - not had these problems before.
> - no noticeable performance problems.
>
> Sometime I'll try and pin down when the change happened. I hadn't
> noticed before because the tiles in the small map I use day-to-day
> don't show the problem.
>
> Ticker
>
> On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> > Hi Gerd, up to now I have built my UK map with the sea and land in
> > a
> > single
> > pass using --generate-sea. However, some tiles are getting the sea
> > and land
> > inverted, typically where a very small amount of sea is in the
> > tile.
> > I was
> > trying to see whether if I precompiled the sea, the problem would
> > go
> > away -
> > I was assuming the tiles of precompiled sea would be bigger because
> > they
> > contained no other data, so the probability of inversion would be
> > reduced. I
> > was therefore first trying to generate precompiled sea, then use it
> > to build
> > my UK map. It may be that my assumption is incorrect and that it
> > won't make
> > any difference anyway.
> >
> > Regards,
> > Mike
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Description: fix-r4392-v2.patch
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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Gerd Petermann
Hi Ticker,

OK, my results:
The refactoring in r4382 introduced two bugs.
With the partial revert in r4391 both bugs were fixed.
With r4392 one bug was re-introduced.  :(
I've attached a small patch for that.

Now I wonder if your longer patch fixes any other issues?

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 08:14
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

forget it. Found an older extract of Ireland which shows the error with r4382, 
but not with r4380 or with your patch.
I just want to understand how the changes in 4381 changed this before 
committing your patch...

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 07:41
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

thanks for the patch. Do you have an example file that shows how 4381 
introduced new problems which are now solved?

Gerd


Von: mkgmap-dev  im Auftrag von Ticker 
Berkin 
Gesendet: Dienstag, 17. März 2020 17:40
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Gerd, Mike

Considering --generate-sea=... and SeaGenerator.java.

Following changes around r4381, many more tiles have land/sea flipped,
and, looking at the log files, MultiPolygonRelation gives errors for
the sea relation, complaining about inner polygons being in inner
polygons etc.

The code relating to extracting polygons from the coastline doesn't
seem to understand what it is doing regarding the change in behaviour
between land polygons on a sea tile and vice-versa and I have little
confidence in its ability to handle complex coastlines.

So, I've re-written the guts of it to fix these shortcomings. I haven't
touched the "floodblocker" code, which I think should be
decommissioned.

Patch attached. There are a few other aspects that to this code that I
think could be improved.

Ticker

On Thu, 2020-01-30 at 11:35 +, Ticker Berkin wrote:
> Hi
>
> Having just generated full britain-and-ireland with current trunk
> (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
> flipped when using option:
>   --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
> but when I process some of the same tiles with r4295 they are OK.
>
> It's not a problem for me at the moment, I've simply replaced above
> with
>   --precomp-sea=sea-latest.zip
>
> However I prefer to use --generate-sea for various reasons:
> - saves downloading sea.zip every now and again.
> - island cut-outs match land features exactly, whereas there were
> slight differences with sea.zip.
> - not had these problems before.
> - no noticeable performance problems.
>
> Sometime I'll try and pin down when the change happened. I hadn't
> noticed before because the tiles in the small map I use day-to-day
> don't show the problem.
>
> Ticker
>
> On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> > Hi Gerd, up to now I have built my UK map with the sea and land in
> > a
> > single
> > pass using --generate-sea. However, some tiles are getting the sea
> > and land
> > inverted, typically where a very small amount of sea is in the
> > tile.
> > I was
> > trying to see whether if I precompiled the sea, the problem would
> > go
> > away -
> > I was assuming the tiles of precompiled sea would be bigger because
> > they
> > contained no other data, so the probability of inversion would be
> > reduced. I
> > was therefore first trying to generate precompiled sea, then use it
> > to build
> > my UK map. It may be that my assumption is incorrect and that it
> > won't make
> > any difference anyway.
> >
> > Regards,
> > Mike
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Description: fix-r4392.patch
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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Gerd Petermann
Hi Ticker,

forget it. Found an older extract of Ireland which shows the error with r4382, 
but not with r4380 or with your patch.
I just want to understand how the changes in 4381 changed this before 
committing your patch...

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 18. März 2020 07:41
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Ticker,

thanks for the patch. Do you have an example file that shows how 4381 
introduced new problems which are now solved?

Gerd


Von: mkgmap-dev  im Auftrag von Ticker 
Berkin 
Gesendet: Dienstag, 17. März 2020 17:40
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Gerd, Mike

Considering --generate-sea=... and SeaGenerator.java.

