Re: ANNOUNCE: Bricolage 1.2.0

2002-01-11 Thread Sam Tregar

On Fri, 11 Jan 2002, Matt Sergeant wrote:

> Any chance of supporting more template systems in the future, like TT and
> XSLT?

Adding more Burners (brictalk for templating system) is definitely
something we're interested in.  If you'd like to give it a try there's a
brief set of instructions in the Bric::Util::Burner docs:

   http://bricolage.thepirtgroup.com/docs/Bric/Util/Burner.html

Look for the "ADDING A NEW BURNER" section.  For general information
about the templating system, see:

   http://bricolage.thepirtgroup.com/documentation.html

-sam




Re: ANNOUNCE: Bricolage 1.2.0

2002-01-11 Thread David Wheeler

On Fri, 2002-01-11 at 11:39, Matt Sergeant wrote:

> Looks neat!

Thanks, Matt!

> Any chance of supporting more template systems in the future, like TT and
> XSLT?

The templating architecture is managed via subclasses. So anyone who
wants to add his/her favorite templating system is welcome to implement
a new subclass. I encourage interested developers to join the
bricolage-devel list on SourceForge.

https://sourceforge.net/mail/?group_id=34789

Regards,

David

-- 
David Wheeler AIM: dwTheory
[EMAIL PROTECTED] ICQ: 15726394
   Yahoo!: dew7e
   Jabber: [EMAIL PROTECTED]




Re: ANNOUNCE: Bricolage 1.2.0

2002-01-11 Thread Matt Sergeant

On 11 Jan 2002, David Wheeler wrote:

> On Fri, 2002-01-11 at 01:29, [EMAIL PROTECTED] wrote:
>
> > Do you provide a demo of Bricolage. Can I expect something similar to
> > the Midgard Project on PHP?
>
> Unfortunately there is no demo of Bricolage at this time. But you can
> start reading up on it and see some screenshots at
> http://bricolage.thepirtgroup.com/.

Looks neat!

> I'm not familiar with Midgard, though it looks interesting. What
> differentiates Bricolage from other OSS CMSs, however, is its robust
> support for configurable workflows. Furthermore, its templates are
> written in HTML::Mason or HTML::Template -- that is, Perl. So you have a
> complete, robust programming language to work with.

Any chance of supporting more template systems in the future, like TT and
XSLT?

-- 

<:->Get a smart net




Re: ANNOUNCE: Bricolage 1.2.0

2002-01-11 Thread David Wheeler

On Fri, 2002-01-11 at 01:29, [EMAIL PROTECTED] wrote:

> Do you provide a demo of Bricolage. Can I expect something similar to
> the Midgard Project on PHP?

Unfortunately there is no demo of Bricolage at this time. But you can
start reading up on it and see some screenshots at
http://bricolage.thepirtgroup.com/.

I'm not familiar with Midgard, though it looks interesting. What
differentiates Bricolage from other OSS CMSs, however, is its robust
support for configurable workflows. Furthermore, its templates are
written in HTML::Mason or HTML::Template -- that is, Perl. So you have a
complete, robust programming language to work with.

Thanks,

David

-- 
David Wheeler AIM: dwTheory
Bricolage Maintainer  ICQ: 15726394
[EMAIL PROTECTED]  Yahoo!: dew7e
   Jabber: [EMAIL PROTECTED]




Re: ANNOUNCE: Bricolage 1.2.0

2002-01-11 Thread c . hauser

Basel, Freitag, 11. Januar 2002, 10:26:28
.

*see original email below*


Hello David

> Bricolage is a full-featured, enterprise-class content management
> system. It offers a browser-based interface for ease-of use, a
> full-fledged templating system with complete programming language
> support for flexibility, and many other features. It operates in an
> Apache/mod_perl environment, and uses the PostgreSQL RDBMS for its
> repository.

Do you provide a demo of Bricolage. Can I expect something similar to
the Midgard Project on PHP?


Best Regards Christian  -  [EMAIL PROTECTED]  -

.


== beginn original ==
Date: Freitag, 11. Januar 2002, 04:06:23
Subject: ANNOUNCE: Bricolage 1.2.0

I'd like to announce the release of Bricolage 1.2.0. It will shortly be
available for download from http://bricolage.sourceforge.net/. This
release features several bug fixes and quite a few important new
features. It uses HTML::Mason exlusively for its UI, and uses either
HTML::Mason or HTML::Template for its templating architecture.

Here's a brief description of Bricolage:

Bricolage is a full-featured, enterprise-class content management
system. It offers a browser-based interface for ease-of use, a
full-fledged templating system with complete programming language
support for flexibility, and many other features. It operates in an
Apache/mod_perl environment, and uses the PostgreSQL RDBMS for its
repository.