Following changes around r4381, many more tiles have land/sea flipped,
and, looking at the log files, MultiPolygonRelation gives errors for
the sea relation, complaining about inner polygons being in inner
polygons etc.

The code relating to extracting polygons from the coastline doesn't
seem to understand what it is doing regarding the change in behaviour
between land polygons on a sea tile and vice-versa and I have little
confidence in its ability to handle complex coastlines.

So, I've re-written the guts of it to fix these shortcomings. I haven't
touched the "floodblocker" code, which I think should be
decommissioned.

Patch attached. There are a few other aspects that to this code that I
think could be improved.

Ticker

On Thu, 2020-01-30 at 11:35 +, Ticker Berkin wrote:
> Hi
>
> Having just generated full britain-and-ireland with current trunk
> (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
> flipped when using option:
>   --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
> but when I process some of the same tiles with r4295 they are OK.
>
> It's not a problem for me at the moment, I've simply replaced above
> with
>   --precomp-sea=sea-latest.zip
>
> However I prefer to use --generate-sea for various reasons:
> - saves downloading sea.zip every now and again.
> - island cut-outs match land features exactly, whereas there were
> slight differences with sea.zip.
> - not had these problems before.
> - no noticeable performance problems.
>
> Sometime I'll try and pin down when the change happened. I hadn't
> noticed before because the tiles in the small map I use day-to-day
> don't show the problem.
>
> Ticker
>
> On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> > Hi Gerd, up to now I have built my UK map with the sea and land in
> > a
> > single
> > pass using --generate-sea. However, some tiles are getting the sea
> > and land
> > inverted, typically where a very small amount of sea is in the
> > tile.
> > I was
> > trying to see whether if I precompiled the sea, the problem would
> > go
> > away -
> > I was assuming the tiles of precompiled sea would be bigger because
> > they
> > contained no other data, so the probability of inversion would be
> > reduced. I
> > was therefore first trying to generate precompiled sea, then use it
> > to build
> > my UK map. It may be that my assumption is incorrect and that it
> > won't make
> > any difference anyway.
> >
> > Regards,
> > Mike
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Re: [mkgmap-dev] precompiled sea

2020-03-18 Thread Gerd Petermann
Hi Ticker,

thanks for the patch. Do you have an example file that shows how 4381 
introduced new problems which are now solved?

Gerd


Von: mkgmap-dev  im Auftrag von Ticker 
Berkin 
Gesendet: Dienstag, 17. März 2020 17:40
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Gerd, Mike

Considering --generate-sea=... and SeaGenerator.java.

Following changes around r4381, many more tiles have land/sea flipped,
and, looking at the log files, MultiPolygonRelation gives errors for
the sea relation, complaining about inner polygons being in inner
polygons etc.

The code relating to extracting polygons from the coastline doesn't
seem to understand what it is doing regarding the change in behaviour
between land polygons on a sea tile and vice-versa and I have little
confidence in its ability to handle complex coastlines.

So, I've re-written the guts of it to fix these shortcomings. I haven't
touched the "floodblocker" code, which I think should be
decommissioned.

Patch attached. There are a few other aspects that to this code that I
think could be improved.

Ticker

On Thu, 2020-01-30 at 11:35 +, Ticker Berkin wrote:
> Hi
>
> Having just generated full britain-and-ireland with current trunk
> (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
> flipped when using option:
>   --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
> but when I process some of the same tiles with r4295 they are OK.
>
> It's not a problem for me at the moment, I've simply replaced above
> with
>   --precomp-sea=sea-latest.zip
>
> However I prefer to use --generate-sea for various reasons:
> - saves downloading sea.zip every now and again.
> - island cut-outs match land features exactly, whereas there were
> slight differences with sea.zip.
> - not had these problems before.
> - no noticeable performance problems.
>
> Sometime I'll try and pin down when the change happened. I hadn't
> noticed before because the tiles in the small map I use day-to-day
> don't show the problem.
>
> Ticker
>
> On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> > Hi Gerd, up to now I have built my UK map with the sea and land in
> > a
> > single
> > pass using --generate-sea. However, some tiles are getting the sea
> > and land
> > inverted, typically where a very small amount of sea is in the
> > tile.
> > I was
> > trying to see whether if I precompiled the sea, the problem would
> > go
> > away -
> > I was assuming the tiles of precompiled sea would be bigger because
> > they
> > contained no other data, so the probability of inversion would be
> > reduced. I
> > was therefore first trying to generate precompiled sea, then use it
> > to build
> > my UK map. It may be that my assumption is incorrect and that it
> > won't make
> > any difference anyway.
> >
> > Regards,
> > Mike
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Re: [mkgmap-dev] precompiled sea

2020-03-17 Thread Ticker Berkin
Hi Gerd, Mike

Considering --generate-sea=... and SeaGenerator.java.

Following changes around r4381, many more tiles have land/sea flipped,
and, looking at the log files, MultiPolygonRelation gives errors for
the sea relation, complaining about inner polygons being in inner
polygons etc.

The code relating to extracting polygons from the coastline doesn't
seem to understand what it is doing regarding the change in behaviour
between land polygons on a sea tile and vice-versa and I have little
confidence in its ability to handle complex coastlines.

So, I've re-written the guts of it to fix these shortcomings. I haven't
touched the "floodblocker" code, which I think should be
decommissioned.

Patch attached. There are a few other aspects that to this code that I
think could be improved.

Ticker

On Thu, 2020-01-30 at 11:35 +, Ticker Berkin wrote:
> Hi
> 
> Having just generated full britain-and-ireland with current trunk
> (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
> flipped when using option:
>   --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
> but when I process some of the same tiles with r4295 they are OK.
> 
> It's not a problem for me at the moment, I've simply replaced above
> with
>   --precomp-sea=sea-latest.zip
> 
> However I prefer to use --generate-sea for various reasons:
> - saves downloading sea.zip every now and again.
> - island cut-outs match land features exactly, whereas there were
> slight differences with sea.zip.
> - not had these problems before.
> - no noticeable performance problems.
> 
> Sometime I'll try and pin down when the change happened. I hadn't
> noticed before because the tiles in the small map I use day-to-day
> don't show the problem.
> 
> Ticker
> 
> On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> > Hi Gerd, up to now I have built my UK map with the sea and land in
> > a
> > single
> > pass using --generate-sea. However, some tiles are getting the sea
> > and land
> > inverted, typically where a very small amount of sea is in the
> > tile.
> > I was
> > trying to see whether if I precompiled the sea, the problem would
> > go
> > away -
> > I was assuming the tiles of precompiled sea would be bigger because
> > they
> > contained no other data, so the probability of inversion would be
> > reduced. I
> > was therefore first trying to generate precompiled sea, then use it
> > to build
> > my UK map. It may be that my assumption is incorrect and that it
> > won't make
> > any difference anyway.
> > 
> > Regards,
> > Mike
Index: src/uk/me/parabola/mkgmap/reader/osm/SeaGenerator.java
===
--- src/uk/me/parabola/mkgmap/reader/osm/SeaGenerator.java	(revision 4468)
+++ src/uk/me/parabola/mkgmap/reader/osm/SeaGenerator.java	(working copy)
@@ -75,6 +75,9 @@
 	private ElementSaver saver;
 
 	private List shoreline = new ArrayList<>();
+	private	List islands = new ArrayList<>();
+	private	List antiIslands = new ArrayList<>();
+	private Area tileBounds;
 	private boolean generateSeaBackground = true;
 
 	private String[] coastlineFilenames;
@@ -426,6 +429,19 @@
 		if (precompSea != null)
 			splitCoastLineToLineAndShape(way, natural);
 		else if (coastlineFilenames == null) {
+			/* RWB ???
+			 *
+			 * I'd have thought it better to leave the original way, which has been saved,
+			 * untouched. The copy doesn't need any tags at this point. Later it might
+			 * be made into a polygon and tagged as land or sea.
+			 *
+			 * Could do a couple of quick check here to save effort later:
+			 * 1/ if no part in tile then stop, don't change anything or save.
+			 * 2/ if closed(), add to island list instead of shoreline. Any single closed
+			 *way will be a small island, not a sea! Later, after shoreline
+			 *has been merged/clipped etc, check these again for clipping and add clippings
+			 *to shoreline and unclipped back into islands
+			 */
 			// create copy of way that has only the natural=coastline tag
 			Way shore = new Way(way.getOriginalId(), way.getPoints());
 			shore.setFakeId();
@@ -583,7 +599,7 @@
 		} else {
 			// using polygons
 			// first add the complete bounding box as sea
-			saver.addWay(createSeaWay(saver.getBoundingBox(), false));
+			saver.addWay(createSeaWay(false));
 		}
 		