Here's a list of the changes from 1.0.2:

VERSION 1.2.0
  New Features

*   Added Context-sensitive, online help. [Sam]

*   Added separate interface for editing templates (via FTP). [Sam]

*   Added the ability to use HTML::Template Templates. [Sam]

*   Added ability for differnt Output Channels to function as different
component roots for in Mason templates. This will allow for
templates that can't be found in the current Output Channel to be
searched for in other Output Channels. [David]

*   Added link to Event log to Find Story, Find Template, and Find Media
screens. [David]

*   Added true previewing for media assets. Now, when you click their
URIs to preview them, they will be distributed to the preview
server(s) before redirecting the user to them, rather than just
serving them up from where they live on the Bricolage file system.
The latter can still be accessed under "Download" in the Media Asset
profile. This will continue to be the preferred way to grab media
files for editing and such, as it will not incur the overhead of
distributing the media file. [David]

*   Allow only one template with a given name for a given category,
element, burner and output channel. [Sam]

*   Added a Maintainer section to the About page. [David]

*   Updated About page to mimic the layout of the help pages. [David]

  Bug Fixes

*   Fixed a bug with local previews where a preview page could show up
instead of the Bricoalge UI. Thanks to Sara for the spot. [David]

*   Fixed a bug where Mason component calls failed in previews when the
PREVIEW_MASON directive was enabled. [David]

*   Changed default value for text area fields added via the form
builder (i.e., in Contributor Type and Element profiles) to 0. The
values 0 and "" always make the the new field unlimited in length.
[David]

*   Fixed a couple of buttons to be proper case rather than upper case.
[David]

*   Separated the filesystem destinations for assets burned for
publication and for assets burned for previewing. This will prevent
someone previewing and stomping all over a published version of an
asset before the published version is distributed. [David]

*   Removed hard-coding of the local preview directory in httpd.conf and
httpd-ssl.conf. Now using the values stored in PREVIEW_LOCAL,
instead, to determine the proper directory. [David]

*   Added the DEF_MEDIA_TYPE directive. Bricolage will use the value in
this directive to assign a Media Type to all file resources if they
Bricolage can't figure it out from their file extentions. This fixes
a bug where Bricolage would choke if it couldn't figure out the
MediaType itself. [David]

Enjoy!

David

-- 
David Wheeler AIM: dwTheory
[EMAIL PROTECTED] ICQ: 15726394
   Yahoo!: dew7e
   Jabber: [EMAIL PROTECTED]

=== end original 




ANNOUNCE: Bricolage 1.2.0

2002-01-10 Thread David Wheeler

I'd like to announce the release of Bricolage 1.2.0. It will shortly be
available for download from http://bricolage.sourceforge.net/. This
release features several bug fixes and quite a few important new
features. It uses HTML::Mason exlusively for its UI, and uses either
HTML::Mason or HTML::Template for its templating architecture.

Here's a brief description of Bricolage:

Bricolage is a full-featured, enterprise-class content management
system. It offers a browser-based interface for ease-of use, a
full-fledged templating system with complete programming language
support for flexibility, and many other features. It operates in an
Apache/mod_perl environment, and uses the PostgreSQL RDBMS for its
repository.

Here's a list of the changes from 1.0.2:

VERSION 1.2.0
  New Features

*   Added Context-sensitive, online help. [Sam]

*   Added separate interface for editing templates (via FTP). [Sam]

*   Added the ability to use HTML::Template Templates. [Sam]

*   Added ability for differnt Output Channels to function as different
component roots for in Mason templates. This will allow for
templates that can't be found in the current Output Channel to be
searched for in other Output Channels. [David]

*   Added link to Event log to Find Story, Find Template, and Find Media
screens. [David]

*   Added true previewing for media assets. Now, when you click their
URIs to preview them, they will be distributed to the preview
server(s) before redirecting the user to them, rather than just
serving them up from where they live on the Bricolage file system.
The latter can still be accessed under "Download" in the Media Asset
profile. This will continue to be the preferred way to grab media
files for editing and such, as it will not incur the overhead of
distributing the media file. [David]

*   Allow only one template with a given name for a given category,
element, burner and output channel. [Sam]

*   Added a Maintainer section to the About page. [David]

*   Updated About page to mimic the layout of the help pages. [David]

  Bug Fixes

*   Fixed a bug with local previews where a preview page could show up
instead of the Bricoalge UI. Thanks to Sara for the spot. [David]

*   Fixed a bug where Mason component calls failed in previews when the
PREVIEW_MASON directive was enabled. [David]

*   Changed default value for text area fields added via the form
builder (i.e., in Contributor Type and Element profiles) to 0. The
values 0 and "" always make the the new field unlimited in length.
[David]

*   Fixed a couple of buttons to be proper case rather than upper case.
[David]

*   Separated the filesystem destinations for assets burned for
publication and for assets burned for previewing. This will prevent
someone previewing and stomping all over a published version of an
asset before the published version is distributed. [David]

*   Removed hard-coding of the local preview directory in httpd.conf and
httpd-ssl.conf. Now using the values stored in PREVIEW_LOCAL,
instead, to determine the proper directory. [David]

*   Added the DEF_MEDIA_TYPE directive. Bricolage will use the value in
this directive to assign a Media Type to all file resources if they
Bricolage can't figure it out from their file extentions. This fixes
a bug where Bricolage would choke if it couldn't figure out the
MediaType itself. [David]

Enjoy!

David

-- 
David Wheeler AIM: dwTheory
[EMAIL PROTECTED] ICQ: 15726394
   Yahoo!: dew7e
   Jabber: [EMAIL PROTECTED]