 		// check if the land tags need to be changed
@@ -793,6 +809,7 @@
 	 */
 	@Override
 	public void end() {
+		tileBounds = saver.getBoundingBox();
 		// precompiled sea has highest priority
 		// if it is set do not perform any other algorithm
 		if (precompSea != null && precompIndex.get() != null) {
@@ -800,7 +817,6 @@
 			return;
 		}
 
-		final Area tileBounds = saver.getBoundingBox();
 		if (coastlineFilenames == null) {
 			log.info("Shorelines before join", shoreline.size());
 			shoreline = joinWays(shoreline);
@@ -816,7 +832,7 @@
 		}
 		
 		// clip all shoreline segments
-		clipShorlineSegments(shoreline, tileBounds);
+		clipShorlineSegments();

Re: [mkgmap-dev] precompiled sea

2020-01-30 Thread Ticker Berkin
Hi

Having just generated full britain-and-ireland with current trunk
(r4432), I'm also now seeing some tiles (5 out of 101) with sea/land
flipped when using option:
  --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350"
but when I process some of the same tiles with r4295 they are OK.

It's not a problem for me at the moment, I've simply replaced above
with
  --precomp-sea=sea-latest.zip

However I prefer to use --generate-sea for various reasons:
- saves downloading sea.zip every now and again.
- island cut-outs match land features exactly, whereas there were
slight differences with sea.zip.
- not had these problems before.
- no noticeable performance problems.

Sometime I'll try and pin down when the change happened. I hadn't
noticed before because the tiles in the small map I use day-to-day
don't show the problem.

Ticker

On Wed, 2020-01-29 at 22:50 +, Mike Baggaley wrote:
> Hi Gerd, up to now I have built my UK map with the sea and land in a
> single
> pass using --generate-sea. However, some tiles are getting the sea
> and land
> inverted, typically where a very small amount of sea is in the tile.
> I was
> trying to see whether if I precompiled the sea, the problem would go
> away -
> I was assuming the tiles of precompiled sea would be bigger because
> they
> contained no other data, so the probability of inversion would be
> reduced. I
> was therefore first trying to generate precompiled sea, then use it
> to build
> my UK map. It may be that my assumption is incorrect and that it
> won't make
> any difference anyway.
> 
> Regards,
> Mike
> 
> -Original Message-
> From: Gerd Petermann [mailto:gpetermann_muenc...@hotmail.com] 
> Sent: 29 January 2020 19:22
> To: Development list for mkgmap 
> Subject: Re: [mkgmap-dev] precompiled sea
> 
> Hi Mike,
> 
> not sure what you are trying to do. What do you expect to get with
> the last
> command?
> 
> Gerd
> 
> 
> Von: mkgmap-dev  im Auftrag
> von Mike
> Baggaley 
> Gesendet: Mittwoch, 29. Januar 2020 19:20
> An: 'Development list for mkgmap'
> Betreff: [mkgmap-dev] precompiled sea
> 
> Hi, I have not used precomp sea before and am struggling to compile
> the sea
> tiles. Using the following process I get a map with no sea:
> 
> Used osmfilter to extract just the coastline data
> Used splitter on the coastline data
> Used mkgmap on the splitter data with a simple style that just
> processes
> coastline and with --generate-sea=multipolygon. I can see some img
> files
> created in my sea folder
> Used splitter again on the original data
> Used mkgmap again with --precomp-sea and --generate-sea=multipolygon
> 
> Am I doing something wrong?
> 
> Regards,
> Mike
> 
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Re: [mkgmap-dev] precompiled sea

2020-01-30 Thread Gerd Petermann
Hi Mike,

quite a lot of missunderstandings ;)
1) The data in land-polygons-split-4326.zip is calculated (compiled) from OSM 
coastline data. AFAIK the same data is used by the renderer of 
https://www.openstreetmap.org
Find more details  here https://osmdata.openstreetmap.de/data/land-polygons.html
The expected avantage is that the coastline data produced by them is complete 
and correct (no gaps, no reversed coastline)
2) The data in sea.zip uses the OSM pbf format. It containes the result of 
processing this (hopefully correct) data using the algorithm that is used with 
--generate-sea=multipolygon. That's also a reason why it is called pre-compiled.
3) You should load the data of a rather small sea*.pbf file into JOSM to sea 
what it contains. You'll sea the result of "cutting out holes(islands) of a 
multipolygon".
So, the file contains only simple ways, no multipolygons.

If you don't want or cannot use precompiled sea data you should try the sub 
options of --generate-sea.

Gerd
PS: See also my trick regarding testing sea: 
http://gis.19327.n8.nabble.com/precomp-sea-problem-tp5953261p5953281.html


Von: Mike Baggaley 
Gesendet: Donnerstag, 30. Januar 2020 00:24
An: 'Gerd Petermann'; 'Development list for mkgmap'
Betreff: RE: [mkgmap-dev] precompiled sea

Hi Gerd, having now read your link on generating sea yourself, I gather that
mkgmap cannot produce precompiled sea from OSM files, only from ESRI files.
I also wasn't aware that optional code had to be included to use the sea
generator. I could include the optional code in my mkgmap build, but it
looks like using precompiled sea is a non-starter for me if it can't read
OSM data. The original source of my land/sea border was ESRI, but this data
has gone through a filtering process and been converted to OSM format.

I had assumed that the precompiled sea tiles were in img format, but from
opening the precompiled sea zip file from the download page, I see the files
are pbf, suggesting that 'precompiled' is something of a misnomer if they
are just OSM files. I assume it refers to converting from ESRI to OSM, which
I don't need, as it looks like it is doing something pretty similar to what
I already have.

Ah well, back to the drawing board...

Cheers,
Mike

-Original Message-
From: Gerd Petermann [mailto:gpetermann_muenc...@hotmail.com]
Sent: 29 January 2020 20:12
To: Development list for mkgmap 
Subject: Re: [mkgmap-dev] precompiled sea

Hi Mike,

if you want to compile your own  sea.zip see
https://wiki.openstreetmap.org/wiki/Mkgmap/help/options#Using_precompiled_se
a

If you want to create a map similar to that created with
java -jar mkgmap.jar  --generate-sea=multipolygon
--style-file=styles\coastline -c template.args
you have to use something like
java -jar mkgmap.jar --precomp-sea=\osm\sea.zip
--style-file=styles\coastline -c template.args

Gerd


Von: mkgmap-dev  im Auftrag von Gerd
Petermann 
Gesendet: Mittwoch, 29. Januar 2020 20:22
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Mike,

not sure what you are trying to do. What do you expect to get with the last
command?

Gerd


Von: mkgmap-dev  im Auftrag von Mike
Baggaley 
Gesendet: Mittwoch, 29. Januar 2020 19:20
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] precompiled sea

Hi, I have not used precomp sea before and am struggling to compile the sea
tiles. Using the following process I get a map with no sea:

Used osmfilter to extract just the coastline data
Used splitter on the coastline data
Used mkgmap on the splitter data with a simple style that just processes
coastline and with --generate-sea=multipolygon. I can see some img files
created in my sea folder
Used splitter again on the original data
Used mkgmap again with --precomp-sea and --generate-sea=multipolygon

Am I doing something wrong?

Regards,
Mike

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Re: [mkgmap-dev] precompiled sea

2020-01-29 Thread Mike Baggaley
Hi Gerd, having now read your link on generating sea yourself, I gather that
mkgmap cannot produce precompiled sea from OSM files, only from ESRI files.
I also wasn't aware that optional code had to be included to use the sea
generator. I could include the optional code in my mkgmap build, but it
looks like using precompiled sea is a non-starter for me if it can't read
OSM data. The original source of my land/sea border was ESRI, but this data
has gone through a filtering process and been converted to OSM format.

I had assumed that the precompiled sea tiles were in img format, but from
opening the precompiled sea zip file from the download page, I see the files
are pbf, suggesting that 'precompiled' is something of a misnomer if they
are just OSM files. I assume it refers to converting from ESRI to OSM, which
I don't need, as it looks like it is doing something pretty similar to what
I already have.

Ah well, back to the drawing board...

Cheers,
Mike

-Original Message-
From: Gerd Petermann [mailto:gpetermann_muenc...@hotmail.com] 
Sent: 29 January 2020 20:12
To: Development list for mkgmap 
Subject: Re: [mkgmap-dev] precompiled sea

Hi Mike,

if you want to compile your own  sea.zip see
https://wiki.openstreetmap.org/wiki/Mkgmap/help/options#Using_precompiled_se
a

If you want to create a map similar to that created with
java -jar mkgmap.jar  --generate-sea=multipolygon
--style-file=styles\coastline -c template.args
you have to use something like
java -jar mkgmap.jar --precomp-sea=\osm\sea.zip
--style-file=styles\coastline -c template.args

Gerd


Von: mkgmap-dev  im Auftrag von Gerd
Petermann 
Gesendet: Mittwoch, 29. Januar 2020 20:22
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Mike,

not sure what you are trying to do. What do you expect to get with the last
command?

Gerd


Von: mkgmap-dev  im Auftrag von Mike
Baggaley 
Gesendet: Mittwoch, 29. Januar 2020 19:20
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] precompiled sea

Hi, I have not used precomp sea before and am struggling to compile the sea
tiles. Using the following process I get a map with no sea:

Used osmfilter to extract just the coastline data
Used splitter on the coastline data
Used mkgmap on the splitter data with a simple style that just processes
coastline and with --generate-sea=multipolygon. I can see some img files
created in my sea folder
Used splitter again on the original data
Used mkgmap again with --precomp-sea and --generate-sea=multipolygon

Am I doing something wrong?

Regards,
Mike

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Re: [mkgmap-dev] precompiled sea

2020-01-29 Thread Mike Baggaley
Hi Gerd, up to now I have built my UK map with the sea and land in a single
pass using --generate-sea. However, some tiles are getting the sea and land
inverted, typically where a very small amount of sea is in the tile. I was
trying to see whether if I precompiled the sea, the problem would go away -
I was assuming the tiles of precompiled sea would be bigger because they
contained no other data, so the probability of inversion would be reduced. I
was therefore first trying to generate precompiled sea, then use it to build
my UK map. It may be that my assumption is incorrect and that it won't make
any difference anyway.

Regards,
Mike

-Original Message-
From: Gerd Petermann [mailto:gpetermann_muenc...@hotmail.com] 
Sent: 29 January 2020 19:22
To: Development list for mkgmap 
Subject: Re: [mkgmap-dev] precompiled sea

Hi Mike,

not sure what you are trying to do. What do you expect to get with the last
command?

Gerd


Von: mkgmap-dev  im Auftrag von Mike
Baggaley 
Gesendet: Mittwoch, 29. Januar 2020 19:20
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] precompiled sea

Hi, I have not used precomp sea before and am struggling to compile the sea
tiles. Using the following process I get a map with no sea:

Used osmfilter to extract just the coastline data
Used splitter on the coastline data
Used mkgmap on the splitter data with a simple style that just processes
coastline and with --generate-sea=multipolygon. I can see some img files
created in my sea folder
Used splitter again on the original data
Used mkgmap again with --precomp-sea and --generate-sea=multipolygon

Am I doing something wrong?

Regards,
Mike

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Re: [mkgmap-dev] precompiled sea

2020-01-29 Thread Gerd Petermann
Hi Mike,

if you want to compile your own  sea.zip see
https://wiki.openstreetmap.org/wiki/Mkgmap/help/options#Using_precompiled_sea

If you want to create a map similar to that created with
java -jar mkgmap.jar  --generate-sea=multipolygon --style-file=styles\coastline 
-c template.args
you have to use something like
java -jar mkgmap.jar --precomp-sea=\osm\sea.zip --style-file=styles\coastline 
-c template.args

Gerd


Von: mkgmap-dev  im Auftrag von Gerd 
Petermann 
Gesendet: Mittwoch, 29. Januar 2020 20:22
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] precompiled sea

Hi Mike,

not sure what you are trying to do. What do you expect to get with the last 
command?

Gerd


Von: mkgmap-dev  im Auftrag von Mike 
Baggaley 
Gesendet: Mittwoch, 29. Januar 2020 19:20
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] precompiled sea

Hi, I have not used precomp sea before and am struggling to compile the sea
tiles. Using the following process I get a map with no sea:

Used osmfilter to extract just the coastline data
Used splitter on the coastline data
Used mkgmap on the splitter data with a simple style that just processes
coastline and with --generate-sea=multipolygon. I can see some img files
created in my sea folder
Used splitter again on the original data
Used mkgmap again with --precomp-sea and --generate-sea=multipolygon

Am I doing something wrong?

Regards,
Mike

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Re: [mkgmap-dev] precompiled sea

2020-01-29 Thread Gerd Petermann
Hi Mike,

not sure what you are trying to do. What do you expect to get with the last 
command?

Gerd


Von: mkgmap-dev  im Auftrag von Mike 
Baggaley 
Gesendet: Mittwoch, 29. Januar 2020 19:20
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] precompiled sea

Hi, I have not used precomp sea before and am struggling to compile the sea
tiles. Using the following process I get a map with no sea:

Used osmfilter to extract just the coastline data
Used splitter on the coastline data
Used mkgmap on the splitter data with a simple style that just processes
coastline and with --generate-sea=multipolygon. I can see some img files
created in my sea folder
Used splitter again on the original data
Used mkgmap again with --precomp-sea and --generate-sea=multipolygon

Am I doing something wrong?

Regards,
Mike

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Re: [mkgmap-dev] precompiled sea files download

2019-11-17 Thread Michael Poesdorf
Hi all,

 

as for me the issue still persists.

I used sea-lastest.zip with the timestamp of 13.11.2019 and a size of 209.043 
kB.

I again recognize my hometown Erlangen to be flooded, but also mountain areas 
where there should be no water (Merano area).

When switching to generate-sea, everything is as it should.

Mkgmap version used is 4299, but this might be not relevant.

 

Regards, Michael

 

Von: mkgmap-dev  Im Auftrag von Joris Bo
Gesendet: Montag, 4. November 2019 21:05
An: Development list for mkgmap 
Betreff: Re: [mkgmap-dev] precompiled sea files download

 

Hi,

 

For my maps I suddenly had problems with the latest sea-files causing flooding 
of complete Europe

The next-day download was about 20Mb bigger and worked fine again.

I can’t exactly remember the dates or file sizes of the download server

The version which for me works fine again (screenshot of my windows explorer):

 

Kind regards, Joris

 



 

 

Van: mkgmap-dev mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk> > Namens thesurve...@wolke7.net 
<mailto:thesurve...@wolke7.net> 
Verzonden: vrijdag 1 november 2019 21:05
Aan: mkgmap-dev@lists.mkgmap.org.uk <mailto:mkgmap-dev@lists.mkgmap.org.uk> 
Onderwerp: [mkgmap-dev] precompiled sea files download

 

Hi,

 

first, many thanks to all of you who are supporting this great tool.

 

The last days I decided to upgrade to the newest version of mkgmap and to the 
newest bounds and sea files. I downloaded all files (mkgmap, bounds, sea). But 
then I had to stop for some reasons. And today I started again from the 
beginning. So I downloaded all those files again.

I wasn't surprised that the files have changed in the meantime. But for the sea 
file I'm not sure what happend.

 

The size of the sea zip file changed from 217 MB (in March 2019, my last 
version) to 238 MB (End October 2019) and back to 219 MB (today). See attached 
screenshot. The number of files within the zip file increased and decreased 
accordingly. I wouldn't wonder if filesize increases, but up and down?

 

Perhaps someone, perhaps Thorsten, can explain what happend and/or which of the 
sea files is ok to use. Just to be on the safe side :-)

Or please tell me what I should check.

 

Thank you.

 

Regards,

Gert

 

 

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Re: [mkgmap-dev] precompiled sea files download

2019-11-07 Thread Bernd Weigelt
Same problem here with the sea-latest.zip from 0ct. 11 2019, file size ~203 Mb
Problem solved with the file from today, size ~228 MB.

Bernd

Am Montag, 4. November 2019, 21:04:53 CET schrieb Joris Bo:
> Hi,
> 
> For my maps I suddenly had problems with the latest sea-files causing
> flooding of complete Europe
 The next-day download was about 20Mb bigger
> and worked fine again. I can’t exactly remember the dates or file sizes of
> the download server The version which for me works fine again (screenshot
> of my windows explorer): 
> Kind regards, Joris
> 




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Re: [mkgmap-dev] precompiled sea files download

2019-11-04 Thread Joris Bo
Hi,

For my maps I suddenly had problems with the latest sea-files causing flooding 
of complete Europe
The next-day download was about 20Mb bigger and worked fine again.
I can’t exactly remember the dates or file sizes of the download server
The version which for me works fine again (screenshot of my windows explorer):

Kind regards, Joris

[cid:image001.jpg@01D59353.7D9E9090]


Van: mkgmap-dev  Namens 
thesurve...@wolke7.net
Verzonden: vrijdag 1 november 2019 21:05
Aan: mkgmap-dev@lists.mkgmap.org.uk
Onderwerp: [mkgmap-dev] precompiled sea files download

Hi,

first, many thanks to all of you who are supporting this great tool.

The last days I decided to upgrade to the newest version of mkgmap and to the 
newest bounds and sea files. I downloaded all files (mkgmap, bounds, sea). But 
then I had to stop for some reasons. And today I started again from the 
beginning. So I downloaded all those files again.
I wasn't surprised that the files have changed in the meantime. But for the sea 
file I'm not sure what happend.

The size of the sea zip file changed from 217 MB (in March 2019, my last 
version) to 238 MB (End October 2019) and back to 219 MB (today). See attached 
screenshot. The number of files within the zip file increased and decreased 
accordingly. I wouldn't wonder if filesize increases, but up and down?

Perhaps someone, perhaps Thorsten, can explain what happend and/or which of the 
sea files is ok to use. Just to be on the safe side :-)
Or please tell me what I should check.

Thank you.

Regards,
Gert


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Re: [mkgmap-dev] Precompiled sea tiles contain no names - how to add names of sea, lagoons etc?

2017-11-28 Thread Gerd Petermann
Hi Jörn,

do you know a source for the names? The input for mkgmap which is used to 
generate the precompiled data
doesn't contain the names. I guess it would be possible to implement an algo 
similar to that for the geonames-file
option in splitter. Or do you think that OSM contains the info?

Gerd


Von: mkgmap-dev  im Auftrag von Jörn 

Gesendet: Dienstag, 28. November 2017 15:54:52
An: Development list for mkgmap
Betreff: [mkgmap-dev] Precompiled sea tiles contain no names - how to add names 
of sea, lagoons etc?

Hi developers,
I use the precompiled sea tiles
http://osm2.pleiades.uni-wuppertal.de/sea/latest/sea.zip as mentioned on
the mkgmap download site. Unfortunately the tiles do *not* contain names.
How can I add the names (at least in English, local languages would be nice)
to my maps? And no, precompiling on my own isn't the answer I'm looking for ;-)
Thanks for your ideas,
Joern
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Re: [mkgmap-dev] Precompiled-sea

2013-04-22 Thread Johan C
I regained control, navmaps.eu is up and running again with new bounds
(April 20) by WanMil.


2013/4/1 Johan C osm...@gmail.com

 The boundaries can be downloaded from navmaps.org. I might never get
 navmaps.eu up and running again (webhoster is out of business)

 Cheers, Johan


 2013/3/27 Josef Latt josef.l...@gmx.net

 Thanks.

 Am 27.03.2013 19:59, schrieb Minko:
  This link still works: http://www.navmaps.eu/wanmil/
 
 
  where can I download the precompiled-sea.
  Trying to connect to navmaps.eu I get an error:
 
  Database connection error (2): Could not connect to MySQL
 
  Regards
  Josef
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Re: [mkgmap-dev] Precompiled-sea

2013-04-01 Thread Johan C
The boundaries can be downloaded from navmaps.org. I might never get
navmaps.eu up and running again (webhoster is out of business)

Cheers, Johan


2013/3/27 Josef Latt josef.l...@gmx.net

 Thanks.

 Am 27.03.2013 19:59, schrieb Minko:
  This link still works: http://www.navmaps.eu/wanmil/
 
 
  where can I download the precompiled-sea.
  Trying to connect to navmaps.eu I get an error:
 
  Database connection error (2): Could not connect to MySQL
 
  Regards
  Josef
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Re: [mkgmap-dev] Precompiled-sea

2013-03-27 Thread Minko
This link still works: http://www.navmaps.eu/wanmil/


 where can I download the precompiled-sea.
 Trying to connect to navmaps.eu I get an error:
 
 Database connection error (2): Could not connect to MySQL
 
 Regards
 Josef
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Re: [mkgmap-dev] Precompiled-sea

2013-03-27 Thread Josef Latt
Thanks.

Am 27.03.2013 19:59, schrieb Minko:
 This link still works: http://www.navmaps.eu/wanmil/


 where can I download the precompiled-sea.
 Trying to connect to navmaps.eu I get an error:

 Database connection error (2): Could not connect to MySQL

 Regards
 Josef
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Re: [mkgmap-dev] precompiled-sea

2012-05-27 Thread Felix Hartmann
You could correct those two areas with JOSM, and then upload the two 
areas somewhere, so wanmil/everyone can update them


On 27.05.2012 09:45, RheinSkipper wrote:


Hi,

I am very happy with the new precomp-sea option. It is much easier 
than the old generate-sea method.


But I found two areas which have still errors. One south of Stockholm 
and one in the east of Finland.


Does anybody already have error-free precompiled sea-tiles for download?



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Re: [mkgmap-dev] precompiled-sea

2012-05-27 Thread Marko Mäkelä
On Sun, May 27, 2012 at 09:45:27AM +0200, RheinSkipper wrote:
But I found two areas which have still errors. One south of Stockholm 
and one in the east of Finland.

That area has not been part of Finland for a while. It belongs to 
Russian Federation. It looks like someone has defined an island of a 
natural=water lake as natural=coastline, instead of defining a 
multipolygon relation for the natural=water. The area is flooding in 
SlippyMap as well.

I fix such errors in Finland from time to time.

Marko
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